Depending on how the card works, even if he takes enough damage to kill him Kreen may stay on the board until the effect finishes. Kind of like Mass Hysteria, how even though they die, minions stay on the board until the spell finishes. So if that’s the case, positioning doesn’t matter. Unless the minions stop attacking when the enemy minion is out of health, then in a predictable attack order you would position him last to hopefully avoid him swinging in.
It might be fingers, now that I look at it again. Perhaps from an Ancient (giant treant) that is either lowering her down or picking her up as she stands in the Ancient’s palm.
You laugh, but if they allowed 0 cost spells and someone chained together 15 Totemic Surges to OTK you with a Healing Totem on turn 3 you'd be pissed! LOL
More like a 1 cost card. You only get more than 1 if the opponent doesn’t immediately remove it. Which of course they will unless they can’t or if they don’t need to because they have lethal. If this guy becomes a problem (maybe when he does?) I can see him becoming a 7 mana 6/5 or 6/6
This effect already exists. It's called poisonous.
Similar sure, but against any minion with 4 or more attack it’s better. A more accurate comparison is a new Keeper of Uldaman that potentially gets the effect off multiple times.
But unless Pally gets more tools to support this archetype it’ll likely see little play unless generated off other cards.
I just think this deck would apply a lot of pressure with the non stop waves of 4/4 lackeys but I could be wrong.
Getting the 4/4 lackeys takes time and luck of the draw to set up, at least that's my experience in past efforts. Some of the new tools might make it a little easier, but I'm still not sold on this idea just yet. We'll see how things go once the set is out and everyone can play with the new toys.
I expect some decent control decks out of Mage and Shaman if there is additional support for this. That new Mage legendary could also make a good pairing with Ras, but both would need to stick AND you need small spells to drive up the spell damage on Mozaki. So it's a swing turn that takes some set up and control of the board. Again, depends on the meta and what other support a Spell Damage Control Mage archetype gets.
I don't know the exact list(s) but Big Shaman in Wild could maybe use it? Again, not knowing the lists I have no idea what you would cut for this, but I am pretty sure they run more high cost spells like Eureka!.
It also guarantees drawing Mecha'thun so it can be dragged out with Dirty Rat. But of course it all depends on the players drawing the correct cards in time.
That underlined portion is like 50% to 80% of winning any TCG/CCG
I guess the one downside is you get that Maly, but if you don’t have damage in hand it gets buried at the bottom as most of Warlock’s damage spells are low cost. Might have to play a 0 mana Maly next turn, Plot Twist and pray.
Dear God! Battlecry: Guarantee you draw a 0 mana Maly with your new hero power! Haven’t played that deck much. I think DQA is the only other 9+ mana card, right?
Interesting effect. I’m sure in some cases it’s going to be useful to guarantee pulling combo pieces, or just your big, powerful cards for later in the game. Think it’s rating of good or bad is really depends on if there is a deck in the meta that can use this effect consistently to win games.
But 5/5 stars due to the bonus effect of this guy being a shoe chef! I believe that’s like, what, second in command of a commercial kitchen... I learned that from watching Ratatouille
I don't agree: Doctor Krastinov is better in Aggro decks too because it has direct impact on the board, something that Captain Greenskin lacks.
For example, you can play Krastinov, use it to remove a taunt and then go face with your buffed weapon.
The only scenario in which I see Greenskin better is when your opponent's board is empty, but that's not a very likely situation nowadays.
Beware: Captain Greenskin is still a playable card and will still see play, but Krastinov is almost always strictly better in today's Warrior and Rogue.
Not to mention that if it's turn 8+ you can drop Playmaker and then Doctor Krastinov to get two Krastinovs for trading into minions and getting +2/+2 to your weapon. Or if you are running a package with Risky Skipper and Bloodsworn Mercenary that's another way to combo two Krastinovs for double the weapon buffs.
Depending on how the card works, even if he takes enough damage to kill him Kreen may stay on the board until the effect finishes. Kind of like Mass Hysteria, how even though they die, minions stay on the board until the spell finishes. So if that’s the case, positioning doesn’t matter. Unless the minions stop attacking when the enemy minion is out of health, then in a predictable attack order you would position him last to hopefully avoid him swinging in.
How many legendaries are in this set? Normal is 23, I’m pretty sure this makes 24. Maybe the neutral weapon is an extra?!
On my phone right now so I can’t dig too deep in the list to see if there are any missing that we should expect.
Nevermind! I had a long day and forgot: 10 classes!!! So one more legendary to be revealed for a total of 25.
It might be fingers, now that I look at it again. Perhaps from an Ancient (giant treant) that is either lowering her down or picking her up as she stands in the Ancient’s palm.
You laugh, but if they allowed 0 cost spells and someone chained together 15 Totemic Surges to OTK you with a Healing Totem on turn 3 you'd be pissed! LOL
More like a 1 cost card. You only get more than 1 if the opponent doesn’t immediately remove it. Which of course they will unless they can’t or if they don’t need to because they have lethal. If this guy becomes a problem (maybe when he does?) I can see him becoming a 7 mana 6/5 or 6/6
Future me in a game vs a Priest. I’m playing anything but Priest.
*Opponent plays Convincing Infiltrator*
Me: I can’t wait to not play against that card in Standard next year. I can’t kill it this turn (for some reason).
*Next turn, opponent plays Coin, Grave Rune, and this for maximum infiltration*
Me: FFFFFFUUUUUUUU...
Similar sure, but against any minion with 4 or more attack it’s better. A more accurate comparison is a new Keeper of Uldaman that potentially gets the effect off multiple times.
But unless Pally gets more tools to support this archetype it’ll likely see little play unless generated off other cards.
Getting the 4/4 lackeys takes time and luck of the draw to set up, at least that's my experience in past efforts. Some of the new tools might make it a little easier, but I'm still not sold on this idea just yet. We'll see how things go once the set is out and everyone can play with the new toys.
I expect some decent control decks out of Mage and Shaman if there is additional support for this. That new Mage legendary could also make a good pairing with Ras, but both would need to stick AND you need small spells to drive up the spell damage on Mozaki. So it's a swing turn that takes some set up and control of the board. Again, depends on the meta and what other support a Spell Damage Control Mage archetype gets.
I don't know the exact list(s) but Big Shaman in Wild could maybe use it? Again, not knowing the lists I have no idea what you would cut for this, but I am pretty sure they run more high cost spells like Eureka!.
That underlined portion is like 50% to 80% of winning any TCG/CCG
I guess the one downside is you get that Maly, but if you don’t have damage in hand it gets buried at the bottom as most of Warlock’s damage spells are low cost. Might have to play a 0 mana Maly next turn, Plot Twist and pray.
Dear God! Battlecry: Guarantee you draw a 0 mana Maly with your new hero power! Haven’t played that deck much. I think DQA is the only other 9+ mana card, right?
Interesting effect. I’m sure in some cases it’s going to be useful to guarantee pulling combo pieces, or just your big, powerful cards for later in the game. Think it’s rating of good or bad is really depends on if there is a deck in the meta that can use this effect consistently to win games.
But 5/5 stars due to the bonus effect of this guy being a shoe chef! I believe that’s like, what, second in command of a commercial kitchen... I learned that from watching Ratatouille
I hear from Echo that Crocs are easy to eat.
“Avalon will eat a shoe...”
Oh dear God!
Going the safe route...
Have you seen Lightning Bloom?!?!
Yes, it is the equipped weapon. If it wasn't it would specify giving the buff to a weapon in your hand or deck.
Not to mention that if it's turn 8+ you can drop Playmaker and then Doctor Krastinov to get two Krastinovs for trading into minions and getting +2/+2 to your weapon. Or if you are running a package with Risky Skipper and Bloodsworn Mercenary that's another way to combo two Krastinovs for double the weapon buffs.
Maybe it's been updated since you posted this, but it does say "Whenever" and not "When".