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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 660 Posts 722

Wailor's Comments

  • Grats, R! Well deserved first place :)

  • New idea, since the old one was very boring.

    Might change the watermark (and replace Recruit with "summon from your deck").

    Feedback:

    linkblade91
    I like them a lot. They're a nice twist for the prompt and fit Warlock very well. It's hard to decide between both versions, since the first one has better flavor, but the second one uses a well-known token, which is always nice.

    Hordaki
    It's an interesting idea, and the artwork is very good. That said, it doesn't fit Warrior flavor-wise. Also, I'm not sure about the usage of the All tag for a spell, especially since it doesn't have any relation with any spell schools (unlike Amalgams, which have body parts of all minion types)

    Demonxz95
    Very cool idea. I'm a fan of Rush-related effects, so I love this. The only thing I'm not sure about is the name, since it doesn't seem related to either the name or the artwork.

    BloodMefist
    I think I prefer the Silver Hand version, but both are nice and flavorful.

    Arkasaur
    I agree that adding Rush would make the card more interesting, but the text would probably be too crammed.

    Overall, it's a nice card, but a bit basic, IMO.

    anchorm4n
    It's not bad, but I'm afraid it's a bit basic. Then again, this kind of cards win sometimes, so dunno.

  • Here's my first take. It's probably too basic, though.

    Even if I go with it, I think I'll probably use the same cost & stats as Ramming Mount, since it has better synergy with the effect.

  • Thanks everyone for your feedback! Especially linkblade, I really liked their suggestion to make the token a buff. I'm still a bit worried about the balance, however...

    Feedback:

    linkblade91

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    I'd say I prefer the latter version, but I'm not 100% sure. Both are interesting and flavorful, however.

    R

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    Simple, yet effective idea. "Lose 1 Durability" should be its own sentence, however. Also, I'd probably try to find a flavor that fits an actual  WoW profession.

    The stats seem fine.

    anchorm4n

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    Both are cool, but I think I prefer the Hunter card, mostly because it looks less out of place in Stormwind. I'd probably buff it a little bit, since right now, it seems very weak compared to Feign Death (and we've had tons of powercreep since then)

    Neoguli

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    Pretty nice idea, even if the total mana gain is quite low (only one). Maybe it could have one more Durability and it'd be fine.

    The last wording is definetly the best so far.

    Demonxz95

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    Compared to R's card, I think his base idea is stronger, but yours has a better execution. All in all, it's a solid card, but I'm not sure if you'll collide.

    Pokeniner

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    Very cool and original idea, but I'd probably change the watermark. It doesn't look alike the other tools in Stormwind, so it feels a bit weird to have it in the same expansion as them.

  • I also made a Druid version, but I didn't upload it to avoid cluttering the page.

    I'm quite unsure of which class is better, since death synergy is a Hunter thing, but Armor is a Druid thing.

    Will probably tweak the numbers later, since it really gives way too many Armor right now, even if you need to spend six mana in order to gain it.

  • This looks like the perfect occasion to bring back the Transmute mechanic from my custom Alchemist class.

    Main problem here is that I don't know if it is possible to make it so that the drawn cards replace the suffled ones, which is what I intend.

    EDIT: Just realized how similar this is to the Tradable keyword. I think this makes my card quite worse flavor-wise, since it would be weird to have the same mechanic represent trading and transmuting.

  • Good luck to all finalists. There's a very high level in this one, indeed.

  • blizz hire me pls

  • Maiev's skin tone lol That's what zero sun does to a night elf mf

  • Early feedback:

    Demonxz95
    Applying the Dormant keyword to a weapon is quite smart, honestly, and the "revenant" flavor it has ties well with both Dormant and Deathrattle. My main question is… what would happen if you equip a weapon while this is Dormant? It's gone for good or what?

    As for your feedback, my intention was that the minion is exiled for a while. I mean, 2 turns is kind of a lot from a gameplay perspective. Obviously, if more people think like you I'll change its name.

    Nirast
    Main issue with these sort of cards is that they're very hard to balance. Also, I feel this concept would've been better as a Quest than as a minion.

    linkblade91
    Gargoyles are the perfect fit for the Dormant mechanic, so you have extra points for that. I don't know which version I prefer, though. The second one is definetly more interesting, but as you say, it's quite easy that it'll never awaken.

    R
    Simple card, but cool. I like that both the Battlecry and the Hero Power convey a similar flavor while not using the same mechanics.

    anchorm4n
    This sucks, but your card is better both mechanically and flavor-wise. Even with this, your card will probably reach finals and might even win the comp (personally, it's my fav card so far)

    BasilAnguis
    Flavor is really good, but it's just Maiev Shadowsong without a stick. Dunno…

  • One question... "Dormant for 1 turn" would be equivalent to "At the beginning of your next turn"? Or would it be the turn after the next one? If it's the latter, then my card is definitely too weak.

  • Quote From Demonxz95

    A mistake I am seeing some people make is including the Legendary gem on the reward (if it isn't a Hero Power). This isn't actually supposed to be there, though I won't be judging harshly on this aspect as it's not really that big of a deal.

    Yup, Quest rewards used to have a Legendary gem time ago, but not anymore.

  • Improved version of my Quest (mostly aesthetic changes) + a new iteration with a Hero Power reward.

    Feedback time:

    Hordaki

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    I feel like the reward isn't too good for the amount of spells you need to cast. I'd either reduce it to 4-5 or improve the damage of the HP to 2.

    Otherwise, pretty straightforward but nice card. The usage of the spell Schools and the troll artwork makes it feel very Barrens.

    Demonxz95

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    Probably my favorite so far. Dual Priest cards are always cool, and yours is executed in a way that makes a lot of sense.

    linkblade91

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    Druid has a lot of token cards, for sure, but it doesn't seem to be its main focus in Barrens. I don't know, maybe people won't care because at least the reward is tied to the Barrens flavor-wise.

    BloodMefist

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    It's a bit of a weird requirement, because instead of needing a lot of cards to complete it, you might just need 2 very specific ones (like two Altar of Fire, for instance). I think this would make the Quest a bit RNG reliant, but I'm not sure how much of a problem this is.

    Regarding the rewards, I prefer the one that isn't Passive, because it's tied to the Quest requirement.

    Lundy

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    All three are quite cool.
    • Lost in the Barrens, while simple, fits Warrior very well. The artwork needs to be better, though.
    • Embrace Insanity is cool, even if the fact that Quests start in your hand might actually hinder it (since it's a card you'd rather draw last).
    • I don't know if Ritual of Summoning is allowed (since it's from Wailing Caverns and not from Barrens), but if it can, it's probably my favorite of the bunch. If I'd had to improve it some way, I'd try giving it less demonic flavor, since Adventurers don't seem very related to Darkness and stuff. I think you could even change its class.

    R

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    Simple, yet effective and cohesive Quest. It's not very related to Barrens mechanically, but its mechanics are pretty universal on Hunter and the flavor is on point, so I wouldn't care too much. That said, watch out because the Quest and the Reward have the same name.

    EDIT: I think either the Quest or the reward could have a name related with survival, since the flavor kinda reminds me of a person who is fully equipped to survive in the wild. IDK.

    anchorm4n

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    I like the concept a lot, but the effect doesn't seem very related to the other cards Rogue has on Barrens. As I told many other people with the same issue, I'm not sure of how important this is.

    Finally, you should probably change the artwork of the reward, since it's the same as Yoink!

  • Since Demon Hunter never received a Quest, I thought it'd be interesting to explore what it could get.

    Edit: Changed it to a 6/6 (up from 5/5) so that it has the same stats as its Battlegrounds counterpart.

  • Quote From linkblade91
    Quote From R

    linkblade91
    Can you imagine warrior without classic spells like Brawl? This card need a lot of good fire spells to see play.

    I would argue the first part is a lack of imagination, frankly, but yes: the Warrior would need some solid Fire spells for Grimlo to work out. That's the hypothetical I'm proposing. I wanted to create a card that bucks against the established class/school combinations, and see how well that did.

    ...I'm guessing not well.

    This is the only issue I have with these comps compared to the ones we used to have back in Hearthpwn. Not sure if it's the voting system or that people here are more conservative (in card design, I mean, in the political sense it's quite the opposite xd), but I have the feeling that innovation is usually punished in OoC comps.

    It's kinda funny, because my taste has also evolved to adapt this more "strict" environment.

    Don't get me wrong, I still prefer what we have here, but I kinda miss submitting a wild idea while not having the feeling that I'm shooting my foot.

  • Feedback time:

    anchorm4n

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    I personally prefer Acolyte of Frost, even if it should probably be a Legendary, given it introduces of a new mechanic.

    Shadowed Reaper is also cool, but it's pretty hard to tell what's going on in the artwork. I'd either zoom in the tauren or use a different art altogether.

    Medivh is probably my least favorite of the three.

    Lundy

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    Nice pun, hehe. Besides that, the first version is much better. The second one is too complex and it's hard to activate, since Mage doesn't have much Armor gain.

    Demonxz95

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    I apreciate that all three forms make a lot of sense flavor-wise, but I don't know if a card with so many tokens will be well received.

    linkblade91

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    The concept is fine, but the lack of Fire spells for Warrior might hurt it a little bit.

    R

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    Lord Ragnaros is cool, but might be too OP. Combat Dominie, on the other hand, is quite awesome in its simplicity.

    Elfensilver

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    I know Druid also has Arcane spells, but split damage effects are usually Mage, so I'd probably change its class to Mage.

    Besides that, the artwork and the watermark could cost you points.

    Neoguli

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    I think this card isn't allowed.
    • We're looking for specific Schools here - "If all spells in your deck are Fire", for example

  • Quote From TheHoax91
    Quote From Wailor

    Wow, anchorm4n, I swear I didn't see your cards before making mines, but they both go the same route (even if the execution isn't exactly the same).

    The Legendary is never going to activate because it's not a Shadow Spell itself. Not sure if you can make a 30 Shadow Spell deck anyway...

    It's a wording issue. I intended it to work if all your spells belong to the Shadow school.

    I see now that the wording I picked is not the most clear, but it makes grammatical sense (in the same way that "if your house only has brown chairs" allows your house to have, I don't know, red tables).

    In any case, I edited my original post to use a less confusing wording.

  • Wow, anchorm4n, I swear I didn't see your cards before making mines, but they both go the same route (even if the execution isn't exactly the same).

    EDIT: Changed the cards because previous wording was confusing.

  • More feedback.

    Lundy
    Thalnos the Soulrender has a nice effect, even if it's a bit too unrelated to the original card for my taste. Besides that, nice card.

    Me0203
    I feel like all your cards are a bit too crazy, but I'd say I prefer Millhouse, Surge Protector. Most people liked Greenskin, but giving your weapon +6/+6 feels like way too much, even if it is susceptible to weapon removal.

    anchorm4n
    Banshee Queen, feel the beat of the living's scream!

    Ahem, in all seriousness, I really like your neutral version of The Banshee Queen. I prefer the second wording, since it's more clear.

    Also, I think the name is great, even if it doesn't contain the word "Sylvanas". She is a pretty recognisable character, so I doubt people would downvote you for that.

    Alfi
    As many people pointed out, it's way better than the original King Krush. How about giving it Rush instead of Charge? This way, it would be a two minion removal + a big body, which isn't bad for 8. But even then, the no 8-cost being too easy to fulfill would still be there.

  • Second iteration of the old man. I only picked 5 mana so that it can maintain Archmage Antonidas' attack, but you're right that no 5-cost card is barely a limitation. So, here are 3 and 4 mana versions:

    The 3-cost version doesn't allow him to be comboed with Secrets or other 3-cost spells (which are quite numerous), while the second doesn't allow to combine him with Fireball itself (which admitedly might not be a big deal). Also, neither of them can't be played with two Fireballs in one turn.

    Big thanks to R, who edited the spark in place of the card of the original artwork.