Both ideas have some issues. Loreseeker Cho has the problem that it Discovers after you press the End Turn button, which is a bit weird. Professor Jones, on the other hand, is too similar to Arch-Thief Rafaam, at least for my taste.
linkblade91
Pretty nice idea, but I'd buff it to a 4/7 statline, since right now you're losing a lot of tempo to play it, considering his effect isn't immediate.
R
I think this card has a serious chance of winning the competition. Its effect is simple and elegant, while still tied to its original one.
My main issue is the name, which is basically a watered down version of the original card's name. I'd try something like Overspark, Overdrived or something like that.
Demonxz95
I'm not a big fan of using Illidan for this effect, since it has very little to do with him besides being a DH card.
ancorm4n
Neither of them have bad effects, but their names are a bit eh. I prefer Indiana Ford's effect, but I'd definetly change his name.
DestroyerR
The flavor is definetly there and the effect itself is interesting. Very nice.
I've already submited my card with a 3/5 statline. Thanks to everyone, especially to anchorm4n for the ortography tip (I've been writing Harbringer my whole life, hopefully I'll remember the correct spelling from now on).
Anyways, more feedback.
Nirast
I know I already gave you feedback, but I think Exponential Explosion would be cool if you change it to target all enemy minions. Would fit Warrior and wouldn't have a dangerous OTK potential. Not sure about the cost, though.
grumpymonk
Both are fine, if their effect is considered scaling. I think I'd go with Nathanos Blighcaller, purely because Shadow Illusions feels a bit too dangerous (even if it really fits both Priest and Rogue very well).
BasilAnguis
Nice effect and flavor, indeed. Besides the orphan line thing, I think I'd change the name to just Counterintelligence, IMO.
linkblade91
I'd probably go with the rare version. The epic one is more interesting, but it's so hard to tell if it's balanced that it might end costing you some points.
Still deciding which stat line should I go with my cards. I was thinking about 4/4/4 for the Stitched Monstrosity, to make it more combinable with other cards and make a slight callback to Abomination. Not sure about the Maelstrom Harbringer (which I'll probably go with), however. 3/5 maybe? 3/6 seems too much.
Anyway, early feedback while I decide what to do.
Nirast
I think I prefer Get Ready for the Boom!, purely because Exponential Explosion seems too dangerous. You should definetly change the artwork, though.
anchorm4n
I agree with Demonxz95, Pyrotechnician is awesome. If anything, it seems too strong compared to Meteorologist, but I don't think that card is probably overcosted.
Demonxz95
The effect is quite original and the flavor is pretty appropriate, which isn't easy considering how abstract it is. I think it lacks simplicity, however, but that might just be me.
NebuchadnezzarHS
It's not that Japanese folklore would feel out of place in Hearthstone, it's the anime artstyle. Even art which is pretty close to Hearthstone like MTG tends to do worse in comps. If you want to go with this route, check out the Pandaren race (they have ninjas)
First couple of ideas. Not sure if they're balanced, since it's pretty hard to tell with exponential effects.
BTW is Spell Damage still a thing in Shaman? I know they removed Wrath of Air Totem from the Hero Power, so I'm not sure if the first card is fine in terms of class identity.
I Take Flight. It may be simple, but it's very flavorful.
In any case, both cards could use some improvement in the artwork department (not that they are bad arts, but the style doesn't fit Hearthstone)
Fedrion
Be careful, because the two versions you made later have three lines of text and would be diqualified.
I think the text should probably read: "Restore X Health. Gain an empty Mana Crystal." This will hopefully fit in two lines.
Arkasaur
So, it's a 4 mana spell + a 2 mana minion for 5 mana. I don't think it's too OP, especially Hunter tends to receive very OP control cards and it ends up never using them lol.
KANSAS
I prefer the shorter version, purely because it looks cleaner. Blizzard has been pretty inconsistent with the wording of this kinds of effects, so it's "correct" either way.
Demonxz95
I don't think the unorthodox wording is too much of a problem. I'd still submit the card as it is.
@Wailor A neat idea, and I'm not too concerned about reusing designs from other sites. I would like to this this card with more warlock flavour - I'm not really sure at the moment why it's a warlock card over say a Mage card that has historical "Time magic" effects - An infinite dragonflight art/name could fix that of course.
I used the Hourglass watermark to simulate that it belongs to an expansion where all classes have time-based cards (just like all classes got Demons in Outlands). The card also has a bit of Warlock flavor in that it is suposed to make the minion die of old age (Tempus Fugit means one day you're young and before you realise, you're old AF).
I understand this can be a bit of a stretch (basing the flavor on an expansion that doesn't exist lol), so I made a Priest version. Warlock tends to have more removal with drawbacks than Priest and the gameplay of a Zoo class is more interesting with this effect, but maybe the extra flavor makes up for it.
My main issue is that you chose a slightly weird wording to make the text fit in two lines, but most people won't care/notice. I would still rate the card 5 stars besides this.
linkblade91
The effect is alright and the flavor is on point, but the artwork is pretty bad IMO.
I agree with Longshadow that it is probably a bit weak. I think it should be fine at 7 mana, though.
anchorm4n
The execution is as good as it gets (especially the artwork), but I find the concept itself a bit boring. Still, solid card.
KANSAS
I know you used Grimstone in the past, but I think it's more interesting than the Draining Imp.
That said, he is busted AF. Having vanilla stats on a cycle is very strong, but considering you're pulling off Legendaries, I'd honestly reduce him to a 3/3 or even a 3/2.
I'm gonna be upfront. I used this card to win a comp with the same prompt in Hearthpwn post split. Not sure if reusing it is alright, but I also doubt I'll be able to come up with something better 😂
It's relatively cheap removal that can be suboptimal in certain scenarios, like against Taunts or Deathrattles that spawn tokens.
Wow, this thread kinda exploded. I wanted to give some feedback yesterday at this time, but only four-ish people posted, so I decided to wait. Now I have a ton of work haha.
But before that, I'll leave here a non-Secret version of Hibernate, that avoids most of the negatives people found about it. Still not sure which of my cards I should go with, though.
And now, feedback:
linkblade91
Very thematically appropriate, both for the tag and for the expansion. The whole minions losing Divine Shield is kinda niche, but it was the main Paladin mechanic in KFT, so it's fine. All in all, pretty well rounded card IMO.
I prefer the 2 Mana version, btw.
Demonxz95
I like Shield of Souls' effect well enough, giving Taunt to heroes is an effect that I enjoy a lot, even if it comes up in custom comps every now and then.
My main issue with it is that the effect hasn't a very tight connection with the flavor and, hence, with the tag, but it isn't too jarring.
R
Felocity doesn't feel like a Mage card, neither in terms of flavor nor in effect (which is more Warlock). In order to mitigate this a little bit, I'd try using Medivh as the character depicted in the card, since he was a Mage that became a Warlock.
Magnifincient could be an interesting finisher for Aggro Murloc Shaman, but the artwork does seem more Nature (with its lightnings and stuff) than it does Arcane.
anchorm4n
I like the little pun you pulled out with Shaking the Snowglobe, but the effect seems overly complicated and disconnected.
I initially found Brothers in Arms too DemonHunter-y, but the expansion, the reference to the Stormrage brothers and the fact Druid can also gain Attack kinda changed my mind.
Hordaki
Pretty fine card. I think the balance is on point and the flavor as well.
Nirast
I think I prefer Forged in Frost, since it uses the Freeze keyword in a way that seems more appropriate for Warrior. Frostbite seems more like a Mage or Shaman card, even if it has a Whirlwind-like effect.
It might be a bit weak compared to Upgrade!, so I'd probably buff it to +2/+2.
grumpymonk
Very cool concept, fitting for both Mage and Shadow. The execution is very good, too.
Ilphelkiir
I like the concept a lot, but I'm not sure if it would be too disruptive in case it existed. Then again, Mojomaster Zihi exists, so I don't think it would be too big of a problem.
allthehype
My main issue with it is that KFT didn't have spell tags, so a card that synergizes with this feature couldn't have existed. Also, I'd change "spell from other schools" for "Shadow spells" or "Shadow and Frost spells", which would be more thematically appropriate.
I like the "may attack again" version, but potentially being able to attack 8 times seems like too much. The "your spells cast twice version" is also nice, but not so original given that Electra Stormsurge exists.
Demonxz95
Show Spoiler
I prefer Stringslayer Riffy, but The Kingslayers are also cool.
The thing I enjoy the most about them is that, yes, they allow you to run a dreaded 29-card deck, but since you have to go Highlander, you don't get the efficiency this kinds of decks usually allow you.
Between both versions, I'd say the one that costs 1 mana is the most balanced. If you go with that version, I think either 1/2 or 1/3 would be ideal.
Nirast
Show Spoiler
I wouldn't say your card needs more Overload. If anything, it doesn't seem so much better than Gather Your Party, considering you need a Highlander deck to run it.
DestroyerR
Show Spoiler
I see it as a potential winner. I don't think the opponent's turn thingy that link and anchor pointed out is too big of a deal, since already Discover can trigger during your opponent's turn (and it just picks a random card)
Regarding balance, I think I agree with grumpymonk, but that's not hard to fix. My main issue with the card is that it isn't particularly interesting effect or flavor-wise, beyond its slight connection with Galakrond, the Tempest. Not a bad card, but it doesn't stand out, at least for me.
grumpymonk
Show Spoiler
Both cards are very cool, but I think I prefer Caria Felsoul. Anduin Lothar's slight connection with Varian Wrynn is cool, though (not sure if it was intended)
anchorm4n
Show Spoiler
I don't think its similarity with grumpymonk is too bad, so go ahead IMO.
That said, the card right now is a bit weak, I believe. I'd either give her an aura effect (likeFrost Lich Jaina's) or give her vanilla stats.
Demonxz95
Show Spoiler
I like when cards use forgotten and/or goofy mechanics, so I think it's quite cool. I was a bit worried about his power level, seems balanced compared to Elise the Enlightened.
Not sure if this has synergies that make it broken.
Seems pretty neat, although it potentially does a lot more than Elise the Enlightened does for 1 less mana. Conversely, your deck would now have duplicates, disabling other Highlander cards like Zephrys the Great and kind of undermining the deck's "flavor".
Ultimately not sure how to grade it. Love the art and the name, though.
The main disadvantage I see over Elise the Enlightened is that Elise is pseudo-draw, giving you a card advantage of 5-4 if you use her properly. Meanwhile, Kon'na "doesn't do anything" right away.
Maybe I overvalued card advantage, which might not be all that relevant in this case.
Since Smart Investment was the card almost everybody seemed to prefer, here's a more balanced version. I know I'm very bad at balancing, but that's mostly because I don't play Hearthstone since Uldum (funnily enough, most of the feedback I gave this week regards balance, so take it with a grain of salt).
Feedback
TheHoax91
Show Spoiler
The main issue I see with it is its heavy win-more nature. If you already have tempo, you just go face, play this and guarantee going face again next turn, while your opponent can't do anything to improve his board, clear yours or play some Taunts.
All in all, it's a very cool idea, but very dangerous for normal mode. I'd love it as a card Treasure for Dungeon Run, Duels or a similar game mode.
Nirast
Show Spoiler
Copy Homework is a much more elegant card, since the first one had an overly complicated effect. The way your opponent can counterplay this card is very cool and original, so I'd give it extra points for interactive gameplay.
linkblade91
Show Spoiler
I like the effect and the flavor pretty much.
I think it compares a bit too favorably to Gather Your Party. As I see it, your card has some upsides and downsides compared to the Warrior card:
Upsides: Divine Shield, the minion can't be attack until it is summoned.
Downsides: doesn't allow you to make use of End of Turn effects or Taunts as soon as you use it. It doesn't allow you to go face in the turn after using the card.
All in all, I would say Gather Your Party has a stronger effect, but I don't know if this difference is worth 2 mana.
Demonxz95
Show Spoiler
Nice card. I like how the fact you have to play it the same turn makes the card balanced, since you are capped to 7 Mana max.
I think I prefer the Combo version, since Casts When Drawn is weird as a collectible card. I don't dislike the fact that it allows you to skip the wait one turn, but that might just be me.
That said, the Combo version is quite underpowered. Summoning a 4/3 Stealth could be a card by itself without the combo requirement (see Jungle Panther or Druid of the Saber). I'd probably go with a 2 Mana summon a 3/3 Stealth.
AnAngryBadger
Show Spoiler
Coming Storm is very cool. The fact that it synergizes with Overload, which is a keyword that also comes into play in your next turn is very well thought and elegant, IMO. That said, I think your card would benefit from zooming in the artwork.
Feedback time
My main issue is the name, which is basically a watered down version of the original card's name. I'd try something like Overspark, Overdrived or something like that.
Not sure if this would be too dangerous.
I've already submited my card with a 3/5 statline. Thanks to everyone, especially to anchorm4n for the ortography tip (I've been writing Harbringer my whole life, hopefully I'll remember the correct spelling from now on).
Anyways, more feedback.
Still deciding which stat line should I go with my cards. I was thinking about 4/4/4 for the Stitched Monstrosity, to make it more combinable with other cards and make a slight callback to Abomination. Not sure about the Maelstrom Harbringer (which I'll probably go with), however. 3/5 maybe? 3/6 seems too much.
Anyway, early feedback while I decide what to do.
First couple of ideas. Not sure if they're balanced, since it's pretty hard to tell with exponential effects.
BTW is Spell Damage still a thing in Shaman? I know they removed Wrath of Air Totem from the Hero Power, so I'm not sure if the first card is fine in terms of class identity.
Feedback
In any case, both cards could use some improvement in the artwork department (not that they are bad arts, but the style doesn't fit Hearthstone)
I think the text should probably read: "Restore X Health. Gain an empty Mana Crystal." This will hopefully fit in two lines.
I used the Hourglass watermark to simulate that it belongs to an expansion where all classes have time-based cards (just like all classes got Demons in Outlands). The card also has a bit of Warlock flavor in that it is suposed to make the minion die of old age (Tempus Fugit means one day you're young and before you realise, you're old AF).
I understand this can be a bit of a stretch (basing the flavor on an expansion that doesn't exist lol), so I made a Priest version. Warlock tends to have more removal with drawbacks than Priest and the gameplay of a Zoo class is more interesting with this effect, but maybe the extra flavor makes up for it.
Some early feedback.
My main issue is that you chose a slightly weird wording to make the text fit in two lines, but most people won't care/notice. I would still rate the card 5 stars besides this.
Maybe the art I used two weeks ago would be better, dunno.
I agree with Longshadow that it is probably a bit weak. I think it should be fine at 7 mana, though.
That said, he is busted AF. Having vanilla stats on a cycle is very strong, but considering you're pulling off Legendaries, I'd honestly reduce him to a 3/3 or even a 3/2.
I'm gonna be upfront. I used this card to win a comp with the same prompt in Hearthpwn post split. Not sure if reusing it is alright, but I also doubt I'll be able to come up with something better 😂
It's relatively cheap removal that can be suboptimal in certain scenarios, like against Taunts or Deathrattles that spawn tokens.
Wow, this thread kinda exploded. I wanted to give some feedback yesterday at this time, but only four-ish people posted, so I decided to wait. Now I have a ton of work haha.
But before that, I'll leave here a non-Secret version of Hibernate, that avoids most of the negatives people found about it. Still not sure which of my cards I should go with, though.
And now, feedback:
Very thematically appropriate, both for the tag and for the expansion. The whole minions losing Divine Shield is kinda niche, but it was the main Paladin mechanic in KFT, so it's fine. All in all, pretty well rounded card IMO.
I prefer the 2 Mana version, btw.
I like Shield of Souls' effect well enough, giving Taunt to heroes is an effect that I enjoy a lot, even if it comes up in custom comps every now and then.
My main issue with it is that the effect hasn't a very tight connection with the flavor and, hence, with the tag, but it isn't too jarring.
Felocity doesn't feel like a Mage card, neither in terms of flavor nor in effect (which is more Warlock). In order to mitigate this a little bit, I'd try using Medivh as the character depicted in the card, since he was a Mage that became a Warlock.
Magnifincient could be an interesting finisher for Aggro Murloc Shaman, but the artwork does seem more Nature (with its lightnings and stuff) than it does Arcane.
I like the little pun you pulled out with Shaking the Snowglobe, but the effect seems overly complicated and disconnected.
I initially found Brothers in Arms too DemonHunter-y, but the expansion, the reference to the Stormrage brothers and the fact Druid can also gain Attack kinda changed my mind.
Pretty fine card. I think the balance is on point and the flavor as well.
I think I prefer Forged in Frost, since it uses the Freeze keyword in a way that seems more appropriate for Warrior. Frostbite seems more like a Mage or Shaman card, even if it has a Whirlwind-like effect.
It might be a bit weak compared to Upgrade!, so I'd probably buff it to +2/+2.
Very cool concept, fitting for both Mage and Shadow. The execution is very good, too.
I like the concept a lot, but I'm not sure if it would be too disruptive in case it existed. Then again, Mojomaster Zihi exists, so I don't think it would be too big of a problem.
My main issue with it is that KFT didn't have spell tags, so a card that synergizes with this feature couldn't have existed. Also, I'd change "spell from other schools" for "Shadow spells" or "Shadow and Frost spells", which would be more thematically appropriate.
First batch of cards. Decided to go for flavor on this one.
linkblade91
Demonxz95
The thing I enjoy the most about them is that, yes, they allow you to run a dreaded 29-card deck, but since you have to go Highlander, you don't get the efficiency this kinds of decks usually allow you.
Between both versions, I'd say the one that costs 1 mana is the most balanced. If you go with that version, I think either 1/2 or 1/3 would be ideal.
Nirast
DestroyerR
I really enjoyed your expansion, even if most references flew over my head.
Spectacular job!
Feeback
linkblade91
grumpymonk
anchorm4n
That said, the card right now is a bit weak, I believe. I'd either give her an aura effect (likeFrost Lich Jaina's) or give her vanilla stats.
Demonxz95
It's more similar to the current version, since you get the usable crystal on turn 4. The difference is when you use the card.
Congrats, MathU! Very creative effect and a very flavorful one too.
The main disadvantage I see over Elise the Enlightened is that Elise is pseudo-draw, giving you a card advantage of 5-4 if you use her properly. Meanwhile, Kon'na "doesn't do anything" right away.
Maybe I overvalued card advantage, which might not be all that relevant in this case.
She always has an ace under her sleeve... Or the whole deck sometimes.
Not sure if this has synergies that make it broken.
Since Smart Investment was the card almost everybody seemed to prefer, here's a more balanced version. I know I'm very bad at balancing, but that's mostly because I don't play Hearthstone since Uldum (funnily enough, most of the feedback I gave this week regards balance, so take it with a grain of salt).
Feedback
TheHoax91
All in all, it's a very cool idea, but very dangerous for normal mode. I'd love it as a card Treasure for Dungeon Run, Duels or a similar game mode.
Nirast
linkblade91
I think it compares a bit too favorably to Gather Your Party. As I see it, your card has some upsides and downsides compared to the Warrior card:
All in all, I would say Gather Your Party has a stronger effect, but I don't know if this difference is worth 2 mana.
Demonxz95
anchorm4n
Neoguli
That said, the Combo version is quite underpowered. Summoning a 4/3 Stealth could be a card by itself without the combo requirement (see Jungle Panther or Druid of the Saber). I'd probably go with a 2 Mana summon a 3/3 Stealth.
AnAngryBadger
Grats, anchor. Very well deserved first place.
I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.
Edit: Added Smart Investment. Stonks.