I added a second version of my card which has -1/-1 and Taunt.
Feedback:
Demonxz95
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Interesting effect, but not super mind blowing. I might put it under the Priest class, but Neutral also works.
linkblade91
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I think the second version of No Pain No Gain has a cooler effect, but I prefer it as a Hero card. I would give this new effect to Gargok, Battlemaster and maybe reduce a Mana point or two.
That said, both as a hero or as a spell, I'm a bit worried about the thematic similarity to Overlord Saurfang (you know, both summon Frenzy minions and trigger their effects).
cydonianknight
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Very cool card. One of my favorites so far.
KANSAS
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Your Timid Adventurer is a much better implementation of my former Barking Wolf. That said, the effect could be understood as a weakness more than as a benefit, so I think it could use an slightly above vanilla statline. I'm thinking about something like 2/4 stats.
grumpymonk
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The 4/4 version is definetly more balanced. The idea of negating its own drawback is quite elegant, IMO.
anchorm4n
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I thought your original Momma Bear had a shot of winning, but you managed to improve it with the 2/2 Bear Cub is so good. The flavor is off the roof.
That said, don't go with the 1/1 Bear Cub, please.
Nirast
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Pretty interesting cards, but Barrens Black Drake is definetly my favorite
Misterious Wildkin: I like the idea of choosing Deathrattle or Frenzy, but the current effect won't lead to interesting mindgames. Also, the Deathrattle option seems much better, especially with the low Health this minion has.
Barrens Black Drake: The fact that it encourages your opponent to trigger the Frenzy is something we haven't seen yet and could lead to very interesting gameplay situations.
Hungry Crocolisk: Nice flavor, but the use of Frenzy doesn't seem very justified. Plus, the wording kinda assumes the Croc will get damaged during its Battlecry, but there might be situations when it doesn't (no minions on board or attacking 0-Attack minions) and it isn't super intuitive what would happen when the Frenzy effect triggers outside the Battlecry.
This is a bit of a lame topic, but I made a bunch of cards based around adages from where I live. Appart from commenting my cards, I would really love it if you shared cards based around adages from your home country/region, so that we can learn a bit from each other's cultures and expand our worldview a little bit :)
I picked three adages in Spanish and two in Catalan, since both of this languages are spoken in my home region.
Aunque la mona se vista de seda, mona se queda.
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Language: Spanish
Literal translation: Even if the monkey dresses with silk, she stays a monkey.
Meaning: Your looks don't define who you are deep down.
Effect: Since the adage has a meaning of staying true to yourself even if external factors change, I thought this effect was quite appropriate for it.
A qui es burla, el dimoni li furga.
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Language: Catalan
Literal translation: Those who mock will be nipped by the devil.
Meaning: Mocking someone calls bad, ironic fortune. For instance: Person A falls down. Person B laughs of them. Person B falls down too.
Effect: Since there's a keyword which is a synomym of mocking, I made the card a tech against them revolving around dealing small amounts of damage (nipping). Because the card needed to be a Demon and DH already has anti-Taunt cards (like Kayn Sunfury), I thought this was the best class.
Al que madruga, Dios le ayuda.
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Language: Spanish
Literal translation: Those who get up early will be helped by God.
Meaning: Being an early bird is good. Or something like that lol
Effect: The adage has a religious theme, so I thought Paladin was the best class for it. The first minion thing is supposed to represent getting up early.
Li diu el mort al degollat: qui t'ha fer eixe forat?
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Language: Catalan
Literal translation: The dead one tells the beheaded one: who made that hole into you? (referring to the hole where the head used to be lol)
Meaning: Someone makes a (usually negative) comment about someone else, but said comment also applies to them.
Effect: The adage has a very strong death theme, so I figured out Deathrattle and destroy were good fits for it. The dead one is supposed to be the minion that kills Forat, so it dies as well.
En abril, aguas mil.
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Language: Spanish
Literal translation: In April, there are a thousand waters.
Meaning: It rains a lot in the month April. This one isn't very deep.
Effect: This is probably the most loosely related to the adage, but split damage screams rain to me. Since the adage is about storms and natural elements, Shaman was the most appropriate class.
I hope you enjoyed this small selection of cards and the explanations of their flavor. As I said early, I'm looking forward to see similar cards from adages in other languages :)
Thanks everyone for your feedback. I'll probably go with Miss Fortune with the wording change Demon suggested, since she received better feedback than the little guy, in general.
Anyways, feedback time:
Demonxz95
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Both cards are cool, but I'd say I like LeBlanc a little bit more, since her effect seems more cohesive.
I feel bad to give you such a scarce feedback after you gave feedback to everyone, but I don't know what else to say :_D
Nirast
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I'm a big fan of Teemo, but I'd make always cast the Secret regardless, since the "Trap" thing seems a bit arbitrary. I'd also bump his cost to 3 if you go with this change.
Both versions of Heimerdinger seem too complicated for my taste.
KANSAS
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Teemo, has the issue of having heavy Bomb synergy outside of the Year of the Dragon, which I'm not a big fan of.
The Warlock version of Nautilus has a nice idea behind it, but I'd make him summon the minions instead of adding them to their hand (and make it cost a little more, perhaps). Right now, he doesn't seem worthy of the Legendary status (see Soulwarden).
The Neutral version of Nautilus is very, very cool. It's definetly my favorite of your cards and I think it has a shot of winning the comp (at least in my eyes, which might not be the best since I'm not familiar with Runaterra).
linkblade91
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I think I prefer the summon version. Overall, cool card :)
(Having tokens named Thrall is a bit weird, but I guess that's what happens when you mix two different franchises xD)
NerdyMcNerd
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Gaining random keywords feels a bit weird to me, but I guess that's what makes the card worth of the Legendary status.
Also, the effect feels more like a Rogue card than like a Neutral one, but I don't know if the character would fit the class.
anchorm4n
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Ashe and the Jarvan IV that has the Prime thingy are both good. I'd say I prefer the latter, since Ashe's effect doesn't feel as Legendary.
If you go with Jarvan IV with the Prime thingy, make sure to put the effect in the same line as the rest of the text to make it less small (same format as Fishy Flyer, for instance).
If you decide to go with Ashe, I'd zoom in her artwork, so that the mountain doesn't appear. The current zooming doesn't give enough emphasis to the character.
ElSabidon
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Nice card, especially for a newcommer. I'd probably change the condition to "if all other minions are damaged". Sure, it loses a bit of flavor, but the wording feels more natural for Hearthstone. That said, the card could go as is.
ChickyChick
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I really like the effect, it's quite original. My main issue is that it is not clear if the attacking minion regains its former attack after attacking Taric. If it doesn't, I'd change its text to "Whenever a minion attacks this, set its Attack to 1". Finally, I feel it's a bit busted right now, so I'd change his stats to 3/5.
cydonianknight
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Having an eye-pleasing card is very important, so I think I'd go with the first version. I like the second one a bit more, to be honest, but its text is too crowded :/
BasilAnguis
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Yup, it's a bit too much. The main issue is that people who aren't familiar with Runaterra (like myself) won't know what the Emperor's deck is, so we won't be able to judge properly. I'd change the final condition to something else. What about summoning the Legendaries you used to upgrade both forms? Dunno.
About formatting, the upgrade text should be in italics (see Lesser Emerald Spellstone) and the Sand Charger shouldn't have the word Charge bolded (not sure how to fix this).
I've never played Runaterra (and very few of LoL), so I picked the cards with effects that translated well into Hearthstone.
By herself, Miss Fortune is a combination of Rabid Worgen and Ravaging Ghoul, but she can perform incredible board clears with other Rush minions and weapons.
Heimerdinger is kind of an exponential Magic Dart Frog. If you cast a spell, he deals no damage, but if you cast 5, he'll deal a total of 10. This one is harder to balance, since I feel his effect is a bit underwhelming right now (he has premium stats, so it's no big deal).
I personally prefer Ghoulraiser, but it might be a bit too complex. Saint of Order is fine, but giving Divine Shiled to a hero is something we haven't seen yet, so I'd probably make it a Rare or an Epic. Not sure if this makes it worth it to re-do the card, however.
cydonianknight
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The new version of Chaotic Notetaker seems much better. I'd say it's good to go.
linkblade91
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I liked the previous flavor and art better than the new one, even if this is more connected to the expansion (especially considering many Scholomance spells had a very vanilla flavor, so it wouldn't feel out of place).
I was not satisfied with any of my cards, so I came up with a new one.
Not sure if the wording is correct or if she has too much Health for such an effect.
About the plagiarism thingy, it's hard to tell if it's actual plagiarism or it's just two people coming up with a similar idea.
That said, in my experience, having two very similar cards doesn't necessarily hurt them. I remember that sea-themed comp where arkasaur and I finished in first and second place respectively with two shark cards which had to do with attacking damaged minions.
However, if we see that this stuff happens too often, it would be good to take mesures.
I like the basic idea behind it (using your opponent's unused Mana Crystals), but the way it's implemented is a bit strange. I'd probably tie it to a Legendary minion and just word it as "Battlecry: For the rest of the game, both players can use their opponent's unused Mana Crystals" or something like that.
Demonxz95
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Dusclops used Pain Split!
I like the effect because of its originality, but it's hard to tell if it's balanced. I'd probably give it 5 stars because I don't care too much about balance, but people might not like it.
sinti
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Eagle Eyes is definetly the best flavor for the card. The effect is quite cool, too.
grumpymonk
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I like Shadow Conjurer, but the thing that I really like about her is that she can be used in both friendly and enemy minions. Pretty flexible, IMO.
Cincaria, however, doesn't seem much of an upgrade over Star Student Stelina. Sure, she can be used to help Outcast cards, but in the end, you're losing a card. Also, she gives one less option for screwing your opponent.
holysatan
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In terms of flavor, your card needs an own name. Something in the lines Lucia, Spiritlink Warden or whatever. Also, the effect text should end with a full stop.
ChickyChick
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Both Personality Thief and Balance Keeper are fine. I'd say I like the later a little bit more.
YourPrivateNightmare
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The effect seems a bit too extreme IMO. I'd probably change it to an aura effect that only lasts while the minion is alive.
Flavor-wise is a bit weird, too. I mean, it's a chamaleon, which are known for hiding, and it reveals information. I'd go with a tracking dog or something like that.
anchorm4n
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The effect is simple, yet very effective. I like it a lot.
That said, I think you can get away with a 3/4 statline, since it also hinders you.
Karmin
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I'd probably nerf it to 2 mana, taking Research Project as a reference. That said, I quite like the effect.
cydonianknight
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Brightspark Engineer is a bit weird. The whole "if you don't have a one" is a kinda strange, even if I understand it's necessary to avoid being too polarized depending on whether your opponent has Mechs or not.
I like Chaotic Notetaker a bit better, but it has a very disruptive effect for its low cost. I'd rise its Mana to at least 4. It's stats should remain on the weak side (for 4, I'd go with a 4/3 statline).
linkblade91
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Resurrection Project seems very weak compared to other resurrect effects. For instance, the original Resurrect only costs 1 more, but it summons the minion and is not symetric.
Ultimate Redemption, on the other hand, is incredibly cool. I'd definetly go with it.
I think my favorite one is Double Agent purely because of flavor. That said, I don't like that it's too random, and limiting it to Rogue Secrets is a bit meh since Rogue doesn't have that many.
If it was completely defenseless against melee targets it should have zero attac
That's true, but I felt having a pair of buff dudes have 0 Attack made little sense in the context of Hearthstone. I guess Hearthstone and Warcraft have different ways to translate the fantasy of a particular character via its mechanics.
More feedback:
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linkblade91 I like Enriquemore than the Wardrove, both flavor-wise and the end of turn instead of start.
Karmin The effect is kinda cool, but the artwork isn't good. I'd also put it in Rise Of Shadows, since it makes sense both flavor-wise and because of its similarity with the Twinspell keyword.
shatterstar1998 I prefer the Temple, Velenis a bit uninteractive. If you go with the temple, I think the wording should be "Discover a Corrupt card and Corrupt it".
Pokeniner I'd just make it damage all other minion instead of non-Watch Post ones. I don't know, I feel it's a weird way of pushing Watch Post synergy.
Okay, I did an even more nerfed version of my card, since it's true it was a bit busted even as a 4/3/3.
I'm also going to give a bit of context for it, as anchorm4n suggested.
The Mortar Team was the siege unit for the Alliance in Warcraft III, fulfilling a the same role as Demolisher did for the Horde or Meat Wagon for the Undead. This kind of units used long ranged, AoE attacks which excelled at damaging buildings, but had a hard time hitting moving targets and were completely helpless against melee units, since they couldn't shot too close to themselves. That's why they fit so well for this "Can't attack" thingy, IMO.
What made Mortar Team a fan favorite (at least, among my group of friends lol) was their wacky personality and funny dialogs, which often played as mini conversations.
Alright, feedback time.
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Demonxz95. I like your Sheep Cannon the best, mainly because of its funny flavor (altough it also has interesting synergies). It might be a bit too similar to Magic Dart Frog, but the things that set them appart are probably enough.
grumpymonk. Both are fine, even if a bit dull. If you go with Dreadmist Watch Post, I think the word "Armor" should be written with capital A.
linkblade91. Very fun Legendary card. The art is a bit off, but not excesively. Otherwise, I think it's fine.
DestroyerR. While this effect has been done a lot of times, I think it fits this comp really well. I like it.
anchorm4n. I think I prefer Ragnaros, Felfirelord, but it might be a bit too weak right now. So much that I think it would be more balanced without the "Can't attack" thing (just like Ragnaros, Lightlord). Thus, I would go with Frost Watch Post, which isn't bad either.
Nirast. Headmaster's Arcane Focus has a very interesting effect, but the flavor is very weird. I'd try to find a different flavor, but the card is otherwise pretty interesting.
cydonianknight. Both are very cool cards, but I think I prefer Explorer's Blimp, since Hushing Librarian has a very similar flavor to Dalaran Librarian, and flavor is the best selling point of your card.
These guys are so iconic I can't believe they're not already in the game.
I'm not satisfied with the effect, though. While it makes sense for them, I feel it's too bland. It has a very early Hearthstone feel to it which I'm not sure if I like.
EDIT: Added a nerfed version, because I just realised AoE + good body is too good for a Neutral card, even if it hits random targets.
I'm having a hard time with this comp, but this is what I have so far.
My main issue was finding an effect that is worthy of being Legendary (and I believe most people are having the same problem)
Anyways, feedback. I've also found very hard to do this, so take it with a grain of salt.
Demonxz95
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Your card manages to capture the Legendary aesthetic better than most cards here, which is a big possitive, at least for me.
My main issue of the card is that it's too all-or-nothing. If your opponent has direct damage, this could be pretty useless, while if they don't, they're doomed if their deck isn't super control. Also, the fact that a Hunter card has Divine Shield feels a bit off for me.
cydonianknight
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My main issue with this card is that, if you're already under 15 Health, you can basically use this as a 1 Mana "At the end of your turn, Recruit a Legendary". I see this being really OP in a deck with a selection of high cost Legendary minions. I'd try to add some condition so that it only activates after receiving damage.
About your feedback for my former card: it was designed to be held until you were low on Health, but not so low that a single attack could kill you. That's what made it Legendary in my eyes: that it was pretty hard to play, but it could also be very rewarding. Not that it matters too much, since I've already scrapped it, but I wanted to clarify this.
Fedrion
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Out of all versions, I'd say I prefer the Fire Spell Damage one (look out, because it says Fire Sell Damage).
That said, I find all of them a bit too wordy.
linkblade91
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Not a bad card at all, but the effect doesn't seem too Legendary to me.
Lundy
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I like the card. While the effect is very Legendary, the flavor isn't at all, but that's very subjective and most people won't care, I think.
KANSAS
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I think this card is a bit OP in an aggro deck. In that scenario, your opponent needs to kill some of your minions, but if they do, they'll get hit with 15 damage over three turns.
Since the cost can't be changed, I'd fix it by creating a custom weapon that isn't so strong.
R
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I think the current version is too crazy. I'd go with "After your opponent plays their first card, …".
This way, it won't allow the End Turn thingy while at the same time allowing your opponent to stuff like attacking, etc.
shatterstar1998
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My favorite one is Wormhole, although I also enjoy Adrenaline Rush.
grumpymonk
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Like with Lundy's case, your effect is very Legendary, but the flavor isn't. If this was my card, I'd try giving it a fancy name like "Captain Whatever's Chest" or something like that, but I know this is a very subjective piece of feedback lol
anchorm4n
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The effect could easily belong in an Epic or Rare card. Also, feels a bit out of place in Hunter (which isn't very important in Secrets, since Mage also has Priest-like effects in this kind of cards).
Dermostatic
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The effect can be justified for a Legendary, IMO. I'd try giving it a fancier name (Anub'arak's Army? dunno), but it's fine otherwise.
BasilAnguis
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Pretty hard to activate for a class with 3-Mana spells. It think it would work better in Hunter or Paladin (I don't think Rogue would be a good fit because this class has fewer Secrets).
bananaenparty
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I like the effect, even if some people might find it off-putting that it can be totally useless if your opponent doesn't have expensive spells.
Other than that, I'd try giving it a chemistry flavor, since that was the theme for Rogue in Boomsday.
Edit: just saw Demon's post about non-Secrets classes. I actually designed this as the only Priest Secret in their set, but I get that it might not be well received. I'll probably think something else tomorrow.
I added a second version of my card which has -1/-1 and Taunt.
Feedback:
Demonxz95
linkblade91
That said, both as a hero or as a spell, I'm a bit worried about the thematic similarity to Overlord Saurfang (you know, both summon Frenzy minions and trigger their effects).
cydonianknight
KANSAS
grumpymonk
anchorm4n
That said, don't go with the 1/1 Bear Cub, please.
Nirast
Sorry for the lack of feedback. I'll give some tomorrow.
Super sticky minion, kinda like a double divine shield. I'm thinking about using a 4/5 statline.
It's a bit similar to the card I used for the spellburst comp, but I guess that's not a big deal.
EDIT: Added the Taunt version.
His bark is worse than his bite.
The effect is probably a bit too boring, so I'll try something else tomorrow.
This is a bit of a lame topic, but I made a bunch of cards based around adages from where I live. Appart from commenting my cards, I would really love it if you shared cards based around adages from your home country/region, so that we can learn a bit from each other's cultures and expand our worldview a little bit :)
I picked three adages in Spanish and two in Catalan, since both of this languages are spoken in my home region.
Aunque la mona se vista de seda, mona se queda.
Language: Spanish
Literal translation: Even if the monkey dresses with silk, she stays a monkey.
Meaning: Your looks don't define who you are deep down.
Effect: Since the adage has a meaning of staying true to yourself even if external factors change, I thought this effect was quite appropriate for it.
A qui es burla, el dimoni li furga.
Language: Catalan
Literal translation: Those who mock will be nipped by the devil.
Meaning: Mocking someone calls bad, ironic fortune. For instance: Person A falls down. Person B laughs of them. Person B falls down too.
Effect: Since there's a keyword which is a synomym of mocking, I made the card a tech against them revolving around dealing small amounts of damage (nipping). Because the card needed to be a Demon and DH already has anti-Taunt cards (like Kayn Sunfury), I thought this was the best class.
Al que madruga, Dios le ayuda.
Language: Spanish
Literal translation: Those who get up early will be helped by God.
Meaning: Being an early bird is good. Or something like that lol
Effect: The adage has a religious theme, so I thought Paladin was the best class for it. The first minion thing is supposed to represent getting up early.
Li diu el mort al degollat: qui t'ha fer eixe forat?
Language: Catalan
Literal translation: The dead one tells the beheaded one: who made that hole into you? (referring to the hole where the head used to be lol)
Meaning: Someone makes a (usually negative) comment about someone else, but said comment also applies to them.
Effect: The adage has a very strong death theme, so I figured out Deathrattle and destroy were good fits for it. The dead one is supposed to be the minion that kills Forat, so it dies as well.
En abril, aguas mil.
Language: Spanish
Literal translation: In April, there are a thousand waters.
Meaning: It rains a lot in the month April. This one isn't very deep.
Effect: This is probably the most loosely related to the adage, but split damage screams rain to me. Since the adage is about storms and natural elements, Shaman was the most appropriate class.
I hope you enjoyed this small selection of cards and the explanations of their flavor. As I said early, I'm looking forward to see similar cards from adages in other languages :)
I just entered there and holy shit. There are pretty hateful comments with 12 upvotes and stuff like that :0
Thanks everyone for your feedback. I'll probably go with Miss Fortune with the wording change Demon suggested, since she received better feedback than the little guy, in general.
Anyways, feedback time:
Demonxz95
I feel bad to give you such a scarce feedback after you gave feedback to everyone, but I don't know what else to say :_D
Nirast
Both versions of Heimerdinger seem too complicated for my taste.
KANSAS
The Warlock version of Nautilus has a nice idea behind it, but I'd make him summon the minions instead of adding them to their hand (and make it cost a little more, perhaps). Right now, he doesn't seem worthy of the Legendary status (see Soulwarden).
The Neutral version of Nautilus is very, very cool. It's definetly my favorite of your cards and I think it has a shot of winning the comp (at least in my eyes, which might not be the best since I'm not familiar with Runaterra).
linkblade91
(Having tokens named Thrall is a bit weird, but I guess that's what happens when you mix two different franchises xD)
NerdyMcNerd
Also, the effect feels more like a Rogue card than like a Neutral one, but I don't know if the character would fit the class.
anchorm4n
ElSabidon
ChickyChick
cydonianknight
BasilAnguis
About formatting, the upgrade text should be in italics (see Lesser Emerald Spellstone) and the Sand Charger shouldn't have the word Charge bolded (not sure how to fix this).
I'm happy to see only positive reactions in this comment section. Out of Cards is truly an oasis in the gaming community :)
I've never played Runaterra (and very few of LoL), so I picked the cards with effects that translated well into Hearthstone.
I was pretty sure I would make it this time :(
Good luck to everyone who arrived to the finals anyway.
More feeds:
Demonxz95
cydonianknight
linkblade91
I was not satisfied with any of my cards, so I came up with a new one.
Not sure if the wording is correct or if she has too much Health for such an effect.
About the plagiarism thingy, it's hard to tell if it's actual plagiarism or it's just two people coming up with a similar idea.
That said, in my experience, having two very similar cards doesn't necessarily hurt them. I remember that sea-themed comp where arkasaur and I finished in first and second place respectively with two shark cards which had to do with attacking damaged minions.
However, if we see that this stuff happens too often, it would be good to take mesures.
Feedback time.
TheHoax91
Demonxz95
I like the effect because of its originality, but it's hard to tell if it's balanced. I'd probably give it 5 stars because I don't care too much about balance, but people might not like it.
sinti
grumpymonk
Cincaria, however, doesn't seem much of an upgrade over Star Student Stelina. Sure, she can be used to help Outcast cards, but in the end, you're losing a card. Also, she gives one less option for screwing your opponent.
holysatan
ChickyChick
YourPrivateNightmare
Flavor-wise is a bit weird, too. I mean, it's a chamaleon, which are known for hiding, and it reveals information. I'd go with a tracking dog or something like that.
anchorm4n
That said, I think you can get away with a 3/4 statline, since it also hinders you.
Karmin
cydonianknight
I like Chaotic Notetaker a bit better, but it has a very disruptive effect for its low cost. I'd rise its Mana to at least 4. It's stats should remain on the weak side (for 4, I'd go with a 4/3 statline).
linkblade91
Ultimate Redemption, on the other hand, is incredibly cool. I'd definetly go with it.
Kinda surprised no one went with Projects.
I think my favorite one is Double Agent purely because of flavor. That said, I don't like that it's too random, and limiting it to Rogue Secrets is a bit meh since Rogue doesn't have that many.
I'll give feedback later.
That's true, but I felt having a pair of buff dudes have 0 Attack made little sense in the context of Hearthstone. I guess Hearthstone and Warcraft have different ways to translate the fantasy of a particular character via its mechanics.
More feedback:
Karmin The effect is kinda cool, but the artwork isn't good. I'd also put it in Rise Of Shadows, since it makes sense both flavor-wise and because of its similarity with the Twinspell keyword.
shatterstar1998 I prefer the Temple, Velen is a bit uninteractive. If you go with the temple, I think the wording should be "Discover a Corrupt card and Corrupt it".
Pokeniner I'd just make it damage all other minion instead of non-Watch Post ones. I don't know, I feel it's a weird way of pushing Watch Post synergy.
Okay, I did an even more nerfed version of my card, since it's true it was a bit busted even as a 4/3/3.
I'm also going to give a bit of context for it, as anchorm4n suggested.
The Mortar Team was the siege unit for the Alliance in Warcraft III, fulfilling a the same role as Demolisher did for the Horde or Meat Wagon for the Undead. This kind of units used long ranged, AoE attacks which excelled at damaging buildings, but had a hard time hitting moving targets and were completely helpless against melee units, since they couldn't shot too close to themselves. That's why they fit so well for this "Can't attack" thingy, IMO.
What made Mortar Team a fan favorite (at least, among my group of friends lol) was their wacky personality and funny dialogs, which often played as mini conversations.
Alright, feedback time.
grumpymonk. Both are fine, even if a bit dull. If you go with Dreadmist Watch Post, I think the word "Armor" should be written with capital A.
linkblade91. Very fun Legendary card. The art is a bit off, but not excesively. Otherwise, I think it's fine.
DestroyerR. While this effect has been done a lot of times, I think it fits this comp really well. I like it.
anchorm4n. I think I prefer Ragnaros, Felfirelord, but it might be a bit too weak right now. So much that I think it would be more balanced without the "Can't attack" thing (just like Ragnaros, Lightlord). Thus, I would go with Frost Watch Post, which isn't bad either.
Nirast. Headmaster's Arcane Focus has a very interesting effect, but the flavor is very weird. I'd try to find a different flavor, but the card is otherwise pretty interesting.
cydonianknight. Both are very cool cards, but I think I prefer Explorer's Blimp, since Hushing Librarian has a very similar flavor to Dalaran Librarian, and flavor is the best selling point of your card.
Grats monk
MORTAR COMBAT!
These guys are so iconic I can't believe they're not already in the game.
I'm not satisfied with the effect, though. While it makes sense for them, I feel it's too bland. It has a very early Hearthstone feel to it which I'm not sure if I like.
EDIT: Added a nerfed version, because I just realised AoE + good body is too good for a Neutral card, even if it hits random targets.
Ok, this is my last attempt. I'm pretty disoriented with this comp to be honest 😅
It's kinda like a mix of Corrupting Mist and the Doomsayer + Frost Nova combo.
EDIT: More feedback.
Nirast
Other than that, it has the words "it's starts" spelled incorrectly: it should be "its stats".
shatterstar1998
Fedrion
HolySatan
I'd change the text to just "…summon a 2/3 Guardian with Taunt" and then make a token card specifying the Deathrattle.
I'm having a hard time with this comp, but this is what I have so far.
My main issue was finding an effect that is worthy of being Legendary (and I believe most people are having the same problem)
Anyways, feedback. I've also found very hard to do this, so take it with a grain of salt.
Demonxz95
My main issue of the card is that it's too all-or-nothing. If your opponent has direct damage, this could be pretty useless, while if they don't, they're doomed if their deck isn't super control. Also, the fact that a Hunter card has Divine Shield feels a bit off for me.
cydonianknight
About your feedback for my former card: it was designed to be held until you were low on Health, but not so low that a single attack could kill you. That's what made it Legendary in my eyes: that it was pretty hard to play, but it could also be very rewarding. Not that it matters too much, since I've already scrapped it, but I wanted to clarify this.
Fedrion
That said, I find all of them a bit too wordy.
linkblade91
Lundy
KANSAS
Since the cost can't be changed, I'd fix it by creating a custom weapon that isn't so strong.
R
This way, it won't allow the End Turn thingy while at the same time allowing your opponent to stuff like attacking, etc.
shatterstar1998
grumpymonk
anchorm4n
Dermostatic
BasilAnguis
bananaenparty
Other than that, I'd try giving it a chemistry flavor, since that was the theme for Rogue in Boomsday.
Kinda hard to balance, but...
Edit: just saw Demon's post about non-Secrets classes. I actually designed this as the only Priest Secret in their set, but I get that it might not be well received. I'll probably think something else tomorrow.