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Wailor

Design Champion
Joined 05/28/2019 Achieve Points 640 Posts 707

Wailor's Comments

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    I already posted Holyfin Crusader, but I droped the Divine Shield on the main body as Hordaki suggested bc it seemed a bit too strong.

    Anyways, more feedback:

    shatterstar1998
    My favorite card is the Vilefin Trafficker with the Discover effect. Pretty neat card, IMO.

    Demonxz95
    Don't worry about the reused card. I ended up using a different card, and I don't think it's too bad if two cards use the same one, especially in a competition with a limited art pool like this one.

    About your cards, I think Glacier Crystalfin is my favorite, but both the artwork and the effect scream Shaman to me. You could even put it in Knights of the Frozen Throne, since that expansion featured both Freeze and Murloc synergy for Shaman.

    R
    The flavor is pretty good, and the requirement plus the fact that Murlocs tend to be low-cost, makes it not broken.

    Arkasaur
    I think the Rush version is balanced, so I'd go with this one. Now that the card is playable, I think this could easily win the comp.

    anchorm4n
    I still prefer the Demon Hunter card, but okay. Between the two, I think the 4 mana cost is better, because 6 for a tech card seems like too much, even if it hits a card like Zilliax.

    Cheese
    It's hard to tell because it's a very weird card.

    On the one hand, it is very good on Lightfang builds, because it allows you to spend gold without needing a free slot, which is something these builds tend to struggle with.

    On the other hand, it's completely unplayable in most Murloc builds, because it doesn't allow you to use their Battlecries, which is the build strenght.

    All in all, I'd say Tavern Three is more appropriate, but it's really hard to tell.

    AeroJulwin
    I still believe it should be an aura effect, but otherwise it's your best iteration. You should probably use a non-Classic watermark, though.

    linkblade91
    I like both new cards more than Felfin Inquisitor. Franken-Mrrgl is probably my fav of the bunch because of flavor. And yes, I agree he should gain their stats instead (murlocs tend to be small, so it wouldn't be too OP)

    AnAngryBadger
    I think Mushfin Oracle is my favorite of the bunch, very nice flexibility, especially in case you Discover it. Also, I really enjoy callback cards.

    Gillidari Avenger is also neat, but it would need more support than it currently has, so maybe some people punish that a little bit.

    The other two cards have neat effect (especially Tinyfin, the Unkillable, although the artwork is too blurry), but I don't see the need for them to be Murlocs.

    KangTheConqueror
    I agree with your decision to make it only go face. The effect doesn't seem very flashy, but I find it very appropriate for a Neutral card.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Very fast comp, wow.

    New idea (along with the old one which had a better reception):

    Feedback:

    Demonxz95
    The effect is very cool and original, but it doesn't seem to fit the Murloc tribe, which usually features small minions with swarm synergies of some sort. I'd save this effect for another comp.

    linkblade91
    Not a very flashy card, but it combines Warlock and Murlocs very well. I'd probably give it 4 stars.

    Hordaki
    Probably my favorite card so far. Not much to add, since it seems very well balanced as well.

    AeroJulwin
    I prefer the non-Battlecry text (it's less convoluted), but I really like the new flavor. I'd probably drop the enchantment synergy, since that's more of a Paladin thing (and the flavor is very Shaman).

    Lundy
    My favorite is probably the new version of Blindlight Broodmother. Designing a high cost Murloc that still feels like a Murloc isn't easy, but you managed to do it just fine.

    Arkasaur
    The flavor is very good, but transforming your minions into vanilla 4/3 doesn't seem like a good idea. Maybe if it only targetted Murlocs, which tend to have low stats, it wouldn't be too bad.

    R
    Pretty simple card, but people tend to like Adapt cards. The art is very good, even if it feels a bit over the top for a non Legendary minion.

    anchorm4n
    Lil'idan Scalerage is my favorite of the bunch. Charge is always dangerous, but given it's a Legendary, I think it can stay that way.

    Mechnapper has the problem of being a tech card, which usually don't do well. Maybe if you gave it some sort of Mech synergy instead, as a way to push Menagerie decks? Dunno.

    Finally, Darktide Reaper doesn't respect class identity, since its effect just screams Priest. I guess you could make it a dual card, but even then, its effect isn't very Murlocky.

    Cheese
    I'm also a Battlegrounds player (I don't play constructed at all), but I don't think a BG card will do well. I won't personally penalize it, but it's an entirely different beast compared to a constructed card.

    Neoguli
    Very cute card :) I think it would be cool if it existed, since it could really help to create new archetypes or at least.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Congrats, anchorm4n!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Two cards I had in my gallery, slightly modified for balance.

    I like Chumsayer best (mostly because I love callbacks and bad puns), but I wonder if its effect is kinda dangerous, since if your opponent doesn't have removal, it's GG. Maybe if I rise the cost (and the Attack) it won't be too bad?

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Some more feedback:

    R
    I agree with others that Ancient Spirit is your coolest card. Besides changing the artwork as others suggested, I'd also change its watermark to something else, since it's a bit weird to have a card which is mechanically identical to Mounts but has a different flavor.

    AeroJulwin
    Very cool card for a first try! It took me a while to not make overly complicated cards, so your card is quite impressive. As others pointed out all artworks in your cards are already being used by existing cards, so I'd try to fix that.

    Demonxz95
    A change for the better, for sure. It also ties much better with the name :)

    Nirast
    The destroy based on cost looks like a Priest or Warlock effect more than a Hunter one. Also, the text is a bit too crammed for my taste.

    Lundy
    Hawkstrider Mount is probably my favorite cards amongst the ones that try to replicate Stormwind Mounts. I wouldn't change the name of the token, btw, since it fits the existing convention.

    Mechanostrider Mount, on the other hand, doesn't have such a neat effect (Rogue isn't known for using Rush) and has an awful art.

    CheeseEtc
    I really like Repair Bots, it might be my favorite card so far. The flavor is off-the-charts.

    Also, I wouldn't go with Wooden Steed, since Shaman+Rogue wasn't a class combination in Scholomance.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Grats, R! Well deserved first place :)

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    New idea, since the old one was very boring.

    Might change the watermark (and replace Recruit with "summon from your deck").

    Feedback:

    linkblade91
    I like them a lot. They're a nice twist for the prompt and fit Warlock very well. It's hard to decide between both versions, since the first one has better flavor, but the second one uses a well-known token, which is always nice.

    Hordaki
    It's an interesting idea, and the artwork is very good. That said, it doesn't fit Warrior flavor-wise. Also, I'm not sure about the usage of the All tag for a spell, especially since it doesn't have any relation with any spell schools (unlike Amalgams, which have body parts of all minion types)

    Demonxz95
    Very cool idea. I'm a fan of Rush-related effects, so I love this. The only thing I'm not sure about is the name, since it doesn't seem related to either the name or the artwork.

    BloodMefist
    I think I prefer the Silver Hand version, but both are nice and flavorful.

    Arkasaur
    I agree that adding Rush would make the card more interesting, but the text would probably be too crammed.

    Overall, it's a nice card, but a bit basic, IMO.

    anchorm4n
    It's not bad, but I'm afraid it's a bit basic. Then again, this kind of cards win sometimes, so dunno.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Here's my first take. It's probably too basic, though.

    Even if I go with it, I think I'll probably use the same cost & stats as Ramming Mount, since it has better synergy with the effect.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Thanks everyone for your feedback! Especially linkblade, I really liked their suggestion to make the token a buff. I'm still a bit worried about the balance, however...

    Feedback:

    linkblade91

    Show Spoiler
    I'd say I prefer the latter version, but I'm not 100% sure. Both are interesting and flavorful, however.

    R

    Show Spoiler
    Simple, yet effective idea. "Lose 1 Durability" should be its own sentence, however. Also, I'd probably try to find a flavor that fits an actual  WoW profession.

    The stats seem fine.

    anchorm4n

    Show Spoiler
    Both are cool, but I think I prefer the Hunter card, mostly because it looks less out of place in Stormwind. I'd probably buff it a little bit, since right now, it seems very weak compared to Feign Death (and we've had tons of powercreep since then)

    Neoguli

    Show Spoiler
    Pretty nice idea, even if the total mana gain is quite low (only one). Maybe it could have one more Durability and it'd be fine.

    The last wording is definetly the best so far.

    Demonxz95

    Show Spoiler
    Compared to R's card, I think his base idea is stronger, but yours has a better execution. All in all, it's a solid card, but I'm not sure if you'll collide.

    Pokeniner

    Show Spoiler
    Very cool and original idea, but I'd probably change the watermark. It doesn't look alike the other tools in Stormwind, so it feels a bit weird to have it in the same expansion as them.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    I also made a Druid version, but I didn't upload it to avoid cluttering the page.

    I'm quite unsure of which class is better, since death synergy is a Hunter thing, but Armor is a Druid thing.

    Will probably tweak the numbers later, since it really gives way too many Armor right now, even if you need to spend six mana in order to gain it.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    This looks like the perfect occasion to bring back the Transmute mechanic from my custom Alchemist class.

    Main problem here is that I don't know if it is possible to make it so that the drawn cards replace the suffled ones, which is what I intend.

    EDIT: Just realized how similar this is to the Tradable keyword. I think this makes my card quite worse flavor-wise, since it would be weird to have the same mechanic represent trading and transmuting.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Good luck to all finalists. There's a very high level in this one, indeed.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    blizz hire me pls

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Maiev's skin tone lol That's what zero sun does to a night elf mf

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Early feedback:

    Demonxz95
    Applying the Dormant keyword to a weapon is quite smart, honestly, and the "revenant" flavor it has ties well with both Dormant and Deathrattle. My main question is… what would happen if you equip a weapon while this is Dormant? It's gone for good or what?

    As for your feedback, my intention was that the minion is exiled for a while. I mean, 2 turns is kind of a lot from a gameplay perspective. Obviously, if more people think like you I'll change its name.

    Nirast
    Main issue with these sort of cards is that they're very hard to balance. Also, I feel this concept would've been better as a Quest than as a minion.

    linkblade91
    Gargoyles are the perfect fit for the Dormant mechanic, so you have extra points for that. I don't know which version I prefer, though. The second one is definetly more interesting, but as you say, it's quite easy that it'll never awaken.

    R
    Simple card, but cool. I like that both the Battlecry and the Hero Power convey a similar flavor while not using the same mechanics.

    anchorm4n
    This sucks, but your card is better both mechanically and flavor-wise. Even with this, your card will probably reach finals and might even win the comp (personally, it's my fav card so far)

    BasilAnguis
    Flavor is really good, but it's just Maiev Shadowsong without a stick. Dunno…

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    One question... "Dormant for 1 turn" would be equivalent to "At the beginning of your next turn"? Or would it be the turn after the next one? If it's the latter, then my card is definitely too weak.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago
    Quote From Demonxz95

    A mistake I am seeing some people make is including the Legendary gem on the reward (if it isn't a Hero Power). This isn't actually supposed to be there, though I won't be judging harshly on this aspect as it's not really that big of a deal.

    Yup, Quest rewards used to have a Legendary gem time ago, but not anymore.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Improved version of my Quest (mostly aesthetic changes) + a new iteration with a Hero Power reward.

    Feedback time:

    Hordaki

    Show Spoiler
    I feel like the reward isn't too good for the amount of spells you need to cast. I'd either reduce it to 4-5 or improve the damage of the HP to 2.

    Otherwise, pretty straightforward but nice card. The usage of the spell Schools and the troll artwork makes it feel very Barrens.

    Demonxz95

    Show Spoiler
    Probably my favorite so far. Dual Priest cards are always cool, and yours is executed in a way that makes a lot of sense.

    linkblade91

    Show Spoiler
    Druid has a lot of token cards, for sure, but it doesn't seem to be its main focus in Barrens. I don't know, maybe people won't care because at least the reward is tied to the Barrens flavor-wise.

    BloodMefist

    Show Spoiler
    It's a bit of a weird requirement, because instead of needing a lot of cards to complete it, you might just need 2 very specific ones (like two Altar of Fire, for instance). I think this would make the Quest a bit RNG reliant, but I'm not sure how much of a problem this is.

    Regarding the rewards, I prefer the one that isn't Passive, because it's tied to the Quest requirement.

    Lundy

    Show Spoiler
    All three are quite cool.
    • Lost in the Barrens, while simple, fits Warrior very well. The artwork needs to be better, though.
    • Embrace Insanity is cool, even if the fact that Quests start in your hand might actually hinder it (since it's a card you'd rather draw last).
    • I don't know if Ritual of Summoning is allowed (since it's from Wailing Caverns and not from Barrens), but if it can, it's probably my favorite of the bunch. If I'd had to improve it some way, I'd try giving it less demonic flavor, since Adventurers don't seem very related to Darkness and stuff. I think you could even change its class.

    R

    Show Spoiler
    Simple, yet effective and cohesive Quest. It's not very related to Barrens mechanically, but its mechanics are pretty universal on Hunter and the flavor is on point, so I wouldn't care too much. That said, watch out because the Quest and the Reward have the same name.

    EDIT: I think either the Quest or the reward could have a name related with survival, since the flavor kinda reminds me of a person who is fully equipped to survive in the wild. IDK.

    anchorm4n

    Show Spoiler
    I like the concept a lot, but the effect doesn't seem very related to the other cards Rogue has on Barrens. As I told many other people with the same issue, I'm not sure of how important this is.

    Finally, you should probably change the artwork of the reward, since it's the same as Yoink!

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago

    Since Demon Hunter never received a Quest, I thought it'd be interesting to explore what it could get.

    Edit: Changed it to a 6/6 (up from 5/5) so that it has the same stats as its Battlegrounds counterpart.

  • Wailor's Avatar
    Design Champion 640 707 Posts Joined 05/28/2019
    Posted 3 years ago
    Quote From linkblade91
    Quote From R

    linkblade91
    Can you imagine warrior without classic spells like Brawl? This card need a lot of good fire spells to see play.

    I would argue the first part is a lack of imagination, frankly, but yes: the Warrior would need some solid Fire spells for Grimlo to work out. That's the hypothetical I'm proposing. I wanted to create a card that bucks against the established class/school combinations, and see how well that did.

    ...I'm guessing not well.

    This is the only issue I have with these comps compared to the ones we used to have back in Hearthpwn. Not sure if it's the voting system or that people here are more conservative (in card design, I mean, in the political sense it's quite the opposite xd), but I have the feeling that innovation is usually punished in OoC comps.

    It's kinda funny, because my taste has also evolved to adapt this more "strict" environment.

    Don't get me wrong, I still prefer what we have here, but I kinda miss submitting a wild idea while not having the feeling that I'm shooting my foot.

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