YourPrivateNightmare
Lv.19Skeleton
Comments
I'm just not sold on this.
Drawing into any of these is just awful and if you don't get it on turn 2 it also feels clunky to play later on.
Tempo decks wanna push the advantage not give it up for later. Control decks usually have better options anyways.
Also, yet another nerf to …
is this supposed to be some artificial way to slow down the game by trying to coax people into sacrificing tempo early for BEEG NUMBA later on? If so I don't believe it's gonna work.
Quote From Alleria
Not really exciting. [card]Subject 9[/card] is rotating so whatever reason we had to play Secret Mage is now gone.
Discovering Spells is good, sure, but Mage has been doing that shit since forever and it's never been worth it to combo two specific cards to get that.
Even with the one spell that draws a secret and makes …
So obviously this is good, but is it even possible to build around this? We already had both Mage legendaries revealed and neither of them really work with this (Evocation does, but doesn't exactly help that much).
There's also the draw problem. Only Arcane Intellect won't cut it if you can't even play the board.
I'm assuming there …
well that's a buildaround
I guess that makes the legendary spell less bad.
It's also been a while sine we had a Mage spell that can actually go face (last one was Cinderstorm I believe?)
Quote From Erodos Sadly, it seems to not work. The duplicate protection looks at the cards you have opened from packs and have crafted, not at what you have in your collection. Probably to prevent this exploit. See this tweet from Celestalon: https://twitter.com/Celestalon/status/1240320702151942144
well shit that makes opening old packs to get nerfed cards back …
Quote From Lightspoon Considering how casual is HS' playerbase I even doubt that many players are aware of such method to farm easy dust, so if the system will not be exploited too much maybe Blizzard would simply allow it to exist. Otherwise the best solution is probably to just gift each player the amount of dust value …
no you shouldn't. 60g are the best average and the chance to get 80 or 100g quests is very slim.
So someone on here (I forgot who) brought up that with the new duplicate protection rule there's now a very easy way to farm Dust whenever cards are being nerfed.
The principle is the following: Assuming you own all Rares and Commons of a set and one of them gets nerfed you can then:
1) disenchant all copies …
Sap on a stick except your opponent doesn't have to actually replay the thing which may or may not be a benefit (the fabled vanCleef counter, are you happy now?)
Will fit well in decks that don't have access to hard removal and need to stall for answers (mainly Druid, but possibly also Demon Hunter, ironically)
Yay neutral Removal for Druid...sort of
when the patch hits, that being the 26th I believe. Obviously don't open your packs now
you know, now that the duplicate protection rule is in effect I don't even mind the old packs anymore. Gives you the opportunity to get back some of the nerfed cards you dusted and never recrafted. Also good for some stray epics
and then what exactly? There'S only one spell in Standard that summons minions and there's only 3 spells that deal direct damage. Everything else is freeze or removal so this 4-card combo only makes sense if there'S something to remove on the board...in which case, why don't you just put removal in your deck?
actually the problem with Raid the Sky Temple is the fact that it doesn't really fit into any particular deck and the Quest makes you start with one less card for very little payoff.
Completing the quest was never the issue.
I really hate this.
It doesn't lead into anything, it's not a buildaround, it's just a one time RNG bomb. We already have ways to get a hand full of random stuff we don't need more.
It's not even permanent so what'S the point? Use it when you need an answer but have none so you just pray …
you know, at some point it's getting a bit annoying that all Mage is apparently allowed to do is just throw random spells around.
It gets even more annoying when they keep using the legendary slot for it
I don't think so, Hunter had similar cards yet they were complete garbage. I'd say this is somewhat worse than Rat Pack or Dispatch Kodo.
I'm honestly not even mad this exists.
If you look at the design philosophy for DH, it's very clear that one of their main weakness is dealing with big minions efficiently (and also being vulnerable to taking face damage)
This is basically the main buildaround finisher that allows them to actually beat their opponents and not be immediately …