yeah, it's almost like Hunter is historically terrible at actually setting up these kinds of combos so they get away with designing crazy stuff like this.
It kinda reminds me of Cave Hydra. It'S a relatively sturdy 3-drop that needs to stay alive if you want to get value out of it, but if it does it puts in work.
This would be a lot stronger if we still had ways to trigger deathrattles instantly, but even without that it's just strong enough in a Midrange deck. The question is whether there is an actual win conditionf or Beast Hunter to be a thing
I'm mostly just wondering what kind of deck you'd build around this? Highlander seems a bit greedy since there aren't really that many big Beasts outside of Krush and Highmane that you can afford putting in your deck (maybe Octosari to turn your turn 8 into a massive tempo swing that also refills your hand?)
There is obviously the potential for a gimmicky combo deck where you run only King Krush, run Scavenger's Ingenuity at 1 to fetch it and then copy it with Hunting Party or Wildtamer. The rest of the deck would be some sort of control/midrange deck without beasts....so probably some Dragon archetype. The main problem would be to get enough draw now that you don't have Subject 9.
Even if you don't committ your entire deck to this you still get great value out of it, kinda like Captain Hooktusk except not as reliant on not drawing your stuff but rather just needing you to keep 2 or 3 bigger Beasts in Hand.
Not to mention an 8-mana 5/5 isn't the worst statline so you don't always need to hit all 3 beasts.
If you have Rhino in hand everything that gets pulled has Charge (although there's not that many Big Beasts for Hunter that don't already have that anyways)
This might honestly make Hunting Party and Ramkahen Wildtamer worth playing.
The best part is that you don't actually need to do a whole "only specific beasts" builaround, you just play all the smaller beasts before you play this.
Well, I guess that's our whacky OTK buildaround for Wild. Emeriss this stuff, copy it and then throw it out with Play Dead.
IN standard I think this is fine enough in Beast Hunter. It curves into Houndmaster, has synergy with Handbuffs and Deathrattle procs (which we currently don't really have, but that might change).
The only problem is the fact that it doesn't just target minions so it can whiff pretty hard.
was the Beast tag ever really relevant though? Halazzi didn't see play until Quest Hunter came out. Only a few Beasthunter lists ran him back in the day and I don't remember him being very useful there.
unfortunately not, but that's why i mentioned Berseker who at least will always scale off the enemy taking damage (and since they're taking 1 at a time that might be a lot)
I think this card might be useful in some Enrage strategies. You can use it to get some weak early minion off the board (just something like a 1/1 or 2/2) and be left with a sizeable damaged body for Rampage shenanigans.
Seems like the kind of card that's designed to work with something not yet revealed.
A 7-mana 4/6 that only generates cards is very slow. It's similar to Krag'wa except you don't have to play it immediately after the turn you play spells so there'S some freedom.
However, what kind of buffs are there even that would make this worth it. I guess we'll see
Inconsistent as best. You'd want to buff Prime with Scavenger's Ingenuity but with two more beasts in the deck that becomes difficult.
It is not inconsistent at all because you control exactly when you shuffle Prime into your deck. You can also play two copies of Ingenuity and even add Vargoth to double draw. So you can draw three buffed beasts. It is super consistent. Feels like a very easy 30dmg combo. Hard part is to survive until 8 mana.
It's inconsistent because you have to wait to draw both Rhino and Webweaver before you can shuffle and set up and Hunter isn't exactly known for being good at that
CAn't spell Demon Hunter without Hunter I guess.
I'm just glad they're finally printing Charge again.
I guess Leeroy died for this
yeah, it's almost like Hunter is historically terrible at actually setting up these kinds of combos so they get away with designing crazy stuff like this.
Devilsaur was used at the beginning but over time got replaced by Witchwood Grizzly and Amani Warbear while King Krush always stayed in the deck
It kinda reminds me of Cave Hydra. It'S a relatively sturdy 3-drop that needs to stay alive if you want to get value out of it, but if it does it puts in work.
This would be a lot stronger if we still had ways to trigger deathrattles instantly, but even without that it's just strong enough in a Midrange deck. The question is whether there is an actual win conditionf or Beast Hunter to be a thing
completely forgot about Fresh Scent even existing. That makes it so much more consistent.
This is honestly makes me really happy because I didn't think King Krush would be playable again in Standard.
Hunting Party finally makes sense, so does Ramkahen Wildtamer.
I'm mostly just wondering what kind of deck you'd build around this? Highlander seems a bit greedy since there aren't really that many big Beasts outside of Krush and Highmane that you can afford putting in your deck (maybe Octosari to turn your turn 8 into a massive tempo swing that also refills your hand?)
There is obviously the potential for a gimmicky combo deck where you run only King Krush, run Scavenger's Ingenuity at 1 to fetch it and then copy it with Hunting Party or Wildtamer. The rest of the deck would be some sort of control/midrange deck without beasts....so probably some Dragon archetype. The main problem would be to get enough draw now that you don't have Subject 9.
Even if you don't committ your entire deck to this you still get great value out of it, kinda like Captain Hooktusk except not as reliant on not drawing your stuff but rather just needing you to keep 2 or 3 bigger Beasts in Hand.
Not to mention an 8-mana 5/5 isn't the worst statline so you don't always need to hit all 3 beasts.
26 actually, because you have 2-mana left for Hero Power
So this is just all kinds of insane.
If you have Rhino in hand everything that gets pulled has Charge (although there's not that many Big Beasts for Hunter that don't already have that anyways)
This might honestly make Hunting Party and Ramkahen Wildtamer worth playing.
The best part is that you don't actually need to do a whole "only specific beasts" builaround, you just play all the smaller beasts before you play this.
Savannah Highmane might finally be back too.
more like viable again, he was pretty essential when Kathrena Winterwisp was around.
Well, I guess that's our whacky OTK buildaround for Wild. Emeriss this stuff, copy it and then throw it out with Play Dead.
IN standard I think this is fine enough in Beast Hunter. It curves into Houndmaster, has synergy with Handbuffs and Deathrattle procs (which we currently don't really have, but that might change).
The only problem is the fact that it doesn't just target minions so it can whiff pretty hard.
was the Beast tag ever really relevant though? Halazzi didn't see play until Quest Hunter came out. Only a few Beasthunter lists ran him back in the day and I don't remember him being very useful there.
unfortunately not, but that's why i mentioned Berseker who at least will always scale off the enemy taking damage (and since they're taking 1 at a time that might be a lot)
well, sure, but that just turns it into basically Assassinate (two cards, but one of them draws, so it evens out)
What would really be fun is playing Frothing Berserker and then use this with Shout to really get that attack up
This get improved a lot by on-board attack buffs (like Dire Wolf Alpha).
If there are playble ones this might actually be worth running.
I think this card might be useful in some Enrage strategies. You can use it to get some weak early minion off the board (just something like a 1/1 or 2/2) and be left with a sizeable damaged body for Rampage shenanigans.
Not bad, but not that impressive either
the ultimate Doomsayer counter.
Pretty sure we won't be seeing Warrior Handbuffs this expansion or else this would be ridiculous
Seems like the kind of card that's designed to work with something not yet revealed.
A 7-mana 4/6 that only generates cards is very slow. It's similar to Krag'wa except you don't have to play it immediately after the turn you play spells so there'S some freedom.
However, what kind of buffs are there even that would make this worth it. I guess we'll see
Well....this seems a bit underwhelming
Also weird that they'd print her as a hero now of all things
good to know
How do they keep missing these?
It's inconsistent because you have to wait to draw both Rhino and Webweaver before you can shuffle and set up and Hunter isn't exactly known for being good at that