alright, someone tell me which absolute fucking retard designed that Togwaggle bossfight on heroic. It's literally impossible to beat, he just shits out candles and beats your face in without a counter.
My opponent attacks with all his stuff, I block with 3 of my miinions. He plays [Hearthstone Card (Judgement) Not Found] on his [Hearthstone Card (Ancient Yeti) Not Found] which wipes my board. However, despite having a blocker on the yeti (which died) he still punched my face.
I thought blockers would remain as "phantom blocks" if killed by a spell before combat?
Or does Overwhelm beat through phantom blockers? (because I never encountered that before)
It's a ridiculous endgame win condition that's barely counterable. Outside of purifying or freeze/stun stalling you can't really deal with him.
And ofc he has fearsome so you can't even chump block him.
He's basically a champion with an epic tag
The counter, at that point, is that your opponent is spending eight mana on a burn effect and an 8/6 fearsome.
If you're still losing the board when they're doing that with their turns, you'd be losing either way. 6+ mana effects are phenomenally powerful in this game, and this one is entirely a burn win condition. As to the thread title - as above, really. If you're at 1 HP, literally any burn will kill you. Who cares if it's an 8-drop, you're dead to a stiff breeze.
Honestly, in a meta where aggression and Elusive are strong, to be complaining about a phenomenally slow, inefficient burn mechanism is endlessly confusing to me.
except if you could actually remove him you wouldn't be in that situation. By the time you get to 8-mana most decks are usually running on topdecks, even the control ones, so being faced with an 8/6 that you can't get rid of is kind of ridiculous. His win condition should be his effect not the absurd amount of stats he brings for the cost.
Right now you can put that thing in a spider aggro deck and he works fine as a lategame out against slower decks
It depends on your deck. It's useless if you don't run minion protection of your own, but as long as you have ways to keep your Detainer alive it's probably the best removval in the game.
So yeah, Ionia will go on the chopping block for sure. Elusive shenanigans are just a bit too ridiculous. I mean, isn't really absurd that a top tier deck doesn't run any champions at all..not because there aren't any champions that would work, but just because regular Elusive units are just straight up better.
I'm not even sure how to fix the whole thing. The problem with Elusives is that the only real way to get rid of them is through spells or Challenger units, but because of the turn based combat your opponent will always be able to react to your actions and there'S usually some way to counter whatever you throw at them (even aside from Deny)...so once you are out of removals it's game over...and this game isn't exactly generous with card draw
I think the best solution to the problem is to refund the nerfed cards to wild cards if you own the nerfed card, that way it can't be abused in any way and it's always fair to both riot and the players, you can recraft the card that was just changed, or craft another deck if you want.
We will see I really support constant card changes, that's the main reason the game is so accessible - so it can be frequently changed... Once per month balance changes are really a lot for a card game.
the problem I see with that is that, unlike Hearthstone, you don'T get to "test"" the nerfed card.
One of the main benefits of HS nerf policy is that you get some time to play the nerfed card and decide for yourself whether to disenchant it or to keep it (as well as allowing players who don't have the card to get a free trial basically)
This way you'd basically force players to recraft their cards just to see if they'Re still playable, which sort of defeass the point.
Unlike Hearthstone you can't hoard cards beyond their maximum number so they won't have to worry about giving out too much.
I'd probably assume they'd give everyone respective wild cards according to how many copies of the card you own. LoR doesn't really have a dusting system, so it's kind of impossible to implement a system in which you can "refund" something.
ON the other hand they'd have to give out free wild cards whenever they want to nerf any card..or even multiple ones for the same card if the nerf it twice. It would also mean that you can basically "cheat" the system by crafting all the card when their nerfs are announced and basically get them for free.
I honestly have no idea how they're gonna implement it in a way that isn't going to be abused in some way. I don't think they can get away with doing no refunds whatsoever....especially since you can buy cards with real money.
especially about Ixtal...because that region currently has a single champion and we know next to nothing about what it'S actually about (aside from harboring the regional mobile-knockoff lookalike)
alright, someone tell me which absolute fucking retard designed that Togwaggle bossfight on heroic. It's literally impossible to beat, he just shits out candles and beats your face in without a counter.
Honestly this is a good thing
For one, there's no good way to do refunds in this game anyways since there is no such thing as a dust value.
Furthermore, if they actually did give refunds then we'd just have less balance changes. Moreover they#d have little incentive to keep cards playable.
Also we are more likely to get buffs and nerf reverts this way
and yet no nerfs to Cobalt Guardian or Spawn of N'zoth...
well....at least now I know...I could have won that game.
goddammit
Captain Hooktusk
gone too soon
So here's the situation.
My opponent attacks with all his stuff, I block with 3 of my miinions. He plays [Hearthstone Card (Judgement) Not Found] on his [Hearthstone Card (Ancient Yeti) Not Found] which wipes my board. However, despite having a blocker on the yeti (which died) he still punched my face.
I thought blockers would remain as "phantom blocks" if killed by a spell before combat?
Or does Overwhelm beat through phantom blockers? (because I never encountered that before)
except if you could actually remove him you wouldn't be in that situation. By the time you get to 8-mana most decks are usually running on topdecks, even the control ones, so being faced with an 8/6 that you can't get rid of is kind of ridiculous. His win condition should be his effect not the absurd amount of stats he brings for the cost.
Right now you can put that thing in a spider aggro deck and he works fine as a lategame out against slower decks
He has to be nerfed either in stats or in cost.
It's a ridiculous endgame win condition that's barely counterable. Outside of purifying or freeze/stun stalling you can't really deal with him.
And ofc he has fearsome so you can't even chump block him.
He's basically a champion with an epic tag
and Prankster is kind of debatable at this point because everyone runs challenger or damage spells to kill elusives.
It depends on your deck. It's useless if you don't run minion protection of your own, but as long as you have ways to keep your Detainer alive it's probably the best removval in the game.
it's nominate :)
So yeah, Ionia will go on the chopping block for sure. Elusive shenanigans are just a bit too ridiculous. I mean, isn't really absurd that a top tier deck doesn't run any champions at all..not because there aren't any champions that would work, but just because regular Elusive units are just straight up better.
I'm not even sure how to fix the whole thing. The problem with Elusives is that the only real way to get rid of them is through spells or Challenger units, but because of the turn based combat your opponent will always be able to react to your actions and there'S usually some way to counter whatever you throw at them (even aside from Deny)...so once you are out of removals it's game over...and this game isn't exactly generous with card draw
kinky
I wanted YourPersonalNightmare on YT, but it was already taken so I settled for the next best thing.
Being an edgy preteen was fun
Divine Spirit please, just get rid of that abomination so maybe Priest can get some buff cards that don't instantly wreck the meta
the problem I see with that is that, unlike Hearthstone, you don'T get to "test"" the nerfed card.
One of the main benefits of HS nerf policy is that you get some time to play the nerfed card and decide for yourself whether to disenchant it or to keep it (as well as allowing players who don't have the card to get a free trial basically)
This way you'd basically force players to recraft their cards just to see if they'Re still playable, which sort of defeass the point.
Maybe Shards or maybe Wild cards.
Unlike Hearthstone you can't hoard cards beyond their maximum number so they won't have to worry about giving out too much.
I'd probably assume they'd give everyone respective wild cards according to how many copies of the card you own. LoR doesn't really have a dusting system, so it's kind of impossible to implement a system in which you can "refund" something.
ON the other hand they'd have to give out free wild cards whenever they want to nerf any card..or even multiple ones for the same card if the nerf it twice. It would also mean that you can basically "cheat" the system by crafting all the card when their nerfs are announced and basically get them for free.
I honestly have no idea how they're gonna implement it in a way that isn't going to be abused in some way. I don't think they can get away with doing no refunds whatsoever....especially since you can buy cards with real money.
oh okay, I never checked the full art. The banks always looked like planks to me
oh okay, I wasn't really that invested in the lore anymore and didn't remember that they converted Kumungu into Ixtal.
Guess Malphite had to be put somewhere.
alright, now I'm just confused
especially about Ixtal...because that region currently has a single champion and we know next to nothing about what it'S actually about (aside from harboring the regional mobile-knockoff lookalike)