YourPrivateNightmare
Lv.19Skeleton
Comments
People forget that MEdivh was played because the stick came with a 7/7 so you didn'T really lose any tempo.
This is a 4-mana do nothing.
Most good legendaries are at 8 or 10-mana. Shaman doesn't haven an 8-mana spell and only one 10-mana spell, which is incredibly slow as well.
5-mana is a bad spot full …
maybe they meant 4 new class legendaries + the other 2(?)
Either way, we're getting 35 cards and we need the class cards evenly distributed, meaning at most we're getting 27 regular class cards.
Out of the remaining 8 we could get 4 Hero card + 2 neutral legendaries + 2 more randoms.
Or maybe …
I don't see the point tbh.
Quest Druid doesn't really need it, you usually have better things to do than playing 3/2s or drawing a single card for 2 (Breath of Dreams already does it better)
Even after completing the quest it's basically just a slightly better Questing Explorer. Every other deck really doesn't need it either.
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very specific information
Quote From AliRadicali Good stats, solid effect, not sure if there's a mage deck that wants to play this though. "inspire" mage isn't exactly a standard deck right now and neither are aggro or tempo mage. I suppose you could even run this in a control deck, but even then I don't really see a candidate that'd want …
Well, that one's not gonna see play.
Remind when Shaman could wait for turn 10 to actually do stuff.
Just goes to show how utterly broken Dragon's Pack was
Captain my Captain...I'M really not sure how to use you.
Granted, it'S a pretty strong play in any quest deck and my Quest HUnter will definitely try running it...but it really isn't all that flashy.
There aren'T really a lot of Quest decks at the moment, are there?
I mean...it's not terrible, but it's also not great.
What kind of deck does this go into? Way too slow for tokens, no point in Embiggen (unless you really want non-minion token to fill out your early curve without having to worry about drawing poop later)
It's okay, but i fail to see it in any current deck.
man, this would have been really sweet if Odd Mage was still in Standard, wouldn't it.
NOt gonna see me build a deck around Janalai right now though...
Either way it's probably a solid inclusion in Highlander. NOtably also a buff to Sidequest Aggro elemental mage
Oh shit, this is pretty nuts. The untrargetable means you can't just ping off the reborn easily.
Notably also a Beast, which has great synergy with Witching Hour, Stampeding Roar and Oondasta.
Big Beast Embiggen Druid?
Well, that would be sweet if Silverhands had some actual support.
Still not bad, we've seen that Twinspell shouldn't be underestimated
Warlock time
Cool, another card for the infamous Tempo Priest that doesn'T exist
At this point I'd be concerned about hand size issues
I'M more worried about Warlock tbh, spammming 4/4 lackeys without end gives me Quest Rogue Flashbacks
Does Grand Lackey Erkh count as a Lackey himself?
Also, Lackeylock, let's go
Since we're only looking at 35 cards total I suspect we'll just seem them announced a few days before the adventure drops. No need for a reveal schedule
Reno?
well, since Reno'S hero power turns out to be a complete meme I have no idea what they're going for.
Maybe some of them are buildarounds, or maybe they just support existing archetypes.
I can't believe you would do this. Think of who you're affecting. What if you accidentally highrolled someone's kid while drunk on Arena? What would you say to their family? "I'm sorry I topdecked Flamestrike on turn 7."
Kids, don't drink and Arena, it's not safe for you, or your fellow players.
So.....a random spell at the sstart of your turn.
So I just spendd time to actually look through all the mage spells to determine which ones are actually bad...
only to realize that it casts ANY spell and not just Mage ones.
Well, it's shit then.
Like, even if we assume that your own board will …