Even Rez Priest is like less than 10% of the ladder.
Everyone's playing Rogue now because it beats all of those decks (and most others)
There's a new druid deck revolving around witching hour and the new druid taunt.
I maybe ran into that one twice within the last two days, so it can't be popular enough to complain about.
I played around casual for the last 2 days I saw this deck in around half my games (played 15 I think) it's gaining popularity.. it reminds me of res priest.. and the worst of all is that you can't really sheep or hex the annoying minion cause it's untargetable.. (well sheep or hex still makes witching hour less consistent... like with hadronox)
I played the deck a bit it can be rushed down.. or get out controlled with perfect control draws of control warrior.. but galakround warrior seem to have no chance against it.. similar to res priest actually it's also really good vs face hunter it got taunts, heals.. and armor gain.
it's interesting how one card created a full deck I kind of regret not rating the card a 5 star card (put it at 4/5)
I beat one with Handlock. Turns out they don't do nearly as well against multiple chunky bois.
Still think it'S overrated and only played because of the hype. If everything goes wrong, teching Tinkmaster Overspark solves most of your problems
Evil side was just way too easy, but I guess that comes with being the free wing. Wouldn't want to turn away potential buyers by making heroic too hard there.
Good side was a mixed bag. Dr. Boom is mostly just obnoxious, but vulnerable to so many grinding strategies. Frostlich Jaina is good, Auctioneer Jade Druid probably works as well. Since he tends to magnetize everything running silence helps a lot. If anyone wants a challenge, try playing a draw heavy combo deck and pull off the combo before his bombs kill you.
The Avalanche is actually the only boss I thought had a fun design. I was testing with Quest Hunter only to get completely blown out by freeze spam into 4 Molten Giants....so I switched over to Mecha'thun Warlock and almost got rekt because of his Mountain Giants. I still beat him, but it wasn't as easy as I thought it would be. It's a well designed boss that punishes you for just playing for a quick board as well as stalling for a combo, but never being quite unfair enough to be frustrating.
Kriziki was just kind of boring. Her AI is absolutely garbage (I also noticed that while the AI understands how Doomsayer works and won't play into it...the same doesn't apply to Depth Charge...at least Kriziki doesn't. I suppose playing a minion and heropowering it to get a 1-health version of it is better than not having a board in their mind). Took two turns with Mecha'thun because I realized that I need Reno in their for the lategame heal. Now that the deck is perfected I fear it will be the default way to beat any boss that doesn't straight up counter it.
Overall I'm not really happy with it so far. For this being the return to the roots of PvE content I expected at least some sort of innovation. Then again, the first chapters are usually pretty unimpressive and I assume stuff gets a bit more challenging later on.
You can always choose to not cheese them. You can build sub-optimal or straight-up meme decks and challenge yourself that way.
I mean, how do you design a boss that's fun but can't be cheesed out by the 3000+ cards in the game? It's the reason they switched to the Dungeon Run style in the first place.
which is why I will maintain that they should have stuck with Dungeon Runs. I don't want to handicap myself just for the sake of not winning too fast.
In fact I am building suboptimally because I have disenchanted so many Wild cards that I can't even build most of the appropriate decks, and it's still boring.
Just take for instance Dr. Boom. He doesn't even have a strategy. It's just like "hey remember Bomb Warrior? Let's play against that for a while.
Now I'M currently stuck against him, because the game insists on not letting me draw Frostlich Jaina before turn 10, so I get to retry over and over against a boss that doesn't really challenge me in any way beyond having to survive until I draw the card that beats him.
The entire point of PvE content is to give you an experience that you can't get and challenge you to figure out ways to play around the boss strategy....instead we get watered-down ladder decks from past metas. That doesn't exactly spark much joy....especially considering that I liked Uldum so much that I bothered to beat every single level with every character....both normal and Heroic
I just waltzed through the evil side with just Quest Hunter. Didn't even put any techs in.
The decks you face are basically just average ladder decks with a slightly more unfair hero power, which is made up for by them running terrible cards and just making bad decisions overall.
Chenvaala is literally just elementals and once you got rid of both Living Dragonflames their entire gameplan sort of crashes.
Honestly, as long as you run some sort of recovery pretty much any deck can beat them
Maybe the Explorer side is more difficult, but so far I'm not sure if there'S even any boss that can't just be cheesed with Exodia/Mecha'thun....or just ye olde Jade Idol spam
Splintergraft is completely pointless. Even if you hit your Winged Guardian it's way too slow.
Predatory Instinct is also a dead card because 90% of the meta won't let you play a 4-mana do nothing on turn 4 (that doesn't even curve into anything).
funny how most of these cards ended up still being staples in their respective decks
except Apothecary
and Frost...because Shaman is dead dead.
Kinda like that they no longer go by a "burn and raze" policy and instead just make cards less unfair.
Now I'm just hoping that if a 3rd round of nerfs ever comes they'll addresss the whole Rogue thing....you know, being able to play about 1/3 of their deck for 0-mana, and occasionally chaining those cards into one another and going from definitely losing to winning instantly without much counterplay.
Dragon seems most likely given that we've been getting somewhat relevant hero skins lately (Sylvanas because of WoW, Hazelbark because we need to be punished for our sins, etc...).
Seeing how it's clearly an original character as well I'd assume we're getting something that isn't just a generic WoW-playerrace character (again, going by stuff like Sir Annoy-o, MOrgl, Hazelbark).
A Dragon makes the most sense given the timing, but an Elemental could work as well, just conceptually at least.
Tirion actually feels pretty good. He's very dependant on getting specific minions such as Righteous Protector and Selfless Hero as well as Bolvar and BOogeymonster, but since noone ever picks those anyways you are probably safe.
Eh, I guess Skyfin and tasty [Hearthstone Card (Flyfish) Not Found] finally have a purpose. I still don't believe a Murloc/Dragon hybrid can work for Paladin.
At least not without the Curator (or just any form of reliable draw, Octosari isn't reliable enough in my opinion).
That being said, for a 5-mana card that needs a board to be useful, it at least isn't terribly statted.
I beat one with Handlock. Turns out they don't do nearly as well against multiple chunky bois.
Still think it'S overrated and only played because of the hype. If everything goes wrong, teching Tinkmaster Overspark solves most of your problems
I maybe ran into that one twice within the last two days, so it can't be popular enough to complain about.
What fucking Ramp Druid are you talking about?
Even Rez Priest is like less than 10% of the ladder.
Everyone's playing Rogue now because it beats all of those decks (and most others)
oh boy I sure hope someone got fired for that blunder
Cool.
Now let's go murder her.
Alright, i'm through all of them now
Evil side was just way too easy, but I guess that comes with being the free wing. Wouldn't want to turn away potential buyers by making heroic too hard there.
Good side was a mixed bag. Dr. Boom is mostly just obnoxious, but vulnerable to so many grinding strategies. Frostlich Jaina is good, Auctioneer Jade Druid probably works as well. Since he tends to magnetize everything running silence helps a lot. If anyone wants a challenge, try playing a draw heavy combo deck and pull off the combo before his bombs kill you.
The Avalanche is actually the only boss I thought had a fun design. I was testing with Quest Hunter only to get completely blown out by freeze spam into 4 Molten Giants....so I switched over to Mecha'thun Warlock and almost got rekt because of his Mountain Giants. I still beat him, but it wasn't as easy as I thought it would be. It's a well designed boss that punishes you for just playing for a quick board as well as stalling for a combo, but never being quite unfair enough to be frustrating.
Kriziki was just kind of boring. Her AI is absolutely garbage (I also noticed that while the AI understands how Doomsayer works and won't play into it...the same doesn't apply to Depth Charge...at least Kriziki doesn't. I suppose playing a minion and heropowering it to get a 1-health version of it is better than not having a board in their mind). Took two turns with Mecha'thun because I realized that I need Reno in their for the lategame heal. Now that the deck is perfected I fear it will be the default way to beat any boss that doesn't straight up counter it.
Overall I'm not really happy with it so far. For this being the return to the roots of PvE content I expected at least some sort of innovation. Then again, the first chapters are usually pretty unimpressive and I assume stuff gets a bit more challenging later on.
which is why I will maintain that they should have stuck with Dungeon Runs. I don't want to handicap myself just for the sake of not winning too fast.
In fact I am building suboptimally because I have disenchanted so many Wild cards that I can't even build most of the appropriate decks, and it's still boring.
Just take for instance Dr. Boom. He doesn't even have a strategy. It's just like "hey remember Bomb Warrior? Let's play against that for a while.
Now I'M currently stuck against him, because the game insists on not letting me draw Frostlich Jaina before turn 10, so I get to retry over and over against a boss that doesn't really challenge me in any way beyond having to survive until I draw the card that beats him.
The entire point of PvE content is to give you an experience that you can't get and challenge you to figure out ways to play around the boss strategy....instead we get watered-down ladder decks from past metas. That doesn't exactly spark much joy....especially considering that I liked Uldum so much that I bothered to beat every single level with every character....both normal and Heroic
So far unimpressed.
I just waltzed through the evil side with just Quest Hunter. Didn't even put any techs in.
The decks you face are basically just average ladder decks with a slightly more unfair hero power, which is made up for by them running terrible cards and just making bad decisions overall.
Chenvaala is literally just elementals and once you got rid of both Living Dragonflames their entire gameplan sort of crashes.
Honestly, as long as you run some sort of recovery pretty much any deck can beat them
Maybe the Explorer side is more difficult, but so far I'm not sure if there'S even any boss that can't just be cheesed with Exodia/Mecha'thun....or just ye olde Jade Idol spam
Splintergraft is completely pointless. Even if you hit your Winged Guardian it's way too slow.
Predatory Instinct is also a dead card because 90% of the meta won't let you play a 4-mana do nothing on turn 4 (that doesn't even curve into anything).
If you want draw, run Psychmelon
funny how most of these cards ended up still being staples in their respective decks
except Apothecary
and Frost...because Shaman is dead dead.
Kinda like that they no longer go by a "burn and raze" policy and instead just make cards less unfair.
Now I'm just hoping that if a 3rd round of nerfs ever comes they'll addresss the whole Rogue thing....you know, being able to play about 1/3 of their deck for 0-mana, and occasionally chaining those cards into one another and going from definitely losing to winning instantly without much counterplay.
Dragon seems most likely given that we've been getting somewhat relevant hero skins lately (Sylvanas because of WoW, Hazelbark because we need to be punished for our sins, etc...).
Seeing how it's clearly an original character as well I'd assume we're getting something that isn't just a generic WoW-playerrace character (again, going by stuff like Sir Annoy-o, MOrgl, Hazelbark).
A Dragon makes the most sense given the timing, but an Elemental could work as well, just conceptually at least.
So the current bets are on:
a) Draenei
b) Elemental
c) Dragon
Yo, you didn't mention they brought back Putricide and his Hero Power now gives +20 attack
Tirion actually feels pretty good. He's very dependant on getting specific minions such as Righteous Protector and Selfless Hero as well as Bolvar and BOogeymonster, but since noone ever picks those anyways you are probably safe.
It's...just good.
I don't really know how a Dragon priest would look like these days, but this certainly makes the idea appealing.
Also gets drawn by Bwonsamdi, so that's always a plus. Maybe Dragon combo Priest makes a comeback.
Pretty decent for Quest Druid. Guaranteed turn 2 play that still advances the quest.
Somewhat less useful for most other quest decks though.
Preeeetty good and a very good reason to run Prep again.
On ther other hand....Rogue has enough Card draw through Galakrond and Togwaggle.
This wants you to run Umbral Skulker, but the draw would be overkill, unless you plan on building a super Nomi deck or something
not bad, but not really something that makes me wanna build a beast focussed deck over Quest or Highlander Hunter.
The fact that we don't have a Dire Mole available in Standard makes this a lot less good.
This is a good ressource generator
except
random warlock cards are usually terrible.
Granted, it's much better than Violet Haze, but it's still weak overall. Just compare it to just straight up tapping on 2 instead.
Oh, so we're doing this again?
Eh, I guess Skyfin and tasty [Hearthstone Card (Flyfish) Not Found] finally have a purpose. I still don't believe a Murloc/Dragon hybrid can work for Paladin.
At least not without the Curator (or just any form of reliable draw, Octosari isn't reliable enough in my opinion).
That being said, for a 5-mana card that needs a board to be useful, it at least isn't terribly statted.