YourPrivateNightmare
Lv.19Skeleton
Comments
I think the main reason is that with Stand United, the targets never actually leave combat, aka, the "space" where the spell was aimed at was always filled.
With Shadowshift the actual target disappears and there is a moment of an empty board beefore the Shadow is summoned, in which the spell will fizzle (as all spells that lack …
you're talking about the same people who thought the Amazing Reno would be a great idea for a boss fight. In fact, they loved it so much they even RIGGED his hero power to give him better results on average.
Also, try a better deck, OTK might not be the best idea...at least not the way you're …
What abotu Vengeance and Culling Strike
Also all the Frostbite combos
I also don't get what 8 is supposed to mean. There are plenty of ways to kill minions with that amount of health, especially considering stuff like Single Combat, Whirling Death, Atrocity, etc.
Quote From Actin I run 3 copies of it in my elusives deck. It's one of the best surprise attacks that no one expects.
I'm saying if you have a board set up to play a 6 mana card and then a 3 mana card, you're probably curb stomping your opponent.
or maybe you …
I'm fairly certain Elusive decks are still going to be busted, but at the very least now you don't get completely screwed over when they curve Inspiring Mentor into Greenglade Duo
Quote From OldManSanns Aww. Poor kitty. :-(
Rimetusk Shaman in generally is pretty gross right now. I kinda wish they either made its target random or dropped it to 4 mana but it instead targets "weakest" enemy. It's getting a TON of play right now, especially contrasting it to Minotaur Reckoner which has a better body and …
and that's why backline removal is important
Hearthstone has this too if you've ever played [card]Curse of Weakness[/card]
negative numbers don't show up, but they do exist and I think that's good because it adds another layer of gameplay
Quote From Thonson Quote From DoubleSummon The nerf is to warsong commander, if they were to unnerf it it would be "give your 3 or less attack minions rush" but then rush would be a classic keyword and Blizzard is annoying and won't do that cause charge is ok but rush is too complicated for new …
Quote From Actin Deny is the only reason you're not seeing 100% SI decks. Elusives are too strong, but nothing else would be able to deal with the removal spells in this game if Deny didn't exist. This game has an overall problem with how cheap complete removal is. When you lose games, you often feel like you …
calm your tits, they'll nerf it
Quote From Actin -Deny is fine with the current state of the game. It' the only thing that stops a lot of the current cancer in Frejlord and P&Z. If other spells in the game get hit with nerfs, then it would be fine to up the mana cost on Deny.
-The frostbite spells needs to be …
Quote From WailordKari Don't know, don't care.
All I know is I'm glad I can appreciate the League cast in a way that doesn't make me want to bash my head against the wall now.
In a hella cool card game, too.
word
Quote From BlueSpark Quote From YourPrivateNightmare I generally think Lifesteal is way too undercosted in this game, especially considering that via blocking you can proc lifesteal every round and it completely invalidates the relevance of early chip damage.
Agreed. Of course it's designed as a counter-mechanic against eagly-aggression decks, but it's way too …
I don't see why they would rework Deny. The only problem it has is being too mana efficient for its cost. Put it at 4 or 5 mana and it still becomes viable for decks who need to protect key minions but less universal in any deck.
I also don't see most of your buffs happening.
[runecard]Poro Snax[/runecard] …
Quote From FortyDust Also, free runs (after your third in one week) offer ONLY the bonus XP -- no shards or capsules. For this reason, free runs are single trials only, not best of two (since best of two is used only to determine the amount of shards and capsules, not XP).
additionally to that …
Jinx in general strikes me as a very deck-optimized type of champion...meaning if you're even missing only a few cards the deck falls apart due to lack of consistency.
Jinx-Draven is a pretty powerful combo who tend to fuel each other. Include all the discard support you can find (Flame Chompers into Vision is pretty neat) and a bit …
I'm pretty sure just going with Ionia, stacking barriers and waiting until you can OTK with Judgement is the way to go
oh and ofc his hero power only accounts for Standard spells...which are totally not rigged at all and never actually hurt him.
People actually paid for this shit and they couldn't even be bothered to come up with a realistic challenge.
well then they're even more braindead, because by the time he gets a weapon worth fingering you're already dead...and then he just makes a new one anyways
not to mention he ALWAYS get a perfect opening.
It's literally the opposite of fun, you just have to get lucky. It's Maloriak all over again.
Honestly this …