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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Shadow Isles is definitely over the top.

    Basically drafted a Constructed version of Sacrifice deck for an Expedition and steamrolled to 7 wins.

    Butcher needs to be at 1-mana. It's a card that would be absolutely bonkers in Hearthstone and it's not different here....welll either that or nerfing the Cursed Keeper spawn.

    It also doesn't help that Shadow Isles have access to very effective removal options. Generally the entire region is just a bit too versatile. I like the idea that there's different ways to build, but right now it's a bit too much.

    Commander Ledros alone is kind of ridiculous, basically a guaranteed win condition for both Control and aggro.

     

    Then you also have the whole Elusive crap that feels really bad to play against if you don't have direct damage spells (that don't immmediately get countered by Deny or Twin Disciplines).

     

    Overall I feel like the situation will improve when people get more cards and are able to refine their decks, as well as with new expansions that give new tools.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    you don't go to the store silly, you go to your collection, select "show unowned" and then you can craft any card you like

    Legendaries cost 3000 for example (although that amount of shards is better spent on expeditions tbh)

    In reply to Shards
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    you're not really proving a point though.

    They can always "fix stuff later". IN fact, that's what they've done in the past even before frequent patches became commonplace.

    I remember when Silithid Swarmer got retroactively fixed with the beast tag.

    These mistakes are going to happen at some point and at least now we get quicker fixes instead of having to wait for the next rotation.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    But he's literally part of Hooktusk's crew :(. He's even standing on a ship

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Can we now make Gurubashi Hypemon a pirate as well? Pease, I just want to play Hooktusk in Highlander Rogue again.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Ravenous Butcher + Cursed Keeper combo is disgusting.

    We're literally talking about a two card combo that puts 7/5 worth of stats out on turn 2. This would be broken in Hearthstone, a game where minions get much more stats for their cost on average.

    Butcher should at least cost 1-mana

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Blizzard are overcompensating for all the years the couldn't print it because they only had Charge, which was too op.

     

    On one hand Rush is good because it allows for more interesting synergies. Decks no longer rely on having strong removal spells as long as they have decent rush minions.

    On the other hand, Rush feels kind of mandatory now. Pretty much any card that plays for tempo needs to have Rush or a battlecry. This is the reason why something like Animated Avalanche performs poorly despite being a huge bundle of stats.

    I personally feel like Rush should be more class specific....an alternative way of removal for classes who don't get good spells (such as Hunter and to an extent Warrior)

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Freeze OTK Mage, easy win.

    Mecha'thun doesn't work as well because you don't have enough answers to big guys.

     

    Thaurissan, Antonidas, Sorcs and Molten Reflection is all you need.

    Alternatively you can try some Jade Shaman shenanigans, but I don't think it's as consistent.

     

    Honestly regular Skrunk has been harder to beat than Heroic

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Mamma mia

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    On the other hand, Rogue is the only Galakrond deck left that's popular and Embiggen Druid barely case about battlecries (woohoo, you delayed the Big Ol' Whelp, what a play)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    that's a bug thing.

     

    The unreleased adventure cards showed up both from random effects as well as arena rewards for some reason. It's not intentional

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    My condolences to all those who played old WC and now can't even do that anymore

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    How many turns did you get with the Hero power?

    Did it notably backfire at any point or did it just average out?

    Honestly I'M really curious how Reno will affect Mage decks. If he's genuinely good enough as a lategame option we might just see more unconventional decks that just rely on randomness to close out the game (or just extened it enough to win through other means)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Both Star Aligner and Sn1plock come to mind. Both basically took over the meta the instant they were conceived and required an instant nerf to their core mechanics (in the case of Sn1p-Sn4p they had to implement a specific clause to prevent the combo from existing)

    Undertaker Hunter should also be mentioned. Granted, by today'S Standards it would probably be pretty average, but back then a 1-drop that snowballed you into submission without any real counterplay was pretty busted.

     

    Then there's the Razakus OTK Priest which was basically every OTK deck ever but combined with the ability to chip you down every turn to the point where even excessive armor stacking couldn't beat it (cue the infamous tournament game where Kolento I believe stacked thrice his health in armor as Druid and still lost)

    Finally there's Quest Rogue, a deck so strong it had to be nerfed twice and still came back both times. I would call that one the most broken purely because it ruled an entire meta and basically made Control decks impossible to play and forced even tempo decks to be more aggressive than they otherwise would. Conceptually it was probably was one of the worst designed decks ever (after Sniplock, which I believe was just the devs being idiots and not realizing that that combo even existed)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    do you really want that after the Reforged meltdown?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From MurlocAggroB

    Witching Hour is literally in the list on the article...

    and it's a 1-of for a reason. It's basically the flex spot and a terrible topdeck if you haven't played your Guardian yet, at which point there's  a good reason to just replace it with Winds

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    witching hour isn't even played in Embiggen Lists because it's unnecessary.

    Only Wall Druid cares about it and that deck sucks in comparison

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Rising Winds is probably a good choice, however, the main reason for including them is that they are an early minion that's still decent to pull from Strength in Numbers even without an Embiggen buff.

    After the Embiggen buff they still become decent taunts to play.

    Keep in mind that these lists were played before Rising Winds was out so Tol'vir was basically the best possible option until now.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    true...but what if they keep sapping ressource just to see how far they can push it.

    Keep in mind, there are interviews that show that the internal development of Warcraft Reforged got basically sabotaged by stripping them of ressources which led to the disaster we have now.

    Blizzard is in flames at the moment and Hearthstone will eventualy have to catch fire as well.