YourPrivateNightmare
Lv.19Skeleton
Comments
Shadow Isles is definitely over the top.
Basically drafted a Constructed version of Sacrifice deck for an Expedition and steamrolled to 7 wins.
Butcher needs to be at 1-mana. It's a card that would be absolutely bonkers in Hearthstone and it's not different here....welll either that or nerfing the Cursed Keeper spawn.
It also doesn't help that …
you don't go to the store silly, you go to your collection, select "show unowned" and then you can craft any card you like
Legendaries cost 3000 for example (although that amount of shards is better spent on expeditions tbh)
you're not really proving a point though.
They can always "fix stuff later". IN fact, that's what they've done in the past even before frequent patches became commonplace.
I remember when [card]Silithid Swarmer[/card] got retroactively fixed with the beast tag.
These mistakes are going to happen at some point and at least now we get quicker fixes …
But he's literally part of Hooktusk's crew :(. He's even standing on a ship
Can we now make [card]Gurubashi Hypemon[/card] a pirate as well? Pease, I just want to play Hooktusk in Highlander Rogue again.
Ravenous Butcher + Cursed Keeper combo is disgusting.
We're literally talking about a two card combo that puts 7/5 worth of stats out on turn 2. This would be broken in Hearthstone, a game where minions get much more stats for their cost on average.
Butcher should at least cost 1-mana
Blizzard are overcompensating for all the years the couldn't print it because they only had Charge, which was too op.
On one hand Rush is good because it allows for more interesting synergies. Decks no longer rely on having strong removal spells as long as they have decent rush minions.
On the other hand, Rush feels …
Freeze OTK Mage, easy win.
Mecha'thun doesn't work as well because you don't have enough answers to big guys.
Thaurissan, Antonidas, Sorcs and Molten Reflection is all you need.
Alternatively you can try some Jade Shaman shenanigans, but I don't think it's as consistent.
Honestly regular Skrunk has been harder to beat …
Mamma mia
On the other hand, Rogue is the only Galakrond deck left that's popular and Embiggen Druid barely case about battlecries (woohoo, you delayed the Big Ol' Whelp, what a play)
that's a bug thing.
The unreleased adventure cards showed up both from random effects as well as arena rewards for some reason. It's not intentional
My condolences to all those who played old WC and now can't even do that anymore
How many turns did you get with the Hero power?
Did it notably backfire at any point or did it just average out?
Honestly I'M really curious how Reno will affect Mage decks. If he's genuinely good enough as a lategame option we might just see more unconventional decks that just rely on randomness to close out the …
Both Star Aligner and Sn1plock come to mind. Both basically took over the meta the instant they were conceived and required an instant nerf to their core mechanics (in the case of Sn1p-Sn4p they had to implement a specific clause to prevent the combo from existing)
Undertaker Hunter should also be mentioned. Granted, by today'S Standards it would probably …
do you really want that after the Reforged meltdown?
Quote From MurlocAggroB Witching Hour is literally in the list on the article...
and it's a 1-of for a reason. It's basically the flex spot and a terrible topdeck if you haven't played your Guardian yet, at which point there's a good reason to just replace it with Winds
witching hour isn't even played in Embiggen Lists because it's unnecessary.
Only Wall Druid cares about it and that deck sucks in comparison
Rising Winds is probably a good choice, however, the main reason for including them is that they are an early minion that's still decent to pull from Strength in Numbers even without an Embiggen buff.
After the Embiggen buff they still become decent taunts to play.
Keep in mind that these lists were played before Rising Winds was …
true...but what if they keep sapping ressource just to see how far they can push it.
Keep in mind, there are interviews that show that the internal development of Warcraft Reforged got basically sabotaged by stripping them of ressources which led to the disaster we have now.
Blizzard is in flames at the moment and Hearthstone will eventualy …