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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    We did this once during Kobolds and it didn't work that well.

    There aren't even really any 1-drops that benefit from not being played normally, so what's even the point.

    Maybe some Zoolock build with Battlemage, Flame Imp and Void Walker as the core 1-drops could make use of this, but I don't see the point. Warlock doesn't need deck thinning.

    Most other classes get to do better things on turn 3.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    It's...useful?

    It's Deadly Shot on a stick with a minor condition. Also comparable to Vilespine Slayer for more stats but less accuracy.

    I'm just not sure it's that useful in Rogue dominated Meta where lackeys and other small crap are constantly on the board.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Might replace EVIL Quartermaster in more tempo oriented Warrior lists. Boom Bots are pretty OP and you're usually guaranteed at least one.

    Definitely goiing to be annoying to deal with for tempo decks.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    It's a decent elemental that's pretty annoying against any class that wants to pressure with bigger minions. Pretty slow though, although at least Mage has Elemental Evocation to make up for it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I'd rather put some actually good Battlecries into my deck, but thanks anyways

    I guess it's useable off of Spell Lackey

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    okay, but why. What does it accomplish. Class bonus is gone so the lackey is the best option 9/10 times and at that point this is just a worse version of the Warlock one.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Do what you want 'cause a pirate is free

     

    You aren't a pirate.

     

    I guess Gurubashi Hypemon finally has some company (RIP in pieces for that guy, he wouldn't even be bad if I could put him in the same deck as Hooktusk)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Stealth nerf to Galakrond :^)

     

    I'M not sure I understand how it works. Does it buff a random minion with its attack or does it change a friendly minions attack to whatever it had at the time of death?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Wow, this is actually incredibly solid and might bring back quest Druid in full force. Not only that, but just in general it helps slower Druid builds in the future now that Ferocious Howl will be gone soon.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Well, at least Shaman isn't utterly broken anymore so this doesn't worry me as much.

    Notably also works well with Spirit of the frog (cycle your small spells then evolve the 0/3 into a 6-drop which is usually quite solid)

    Maybe this brings Shaman back.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Galakrond tech and dedicated Shaman hate card.

    Not sure if it's as good as Loatheb, given that he usually forces awkward trades, whereas this needs to target very specific cards to be good..

    Might still be worth running in most lists due to the fact that almost every deck this day and age runs at least a couple battlecriers (even Face Hunter)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Well shit, this is actually nuts.

    There is now a reasonable aount of playable elementals and this might be enough reason to run an aggro elemental list that tops out with this.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I mean....it's good? A better Loot Hoarder, but what exactly do you do with it outside of that? Rogue doesn't really have that many pirate synergies that would reward one sticking for a turn (if only Shady Dealer was still around)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    So basically that one Boomsday spell that noone played but attached to a minion.

    Now if only Mech Hunter was actually a thing.

    Pretty much a dead card after the rotation as well

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    ah yes, because Face HUnter needed so much more support

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    well, there goes all hope for more legendaries.

    Guess Shaman and Mage just needed some completely out of place additions in that regard.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    you honestly might be right. The deck is amazing right now, but I don't see it working nearly as well after losing Snip-Snap, Zilliax, Halazzi and Springpaw.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Best Moment in 2019: DoD not being a complete shitshow despite all the signs pointing towards that. Turns out a high-power-meta is far easier to balance than a low-power. I guess Syndrome was right after all: If everyone's super, nobody is.

    Looking forward to: Obviously the rotation since that's bound to change things a little (hopefully booting Resurrect Priest from the face of this game, because I don't have time to spend an hour on a single game). Also kind of curious on where they're taking expansions now that the Dragon storylin is wrapping up.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From DoubleSummon

    That was the main argument for why skull was "bad" first of all you can have this with another card on the same turn, medivh is so much weaker than this. 

    If they waste Zephyr's on a ooze instead of lethal you are fine as a control shaman, you shouldn't base your whole deck around this card, but it is powerful.

    People rate every card the same way: if the card doesn't win you the game it sucks.. Even if you cast only 3 cost spells you get 3/3s you know what 3 3/3s for 4 mana is really good, think tempo not your "omg win with 1 card" ..

    but you do base your deck around the card because there's no other reason to even play Control Shaman right now.

    This only fits into a deck that doesn't currently exist, meaning said deck will have to be built around it. otherwise it won't work.

    Finally, we aren't in a meta where you just play cards that are good value. We play cards that further our gameplan, and just throwing out random minions is not advancing anything.

    It's not that the card is bad, it's that there'S so much better you can do for that amount of Mana.

    It'S the same reason a card like Gral, the Shark or Captain Hooktusk doesn't see play. They're pretty good cards, but they're still way below what you can actually do with other cards in your deck, so they aren't run.....and I say this as someone who'S desperately trying to shoehorn them in Highlander Rogue

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From AliRadicali
    Quote From YourPrivateNightmare

    People forget that MEdivh was played because the stick came with a 7/7 so you didn'T really lose any tempo.

    This is a 4-mana do nothing.

    Most good legendaries are at 8 or 10-mana. Shaman doesn't haven an 8-mana spell and only one 10-mana spell, which is incredibly slow as well.

    5-mana is a bad spot full of terrible outcomes.

    Only 6 could be reasonably considered, and I don't think running 4 spells total is enough (unless you run some weird big Shaman thing with Eureka or some BS)

    Medivh was a lot harder to play alongside spells though. Since you're only paying for the stick here, you get a better one that can be played earlier or on the same turn you clear the board with a mid-cost spell.

     

    Skull of the Man'ari was "5 mana do nothing" and it saw a ton of play in the top deck of the day. It's patently absurd to evaluate a card like this based on what it does on the turn it's played when the card is clearly designed to set up powerful subsequent turns.

    but Skull was played with guaranteed outcomes and in a meta with very little weapon removal.  Right now we have Zephrys being in 3 common meta decks (and a few others) as well as enough weapons all around to justify running ooz (or even Stickyfinger).