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YourPrivateNightmare

Lv.19

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1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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We did this once during Kobolds and it didn't work that well.

There aren't even really any 1-drops that benefit from not being played normally, so what's even the point.

Maybe some Zoolock build with Battlemage, Flame Imp and Void Walker as the core 1-drops could make use of this, but I don't see the point. Warlock doesn't …

It's...useful?

It's [card]Deadly Shot[/card] on a stick with a minor condition. Also comparable to [card]Vilespine Slayer[/card] for more stats but less accuracy.

I'm just not sure it's that useful in Rogue dominated Meta where lackeys and other small crap are constantly on the board.

6 years, 1 month ago · on New Hunter Minion - Rotnest Drake

Might replace [card]EVIL Quartermaster[/card] in more tempo oriented Warrior lists. Boom Bots are pretty OP and you're usually guaranteed at least one.

Definitely goiing to be annoying to deal with for tempo decks.

6 years, 1 month ago · on New Warrior Minion - Bomb Wrangler

It's a decent elemental that's pretty annoying against any class that wants to pressure with bigger minions. Pretty slow though, although at least Mage has [card]Elemental Evocation[/card] to make up for it.

6 years, 1 month ago · on New Neutral Minion - Hailbringer

I'd rather put some actually good Battlecries into my deck, but thanks anyways

I guess it's useable off of Spell Lackey

6 years, 1 month ago · on New Rogue Spell - Waxmancy

okay, but why. What does it accomplish. Class bonus is gone so the lackey is the best option 9/10 times and at that point this is just a worse version of the Warlock one.

6 years, 1 month ago · on New Warrior Spell - Boom Squad

Do what you want 'cause a pirate is free

 

You aren't a pirate.

 

I guess [card]Gurubashi Hypemon[/card] finally has some company (RIP in pieces for that guy, he wouldn't even be bad if I could put him in the same deck as Hooktusk)

6 years, 1 month ago · on New Warrior Minion - Risky Skipper

Stealth nerf to Galakrond :^)

 

I'M not sure I understand how it works. Does it buff a random minion with its attack or does it change a friendly minions attack to whatever it had at the time of death?

Wow, this is actually incredibly solid and might bring back quest Druid in full force. Not only that, but just in general it helps slower Druid builds in the future now that [card]Ferocious Howl[/card] will be gone soon.

 

6 years, 1 month ago · on New Druid Minion - Steel Beetle

Well, at least Shaman isn't utterly broken anymore so this doesn't worry me as much.

Notably also works well with Spirit of the frog (cycle your small spells then evolve the 0/3 into a 6-drop which is usually quite solid)

Maybe this brings Shaman back.

Galakrond tech and dedicated Shaman hate card.

Not sure if it's as good as Loatheb, given that he usually forces awkward trades, whereas this needs to target very specific cards to be good..

Might still be worth running in most lists due to the fact that almost every deck this day and age runs at least a couple …

Well shit, this is actually nuts.

There is now a reasonable aount of playable elementals and this might be enough reason to run an aggro elemental list that tops out with this.

I mean....it's good? A better Loot Hoarder, but what exactly do you do with it outside of that? Rogue doesn't really have that many pirate synergies that would reward one sticking for a turn (if only [card]Shady Dealer[/card] was still around)

6 years, 1 month ago · on New Rogue Minion - Skyvateer

So basically that one Boomsday spell that noone played but attached to a minion.

Now if only Mech Hunter was actually a thing.

Pretty much a dead card after the rotation as well

ah yes, because Face HUnter needed so much more support

well, there goes all hope for more legendaries.

Guess Shaman and Mage just needed some completely out of place additions in that regard.

you honestly might be right. The deck is amazing right now, but I don't see it working nearly as well after losing Snip-Snap, Zilliax, Halazzi and Springpaw.

Best Moment in 2019: DoD not being a complete shitshow despite all the signs pointing towards that. Turns out a high-power-meta is far easier to balance than a low-power. I guess Syndrome was right after all: If everyone's super, nobody is.

Looking forward to: Obviously the rotation since that's bound to change things a little (hopefully booting Resurrect Priest …

Quote From DoubleSummon

That was the main argument for why skull was "bad" first of all you can have this with another card on the same turn, medivh is so much weaker than this. 

If they waste Zephyr's on a ooze instead of lethal you are fine as a control shaman, you shouldn't base your whole deck …

Quote From AliRadicali
Quote From YourPrivateNightmare

People forget that MEdivh was played because the stick came with a 7/7 so you didn'T really lose any tempo.

This is a 4-mana do nothing.

Most good legendaries are at 8 or 10-mana. Shaman doesn't haven an 8-mana spell and only one 10-mana spell, which is incredibly …