YourPrivateNightmare
Lv.19Skeleton
Comments
They'll have to nerf Deny eventually.
In a game where spells are so high costed and so valuable, having the ability to just completely waste your opponent's entire turn for just 3-mana is ridiculous.
Fiora also seems kind of busted so maybe they're gonna nerf her stats to make it harder to upgrade her.
Doing pretty well with Galakrond Warrior. It doesn't really seem to have any strictly bad matchups, but every game is a test of skill (to an extent at least) since playing Galakrond is slow, but also essential.
Occasionally I switch to Paladin Paladin just to punish Face Hunters, because fuck those guys.
alright, so I'm the first to say it here: If Face Hunter doesn'T get completely gutted with the next patch I'm quitting the game. That deck is pretty much retarded. Even dedicated defensive decks struggle with the constant damage output. It doesn't even matter that there'S counters ouut there, it basically shuts down half of the playable classes because they …
Pure Paladin with a small healing package works as well (or just Heal Paladin in general). getting a King's Blessing onto Kangor just wins the game by itself and Amber Watcher is a beast as well.
Galakrond Warrior does quite decently as well although it sometimes end up being rushed down.
Quote From DoubleSummon Well there is a mini expansion next month (35 new card) maybe there will be another talanji like card that can make use oof random priest cards.. Or maybe just a win condition..
honestly I'd prefer some non-NOrthshire Draw engine, because right now the real problem is that I can't run all …
because we know how fun it is when an infinite value generator is consistent (See Deathstalker Rexxar and Boom, Mad Genius)
Soggy Cracker



Handlock is a dragon deck at its core and it's very playable (although difficult and very easily blown out)
Embiggen Druid is playable as well, as is Highlander Mage.
god, I would sacrifice an orphan to get another chance to get this one.
maybe, but also, since they won't work over the holidays we'd be stuck with yet another week of Shamanstone, which people are already tired of, so they just decided to throw out what they could.
I like this, but I also fear this.
Without Amalgam as a flex pick you basically have to committ to your chosen strategy from the start because otherwise you're gonna get outscaled.
It also makes demons so much more powerful since you won't have convenient ways to take down the big ones without going Murlocs for Poisonous (or …
I really like their approach this time
"nerf the obvious and keep monitoring so we can nerf again if necessary"
Personally I'm really concerned with how Face Hunter is turning out so far...there doesn't really seem to be a good enough defensive counter so all you can really do is race them, at which point it all comes …
Quote From MasseBre007 I can't figure out why people want this change.
First off, powerful effects are fun. Second, people only started talking about this change after Shaman had gotten its time in the sun (Desert Hare Evolve stuff) when the mechanic had been around forever. And lastly this makes evolve effects and their ilk less friendly …
maybe, just maybe they're using the brawl to playtest this thing
Or it was just a precaution to avoid evolve Shaman taking over the brawl meta as well.
Either way, it at least proves that the change is easily implemented, so maybe it'll go live for the rest of the game as well. Would kinda make …
now it's basically [card]Crystal Stag[/card] with a lesser requirement.
I don't get why they wouldn't just nerf it to 6 instead, but maybe they just really want it to exist.
i don't get why people would think it's a buff. The whole point of it was that Mogu could come down as early as turn 3 and just win the game instantly, now that's delayed to at least turn 4 or 5 while at the same time mostly giving out vanilla results which are at the very least easier to …
alright....so I'm torn.
all the nerfs are good, but I'm not sure they hit the right spots.
[card]Corrupt Elementalist[/card] was more than needed, but it still doesn't beat the real problem in the Galakrond deck which is [card]Dragon's Pack[/card] and because of how Shaman includes all INvokers that thing will still come down at 5 most of the …
aggro hasn't even been a thing for the last few expansions. Sure, we got some tempo decks that tried to outpace you and shut you down before you got going, but true aggro? no.
Right now we actually have a resurgence with Face Hunter, which is an actual old school aggro deck that avoids trading as much as possible …
I haven't even found it on HSreplay? What name do they run it under? Mech Hunter?
Either way, you could try plaaying around with Necromechanic since you're already running a number of deathrattles that your opponent probably doesn't even want to kill.