YourPrivateNightmare
Lv.19Skeleton
Comments
Pretty mild nerf actually. I feel like a mana increase would have hit harder, especially givven that Hoard Pillager and Upgrade exist.
Either way, it should make Pirate Warrior feel less unfair when they get it in the mulligan....and I get my dust back. Sweet.
This is....puzzling.
I played Galakrond Zoo quite a bit at launch and it just doesn't seem that strong...I mean, not compared to anything else.
This is also the weirdest piece to hit...like, surely, [card]Veiled Worshipper[/card] is the powerhouse of the deck.
It's already a pretty clunky card that only really gives you an edge against very passive …
Quote From RavenSunHS I understand the reasoning behind it, but this nerf is just BAD.
RNG, is, by definition, a highroll thing. You can restrict or widen the pool (Dragons), but how is Dragonqueen Alexstrasza not eligible?
Why then not preventing draconic lackey from generating, say, Malygos, Aspect of Magic or Deathwing, Mad Aspect?
…
alright, so first of all:
those battleground changes are garbage. Literally no nerfs to any significant minion. Cobalt Guardian is still way too op at tier 3, as is Spawn of N'zoth at 2. Beasts are still basically playing russian roulette because if you don't highroll into Mama Bear or Godrinn you get run over. Not gonna touch that …
yeah, it's very fun, but depends very much on the core to be used successfully.
I'd say Halazzi and Veranus are optional, but Leeroy is basically 90% of your wins. The Leeroy Unleash combo is basically the old Force of NAture combo and it works just as well.
not needed because of Veiled Worshipper.
He's a staple in the normal version though.
I feel Biology Project might be a mistake. Quest Druid has a hard time surviving as is and ramping your opponent really isn't a good idea now that most decks are much more top heavy.
I get that it works great with the quest but I think there's better options
Quote From Rippy Galak's Shaman and Warrior seems a bit overtuned. Especially the Warrior's Invoke mechanic (+3 attack is too much) and the Shaman Galak Battlecry.
Galak's Warlock and Rogue are fine.
Galak's Priest needs a rework. I would like to see a better Invoke. I'd suggest "Discover a Priest Minion"
I hope Apothecary gets hit so I get 1600 from the golden one AND be able to build Highlander Rogue with Gral
oh yes, give me that sweet sweet Apothecary dust.
Pirate Warrior is weird. I guess Ancharr would be the most sensible target. I originally thought Skybarge owuld be massively overpowered, but it'S really not.
Not sure if Shaman needs yet another nerf, but Dragon's pack is definitely a contender
Also, Rivendare needs to be yeeted …
My strategy was to stack up Reno's wand to one shot him....didn't work but I killed him anyways somehow.
The order of your heroes is important.
Starting off with Brann is usually the best since the first phase involves a lot of combat. Keep some removal for the Old Gods summon.
Quote From Xarkkal Quote From YourPrivateNightmare Unpopular opinion: Removing Amalgam was a huge mistake, because for all its faults it at least gave every tribe the ability to just fall back to buffing it up, whereas now it comes down to whether you can effectively snowball Murlocs or who gets Spawn of N'zoth triple + Rivendare …
don't, it's mostly just a distraction and a complete RNG fest.
Games tend to feel samey after a while since you can only realistically run 3 main strategies, all of which pretty much depend on getting key minions at the right time.
As far as auto chess goes it's probably one of the weakest iterations, just …
dear god, why did you have to remind me of the card art changes...
you can always just look up some of the old heroic decks on Hearthpwn.
Some of them still work really well.
A small tip: OTK strategies are pretty viable since most bosses are geared to outvalue you on the board but are very susceptible to stalling. (you can just oneshot Nefarian with Mecha'thun since his starting …
Honestly, It kind of neat to see the meta not being completely lopsided for once.
I still feel like Face Hunter should just be obliteratede form orbit because of how dumb of a deck it is.
I also feel like Necrium Apothecary will need to be hit at some point in time. It's just not really feasible to …
I think Face HUnter is the most polarizing deck we've had in a long time.
Either it completely demolishes you because you have no healing or it just gets outhealed without a chance.
Quote From ShadowsOfSense Quote From YourPrivateNightmare Quote From KANSAS Quote From YourPrivateNightmare I tried the Nozdormu + Ysera Unleashed combo, where you could skip your opponent's turn by having the dream portal animations use all their time.
Wait, how does that work? Do you play Ysera unleashed and then …
Quote From KANSAS Quote From YourPrivateNightmare I tried the Nozdormu + Ysera Unleashed combo, where you could skip your opponent's turn by having the dream portal animations use all their time.
Wait, how does that work? Do you play Ysera unleashed and then hope your opponent plays nozdormu? Or do you try and …
a lot of fuckery has been going on this expansion
I tried the Nozdormu + Ysera Unleashed combo, where you could skip your opponent's turn by having the dream portal animations use all their time.
It worked as intended and the turn skipped back to me....but for some unholy reason I was unable to do any action. My …