YourPrivateNightmare
Lv.19Skeleton
Comments
so that's the one I keep running into.
It's the perfect definition of a rock, paper, scissors deck. It can beat down almost any deck that doesn't have heals and relies on later spike turns (as well as absolutely ruining Zoolock because of Explosive Trap on demand)
It seems to really benefit the lack of a true control …
way too slow. Useless before the quest and in most cases a slightly annoying minion afterwards. You can't guarantee that yoour oppponent doesn't have the means to kill it twice in a turn, and even if they didn't, what do you even gain? Just play the regular list and kill your opponent instead of trying to outvalue them.
fair enough. I guess it's a matter of what matchup it's supposed to be good against. 4 4/4s is weaker against control, but stronger against midrange, 8/8s are the other way round.
to be fair, Galakrond Warlock is not nearly as bad as you make it out to be. The Invokers, while not that strong, are good enough to be played and [card]Veiled Worshipper[/card] carries the deck to the point where even a Galakrond Handlock has been created (that performs slightly better than the regular version) just because of how storng that …
1) fair
2) probably also fair, but I'd rather Frost was just a straight-up 2-mana card so it's not just a free removal against pretty much any 1-drop in the game.
3) not sure if that wouldn't make it even more powerful, given that it would end up with the same amount of stats except more flexible distributio
…I just remembered that one meme from the Old Gods days where it explained several Hearthstone related terms and one of them was "card advantage: Shaman has better cards than you, therefore they win"
if it wasn't true then, it's certainly true now.
Quote From DoubleSummon Yeah I agree rush isn't even shaman's theme it's warrior and hunter all the sudden shaman gets a full set of rushing elementals.. Why? It had a sub theme of spark 1/1s on booms day but that's OK I guess since it was different from the big rushes from warrior and beast rushers in hunter.
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Yeah, I just gave it a test run as well...it just doesn't feel fun to play. There's very little decision making involved. You basically just curve out as best as you can and win due to having better cards most of the time.
The most ironic part about it is that...the deck isn't actually that overpowered if broken down …
Quote From Ushinomimi
that's not …
Quote From Ushinomimi Well, just checked and it worked as intended. Swarm completed the sidequest and wasted it because there's no place on board for 4/4. Don't know what you are talking about.
except that is literally not how any other quest in the game works. All quests (so far) interrupt the current action on …
because this game is designed by idiots
if Faceless Corruptor is not on that list I'm going to scream.
Also, the really dropped the ball on Shaman this time. Galakrond is so op that he improves the winrate of any deck you put him in by 5%...and Galakrond Shaman sits at over 60% winrate.
Let that sink in: a completely new deck (well, …
So after playing around with Treant Druid and being ultimately a bit disappointed (that game has some fantastic plays, but if you get pushed off the board early you're never getting it back and will most likely lose) I was still very much impressed by the power of [card]Goru the Mighttree[/card], especially in combination with [card]The Forest's Aid[/card], which can …
yeah, Control Galakrond seems to be pretty decent.
My only problem so far is the lack of draw. Just Town Crier and Shield Block doesn't cut it and I'M tempted to try Acolyte despite the lack of activators....or maybe just Slam
Either way, Warrior'S Hero power is super underrated, especially if you can double up on it later …
sometimes I think Blizzard secretly loves nerfing Shaman so they just completely overbuff them from time to time.
Or maybe they have PTSD from the time when Shaman was a complete meme class and had no direction.
Either way, I'M genuinely shocked that Warlock Galakrond is performing that well. I was sure that it was going …
I tried smaller combos in Galakrond Priest, but it just doesn't have the draw capacity.
If you want a combo, take something with 3 pieces or less, aka some value stuff like Wretched Reclaimer + Grave Rune + Khartut Defender (or any other value target)....or the same combo with Shadowy Figure instead of Reclaimer.
Galakrond Priest is incredibly …
the Virgin Treant vs the Chad Ancient
It's simple. Treants (in Hearthstone at least) are 2/2s (that may or may not carry an additional keyword) much like Silver Hand Recruits.
Ancients, while similar, are not the same, and in terms of gameplay mechanics don't count as Treant tokens.
Have been fiddling around with Quest Hunter by now.
Diving Gryphon is extremely valuable (as expected) and Veranus puts in some decent work as well (even if she is a bit clunky to get value from consistently)
