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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    wouldn't Rag make perfect sense in the Tempo Mage deck? Seeing how he is an elemental in a deck that runs double Elemental Evocation.

    turn 4 Rag sounds pretty fun to me (and turn 6 isn't bad either and could be an out if you didn't get combo pieces fast enough)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    so what, that card is already cancer. Doesn't matter how hard you get highrolled, you're gonna lose if they pull the combo on turn 3-4.

    Have fun trying to play N'zoth decks while Evolve Shaman highrolls everyone out of existence

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    don't think so, since they aren't classic anymore and will likely fall under a different category

    In reply to New perfect cards?
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago
    Quote From Unreal89

    Aggro Warrior or Highlander Aggro Warrior are both super strong at the moment.

    I piloted Highlander Aggro Warrior from Rank 10 up to Legend (my 1st Legend, yay!).

     

    I have mixed feelings about this. I love Highlander Aggro Warrior deck, and with 23 Wild cards coming into the Standard meta (until the end of this expansion - mentioned by Blizzard CC) - the meta can change completely...

    I like meta changes but... man it really is a "Feels Bad - moment" - when you just master your favourite deck, there would be 2 more months of the meta to enjoy it... but instead it is about to change, probably in a big way.

    I wouldn't be too worried. I don't see Aggro Warrior getting any weaker. At worst N'zoth decks become popular and you're gonna lose games that you can't close out before turn 10, but that's just regular aggro problems anyways

    In reply to VS Data Reaper Report
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago
    Quote From AliRadicali

    Among the class cards, I expect Flamewaker, Babbling Book, Call of the Wild and Evolve to do some heavy lifting. I think the paladin cards are heavily overrated in light of the average power level that existed in their glory days. Secret Paladin is garbage now and I don't think these 2 will change that.

    Personally I think Emperor T Ragnaros and Sylvanas are going to have the most impact. A bold prediction, I know, but there it is. I think N'zoth isn't nearly as strong as he used to be: there are tons of cards that summon wide boards nowadays, Phaoris, Nomi, Zul'jin, Kangor's Endless Army, Tip the Scales, etc. The current pool of deathrattles isn't terribly exciting, and the only current deck that naturally synergises with N'zoth is the meme that is quest Warlock.

    wouldn't say Secret Pally is garbage. It has some of the best secret synergies in the game...but it just runs out of steam within 5 turns, which is where MC comes in. Secret Paladin would have been amazing during RoS if Divine Favour hadn't ben Hall of Famed.

    It1-mana secrets are amazing with Sunreaver Spy and Secretkeeper.

    Also, I still feel like Ragnaros doesn't really fit into anything (although I would very much like to run it in Cyclone Mage just for the potential turn 4 Rag with double Elemental Evocation)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago
    Quote From Lucuma

    I'm not that experienced in HS to make an addition to this. Just wanted to say thanks for the time and effort put into this post. 

    why thank you

    you shouldn't be afraid to participate in discussions, at worst you'll suggest something that doesn't work and someone will tell you why it doesn't.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    While Zephrys definitely makes Jaraxxus weaker it's not the reason it's unplayable.

    At this point in time, going to 15 health and getting a 3-attack weapon for 9 mana just isn't good. You're basically putting yourself into OTK range and there's very few instances where going to 15 will save you.

    Furthermore, being at 9-mana means you can't Hero power immediately which means taking turn to actually develop pressure.

    Before Jaraxxus ever sees play again he would

    a) need to be buffed to 8-mana to actually be on a comparable level to the modern standard of value/tempo or

    b) receive some support that makes it actually worth playing him (such as giving demons rush or Lifesteal, Jaina style)

     

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    So I'm just gonna try to predcit how the 23 Wild cards will impact all 9 classes. I'm mostly doing this to see what applications other people think of and if I missed certain combos. Anyways, here goes.

    Druid

    Quest Druid has gotten another very powerful tool with Kun the Forgotten King. At face value, he doesn't look very immpressive, seeing how it'S still just a 0-mana 7/7 at turn 10 only...but thanks to the Quest you also get 10 Armor, which can be very relevant in a lot of matchups, not to mentiont that the body will usually demand an answer fro your opponent. Even if he ends up not being included in the deck (although I don't see why he wouldn't) you're probably still going to have to account for him appearing through Discovery

    Astral Communion will probably not have any impact. I don't know why they gave us this over something potentially more interesting. There's just not even enough big cards that would warrant running this. At best you could run it in a Quest deck and hope you don't brick after dumping your hand. One saving grace might be Overflow, but I doubt it will be enough.

    Ragnaros the Firelord, Sylvanas Windrunner and [Hearthstone Card (N'zoth the Corruptor) Not Found] could find their way into Quest Decks, but there is little overall synergy.

    Emperor Thaurissan on the other hand, might have some applications, mainly if one were to give [Hearthstone Card (Gonk the Raptor) Not Found] another shot. With Gonk dead you can discount Mad Summoner and double Witching Hour + any number of attack buffs (Claw and Pounce mostly) and actually pull off the combo in one turn without having to RNG the Dreampetal Florist that being said, this is still a 5-7 card combo that requires you to play and kill off a 7-drop (that also cannot be transformed), making it even more inconsistent than Malygos currently is. Not to mention the relatively high amount of combo pieces makes the Quest shell much weaker.

    Mage

    Now Mage is a pretty interesting case since it'S currently on life support. People don't seem to be that excited about Babbling Book, but I think it could be crucial in making more tempo oriented Mage builds (including Secret Mage) more viable, purely on the basis of being an actual 1-drop for a class that currently has none.

    Flamewaker on the other hand feels a bit overhyped. Granted, we can go machinegun with a Sorcerer's Apprentice and a Mana Cyclone for reload, but would be more of a combo deck, not unlike the previous Cylone Mage which isn't all that great at the moment. I still believe Flamewaker is good enough to pick Mage up from the dumpster, but I don't think we're gonna get higher than tier 2.

    Regular Tempo Mage also seems a bit weak at the moment...at least too weak to rely entirely on Flamewaker to carry it. Keep in mind that unless you are absolutely certain he won't get removed, you can't actually play Flamewaker on 3, and you need at least apprentice, Ray of Frost, Cyclone and Elemental Evocation to really pop off...in a deck that can't tutor any of the pieces.

    Aside from the class cards Emperor Thaurissan is a strong addition to Highlander Mage (since you're usually holding a big hand and it bridges the 7-mana gap in some cases). Furthermore, N'zoth allows for another board refill by just running [Hearthstone Card (Karthut Defender) Not Found], Rotten Applebaum and Sylvanas Windrunner. Ragnaros might find a way in too, but I suspect that would be a bit greedy.

    Whatever happens, Mage is certainly going to be much better than it is now, even if just by a little.

    Paladin:

    Now it's pretty obvious that Secret Paladin is going to return. Both Mysterious Challenger (effectively Subject 9 on steroids) and Avenge (the best secret to keep a lead on the board) should be enough to make the deck at lest playable. The draw issue is pretty much solved, although including both Challenger and Bellringer Sentry will warrant quite a large amount of Secrets. Maybe MC makes its way into Highlander Paladin as well with a Secret heavy build (read: every single available Secret) although I feel like Octosari is still a safer choice.

    Much less talked about is the potential Control Paladin, that could "return". Paladin has always been the best class (next to Warlock) to use N'zoth, but it just never took off. A N'zoth that resurrects Tirion Fordring, Sylvanas and Karthut Defenders is probably the best turn 10 play for any lategame deck. What's different this time around is the existence of the Holy Wrath + [Hearthstone Card (Shirvallah the Tiger) Not Found] combo. With just 3 cards you add a 25 damage burst into a control deck, but instead of going the regular way of mowing through your deck we play it slow and grind out the opponent until we finish him off. You can go pretty light on the minion side and just use the best defensive options and a bit of draw with most of the removal spells. The challenge would be to properly balance the amount of removal and actual minions. The biggest problem with this idea would be that most other classes will just end up running N'zoth as well and it's questionable whether the addition of Tirion is enough of an upside to make a difference.

    N'zoth could also work in a minion focussed Midrange/lategame deck, maybe even Highlander (just don't run Octosari or you will find a very unfortunate end).

    Hunter

    Hunter got some very solid additions. Lock and Load is probably not going to be competitive, but makes a very spell heavy Hunter at least worth trying. I can't see it taking up a slot in Highlander however. Value Generation isn't exactly needed for Hunter at the moment.

    Call of the Wild on the other hand is way more interesting. It occupies a very interesting mana slot at 9, meaning that you can play it as a set up for Zul'jin which is especially relevant since it mitigates the downside of having to play Zul'jin for tempo/defense without having used Unleash the Beast first. With just this and a few Secrets you will have enough value to stay in the game. Not to mention the card isn't a bad topdeck later on at gives you 5-damage reach.

    N'zoth and Sylvanas are also interesting. On one hand you could build a deathrattle centered Highlander build. In this slower variant Emperor Thaurissan might get good value as well. Next to that there's the possibility of reviving mech Deathrattle. Nine Lives is already incredible and Sylvanas onnly makes it better. Going light on the actual deathrattles to get the best possible outcome from N'zoth would also allow for more defensive tools. The main argument for this deck would be that N'zoth being popular makes grindy decks better and requires more value to beat them, which current Highlander Hunter probably can't.

    Shaman

    I see no real use for Thing from Below. There's just not enough totems at the moment to get any benefit out of it. Evolve on the other hand fits perfectly into all Shaman decks running Mogu Fleshshaper. The combo of Fleshshaper + Mutate is already busted and Evolve just doubles the consistency (next to being even more generally useful in token decks than Mutate).

    Shaman can also make good use out of N'zot since Shudderwock essentially gives you a second one. Combine it with lackey generators and Hagatha the Witch you have a solid lategame plan to grind most decks into dust...the question is whether this is a better grinding gameplan than other N'zoth decks.

    Rogue

    Swashburglar is great for both Quest and Quest-less thief Rogue. It essentially makes curving into a Underbelly Fence much easier without the tempo loss of Pilfer (except against other Rogues). As a result it makes the Burgle package a much better inclusion in just about any possible Rogue build. [Hearthstone Card (Shaku the Collector) Not Found] on the other hand is pretty much garbage. It's a slower Blink Fox with stealth + soft taunt being the only upside. Not great when you have to consider that getting a 0-cost Vendetta on turn 3 might be more important.

    Once again we have Deathrattle shenanigans. [Hearthstone Card (Anka the Buried) Not Found] allows for shenanigans with Sylvanas (and Anubisath Warbringer), while Shadowstep and [Hearthstone Card (Togwaggle's Scheme's) Not Found] enables complete N'zoth lockdown. The resulting deck might be unbearably slow and bricky, but it's gonna be loads of fun when it pays off. You thought infinite Tess Greymane was a Warrior killer? Let's see how many Sylvanas the can deal with before they give up.

    Priest

    I'll be honest, I have no idea how Priest is going to turn out. Vol'jin doesn't really have a purpose at the moment. Priest doesn't run 2-damage removal so there's really no point to include him anywhere. Lightbomb is a good additional boardclear which will make the slower Quest/Resurrect builds a bit better against aggro and N'zoth and Sylvanas won't hurt either in that kind of deck. Once again the question remains which class makes the best use of N'zoth.

    Warlock

    Gul'dan got shafted again. Renounce Darkness is for memes only, obviously, although Zephrys could probably be of use in there (if you get lucky enough to not get too many duplicates, and let's be honest that's kind of why you play the deck in the first place).

    Zoo get Imp Gang Boss, which is still one of the most powerful standalone 3-drops in the game which will imrpove their winrate but won't change their palystyle. Highlander Zoo certainly appreciates it.

    N'zoth Sylvanas and Ragnaros are very interesting additions to Plot Twist Warlock as both Fel Lord Betrug and Dollmaster Dorian can get incredibly value from them (they can be used to quickly charge your N'zoth with Karthut defenders or Sylvanas). Combine it with Mechanical Whelp and there's a decent strategy. Unfortunately it has to compete with all other potential N'zoth grinders, where it will most likely lose out based on the fact that it hits fatigue way earlier. Personally I'm going to revive my Anubisath-HIr'eek-Omega Agent Handbuff build, because why not, it's not like it's getting any better.

    Warrior

    Not terribly exciting. Bloodhoof Brave is a potentially cool card for Aggro/Tempo Warrior (specifcally Highlander), but it's probably not proactive enough. Taunt Warrior has unfortunately been nerfed through the discovery nerf, so I don't see that picking up steam all of a sudden. Varian Wrynn could potentially make it viable, but with Tomb Warden and [Hearthstone Card (Frigthened Flunky) Not Found] having pretty much essential battlecries it makes no sense to risk pulling them out on the field.

    I also don't believe in Big Warrior. Warrior has no ramp or mana cheating and waiting until turn 10 to actually do stuff is just...not realistic.

    Funnily enough, Control Warrior is probably also the least likely class to make good use out of N'zoth. having no class deathrattles means at best you're gonna get a Karthut wall with Sylvanas in a deck that wins the lategame through other means. It might still end up running N'zoth out of necessity just to not get outvalued by all other Deathrattle decks.

    I really wish we got [Hearthstone Card (Alexstraza's Champion) Not Found] instead.

    Miscellaneous

    I currently see no real good use for The Curator. There aren't any good murlocs or dragons outside of tribal decks. Nightmare Amalgam technically gives you two guaranteed draws, but that's not really enough to slot into any deck. The only thing I can come up with would be a) Midrange Dragon Paladin with Murmy and a Mech Package or b) Hooktusk Rogue with the same principle (which is just an inferior version of Tempo/thief Rogue anyways, so no point).

    I also can't really imagine Ragnaros in too many decks. He's a good card and there's a reason why he was Hall of Famed, but at this point in the game most decks are so heavily specialized that they have simply no space for a card that doesn't actually synergize with their gameplan. The only exception are Highlander decks of course. Hunter will probably find a place for Rag, purely on the basis of not having an 8-drop, and Mage will probably enjoy having any proactive options. He might be too greedy for Paladin though (although he could be an interesting choice in Quest Paladin....if that deck wasn't dead).

    Thaurissan probably has way more combos than I listed, but I don't think most of them will amount to anything more than memes. He's probably best as just a Highlander 6-drop in Mage to smooth out the curve.

    Closing thoughts

    Writing this I kinda got worried that the meta might become a very one dimensionnal N'zoth slugfest for a while until the best N'zoth class emerges to kick all others off the table...who will then proceed to build the most aggressive decks possible to kill them before turn 10.

    Whatever happens, i'm glad that this event exists, even if just to showcase how broken stuff can get with the right tools. If the meta goes completely haywiere at least we only have to wait until November for it to return back to normal. Pretty sure after being N'zoth-locked for 3 weeks straight will make Control Warrior look fun and interactive in comparison.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    I agree on almost everything except:

    Thing from Below which I think you overrated. There's just not enough good totems in Standard. It's not worth it to run it with just EVIL Totem in Quest Shaman or Aggro Shaman because neither tends to press the button a lot. The main advantage of Thing was that you coould get it down to 2-0 quite quickly thanks to Totem Golem, Flametongue and Mana Tide and it still wasn't even that strong back then.

    Kun the Forgotten King which is extremely powerful in Quest Druid, not because the 0-mana 7/7 but just because of the 10 armor. Thanks to Nourish you get to 10-mana quite quickly after completing the quest and also draw through your deck to find Kun. Kun alone could make the difference between winning or losing the value game or just being a last line of defense against a deck that was able to burn through all your healing and armor.

    Babbling Book is key in tempo mage (if it works out) simply because Mage doesn't have a good turn 1 play (except quest, omegalul) and this way you generate fuel for Flamewaker while also having a minion in play that can contest something like a Tidecaller or LIghtwarden.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    well, N'zoth benefits Warlock more than any class at the moment

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    really it's the combination of all those things (I won't count Sea Giant becausse at 10 mana he comes out much later and is easier to deal with)

    You basically have a 3-4 mana 8-drop that also deals 3 damage and usually takes out something on the enemy side. So eeven if you would have been able to kill an 8-drop on turn 3-5, after they value trade you certainly won't be able to (unless you have specific removal available)

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    the finale was a bit...underwhelming...like I just picked Finley with the Murloc Hero power because I had no idea how it was gonna work...and I just steamrolled the boss. I hope it's a bit more challenging on Heroic.

    That being said, I'm legitimately excited for the next expansion and how the story wraps up. Will definitely get the adventure, although I'm not sure if I'll committ my gold to it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    Illidan Genji looks cursed

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    nah, the card is just too bad. Even if you ran into only Reno decks it would still only pay off a fraction of the times at which point you're usually better off with a regular sm0rc strategy.

    This is a prime case of: "works on paper but not in practice"

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 2 months ago

    Elise is a bit tricky to make work because most of her treasures are pretty weak by themselves and you rely on passives and buckets.

    Deathrattle works pretty well if you get the passive that gives DR minions Reborn. Spell damage is also not that bad, especially with the Moonfire Hero Power.

    I basically beat the third chapter on heroic in one run by picking Phaoris Blade and just using the passive that gives you armor on minion death to stack it until I could just one shot the plague lord.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 3 months ago
    Quote From sto650
    Quote From YourPrivateNightmare

    technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

    just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not the best possible opening.

     

    The second wasp did take out a 3/3 ... and if you look again at the deck list, there is no Amani Berserker. About the removal part, yes, this opening was vulnerable to a 3 damage removal on exactly their turn 2, if they had been capable of a 3-damage removal at that point (which I'm pretty sure most rogues are not capable of ... though backstab into dagger would have done it).

    well yeah, I was mostly talking about how running Amani Berserker would allow a better opening (not saying it's a better card by itself)

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 3 months ago

    we did it boys, Darkmoon Faire confirmed

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 3 months ago

    technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

    just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not the best possible opening.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 3 months ago

    So at this point into the expansion it has become very obvious that the Druid Quest is an incredibly powerful card that saved Druid from having to play AFK Token Druid for another expansion. Personally, I really like the playstyle of the Quest. It feels a lot like old ramp Druid except you don't just stall until you OTK your opponent out of nowhere but rather you play proactively to push them off the baord through value. It perfectly displays the strengths and weaknesses of Druid: Slow early game and limited removal mechanics, but a ramping threat that can quickly come back if they manage to get to the powerspike.

    That being said I feel like they made it almost...too good. Not in a "we must nerf this" way, but in a "alright, guess we're doing this for the entire next year"

    If you look at the most common decklists you will soon find out that a large part of the deck is made up of very essential cards that aren't really part of any wincondition, but rather just the Quest engine itself. Almost all of these are from the Year of the Dragon (with the exception of Wardruid Loti and Ferocious Howl). The only other card rotating next year is Flobbidinous Floop who is part of the Chef Nomi train, which in itself is just your standard win condition package and will probably replaced with whatever else we're getting in the coming expansion.

    Basically this is ominously reminiscent of last year's Druid fiesta, where you had 25 set cards and 5 others that made up your win condition. Essentially I fear we might fall back into a pattern of "every Druid deck is the same and every other Druid strategy is rendered useless because it can't make use of the Quest engine"

    I mean just think of it. Even with more support, why would you ever play Heal Druid when you can achieve a much better lategame strategy just by running the Quest? And obviously you can't run both a Heal package and the Quest because the Heal package demands much more card slots than the Quest engine allows.

    This problem would technically apply to most other Quest decks, except their rewards are more specialized which leads to more deckbuilding variety, even if the overall gameplan is the same (take Quest Rogue and regular Tempo Rogue for instance). Druid's reward is basically just "a bunch of cards get really good in practically any situation".

    At the end of the there's not really much that can be done about it anyways. Quest Druid is just going to become stronger as Druid gets more good cards while any other strategy will have to compete directly (or be Token and highjack the meta when the opportunity presents itself). Best case scenario: support gets out of hand and the entire archetype gets nerfed somehow, which opens up space for non-quest decks.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 5 years, 3 months ago

    apparently the best Murloc list runs only Mogu anyways.

    That said it's still a good combo and works especially well if you also run Former Champ (as the new Overload Shaman does)

    At this point Mogu by itself might just end up needing a nerf (at some point). It's just a really strong tool to just punish any board centric deck within the first 3-4 turns and basically gives you the tempo to carry yourself into a bloodlust turn without having to struggle for the board.