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YourPrivateNightmare

Lv.19

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Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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wouldn't Rag make perfect sense in the Tempo Mage deck? Seeing how he is an elemental in a deck that runs double Elemental Evocation.

turn 4 Rag sounds pretty fun to me (and turn 6 isn't bad either and could be an out if you didn't get combo pieces fast enough)

so what, that card is already cancer. Doesn't matter how hard you get highrolled, you're gonna lose if they pull the combo on turn 3-4.

Have fun trying to play N'zoth decks while Evolve Shaman highrolls everyone out of existence

don't think so, since they aren't classic anymore and will likely fall under a different category

6 years, 5 months ago · on New perfect cards?
Quote From Unreal89

Aggro Warrior or Highlander Aggro Warrior are both super strong at the moment.

I piloted Highlander Aggro Warrior from Rank 10 up to Legend (my 1st Legend, yay!).

 

I have mixed feelings about this. I love Highlander Aggro Warrior deck, and with 23 Wild cards coming into the Standard meta (until …

6 years, 5 months ago · on VS Data Reaper Report
Quote From AliRadicali

Among the class cards, I expect Flamewaker, Babbling Book, Call of the Wild and Evolve to do some heavy lifting. I think the paladin cards are heavily overrated in light of the average power level that existed in their glory days. Secret Paladin is garbage now and I don't think these 2 will change that.

6 years, 5 months ago · on Hallow's End Meta predictions
Quote From Lucuma

I'm not that experienced in HS to make an addition to this. Just wanted to say thanks for the time and effort put into this post. 

why thank you

you shouldn't be afraid to participate in discussions, at worst you'll suggest something that doesn't work and someone will tell you why …

6 years, 5 months ago · on Hallow's End Meta predictions

While Zephrys definitely makes Jaraxxus weaker it's not the reason it's unplayable.

At this point in time, going to 15 health and getting a 3-attack weapon for 9 mana just isn't good. You're basically putting yourself into OTK range and there's very few instances where going to 15 will save you.

Furthermore, being at 9-mana means you can't …

6 years, 5 months ago · on Lord Jaraxxus is a dead card

So I'm just gonna try to predcit how the 23 Wild cards will impact all 9 classes. I'm mostly doing this to see what applications other people think of and if I missed certain combos. Anyways, here goes.

Druid

Quest Druid has gotten another very powerful tool with [card]Kun the Forgotten King[/card]. At face value, he doesn't look …

6 years, 5 months ago · on Hallow's End Meta predictions

I agree on almost everything except:

[card]Thing from Below[/card] which I think you overrated. There's just not enough good totems in Standard. It's not worth it to run it with just EVIL Totem in Quest Shaman or Aggro Shaman because neither tends to press the button a lot. The main advantage of Thing was that you coould get it …

6 years, 5 months ago · on Analysis on the 23 wild cards added

well, N'zoth benefits Warlock more than any class at the moment

really it's the combination of all those things (I won't count Sea Giant becausse at 10 mana he comes out much later and is easier to deal with)

You basically have a 3-4 mana 8-drop that also deals 3 damage and usually takes out something on the enemy side. So eeven if you would have been able to kill …

the finale was a bit...underwhelming...like I just picked Finley with the Murloc Hero power because I had no idea how it was gonna work...and I just steamrolled the boss. I hope it's a bit more challenging on Heroic.

That being said, I'm legitimately excited for the next expansion and how the story wraps up. Will definitely get the adventure, …

nah, the card is just too bad. Even if you ran into only Reno decks it would still only pay off a fraction of the times at which point you're usually better off with a regular sm0rc strategy.

This is a prime case of: "works on paper but not in practice"

 

6 years, 5 months ago · on The Darkness: is it worth it?

Elise is a bit tricky to make work because most of her treasures are pretty weak by themselves and you rely on passives and buckets.

Deathrattle works pretty well if you get the passive that gives DR minions Reborn. Spell damage is also not that bad, especially with the Moonfire Hero Power.

I basically beat the third chapter …

Quote From sto650
Quote From YourPrivateNightmare

technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not …

we did it boys, Darkmoon Faire confirmed

technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not the best possible opening.

 

So at this point into the expansion it has become very obvious that the Druid Quest is an incredibly powerful card that saved Druid from having to play AFK Token Druid for another expansion. Personally, I really like the playstyle of the Quest. It feels a lot like old ramp Druid except you don't just stall until you OTK your …

6 years, 5 months ago · on Is the Quest bad for Druid?

apparently the best Murloc list runs only Mogu anyways.

That said it's still a good combo and works especially well if you also run Former Champ (as the new Overload Shaman does)

At this point Mogu by itself might just end up needing a nerf (at some point). It's just a really strong tool to just punish any …