YourPrivateNightmare
Lv.19Skeleton
Comments
I mean, I get that they're not gonna immediately shoot it out of the sky, but why are we back to "the soonest it'D be removed at the set rotation" when we just had Mind Blast Hall of Famed mid-year?
That being said, the way they framed it, it sounds like there might be some sort of a Priest …
Simple really. You would only ever pick it in a deck with access to mostly big minions and cards that support that.
not to mention you can always pick up more low cost minions along the way
So....I occasionally check Hearthpwn every once in a while and I noticed something that's kind of bothering me.
While I really like the content you put on this site you seem to be missing out on reporting some rather crucial info.
For example, a few days back we had that micro patch that fixed the Plague Lord health …
nope, unfortunately. Secret passive doesn't work either
Tomb Raider is unfrotunately not useful until the final chapter when she upgrades. 6 secrets is just too much, however 3 are somewhat acceptable, given that upon completion you're probably going to start winning hard.
Quote From Pezman Thanks for this! I have not done this, but it occurred to me that I might use this strategy in order to grab the win with a different hero or package.
just figured out it's a bug because he just doesn't remember at all now. I only wasted 1 hour on this …
now some of you might have already discovered this, but for those of you who haven't
DO NOT CONCCEDE ON THE FINAL BOSSES. THEY WILL NOT RETAIN THEIR HEALTH IF YOU DO
I had to learn this the hard way when i brought one to 1 HP on Heroic, planning to finish him off later with Finley...but when …
Quote From FieselFitz Quote From YourPrivateNightmare here's my take:
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this half-assed scam is a drooling …
Quote From Avalon Quote From YourPrivateNightmare Quote From Avalon Quote From YourPrivateNightmare here's my take:
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I …
Quote From Avalon Quote From YourPrivateNightmare here's my take:
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this
I agree …
here's my take:
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this half-assed scam is a drooling fanboy with no sense of self-control or integrity. If you …
at this point it's definitely Uldum. The class specific treasures are just great and there's so much more replayability when compared to Dalaran.
Rumble would probably be second.
I have no idea why people like Dungeon Run so much when it was literally the worst iteration of the concept, with frustrating bosses that you couldn't even build against …
Quote From ColinthePyro Quote From YourPrivateNightmare Quote From RandomGuy It's no more or less problematic than most swingy tempo turns in HS.
it is at turn 3
If you play it turn 3 that means that you already have 4 minions on board. If that's the case you …
Quote From RandomGuy It's no more or less problematic than most swingy tempo turns in HS.
it is at turn 3
Quote From ColinthePyro Quote From YourPrivateNightmare Quote From duppie I don't think it's that big of a problem. It's a big power spike but most decks have big if not bigger power strikes right now. Priests are having 12/12+ on early turns, Edwin is still a card, druids are rushing two 5/5s for 5 …
Quote From RavenSunHS Btw, the played mana cost being forgotten from hand to board is inconsistent with how stats are handled from hand to board: if the game was consistent with how Mutate or Conjurer's Calling are calculated, then handbuff should not exist as a mechanic (attack and hp would reset at board landing).
Stats are normaly …
Quote From Avalon How's Hearthpwn doing?
nothing much by itself, but after the more engaged part of the community migrated here the amount of rage threads and overall lunacy has increased.
Basically you get a bunch of threads really aggressively ranting about a certain card without actually providing any arguments ("Zephrys is so OP …
Quote From JFK I'm starting to see a pattern on this thread. Some say it creates a huge tempo swing way too early, others say that the big minion can be countered with 2 cost cards. But that's the point - the combo is like a counter, and in this case, it's a counter to a fast, minion-swarming …
Quote From AliRadicali Quote From FieselFitz Quote From MalcolmReynolds Quote From AliRadicali Cards/comboes that create big minions are not inherently a problem. King Phaoris, Astromancer, etc. are powerful, but fair. It's when you can hit that power spike on turn 3/4 that it becomes a big issue. And …
Quote From AliRadicali Quote From YourPrivateNightmare Quote From AliRadicali …I think it's a bit of a drag that Warrior has been the only viable control class for ages now. It really makes the meta a lot more onesided when one of the three major archetypes of decks is represented by a single class.