YourPrivateNightmare
Lv.19Skeleton
Comments
I wonder what the ratio will be though
23 cards, two of which are neutral legendaries. That leaves us with 21 cards. We'lll have to assume that class cards (if there even are any) are equally split, meaning we'lll get either 9 or 18, leaving us with at least 3 more neutral cards (presumably legendaries, but who knows)
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I mean it does make sense. If they just gave them away that would kind of devalue wild cards as a whole and it would actively discourage people from crafting Wild legendaries as you'd always have to worry that the legendary you just spent 1600 dust on came to you for free with the next event.
It's basically a …
no Manduin for you then :^)
This kind of makes me wonder...will Ragnaros even be as popular as he was when he rotated?
All things considered the pwoerlevel has increased by a lot. If you're playing against something like Quest Shaman or Aggro Warrior, is an 8/8 that randomly deals 8 damage and doesn't even have taunt be relevant at all?
I mean, yeah, …
Rogue could work in theory. If you run double Shadowstep on N'zoth you can wall off most aggro decks, and with Anka you can vomit out your deathrattles quickly. Could even run Scheme to shuffle the bounced N'zoth afterwards....basically what Tess Rogue is doing now, but infinitely better in terms of consistency and defense. It might be a stretch, but …
Quote From AliRadicali Quote From YourPrivateNightmare Quote From OmarComing Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.
probably because it would ridiculously frustrating, since each of the boss phases requires …
why would you ever do that in the first place? Even if you sometimes were to rerolll into 100g you'd overall still lose more gold than you gain on average
Control Warlock might actually be back with this. Just slam down Kartut Defnders and Applebaums and you get a nice taunt wall that heals you.
that clickbait though.
have to say I am impressed, this is gonna do some crazy things to the meta for a limited time, Good thing I held onto most of the good Wild stuff.
1000 win portraits look awesome, now I finally have some motivation to take Hunter to ranked again....although it's gonna be a long grind with …
I'm just gonna leave this here:
Anomaly: summon a minion for the cost of a spell
double Sorcerer's Apprentice, Mana Addict, Cheap Shot
easy infinite damage
Quote From OmarComing Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.
probably because it would ridiculously frustrating, since each of the boss phases requires a different type of strategy.
For example you can …
realistically speaking, Leeroy has been a staple for any deck that needs a finisher and dramatically imrpoves the winrate of any deck that uses it.
At best he will eventually be Hall of Famed, but I find that fairly unlikely considering how he has never been that much of an issue despite there being multiple ways to combo him …
Quote From kaladin Quote From YourPrivateNightmare I mean....to be completely fair, it's not like the deck is obscenely strong right now. It's quite clearly one of the best around, but far from eclipsing anything else.
Also I'd rather they take a bit more time to actually think about what they're doing instead of just slamming …
one of the craziest was getting the treasure that gives you +10 spell damage decaying each turn twice. With a deck that was already trying to just quickly burn them down ( wanted to rush the boss to set up to finish it with Finley). Let's just say it was a lot of damage and most bosses got oneshot …
not that I want Cleric to get the axe, but there's always LIghtwarden, and thanks to Injured Tol'vir we actually have a good 2-drop as well, so it's not like their early game would be ruined.
Not to mention without Divine Spirit the Cleric wouldn't even be a problem...and they would have to give Priest way more draw to …
i don't know what you're talking about. Rotating Divine spirit (if they go that route) is the best possible scenario for Wild Priest. Blizzard won't stop printing buff cards because of that. If anything they'll print more now that they don't have to worry that having cheap health buffs will result in immediate OTKs. The only reason why most of …
I mean....to be completely fair, it's not like the deck is obscenely strong right now. It's quite clearly one of the best around, but far from eclipsing anything else.
Also I'd rather they take a bit more time to actually think about what they're doing instead of just slamming the nerfhammer down for a quick and easy fix (look …
that's just wrong. Circle and Cleric are just the support that keeps the problem alive, but the actual proble is still the combo itself.
If you keep nerfing the support cards (extra arms style) all you're doing is pushing the problem away until it eventually comes back when new cards are released.
Circle has never been a problem …
why? they are only a problem for Standard. Wild is where even more broken stuff is anyways, so what's the point of balancing something for Standard?