I think the Edwin buff is to help Rogue out with card draw. They don't really have many good options anymore and while Edwin is still a good lategame refill, you can rarely drop him earlier than turn 7 and expect to get decent value out of him. Now you can realistically just play him on 5 and have a chance to get at least one extra draw...also he's better with Shadowstep now.
Yeah...so the part about Relic Vault and Xy'mox counting towards the achievements is a lie. Only the regular relics being played count for some reason, although I can't rule out that something like Vargoth would work
Implock is as overrated as Pirate Warrior. It has like 4 good cards and the rest is just filler that falls apart if they run into one too many boardclears.
It legitimately feels like a trashy Zoo deck from a few years back that has no way to get back on the board once they lose it and is only carried by a handful of slightly unfair cards.
Pretty sure that Beast Druid is probably a better swarm deck as of now.
I think it might be because the game is unable to track an achievement that doesn't happen for you (or it was accidentally coded to only proc on your turn or something)
Either way, there's a workaround by using Theotar and just giving your opponent the suspicious minion in question. They'öö most likely play it at some point and then all you have to do is guess wrong.
There also seems to be a bug with the Suspicious minion achievement where you're supposed to fool your opponent. It doesn't track if your oppponent gets foold but rather if you get fooled by an opposing Suspicious minion (or if you guess it correctly, I had both happen in one game so I don't know which one applied)
Just to remind everyone, these skins that you can buy for in-game currency come with more visual effects than most of the newly released ones you can only get for real money.
Feel like it's unfair to classify Mankrik and Drek'thar as meme legendaries, but yeah, it's better this way even though it makes paying for the pass less attractive. Wish Theodar was the other diamond leggy.
I actually miscounted, it's 10 skins, but it'S still less than the last pass where we got one for each class and then an extra one for Druid and Shaman.
Here it's just the 10 classes and done...
Also, can't wait to use that Kael'thas skin which is just gonna be a crappier knock off of the one they just released and who, for reasons unknown, will still use default frame and hero power because copying assets is hard apparently.
And it's still the dumbest decision they've made and it will continue to keep Mercs irrelevant and unprofitable.
PvP is the entire endgame. there is nothing else and yet it so unbelievably screwed up that you can play only a fraction of the available mercs. Play. Not suceed with. Just play. You can't even get a single kill with a non-meta party most of the times before you get completely outscaled. It doesn't even matter how much they buff other mercs for PvE, that mode has 0 replayability unless you just really enjoy pressing the same buttons over and over again.
You wouldn't even need to to crazy nerfs to fix PvP, just some numbers here and there and all of a sudden it's gonna be way more diverse while PvE remains virtually unchanged because it's all about treasures anyways....but no, gotta stay on the sinking ship while refusing to plug any holes because they're just part of the experience I guess
On paper this is decent because remember Hot Air Balloon? That thing was a real threat if left unattended. This could be just as threatening but it needs buffs to actuall work which makes it far less consistent.
That being said, a 1-drop that basically cannot be killed on curve is not something to be ignored
I think the Edwin buff is to help Rogue out with card draw. They don't really have many good options anymore and while Edwin is still a good lategame refill, you can rarely drop him earlier than turn 7 and expect to get decent value out of him. Now you can realistically just play him on 5 and have a chance to get at least one extra draw...also he's better with Shadowstep now.
Come on dude, you of all people should know that wording in Hearthstone means fuck all. Things work the way they do, the wording is a 50/50.
Yeah...so the part about Relic Vault and Xy'mox counting towards the achievements is a lie. Only the regular relics being played count for some reason, although I can't rule out that something like Vargoth would work
This is unacceptable, I demand that (card I have several extra copies of) be nerfed immediately, it's ruining the game for everyone.
Implock is as overrated as Pirate Warrior. It has like 4 good cards and the rest is just filler that falls apart if they run into one too many boardclears.
It legitimately feels like a trashy Zoo deck from a few years back that has no way to get back on the board once they lose it and is only carried by a handful of slightly unfair cards.
Pretty sure that Beast Druid is probably a better swarm deck as of now.
125 packs, only 4 legendaries, but hey at least one of them was Theotar, so I can't be mad (but he is)
I think it might be because the game is unable to track an achievement that doesn't happen for you (or it was accidentally coded to only proc on your turn or something)
Either way, there's a workaround by using Theotar and just giving your opponent the suspicious minion in question. They'öö most likely play it at some point and then all you have to do is guess wrong.
There also seems to be a bug with the Suspicious minion achievement where you're supposed to fool your opponent. It doesn't track if your oppponent gets foold but rather if you get fooled by an opposing Suspicious minion (or if you guess it correctly, I had both happen in one game so I don't know which one applied)
Wait until today to get my free Twitch Prime Legendary.
It's Cerathine Fleetrunner.
I hate this game sometimes...
Just to remind everyone, these skins that you can buy for in-game currency come with more visual effects than most of the newly released ones you can only get for real money.
Grab 'em while they're hot is all I'm saying...
Feel like it's unfair to classify Mankrik and Drek'thar as meme legendaries, but yeah, it's better this way even though it makes paying for the pass less attractive. Wish Theodar was the other diamond leggy.
I actually miscounted, it's 10 skins, but it'S still less than the last pass where we got one for each class and then an extra one for Druid and Shaman.
Here it's just the 10 classes and done...
Also, can't wait to use that Kael'thas skin which is just gonna be a crappier knock off of the one they just released and who, for reasons unknown, will still use default frame and hero power because copying assets is hard apparently.
And it's still the dumbest decision they've made and it will continue to keep Mercs irrelevant and unprofitable.
PvP is the entire endgame. there is nothing else and yet it so unbelievably screwed up that you can play only a fraction of the available mercs. Play. Not suceed with. Just play. You can't even get a single kill with a non-meta party most of the times before you get completely outscaled. It doesn't even matter how much they buff other mercs for PvE, that mode has 0 replayability unless you just really enjoy pressing the same buttons over and over again.
You wouldn't even need to to crazy nerfs to fix PvP, just some numbers here and there and all of a sudden it's gonna be way more diverse while PvE remains virtually unchanged because it's all about treasures anyways....but no, gotta stay on the sinking ship while refusing to plug any holes because they're just part of the experience I guess
So last pass gave us 12 regular skins total...this one only 9?
That being despite the fact they still haven't bothered to give any of these new frames and animations or even just reuse the already existing ones...
They change Trigore's wording but not actually nerf the fucker, is the Merc team subsisting on a strict diet of glue and toothpaste?
Too expensive to be disruptive.
There has to be some really gross way to abuse this, right?
Very good defensive stalling. I hope defensive Secret Mage is a thing because this can be a real backbreaker with the right setup.
Could be good if there's a deck that really wants to get minions out of certain health-brackets.
On paper this is decent because remember Hot Air Balloon? That thing was a real threat if left unattended. This could be just as threatening but it needs buffs to actuall work which makes it far less consistent.
That being said, a 1-drop that basically cannot be killed on curve is not something to be ignored