Pretty sure this is just good at its base. It's not super good for tempo but just spamming tokens can be quite valuable. Maybe Bloodlust Shaman with a minor token package works out. Also good with Evolves.
I mean, I have to say, There's way more support for this than there was during OOze's time but I'm still not sure MIracle Priest has a future (although combining this with PW:Fortitude sounds juicy as fuck)
3-mana draw 2..most of the time? Is there a way for Paladin to shuffle cards? Are there any cards that want to be shuffled?
I don't see why this needs to cost 3 tbh. Maybe there's some whacky build that runs only specific class cards and wants to tutor them, but other than that I don't see this being good.
Seems to expensive to matter tbh. Great when you're ahead on the board and decent if you're far behind, but too unpredictable if you're just even and that's going to happen most of the time.
Why spend 7-mana to give a minion +10/10 if you can do just that for 0-mana with Garden's Grace.
As if it wasn't enough that Rogue impersonates everyone, now Paladin impersonates Rogue.
It's a decent card but honestly it's just not good enough to beat out Cariel + Smite as a finisher. Random legendaries are fun but a lot of them rely on synergy to do anything. I mean think about what this does when you get Topior, or Lady Darkvein....just nothing.
I want Pure PAladin to be a thing again, but this just won't do I think. You can't even run it with Brann or ZOlaa because they're neutrals.
Oh and don't ccome with the "you can run neutrals and just draw them before this". Paladin doesn't have enough draw to make that a viable strategy. You want to play this on 7 and start to pressure with free legendaries. Unless there's a way to tutor Smite or Kazakusan this is just a pipe dream.
Honestly really powerful. A continuous Consecration that also gets protected by the Secrets that fuel it is really powerful, especially now that we also have the Neutral Secret cheater that allows for better combos.
I could see Secret Mage being a thing, activating this on curve shouldn't be a problem and it can straight up lock out certain strategies.
Seems alright. Going -1 for a decent attack buff might not be good enough in the long run though.
I mean, what even are the payoffs for this? I guess you can recycle with Fossil Fanatic or get more tempo on your Vanguard, but all things considered this isn't nearly comparable to pre-nerf Twin Slice.
I feel like there is some decent ways to abuse this, As long as you need two hits to kill a minion this is basically 1-mana deal 4 to face, which is pretty good in a class that's all about that.
I wonder if there's some way to really combo this (only Immolation Aura in Wild thus far)
Would have been insane back in the day but now it just feels alright unless you're tutoring a specific Nature spell.
There isn't really a good 6-mana powerplay in Druid so what are you ramping into exactly? I guess Guff whenever you miss your wild Growth, but that's about it.
I really want this to work, but it doesn't look good enough. MAge Secrets are too expensive to combo with this and you can't rely on casting a secret on 3, then playing this and having things go your way.
That being said, the prospect of cucking your opponent infinitely by rolling Counterspell over and over again is hilarious.
At first I assumed it summoned only one Wildseed and thought this was trash, but two of them for just 3-mana? That's pretty powerful, not to mention the acceleration is strong as well..
I guess you're sad if you roll double stag and don't get full weapon value, but that seems like a rather small drawback in the grand scheme of things.
Pretty sure this is just good at its base. It's not super good for tempo but just spamming tokens can be quite valuable. Maybe Bloodlust Shaman with a minor token package works out. Also good with Evolves.
I love it on paper, but my god the support for its is poopy.
Unless we get a Stonewright tutor Totem shaman is garbage.
This can be used with Prep to turn it into LIghtning Bloom. That's scary.
Basicaly Cheap Tricks except better early and worse later. Nothing more nothing less. I guess Secret Rogue needs the draw.
Basically a better SW:D in a lot of cases but fairly useless against a good deal of other cards
No idea what deck would even want this outside of maybe Boar Priest.
Thoughtsteal but more expensive and more reliable.
IDK how good it is but it could be fun.
Reverse powercreep Echoing Ooze?
I mean, I have to say, There's way more support for this than there was during OOze's time but I'm still not sure MIracle Priest has a future (although combining this with PW:Fortitude sounds juicy as fuck)
How does this work exactly? Cards in hand? Cards generally? Cards forever?
Doubt this is good enough, Thief Priest doesn't have the same benefits that Maestra Rogue does.
3-mana draw 2..most of the time? Is there a way for Paladin to shuffle cards? Are there any cards that want to be shuffled?
I don't see why this needs to cost 3 tbh. Maybe there's some whacky build that runs only specific class cards and wants to tutor them, but other than that I don't see this being good.
Seems to expensive to matter tbh. Great when you're ahead on the board and decent if you're far behind, but too unpredictable if you're just even and that's going to happen most of the time.
Why spend 7-mana to give a minion +10/10 if you can do just that for 0-mana with Garden's Grace.
As if it wasn't enough that Rogue impersonates everyone, now Paladin impersonates Rogue.
It's a decent card but honestly it's just not good enough to beat out Cariel + Smite as a finisher. Random legendaries are fun but a lot of them rely on synergy to do anything. I mean think about what this does when you get Topior, or Lady Darkvein....just nothing.
I want Pure PAladin to be a thing again, but this just won't do I think. You can't even run it with Brann or ZOlaa because they're neutrals.
Oh and don't ccome with the "you can run neutrals and just draw them before this". Paladin doesn't have enough draw to make that a viable strategy. You want to play this on 7 and start to pressure with free legendaries. Unless there's a way to tutor Smite or Kazakusan this is just a pipe dream.
Honestly really powerful. A continuous Consecration that also gets protected by the Secrets that fuel it is really powerful, especially now that we also have the Neutral Secret cheater that allows for better combos.
I could see Secret Mage being a thing, activating this on curve shouldn't be a problem and it can straight up lock out certain strategies.
What a fun new Rogue card.
Seriously, there's no way any Hunter deck would want this unless they can somehow cheat it out. Unless you randomly generate this it won't see play.
That being said, if your opponent has only 1/1s that's 15 damage face
I mean it's just good. Bunch of stats, good effects.
Wildseeds really just seem to be a self-contained package that boosts any midrange strategy that doesn't rely on resurrecting beasts.
I could even see this in Big Beast Hunter if they just drop Revive Pet altogether and embrace the Wildseed fully.
Seems really strong if you can build a good deck around it. With the Location the tempo you can gain from this could be pretty nuts.
I hope this doesn't enable the next "ramp to 6 to fuck your game" deck
Seems alright. Going -1 for a decent attack buff might not be good enough in the long run though.
I mean, what even are the payoffs for this? I guess you can recycle with Fossil Fanatic or get more tempo on your Vanguard, but all things considered this isn't nearly comparable to pre-nerf Twin Slice.
I feel like there is some decent ways to abuse this, As long as you need two hits to kill a minion this is basically 1-mana deal 4 to face, which is pretty good in a class that's all about that.
I wonder if there's some way to really combo this (only Immolation Aura in Wild thus far)
Would have been insane back in the day but now it just feels alright unless you're tutoring a specific Nature spell.
There isn't really a good 6-mana powerplay in Druid so what are you ramping into exactly? I guess Guff whenever you miss your wild Growth, but that's about it.
I really want this to work, but it doesn't look good enough. MAge Secrets are too expensive to combo with this and you can't rely on casting a secret on 3, then playing this and having things go your way.
That being said, the prospect of cucking your opponent infinitely by rolling Counterspell over and over again is hilarious.
At first I assumed it summoned only one Wildseed and thought this was trash, but two of them for just 3-mana? That's pretty powerful, not to mention the acceleration is strong as well..
I guess you're sad if you roll double stag and don't get full weapon value, but that seems like a rather small drawback in the grand scheme of things.