YourPrivateNightmare
Lv.19Skeleton
Comments
Great write-up.
There's a few more tricks though that I was able to make use of (and wanted to tell you beforehand but just never found the time to do so)
Archmage Vargoth and Queen Azshara are fantastic for both Druid and DH (and Priest to some extent). The DH achievement got done almost twice as fast thanks …
Yes it is. Many decks don't even run the guy anymore. NOw he becomes even less appealing for a majority of decks that previously just ran him basically for fun.
Trust me, you're gonna see him a lot less now (although he's probably still core in Shaman and Priest or something)
[quote from="Author"]The patch also makes note that the team has "something fun" planned for the next minor update, patch 24.6, and because of this, they aren't changing Prince Renathal yet.[/quote]
I don't know why but this carries so much threatening energy
Seems reasonable although I'm very concerned about Imp Warlock just being ignored here. That deck is only waiting to just take over the meta after Hunter.
Then again, with Hunter out of the picture maybe there's room to actually counter Implock either with aggro or just old-fashioned control.
Framester just sounds like meme, but I hate that it has decent stats. I don't wanna see Shamans win just because they put this fucker in for the lolz and then he just randomly ruins a crucial turn.
Custodian just looks too awkward, but I guess that's good because "Control" Shaman is already getting on my nerves
Gigantotem makes me consider this, but the condition is hard to activate and Totem decks still suck because without Stonewright they just do nothing
This might actually make Secret Mage viable for Standard. Having 2 Secrets up isn't easy, but it's far from impossible, especially since you can set it up for turn 3 with the neutral that makes the enxt Secret cost nothing or the other neutral that can discover you a paladin Secret to combo with your Mage one on turn 4.
…Great removal but we live in a time where removal is just not worth the cost if it isn't incredibly cheap.
I wouldn't run it, but maybe if appears in times of need from discovery.
Great Priest hate card for Wild though
Better than counterspell for the current vision of Secret Mage (which appears to be relatively defensive)
Also a great way to delay enemy power turns, especially since so many decks nowadays telegraph their plays.
For some reason my tiny monkey brain read it as (2) mana. With (3) it's actually good now because you can discover a Paladin secret with the Mysterious neutral or set up a double secret turn with the other Secret support neutral.
Actually a good card, holy shit.
Wow, these are actually pretty neat.
Conjurer is probably difficult to reduce to (0), but even for 2-mana he should be decent. There's some secrets that won't be triggered right away, but for the most part they're all pretty immediate. Will have to see it in practice to judge.
Objection is a great Secret. It's better than Counterspell …
Weak card. Just think about what you're doing. You're paying 2-mana for an effect that only really pays for itself after 3 triggers, while also giving that same effect to your opponent for free.
In a ramp deck you give your opponent more gas to pressure you, in an aggro deck you help them find their answers faster.
…
That's a very weird pair of Druid cards.
I guess Silence is a callback to Keeper of the Grove, but making things immune? That's not even good. Druid only runs disposable minions anyways, they don't care about value trading and incremental gains (not even Aggro Druid). Silence tech is also not needed since Starfish is still the best choice …
Magistrate is good for the aggro build. Helps with redundancy for when you just don't draw GLaive.
The infuse spell is beyond useless at this point.
There are no demons worth rezzing currently being played (and even if you just ran Inquisitor fr a double turn it's still slow and awkward). Xhilaag ruins the pool by hismelf so …
Better than Priest of An'she, but not by much. What's the point of this exactly?
Maybe it helps Enrage Warrior find the Axe more consistently (which is probably it's strongest card) so perhaps on that merit it ends up successful.
However, at 3-mana it's pretty slow. Should have been a 2-mana 2/2 tbh
I think this makes Control Warrior viable again.
Previously it just lost to win conditions and opponent's Theotars. Now it has it's own extra distruption which probably helps it achieve...something.
If you're gonn make it cost 3 have it affect all minions, if it has to be Silver Hand only then make it 2. Now it's just trash
Any other class would love this but it's so bad for Paladin. In Pure Paladin you can only play this around turn 6 to get Cariel and then Countess or Leviathan. In the other decks it's even worse because you're probably running some 10-mana win condition.
In any other circumstance this wouuld be nuts, but man, right now it just doesn't do anything worthwhile.
All of Paladin's actual win conditions are Neutral at this point, so Pure Paladin just doesn't have the ability to compete