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582 totalQuote From Fluxflashor On Duels, maybe you never asked for it, but there was definitely people talking about wanting a PVP version of Dungeon Run back when it was first introduced with Kobolds & Catacombs. To say no …
Quote From YourPrivateNightmare Finley is using a snorkle....while underwater...and he's a murloc
He needs help.
Poor finley hit his head to hard on one of his adventure
Quote From Careidina Yeah. New Neptulon. I also expect the old Neptulon to return and get buffed(removing the Overload for the most part).
or maybe he fills your hand with murlocs instead of only 4, …
Quote From AngryShuckie They would all be good, though with humans, draenai and trolls already covered, I think priest would most like a dragon character to use. It's a shame mage got 2 of them in the last …
Quote From MenacingBagel N'zoth 3 underwater boogaloo
Imagine a n'zoth hero card (maybe in mini set).
You play warlock as n'zoth, then can play n'zoth twice
and then you can play n'zoth to …
Quote From Careidina Hey, this doesn't look like Pandaria and Monk class. (Joking)
More than expect that Naga will be the next tribe coming. For characters, I know Azshara will come. You cannot have her left out(Mage). …
So Vasjir or Naijzatar
Quote From NegativeNemsy My money is on the keyword Recruit coming back. Put [card]Master Oakheart[/card] in the coreset and all of a sudden you have at least 20 different ways to utilize him in the deck building phase. …
Quote From lMarcusl This is something they've been doing pretty consistently lately: creating effects that should not exist. It doesn't matter what mana cost you slap on top of it. If it's sufficiently broken, it will find a …
Quote From MurlocAggroB You say that now, until you have to deal with unnerfed skull and actual good Demon Hunter cards in the future. Better safe than sorry.
Ontop of Sense already said, other classes …
Quote From rager May revert nerfs of Sorcerer Apprentice, Kael'Thas (spells cost 0, still 7 mana), Level up and Priestess of Fury?
Apprentice is no chance at all, it was onyl very recently nerfed Because …
Quote From Swizard Aggro Druid is pretty weak now. It’s not even showing up at tier 4.
I think you may be right about Inner Fire Priest though, that’s the main thing I saw mentioned where it could …
Quote From Swizard If you look at some old vicious syndicate data reports handbuff paladin was performing at a tier s level, it just was for a very short period of time as it got 3 of its …
For unnerfing i think anythig but illucia, og darkglare (refresh 2 mana) Hysteria to any minion , Incantarers to 2, Kaelthas to 0 cost spell and flesh giant, will not break the format in half/be super oppresive .
Though …
Quote From PoisonFang009 Crabrider handbuff paladin was basically the strongest deck the format ever saw, super underrated right up until its nerf, not sure I wanna see a deck like that again. Iksar confirmed it was preforming extremely …
Quote From MurlocAggroB Murlocs are better off as the theme of a miniset rather than a full expansion, like Pirates were in the Deadmines. There's just not a lot of mechanical complexity to them, and [card]Murloc Knight[/card], [card]Scargill[/card], …
Quote From Cece just becouse there are some problems they can do changes to make [card]Loatheb[/card] more a tech card instead of aggro/tempo , like remove attack/hp stats so it gives less help to aggro but helps fight …
Quote From Cece For me like someone said game is missing neutral tech cards that should always stay in core.
[card]Dirty Rat[/card] [card]Unseen Saboteur[/card] [card]Loatheb[/card] [card]Platebreaker[/card] [card]Living Dragonbreath[/card] [card]Skulking Geist[/card] [card]Wyrmrest Purifier[/card] etc. etc.
Right now …
Quote From Khoodos They should increase the starting health and deck size to 40. I'd love to have longer games where I have a chance to play bigger cards.
if by that you mean control, …
is only 1epic in the mini set and was already revealed (whelp bonker)