Two new cards, including a Legendary Murloc, have been revealed for Paladin.
Don't forget to follow us on Twitter and like us on Facebook to get notified of new card reveals! You can also follow along with us on Discord
Learn More About Ashes of Outland
The first Hearthstone expansion of 2020 is Ashes of Outland! You can learn more about the expansion, including seeing all the revealed cards, in our dedicated Ashes of Outland Expansion Guide!
Support Out of Cards - Get Premium
Love what we're doing? Support the site for $2 a month to remove ads and get some site cosmetics! Discounts available if you subscribe for multiple months at once!
Get Cheaper Hearthstone Packs with Amazon Coins
Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!
Comments
I haven't laughed and loved a card design this hard in so long
Wow. Well, I guess the librams dream lasted for a couple of days.
These cards are on the cusp of unplayability; Imprisoned Sungill is easily the worst imprisoned card in the set, as it's just way too basic - I'm playing nothing on turn 1 to have a 2.5 mana-worth minion on turn 3? Wow...
And that legendary is just so meh. Murloc Paladin has only ever been good because of Tip the Scales, and that wasn't a proper murloc deck, that was a combo/mana cheat deck. We need to understand how powerful can 5 murlocs with divine shield be, and if they can change the tides of battle on turn 8. But I guess you really don't need to play a murloc deck to play this, but in that case, can this really be a finisher?
You pretty much either win the game or force your opponent to play a board clear, which would be hard since they have divine shield.
You have an impressively limited view of Hearthstone history.
One expansion of Paladin not being stretched between this, that, and murlocs please.
Murgur Murgurgle and Murgurgle prime have pretty cool art
Murgur Murgurgle + Emperor's Wrap could be a fun combo, could.
Haha! I wanna try
That Prime is givin me some serious Captain Hooktusk feelings
it shouldn't tbh.
One thins your deck, the other one doesn't.
One is controllable, the other one is just random.
It's mostly the 8-mana 6/3 "summon a few tribal guys" effect
Agreed on the deck-thinning and the controllable aspect. Still seems uncannily similar in stats, cost, and effect
I wonder how Imprisoned Sungill and other dormants will interact with Righteous Cause. If it counts summoned while it is played from your hand or not, i mean.
btw, Isn't Imprisoned minions supposed to be demons or am i overthinking it ?
I mean, Who the hell imprison a little murloc and why ? :|
he's committed numerous war crimes. No really there's a quest in WoW where you do one for a murloc tribe as a quest.
That's all 10 Paladin cards right?
Yep.
I had a fear that this would happen after Underlight Angling Rod was revealed, but I hoped the weapon was a strange one-off card. Alas it was not to be. We just cannot escape the damn Murlocs.
I frankly cannot remember whether Mech Paladin or Murloc Paladin was the most annoying at peak usage.
An Imprisoned Murloc, can't give Paladin Demons xd
Why is it, when a new Season of... starts, they always pick 1 or 2 classes and give them like 3 themes to try and make work?
Really? More Murlocs? I guess....
What happened to pushing the Librams?