Hearthstone has recently revealed the backstories behind the ten new mercenary characters that are playing a large role in the overarching story of the Year of the Gryphon. While the characters themselves are interesting and their interactions and group stories sound like a very fun and promising story along the lines of a well-formed D&D party, the revelation of this story also implied massive implications for the Hearthstone universe as a whole and its relation to the canonical lore of World of Warcraft.
It has long been established that, while Hearthstone is set in the world of Azeroth from World of Warcraft, it is far freer with being both lighter in tone and inserting its own ideas into the world. For example, the city of Gadgetzan is far bigger and more interesting as the "Gangsters Paradise" depicted in Hearthstone than the small desert outpost it is in WoW. Also, various events like Dalaran being stolen or Galarkond being resurrected never happened in WoW. This relationship is easily explained and reconciled as fun stories told around the hearth in the Hearthstone Tavern that are either tall tales where people get some details wrong—as happens frequently in the real world—or people just sharing fun "what if" stories.
What if all the class heroes became death knights?
What if Scholomance was a fun magical university before it was a headquarters for evil necromancers?
While there have been some connections between the stories of Hearthstone sets in small references, and a larger connection established through characters like the Explorer's League who appeared in multiple sets, the stories released for the new mercenary characters have now further established that all Hearthstone stories and card expansions take place in one connected shared universe. For example, the return of Kazakus from Gadgetzan as a major character in the overarching story, or this quote from Tamsin Roame's story:
"With a letter of recommendation from Archmage Antonidas, she was accepted to study at Scholomance Academy in Lordaeron, – only to be cut down during the Scourge invasion."
Is it just me, or does Tamsin Roame look familiar?
Note that it specifically calls it "Scholomance Academy", a Hearthstone-unique term, indicating Tamsin did not attend the Scholomance from WoW lore, which was evil from the start. What does this all mean and why is it important, you ask? The answer is that this further supports the idea that any setting or character from a past or present set has the potential to be a background setting or be revisited in a future one as the unique shared Hearthstone version of the WoW universe builds and expands over the years. Perhaps we could one day follow a knight who competed in the Grand Tournament, or a troll who once was champion of Rastakan's Rumble. There are so many possibilities as the connections grow stronger and expand further.
Another important piece of information we've been given regarding Hearthstone's own unique and separate universe is the conscious choice of the Heathstone developers to shift events in the timeline. A special note appears in both Xyrella and Varden Dawngrasp's stories that states the following:
Quote From Blizzard Dev Note: The Hearthstone timeline diverges from the Warcraft canon at many points. (Hijacked Dalaran, anyone?) Notable to Year of the Gryphon, the Exodar crashes, and the Sin'dorei join the Horde, during the events of King Varian's kidnapping, approximately one year before the Invasion of Outland. (See Book of Heroes: Valeera for more info.)
So we now have official confirmation that, not only are the events of Hearthstone set in their own version of the WoW universe, but this universe also has an official timeline the developers are keeping in mind as they further the Hearthstone story, but why was this change to the Hearthstone timeline made? I can think of a couple of reasons.
Firstly, the story in the Barrens is set in what could be considered the time period of World of Warcraft Classic. That is, the first content of the game when it launched before the Burning Crusade expansion brought Illidan Stormrage and the world of Outland to the game. In WoW, the story of Outland is what brought the Draenei to Azeroth in their crashed ship, the Exodar, and motivated the Blood Elves, or Sin'dorei, to join the Horde. The Hearthstone team has chosen to move these events back a few years so these two races can be members of their respective factions at the Classic and pre-Outland time period the story of the Year of the Gryphon appears to be set in.
One of the final events of the Classic period before the Invasion of Outland was the kidnapping of King Varian Wrynn by the black dragon Onyxia, a story touched on in Valeera's chapter of the Book of Heroes. To learn more about this context, check out our story guide for that adventure; It is apparently around the same time that story is taking place that we begin the story of Hearthstone's Year of the Gryphon. With the concepts of a fixed Hearthstone timeline and ever-expanding connected universe, I for one am excited to see this tale unfold and learn more about where else it will choose to diverge from canon WoW lore as it continues to develop its unique identity.
Comments
Hearthstone is the history of the WoW world told by a bunch of old adventurers in a tavern. It has the usual embellishments, ego stroking, lies, misunderstandings, forgetfulness, what-if stories, and the like. Imagine trying to write an authoritative history of the world from what you hear in the pub. Or, the History of Middle Earth told by Merry and Pippin. Or, the history of Europe as told By Boris Johnson. Entertaining, but should be taken with a pinch of salt.
Haha, exactly! That's what I love about the Hearthstone story. It used that exact storytelling vehicle to have crazy fun with the elements of WoW's universe while still remaining grounded in said universe, and now I want to hear that Merry and Pippin version of the Silmarillion, lol.
The concept of Hearthstone is that of a game within a game.
Hearthstone is supposedly a card game played by characters in the Warcraft universe. It is to be expected that it would embellish on any and every story of the past, as well as creating "what if" scenarios.
It is nice that they decided to maintain a timeline, as any good game should have.
With this information, we're also a lot closer to constructing a timeline on which to place the different expansions. We already know the following:
Un'Goro takes place before Forged in the Barrens (Elise's young explorers all grown up), while FitB takes place before Mean Streets of Gadgetzan (Kazakus). Scholomance Academy takes place between Un'Goro and Forged in the Barrens, because of Tamsin Roame's appearance as Judicious Junior (while being clearly older than the young explorers in Un'Goro). Scholomance Academy takes place before Naxxramas, because Kel'Thuzad is still alive. The Grand Tournament takes place after Forged in the Barrens, because Varian Wrynn is no longer imprisoned.
While we don't know when Whispers of the Old Gods, The Witchwood, The Boomsday Project, Kobolds and Catacombs and League of Explorers take place, the defeat of the villains in them takes place before Rise of Shadows, which is followed by Saviors of Uldum, Descent of Dragons and Galakrond's Awakening. We do know that at least Kobolds and Catacombs takes place after Un'Goro, because of George and Karl.
For Blackrock Mountain, Goblins vs Gnomes, One Night in Karazhan, Knights of the Frozen Throne, Ashes of Outland and Madness at the Darkmoon Faire I have no idea where to place them.
Whispers and Darkmoon Faire before Boomsday because C'Thun / Mecha'thun
Have fun down this rabbit hole of madness!
All I can add is that Darmoon Faire takes place after both Scholomance and Outland because of the mini-set.
I'm sure there's an answer to the riddle! I'm sure of it! ;)
Which cards precisely point to Darkmoon Faire's placement relative to AoO and SA?
Keywarden Ivory (daughter of Keymaster Alabaster) and Envoy Rustwix (he appears in the Felfire Festival trailer).CardID or NameBADCARDNAME
Rustwix looks to me like it takes place approximately at the same time, or even that Ashes of Outland takes place later than Darkmoon Faire. Since we see the Rusted Legion defeated in Trial by Felfire, what would Rustwix be an Envoy of to the Darkmoon Races?
Similarly, I'm not too sure on Ivory. Alabaster looks pretty old (70+) and Ivory looks pretty young (low 20s), might be that Darkmoon Faire takes place before Scholomance. However, the keys around her neck might indicate that she inherited them (as I believe they're the same ones as from Alabaster's art), which would place it later than Scholomance (maybe Alabaster just looks older than he is).
You might have a point with this whole rabbit hole of madness... (at the Darkmoon Faire)
I'd probably put Knights of the Frozen Throne last, coz once you're a death knight, you're always a death knight. Also, multiverse anyone?
Good point, that's probably the end point. I also realised that Aranna Starseeker is related to Elise Starseeker, saying something about Ashes of Outland's relative point in time to the other ones, but not a lot because of how old Night Elves can get. Same thing with Kael'thas Sunstrider appearing in that expansion, it gives us a rough point in time but nothing conclusive.
I wonder if theyll make the snake druids have a bigger role in the WC miniset. Or well get something about naralax finally
You have a few typos in the paragraph after the Blizzard quote:
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I am loving the fact that the Hearthstone team has been developing their own lore for a few years now -- The League of Explorers, alternate versions of heroes and villains, the gangs of Gadgetzan, the League of E.V.I.L., the resurrection of Galakrond, and now the Night of Falling Stars. We even have hints of this process on the mechanical side: hand buffing for hunters and warriors has returned from Gadgetzan.
In regards to Tamsin Roame being Judicious Junior, I'm more concerned about how far back she can bend her fingers.
Agree, the shape her hand is in is quite odd and looks very painful.
Also, I think the first picture of the set of three for Tamsin better illustrates that they may be the same.
When you're undead, that sort of thing doesn't really matter so much. No working nerves=no pain from straining or dislocation.
I know it's not official, but Hearthstone has such great ideas with sets that I make them my own head canon. Scholomance and Mean Streets are fine examples of good world building in places that needed it.
I'm inclined to agree with you on Mean Streets at least. I really wish they'd update it in WoW to match the Hearthstone version and then make it a xpac hub, lol. Or you could just created a spin-off single-player game set there. I'd love that as well. Oooo, or how about a pen and paper RP game like D&D or Blades in the Dark?
I actually do the latter a lot. I DM some D&D games set in Hearthstone settings because I think it has a great infrastructure for really creative boss fights and fun world-building. Previously I ran a lot of short-form campaigns based on Kobolds and Catacombs (coming full circle), but I'm currently running a long-form campaign based on The Witchwood. Requires a bit of blowing up and zooming in on some otherwise non-characters to help set world-building (ie. Pumpkin Peasant and Tanglefur Mystic as notable NPCs), but it's worked out fantastic so far!