Automaton Media has revealed a new card for United in Stormwind - Garrote! Thanks to Celestalon for the translation.
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Comments
Developer 1:"We need to create a new aggro card. Are we going to make it stronger or dumber?"
Developer 2:"Yes"
Wild Rogue will be the fantasy of stabbing and strangling the enemy Hero to death.
The bleeds are shuffled into *your* deck.
This card seems so interesting, so many potential combos with elekk, myras unstable element, spell damage and so on. Amazing design!
5 stars from me as it is extra support for Grand Empress Shek'zara, a card that i really like.
Damage over time is always going to be worse than burst unless your deck is literally empty.
I'm not sure if you wouuld actually put this into Miracle Rogue, especially since it's 2-mana do basically nothing for a large part of the game.
Be trying to add two of these into my kingsbane deck.
This is exciting! Love shuffling, drawing and smashing the face! Will be fun trying to do some damage with this and Grand Empress Shek'zara!
Wild: Double Augmented Elekk into double Garrote and next turn draw them all with Grand Empress Shek'zara. As usual, the trick will be to survive until that late in the game and a do nothing turn 10 on top of that.
Gotta say I love the art. Super badass card!
You'll burn a bunch. When using the Empress, each Cast When Draws will have to resolve before you get to the next one.
The level of bs with Grand Empress Shek'zara is more powerful than you think. For each of these bleeds it'll also draw you a card.
Guess that card I opened last year wont be a waste after all.
Well, guess this will be what rogue is going to be doing the entirety of the next expansion. Just go face because why not.
Disappointing, especially given how much damage rogue can easily dish out already. But before we start soiling our pants, just because it can deal 8 damage to face doesn't mean it will, because matches involving rogue tend to last as long as turn 10 at most before someone dies so there's always the chance that this simply does 2 damage throughout the game. Its even worse considering that weapon rogue matches lasts maybe 7 turns so all that damage potential may well be nothing more than merely 2 for 2 mana.
So far, the card reveals for rogue are pretty disjointed. Just what does team5 have install for this class I wonder?
Edit: Also Im surprised the art got passed blizz bs policy regarding these things. It looks even scarier than eviscerate, headcrack or deadly shot and the drawn cards' name is literally bleed.
Double edit: Just realised that it shuffles into your deck, not the opponent. Well bummer. I though team5 were smarter than that. All my arguments still applies except...you know...rogues draw like the wind anyway.
Rogue card reveals rn feels like shaman on Madness at the Darkmoon Faire.
Yeah, I'm not really a fan of how unevenly they reveal cards for different classes. It doesn't have to be completely equal, but 7 warlock cards in the time rogue and DH saw 1 seems a bit extreme.
The good(?) news is I expect PlayHearthstone's reveal later today (the one that looks like a red orb with a half-cog around it, and looks suspiciously like Scabbs' belt buckle in his final artwork in https://playhearthstone.com/en-gb/news/23658052) will be the rogue questline, so hopefully we'll better see what the class is aiming for soon.
Face Rogue incomming.
2 mana deal 8 to face? So Miracle Rogue is just busted now?
So glad, that Stowaway is not in Standard anymore.
With heavy heart I must tell you that it has 2 copies. 16 damage.
If this really good and popular, I believe this one is target for nerf. up to 3 mana.