Gamespot has revealed a new card for Hearthstone's upcoming Murder at Castle Nathria expansion - Ghastly Gravedigger!
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Comments
Great, now I HAVE TO make a deck that shuffles my opponent's entire hand.
The description is a little weird, because it implies that you get to choose from their entire hand, which would be funny UI wise. Pretty sure what you get is something like Star Student Stelina where you get to choose from three cards.
But will it see play? Well, rogue hasn't played any secrets in the last four months and it has been ages since we seen rogue secrets at all. And honestly, rogue is the last class where disruption actually matters, because you're more likely to want to play your game than prevent your opponent from playing his.
"Choose a card in your opponent's hand"...am I missing something or it's not the usual 3 cards? Do you get to choose among his ALL hand?
Blizz seems to have a bad habit this expansion with releasing cards before any other info about the topic. Relics, Secrets, Totems. It’s not a great look, makes them seem like they’re releasing cards at random
I would just delete Secrets from the game, much better design choice <3
Ghastly Gravedigger
Shadowlands expansion
still no deathrattle
Support for Secrets that we haven't even seen.
Are you testing me Satan?
To be fair, the flavour is pretty good here: he's digging the grave for/burying someone who's been secretly murdered. He's not digging up a previous corpse like Shallow Gravedigger was.
That said, as a rogue main I do acknowledge the the pain of the ever-absent rogue deathrattles, especially when presented with secret synergy shortly after all of rogue's secrets rotated out.
Well, I guess we know what some of the unrevealed rogue cards are going to be.
Shhh... that's a secret.
Star Student Stelina Powercreep
Yes and no, you can activate Stelina in any deck, you cannot do that with Gravedigger.
No and yes, you can only activate Stelina if you get her into Outcast position by the time you need her. All you need for this is another card that your deck is likely built around.
At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.
Yeah. The funny thing is that flavor-wise Secrets fit rogue better than they do Paladin, yet the former only sporadically has secrets and the latter has them as a core mechanic.
Also! Who am I? None of your Business
Secrets work for this guy and he looks like he could be a paladin.
Extending what Demonxz95 said below, rogue is probably the most diverse class thematically (covering spies, assassins, thugs, thieves, con-men, alchemists, pirates, ninjas and anything vaguely sneaky or dishonest), while paladin sits alongside DH as the most narrow (they're all righteous humanoids fighting in heavy armour and using holy magic). Since that diversity of theme translates to diversity of class mechanics, it's not surprising some mechanics had to be passed around to balance out the diversity in-game.
Besides, I think people latch onto the word 'secret' a bit too much. Like most evergreen keywords, there are times when they apply mechanically but they are thematically off. Not all lifesteal effects should really be viewed as draining the target's life, for example. In this case paladin 'secrets' are often like reactions in D&D, but since that does the same thing mechanically as a hunter's secretly placed trap, they use the same keyword.
I would argue for Secrets in paladin being flavorful. Calling them secrets is not for sure. But a desperate prayer or heroic final act, things like that feel Paladin. Game wise they had to be secrets to proc on the opponents turn. So secret is a misnomer due to conforming to game play. Still I think they fit the theme of heroic timing/action for Paladin.
Also as Demon said they kind of got switched last minute. If they had more time perhaps they would have a different name or template to convey their more holy warrior flavor.
The reason Paladin actually has Secrets and Rogue originally didn't was because during initial development, they found that Rogue already had a strong identity and found Paladin to be lacking in one, so they added Secrets to Paladin.
Considering at this point Rogue does not have any secrets in the standard rotation, we will probably see another set of 3 this expansion...
It would be funnier if they didn't print any and you had to count on getting one from one of the many cards that generate something from another class.