We've got a Legendary Priest card reveal from RPP today - The Harvester of Envy!
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Comments
This Legendary looks scary on paper, but in reality, it's just a meme card that might be good against some combo decks
Feel free to hate me but imagine the glory of this card's effect lasting "for the rest of this game" and combining it with OG Benedictus. I'm sure it's healthier this way for reasons you've all pointed out, but Thief Priest is a fun archetype in Wild and this won't help much because you can't reasonably expect to steal more than one card.
Absolute Garbage.
Why Blizzard?
Still trying to make Illucia works by toning down the steal ability? You can design all things for legendary cards, yet you chose this?
My wild Thief Priest deck will enjoy this card very much. Although the archetype isn't the most competitive, i find it quite fun and challenging to beat your opponent with their own deck.
Thief priest intensifies!!!
Probably just for memes, because if your game plan consist of dicking your opponent then very likely you're not aiming to win anyway.
The amount of hoops you need to go through just for this to work, not to mention the amount of rng, and the poor cards associated with this effect like Psychic Conjurer. You're better off trying to make control hunter work.
I just can't understand why cards like these get printed. If it ever gets good half the community would be in flames, and if its useless then why even bother? But team5 has just got to do it; my only fear now is that in their determination they might actually at some point in the next 2 years make thief priest work, and its not too difficult to see the end results of that endeavor.
They print it most likely because of memes.
I have faith in the developers that if this card is ever broken, they will address it immediately because it's just unhealthy for the game environment. Not that it excuses the card being broken to begin with but you know, some people play Hearthstone because it's fun.
Team 5 will print broken mana acceleration that everyone hates that only gets nerfed 2 years later when it finally breaks Wild. Team 5 will print fuck-you hand-stealing effects that, as you point out, either don't work at all or are the worst thing in a card game to experience and are countered only by intense aggro decks that even aggro players get sick of.
Meanwhile, members of the design team will go on Twitter and agree that board-centric play is desired and missing, all while refusing to print mid-tier cards that make it possible.
I understand why flashy-cheaty cards get printed, but why garbage corner-case cards make it in is jarring, because the designers will admit that they can print something more playable.
I will predict that Dane will play this in Miracle Priest with Archbishop Benedictus and steal the opponent's entire deck, and it will be absolutely glorious.
"I like your deck. I think I will TAKE IT."
As it stands, I don't see this being anything more than a meme card. Priest doesn't have many ways to generate copies of opponent's cards (I'm sure we'll see a few in this set...), but even assuming that isn't an issue, you'd need to find a turn where you can spend 3 mana on this and actually want to play the generated cards. It's probably quite easy to find time to do this with 1 card, but doing anything useful with more feels like a massive stretch.
I'm not sure there has been a time since Witchwood when thief priest hasn't been completely overshadowed by burgle rogue, and I can't imagine it having enough support to step out of that shadow. So if this card is going to work out, it's probably thanks to a very specific card in this set. Maybe something like a spell that adds a 1 mana 1/1 copy of a minion to your hand, which the Harvester could then easily steal the original with.
Also worth noting, there isn't widespread hate for Pirate Admiral Hooktusk, so being able to steal your opponent's cards doesn't necessarily translate to the culprit being hated.
Hooktusk is not played much and usually is too passive. This card, hooktusk and Tickatus just need low playrates to avoid nerves.
Why did Blizzard print this? Priest is already the most hated class, it didn't need this to go lower.
Yeah, this won't be annoying at all. Cards like Thoughtsteal could help you reach cards before your opponent, stealing them before they ever enter their hand. You could even do the copying and then play this guy later, so the cards are stolen before they can react. Gross.
Thoughtsteal isn't in standard.
The truth of the matter is that most Priest steal cards in Standard are bad and problematic and punish the Priest to a large extent. Drakonid Operative requires a dragon package that won't win you the game (and The Harvester of Envy -- excellent name, btw -- isn't a Dragon and that doesn't help), Soothsayer's Caravan has the life expectancy of a chainsmoking mayfly, and Psychic Conjurer does nothing to advance your victory condition and only feels good to play when you don't have one.
. . . And with Copycat and Murozond the Infinite, the horse has already left the barn.
What these all have in common is that basically none of them hit the hand. They're deck-only (at best!), severely limiting the effect. That's Standard.
Wild will be wild, a nightmare of denial where the only time Priest will be acceptable is when it's stealing from an even worse shut-out deck: no one will weep when a conventional Shudderwock deck is shudderwrobbed.
So for this to be scary, we'd have to admit that an aimless Priest with no victory condition running Soothsayer's and Conjurer is scary. And then it could only really be scary to control or maybe decks with Hero cards.
Rogue stealing your hand is simply worse feels than this and much more likely to lose you the game (and they can shadowstep and Zola and Brann it, though they should have already won before any of that). Branned Mutanus and Blademaster Okani get more denial in and do it cheaper.
https://twitter.com/Songbird_HS/status/1547312664279261184
Apparently, you get to take control of minion already on board. So Copycat will works in some cases.
EDIT : It also works on weapon, secret, locations, etc... In which case, your opponent's one will get destroyed (as you cannot have two of them on your side)
Broadly speaking, it makes Harvester of Envy slightly way more threatening/annoying.
I don't disagree with anything you said; I'm merely remarking on how obnoxious/frustrating/feelsbad the card could be if it ever manages to succeed.