We've got a boat load of post-expansion balance changes coming, primarily in the form of buffs, and a change to the Death Knight class which Blizzard says will be a "general rules/system change". We don't have all the details yet, those are to come on Thursday (thanks announcement of announcement), but we do have a list of the cards that will be receiving changes!
Card Nerfs Coming
Three cards are set to receive nerfs.
Card Buffs Coming
A total of 25 cards will be receiving buffs. Overall, Warrior is set to receive the most of the buffs with a total of 7 cards being buffed, or slightly more than a quarter of the buffs.
Legendary Card Buffs
- Halduron Brightwing
- Infinitize the Maxitude
- Kiri, Chosen of Elune
- MC Blingtron
- Rock Master Voone
- Stranglethorn Heart
- Thori'belore
Epic Card Buffs
Rare Card Buffs
Common Card Buffs
- Arcane Artificer
- Audio Splitter
- Death Blossom Whomper
- Flowrider
- Frightened Flunky
- Holy Nova
- Shield Block
- Verse Riff
Death Knight Class Nerf
The Death Knight class as a whole is going to be receiving a change to their core rules. This will make the class weaker and solve negative experiences players are having with the class.
Quote From Nicholas Weiss The Death Knight symbol is because there’s a general rules/system change coming for Death Knight, that will generally make it weaker and curb some negative play experiences. Details on Thursday.
Comments
My bet is on rune consistency with DK discover mechanism: you will only discover a card allowed with your starting runes, unless it's an "any class" card discover. That's really what should have been logically from the start. Hopefully the miniset will add some meh DK options to dilute the pool, too. That and nerf some repeat DK cards.
Regarding buffs: if, as I hope, they revert Spitelash Siren's nerf, then I'm so glad I didn't dust my two ladies. Looking forward to play them again!
Still...a bit concerned about Druid now.
Well, they could make it so that you can't discover 3 rune cards. "You are limited to discover 1 or 2 rune cards". That would cut our Frostwyrm and Vampiric Blood which are the worst offenders.
Agreed. Playing against Blood DK feels like previous-year-Druid.
If you cant kill them before turn 5, you are fighting an uphill battle. Renathal gives them all the possible answers.
That is just the feeling I get
The phrase "Death Knight Class Nerf" gives me a warm fuzzy happy feeling :)
This.