Mage Deck

Infinite Turns Mage

Updated 5 years, 7 months ago by

Dust Cost

10,040

Your cost 10040

Community Score

1

3,520 views

Wild Archetype: Quest Mage Ranked
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Guide

How to pilot this deck

Ok time to combo

 

Friendly reminder that this combo isnt good, just infinite (like real infinite, not as much as you can until the turn ends infinite)

So this combo takes a bit of setup, you need to potion of illusion 2 sorcerer's apprentices and simulacrum to add a third

You need a thaurisan tick on 7 combo pieces (this sounds difficult but if you have already done the apprentice thing then you will have 3 in your hand already)

To start the combo begin by playing all of your minions

Next cast timewarp

Cast potion of illusion (this should return 7 cards to your hand)

Now end turn

At the start of your extra turn the doomsayer should clear your board before you draw you card, this will shuffle the spells from elekk into you deck

You will now play all of your minions again 

Now play either of the two spells that you drew, this will cause Luna to draw the other

You can then play the remain spell, normally you would take fatigue but since you have a violet illusionist you won't take the damage

You can now repeat this combo infinitely.

"So how do you win?" You might ask.

[Insert you favorite 3 mana or less direct damage spell]

Because of Luna you will always draw whatever spell you play, so as long as the spell you cast costs less than or equal to the number of apprentices you control it can fit right into the cycle.

Like I said earlier, this combo is bad, and it's possible that the deck I've build around it is bad too because you have so many combo pieces, but I was nothing if not honest, this goes infinite!

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