Dust Cost
11,980
Your cost 11980
Community Score
1
730 views
Created by RangDipkin
Guide
How to pilot this deck
Hello Hunters,
I'm afraid the rumors are true...the only way to Defend the Dwarven District at this point is to pray to Yogg-Saron, Master of Fate! As such, we will lean on our mid-Quest rewards to control the board until we can make the necessary sacrifices to resurrect our lord and savior.
Dream Win Condition:
- Complete the Quest and play Tavish, Master Marksman by Turn 10
- Play Yogg on Turn 10 with an empty hand and get Hand of Fate
- Use those 0-mana spells to spam our Hero Power to victory!
Dream within our Dream:
- Combo Yogg with Devouring Swarm to get another copy of our master (especially useful for the worst wheel outcome, i.e. Curse of Flesh - can make favorable trades and then still kill off the biggest threat with Yogg)
- We could also get more Yoggs via Nobleman if we draw it late. Otherwise, Nobleman is great for finishing the quest or copying a value generator like Kazakus.
- Note - there are 20 spells in the deck to feed Yogg, and that's without counting the spells potentially generated by Nobleman or Resizing Pouch.
General Gameplan:
Turn 1 - Defend the Dwarven District
Turn 2 - Progress the Quest via Wound Prey, Quick Shot, or Bola Shot...alternatively, play Wandmaker
Turn 3 - Complete the first step of the Quest using Aimed Shot or work towards quest completion via Venomous Scorpid, Entrapped Sorceress, or Nobleman
Turn 4 - More spells + Hero Power or Kazakus, Golem Shaper
Turn 5 - More spells + HP or Barak Kodobane, Taelan Fordring, 5-mana golem
Turn 6 - More spells + HP or Cornelius Roame
Mulligan
Unlike many Quest designs, we don't need to rush quest completion as our goal is simply to be done by Turn 10. As a result, I'm always keeping:
And then against aggro I'll look for:
Whereas against control I'll prioritize:
Notes on Quest Support
We run 8 spells that will advance the quest - Wound Prey, Quick Shot, Bola Shot, Aimed Shot
Wandmaker, Venomous Scorpid, and Entrapped Sorceress can also find burn options.
Keep in mind that Nobleman can add a copy of all of the above and Devouring Swarm can bounce the minions back for more discover action. Morever, there are only four 0-cost cards in Standard at the moment so there's a good chance you can get another Swarm from Resizing Pouch if necessary (otherwise you'd choose Serpentbloom to combo with Kolkar Pack Runner).
And I think that about covers the basics :)
Happy Hunting!
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