Yogg's Noble Quest
- Control Hunter
- Wild
- Casual
Hello Hunters,
I'm afraid the rumors are true...the only way to Defend the Dwarven District at this point is to pray to Yogg-Saron, Master of Fate! As such, we will lean on our mid-Quest rewards to control the board until we can make the necessary sacrifices to resurrect our lord and savior.
Dream Win Condition:
- Complete the Quest and play Tavish, Master Marksman by Turn 10
- Play Yogg on Turn 10 with an empty hand and get Hand of Fate
- Use those 0-mana spells to spam our Hero Power to victory!
Dream within our Dream:
- Combo Yogg with Devouring Swarm to get another copy of our master (especially useful for the worst wheel outcome, i.e. Curse of Flesh - can make favorable trades and then still kill off the biggest threat with Yogg)
- We could also get more Yoggs via Nobleman if we draw it late. Otherwise, Nobleman is great for finishing the quest or copying a value generator like Kazakus.
- Note - there are 20 spells in the deck to feed Yogg, and that's without counting the spells potentially generated by Nobleman or Resizing Pouch.
General Gameplan:
Turn 1 - Defend the Dwarven District
Turn 2 - Progress the Quest via Wound Prey, Quick Shot, or Bola Shot...alternatively, play Wandmaker
Turn 3 - Complete the first step of the Quest using Aimed Shot or work towards quest completion via Venomous Scorpid, Entrapped Sorceress, or Nobleman
Turn 4 - More spells + Hero Power or Kazakus, Golem Shaper
Turn 5 - More spells + HP or Barak Kodobane, Taelan Fordring, 5-mana golem
Turn 6 - More spells + HP or Cornelius Roame
Mulligan
Unlike many Quest designs, we don't need to rush quest completion as our goal is simply to be done by Turn 10. As a result, I'm always keeping:
And then against aggro I'll look for:
Whereas against control I'll prioritize:
Notes on Quest Support
We run 8 spells that will advance the quest - Wound Prey, Quick Shot, Bola Shot, Aimed Shot
Wandmaker, Venomous Scorpid, and Entrapped Sorceress can also find burn options.
Keep in mind that Nobleman can add a copy of all of the above and Devouring Swarm can bounce the minions back for more discover action. Morever, there are only four 0-cost cards in Standard at the moment so there's a good chance you can get another Swarm from Resizing Pouch if necessary (otherwise you'd choose Serpentbloom to combo with Kolkar Pack Runner).
And I think that about covers the basics :)
Happy Hunting!
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Devouring Swarm x 2
- 1 Defend the Dwarven District x 1
- 1 Resizing Pouch x 2
- 1 Tracking x 2
- 1 Wound Prey x 2
- 2 Bola Shot x 2
- 2 Kolkar Pack Runner x 2
- 2 Quick Shot x 2
- 3 Aimed Shot x 2
- 3 Professor Slate x 1
- 5 Barak Kodobane x 1
- 2 Wandmaker x 2
- 3 Entrapped Sorceress x 1
- 3 Nobleman x 2
- 3 Venomous Scorpid x 2
- 4 Kazakus, Golem Shaper x 1
- 5 Taelan Fordring x 1
- 6 Cornelius Roame x 1
- 10 Yogg-Saron, Master of Fate x 1
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