It's clear now that blizzard will never nerf the rez mechanic, a mechanic in wild that is so abused and annoying to play against, yet so easy to pilot that a lot of people are still playing it even now. And it's clear there is no stopping it, since bliz is even now releasing cards like Raise Dead and Vectus for the neverending bullshit that is Convincing Infiltrator spam. And i have gotten tired of trying to voice my opinion about it just to hear people tell me it's fair and balanced and fun to play against just because it's their favorite deck to play in wild. So i'm just going to make this thread three times a year, or until the mechanic is fixed.
What is this thread you ask? Well a year ago there was a deck:
made by
morkimus to combat the endless spam that is the rez mechanic. That was when rise of shadows came out, where rez decks were still big decks, and not just designed to be as annoying and grindy as possible until they got their quest reward online to start hitting you in the face with big minions you couldn't remove. In retrospect that version was more tame. But i digress. This thread and the ones to come, will be about adapting this deck to the current expansion's rez priest. When morkimus made their deck they included a lot of cards to where the deck might not auto lose to other matchups, and i think that is redundant now. I think it should be 100% focused on destroying rez priest entirely.
Okay that's enough of my rambling, here's where you come in, i will be testing these changes out myself but other opinions are always welcome :)
Potential additions by expansion:
Saviors of Uldum:
Reno the Relicologist
Puzzle Box of Yogg-Saron(?)
Zephrys the Great(potential highlander possibility in wild. zephrys can get Cabal Shadow Priest early)
Golden Scarab(potentially more Polymorph)
Descent of Dragons(and Galakrond's Awakening):
Malygos, Aspect of Magic(mainly for Malygos's Polymorph, but eight damage from Malygos's Flamestrike wouldn't be bad either or even Malygos's Intellect for draw)
The Amazing Reno POOF
Ashes of Outland:
Evocation(potentially more Polymorph)
Magtheridon(i would never craft this card for this deck, but it does make sense for the matchup.)
Infectious Sporeling(sounds good but probably doesn't work, priest has removal for things like this)
Terrorguard Escapee(one of the new cards for this deck. Mostly an excuse as to why they haven't nerfed the rez mechanic, but it could work nicely)
Scholomance Academy:
Devolving Missiles(potentially not good enough, but i'll try it out.)
[Hearthstone Card (Lorekeeper polkelt) Not Found](basically freeze mage, play polkelt topdeck blizzard freeze them out for an OTK, Just keep telling yourself the whole time, that running Mindrender Illucia in a rez deck is bad deck design and don't be too upset when they play it anyway.)
Sphere of Sapience(tutor for polymorph effects)
If there's anything i missed let me know, but i think i got pretty much everything. In closing rez priest is not a hard opponent to beat with the right deck, just about any control deck with [Hearthstone Card (chef gnomi) Not Found], and enough removal can beat it. But this deck isn't designed for that. It's designed to make the rez priest feel bad they picked that deck to play. It wants to make them question every mage they see might be the unwinnable matchup. To make the priest stop joining games with their rez deck and think they've won on turn one because they had Convincing Infiltrator and two Resurrect in their mulligan. It's for that reason. If you have a similar deck let me know i'm down to check it out!
https://youtu.be/3-bwJzmuDX4