I just finished watching the Mercenaries stream and I wanted to share my thoughts about it in general and create some discussion.
First off, the mode in itself is Hearthstone's greatest departure from its core experience. So much that at times I thought this could be a completely standalone game, only with a layer of Hearthstone paint. If we didn't have that, not much resemblance would remain of the main game. This is concerning for Blizz, because the mode could alienate the core HS players because it's so weird and different, but fail to attract new, outside audiences because it's part of an established game where they would be far behind long-time players.
What struck me about the art style was that it's... not very pretty. It looks basic, barren at times. The main mode doesn't have amazing spectacles either, but every deck has at least 15 different artworks. The board evolves throughout the game, with minions being summoned and destroyed. However, in Mercenaries, it's just 6 GIFs in a 3x2 table? It's very static. Yes, there are fancy entrance and ability animations but many of those are recycled and there are lots of empty, boring grayish/brownish space on the board.
In terms of gameplay, it doesn't look too bad, there are many factors in play like positioning, speed, schools, the Tank/Melee/Caster R/P/S triangle, etc. You must choose 3 out of 6 mercs at the start of a game, that's 20 combinations if I'm correct, there's room for variance and adaptability. The deckbuilding aspect, however, looks pretty simplistic: "I type Murloc into the searchbar and choose 6 of them". We'll see how tribe/spell school focused the "decks" are going to be, but with ultimately only having to choose 6 mercs + 6 equipment, the experimentation and flex spots of the traditional 30 card deckbuilding are missing. Also, the thing that will ultimately greatly simplify your choices is that there's a big power difference between mercs with different levels, which leads me to the next point, and the elephant in the room:
Monetization. For me, the way progression is handed is a major turnoff. Frankly, it's insulting. Hearthstone is already a very expensive game, in terms of your money and your time, which is your gold (or both). Either you play Standard, where half of your collection is deleted every April, or you play Wild, where there are thousands of collectible cards. Not even €130 worth of preorders give you all cards in an expansion. Battlegrounds is €20 or gold every 4 months for the ability to choose a better hero, and both Arena and Duels require payment to enter. And when they show us 3 PREORDERS, 2x €50 and 1x €30, that was just upsetting. How much are they expecting us to pay? How many whales do they want to milk? It's just all so overblown compared to normal, offline, singleplayer games (that cost 90 at most with DLC for a complete, balanced experience).
It just doesn't feel pleasant that non-whales will have to play those time-consuming, computer-generated and therefore soulless "campaign maps" to just have one roll at the slot machine. Oops, didn't get the mercenary that's in the meta? Well, play more and more for more rolls until you become so disillusioned with the grinding that you buy our packs. Any semblance of a decent progression is shattered when a whale can just buy packs until they have all mercs at max level. They said they wanted "asymmetrical PvP matches", but we all know what that means: buy packs until your numbers are higher so "the balance" tips in your favor.
Overall, I am disappointed. I don't want to completely disregard the mode, but this is not what I expected. This was never Slay the Spire, this is only a numbers game. Buy packs to win.
What are your thoughts?