With nine new Quests, it seems that we now have a conundrum- which classes (in Wild) have the best results by combining their quests into a single deck?
Here are my thoughts, ranked from worst to best! Please note that a 5/5 is just okay (maybe Tier 4/3) because these are definitely memes.
Warrior- The only pair of quests with a distinct anti-synergy! Boo, hiss, 1/5
Warlock- While not anti-synergetic by effect, the Warlock quests have exactly opposite goals. I doubt there’s enough shuffle in the game to salvage a rapid-draw discardlock. Maybe I’m wrong, but a better endgame HP change would be Jaraxxus or Bloodreaver. 2/5
Rogue- Somewhat anti-synergetic by effect- you’ll end up with 4/4 legendaries with unchanged costs. Wise deck building could probably offset that, but either way the quests are cannibalizing each other. 2/5
Druid- There aren’t enough big minions with Choose One to make the intersection of these quests’ target cards very big. 3/5 (unless Blizzard changes the rules and lets us have 2 quests, in which case 5/5 because they profit off each other’s weaknesses well if they’re together)
Paladin- These quests don’t NOT work together, and since we’re in wild anyway, there are some decent non-stat buffs that you can apply and copy with the hero power. That said, both quests are a little bit “meh” on their own, and I don’t see that changing when combined. 4/5
Shaman- Not bad, but not great- a lot of murlocs have battlecry, and doubling their effects can do a lot- Corrupted Seer becomes Flamestrike, Coldligjt Oracle becomes Sprint, and in general murlocs turn into 7-cost basic spells on a stick ;^) But having to ration murlocs is never a good strategy. 4/5
Priest- This one is on the edge, but I think it’s doable. Play an aggro deathrattle deck, stabilize, and drop your second quest with hopes to finish it by offsetting late-game damage. It’s a control deck that’s really just three aggro decks in a trenchcoat, but it can still get into an R-rated movie. 5/5
Hunter- The first one that really excites me- I have had some success with Quest Hunter in the past and getting an endgame power by just chaining Raptors (and with Augmented Elekk/Feral Rage shenanigans, that can be 60+ raptors) is exciting. 5/5
Mage- The only one I expect to actually see. These quests were MADE to be chained together, both will see play (mark my words), and they WILL see play together. The new Hero Power feeds perfectly into warping time. 5/5