Dust cards on the opening pack screen?
I hate going though whole collection to do it.
I hate going though whole collection to do it.
Welcome to the Hearthstone realm!
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I hate going though whole collection to do it.
I hate going though whole collection to do it.
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option. The bigger thing is, we now have aggro decks that…
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option.
The bigger thing is, we now have aggro decks that are immune to fatigue or even mid-game pressure, thanks to cards such as Dire Frenzy. The latter is just nerve-wrecking, especially in the current meta where Hunter has viable discover cards & Zul'jin to repeat playing the buffed 1-cost lifesteal minions to no end. Such a weird design choice/flaw.
I'm happy Blizzard has been bringing up class identity, but what I'd like to see more is looking after diversity in deck types. I personally see no difference in playing against or with any of the tier 1 aggro decks (broadly speaking), so I've simply played less and less of the game recently.
I gave up ladder climb a long time ago, ever since I realized it simply means spending hours playing a tier 1 deck and the reward is puny: I've put money in the game so 400 dust is not enough of an incentive to me to undergo the mindless grind. But even finding the game enjoyable is pretty hard if you don't like top 3 decks.
Have any of you enjoyed any control or combo decks in Standard lately? I do like playing Shaman (with various Hagatha+Elysiana+Shudder builds), but the fact that Hunter is so popular right now just makes it a harrowing experience most of the times. If you're about to say "go Wild", I wanna add I sometimes dip over to Wild but personally I don't enjoy going back to all the poison we just got rid of in Standard (odd aggro decks etc).
Nomi Priest is pretty fun too, I might get seriously into that. But Control Warrior feels so played out at this point, as the matches are way too similar due to the ultra-dominant role of Dr. Boom hero.
Hello, fellas and fellasses. Today, I'd like to ask about your opinion about how the four members of the League of Explorers look in their newest versions. Personally, I'd like to analyze them each, starting with The Best, Reno a…
Hello, fellas and fellasses. Today, I'd like to ask about your opinion about how the four members of the League of Explorers look in their newest versions.
Personally, I'd like to analyze them each, starting with

What can I say? Reno looks perfect and in sync with what we know of his personality. He looks cocky, charismatic, I really, really think he is the best design of the four by far. Last we saw him was in Karazhan with... mixed opinions... mainly comparing him to a porno character. Here, I'll say Reno looks as much an explorer as he should, hands-down the more fittingly heroic and charismatic of the four. This version gets my thumbs up.
As for Elise, well, I can't say her design matches her previous personality, but I'll say I love it anyway. Who knows, maybe even the most negative, no-fun-allowed people become smiley when confronted by villainy? Besides, they made her even more beautiful than before, somehow. Maybe after 2 versions in the past we'll finally get an Elise version that smiles like her friends. No complaints here from me either.

I have a more neutral attitude towards Brann. He looks younger, and admittedly better, of course. However... Why does he look like he wants to rip everyone's head off? Don't get me wrong, I still think he looks cool, just a bit... insane, I guess? It's not a thumbs-down from me, but maybe I am alone in this. Also, as I got the two pictures together, I just realized he looks a lot scarier and less friendly in his original art than I thought, so there's that. Still, if we take his personality into account, we know he isn't a psycho, right?

Ugh... How do I say this? Finley looks... intellectually impaired? For a character whose gimmick is being the classiest and possibly smartest of his species (even if it isn't a hard thing to achieve), that is not a good thing. He no longer looks much like a gentlemanly explorer murloc, as much as a stupid murloc that happened to find a monocle and an explorer hat, like Murloc Tastyfin. I might get more infuriated than reasonable with his new design, but I haven't seen anyone else talk about this. Am I alone here?
So... that's all I have to say. Do you disagree? Is Finley actually the greatest visual update known to man and I just don't get it? Am I just terrible at reading cartoony facial expressions? Go right ahead and post your opinion.
I'm simply copy-pasting here since I did not collect them. Some of the responds on reddit, twitter, personal pages and official sites have been collected together in this article; Anyone who couldn't get these news can read them in this th…
I'm simply copy-pasting here since I did not collect them.
Some of the responds on reddit, twitter, personal pages and official sites have been collected together in this article; Anyone who couldn't get these news can read them in this thread.
Sorry for the link but its for only proof purposes that these informations are real.
Also There is some news for Mobile Hotfix.
Well Met Friends,
With the recent 14.6 update, we identified some pesky bugs that needed squashing. We are currently rolling out a fix that will resolve the following issues:
As for the login issues on Mobile, we are still investigating this. There is a workaround that should work for you in the meantime: uninstall and re-install the app. This should let you patch up properly and not get stuck at the Tavern doors. Sincere apologies for the miscommunication on my previous post!
It’s now live on Google Play and should be rolling out on iOS soon.
Please let us know how the experience is on this new patch! We’ll be sure to keep an eye out for any other issues that could crop up.
Have a great week!
Cheers,
Chris_Attalus
Edit: I have edit the text for addressing cards for outof.cards database also want to make some sharing with my own thoughts about something that I learned recently from this article.
i started playing since yesterday and i have enough dust to craft a legendary. the legendaries that i want are: brightwing and high inquisitor whitemane which one should i craft and with which one will i have the fun
i started playing since yesterday and i have enough dust to craft a legendary.
the legendaries that i want are: brightwing and high inquisitor whitemane
which one should i craft and with which one will i have the fun
The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you…
The reborn keyword gives a minion a deathrattle/resurrect (similar to the Paladin secret) with one health remaining. This thread is to discuss this new keyword. What do you think of it? I do not see it as anything spectacular new since you could already have the same effect as a deathrattle for instance.
Saves some ink on the card, that's true, but a resurrect with one health remaining is also not new and was already known as a Paladin secret.


I haven't seen it announced anywhere yet but it's up on Trent Kanuigas' youtube channel (he does a lot of HS card art)https://www.youtube.com/watch?v=uX-EZxMsi8M Update: Old news, for anyone who doesn't play wild and missed the new druid …
I haven't seen it announced anywhere yet but it's up on Trent Kanuigas' youtube channel (he does a lot of HS card art)
https://www.youtube.com/watch?v=uX-EZxMsi8M
Update: Old news, for anyone who doesn't play wild and missed the new druid art update you can check it out here
(give it a second to load up the card option on the bottom of the description)
I don't understand why blizzard keeps doing it, revealing a few cards, then wait 2~1.5 weeks and then reveal the rest.. Why is that gap necessary? Why announce an expansion and then have 2 weeks of nothing? Then have 40+ cards being dumpe…
I don't understand why blizzard keeps doing it, revealing a few cards, then wait 2~1.5 weeks and then reveal the rest.. Why is that gap necessary? Why announce an expansion and then have 2 weeks of nothing?
Then have 40+ cards being dumped in the end...
It's 135 cards and there are 34 days till the expansion (but who is counting? ) I mean.. Even a card a day is not enough.
I'm going to begin with making the assumption that there are a considerable amount of new players to Hearthstone who won't know what I'm talking about if I don't otherwise explain some HS history, so I'll start there. If you're already fam…
I'm going to begin with making the assumption that there are a considerable amount of new players to Hearthstone who won't know what I'm talking about if I don't otherwise explain some HS history, so I'll start there. If you're already familiar with the history of this card, feel free to skip ahead.
Warsong Commander has a pretty significant history, though to a newer player, it probably wouldn't seem like it. That's because the current Warsong Commander is an entirely different card than that which was a crucial part in one of the most iconic decks of Hearthstone's history. In the very early days of Hearthstone, Warsong Commander looked like this:

This was actually after a very early buff to the card, in which it was given +1 Health. The issue with this card at the time was probably as obvious as it is now. This version of Warsong Commander caused games in which players had to be cautious of dealing damage to enemy Warriors, because at a certain point they would be able to play Warsong Commander, Molten Giant, Molten Giant, Youthful Brewmaster, Youthful Brewmaster, Molten Giant, Molten Giant, and often deal well over 30 damage. Keep in mind, this is during a time in the game in which giants were 10/10s and playing Warsong Commander into Boulderfist Ogre or Chillwind Yeti was among one of the strongest things you could do. So, the card was problematic. And it was rightfully nerfed, to this version:

This nerf was seen as extremely oppressive to the card, though all-in-all it was a pretty fair one. It was still obviously combo-able with Frothing Berserker and Raging Worgen to get potential lethals with Whirlwind and Inner Rage type effects, but it wasn't a very successful or popular deck; the burst the deck required just wasn't high enough. In 2014, Blackrock Mountain was released, and decks like Freeze Mage, Handlock, and fringe Dragon decks rose in popularity. Mech Mage, Oil Rogue, Face Hunter, Midrange Druid, Midrange Paladin, and Zoo Warlock were among the top tiered decks. From early on, it was apparent that what would become known as Patron Warrior would rise in popularity: "The fix to Warsong Commander* and the introduction of Emperor [Thaurissan] means we will be seeing a lot more huge Warrior combos using Frothing [Berserker], Raging Worgen, and now Grim Patron." (Tempo Storm Meta Snapshot #12)
* - Warsong Commander previously had an issue in which "token" minions, ie. minions from any source other than their own card, wouldn't gain Charge. Additionally, minions with 3-or-less Attack that gained additional Attack (giving them 4 or more) from their Battlecry would not gain Charge, circumventing how effect triggers are supposed to stack.
The additions of Grim Patron and Emperor Thaurissan gave tremendous support to the previously fringe Combo Warrior archetype, and the meta was well suited for Patron Warrior to take off. Decks running small, persistent minions like Haunted Creeper were regularly top tier, and Patron Warrior proved efficient at dealing with small-stats-but-very-wide boards, and these board states grew the power level of eventual Patron combo turns. Additionally, Patrons were impressively stable at dealing with the most powerful minion in the history of the game at that time, Dr. Boom, and nothing stopped Patron Warrior from just also running Boom. If you can sometimes beat 'em, who says you still can't play 'em? Patron Warrior became the anti-aggro police deck on ladder, effectively countering what most of all decks were doing.
Following Blackrock Mountain was The Grand Tournament, which did three major things worth noting. First, it offered Patron Warrior almost nothing (Bash would see play in Control Warrior, and Alexstrasza's Champion would see play in Dragon Warrior). However, all Warriors got one of the most crucial cards in the history of Warrior deckbuilding: Justicar Trueheart, who would immediately see play in most slower Warrior decks, inevitably being played in certain Patron builds slightly longer down the road. The second thing TGT did was introduce Mysterious Challenger, Murloc Knight, and Competitive Spirit. This gave the already solid Midrange Paladin the new name Secret Paladin, and it quickly became one of the best decks in the game. Lastly, it gave legs to the big breakout deck of the set, Dragon Priest, with the cards [Hearthstone Card (Wymrest Agent) Not Found], Twilight Guardian, and Chillmaw. However, these decks had no real way of stopping Patron Warrior in the hands of a knowledgeable player, because their few answers weren't enough to outnumber Warrior's removal package, and Patron remained king for several months.
Then, in October of 2015, Warsong Commander was nerfed a final time, and in the following months, it sunk further and further in popularity, until it was essentially a joke. The card read as it now does:

The card was regarded to have such a significant fall from grace that it spawned a lot of both grief and jokes from the community. The card became effectively useless and went from one of the most played cards in the game to one of the least. Only one month later, League of Explorers was released, and became regarded by many as one of the best Hearthstone sets ever. It gave support to the already solid Aggro Shaman, created an entirely new combo deck in Murloc Paladin, gave Priest great control tools in Entomb and Excavated Evil, blew people away with the incredibly efficient Tomb Pillager, birthed entire new archetypes with Sir Finley Mrrgglton, Brann Bronzebeard, Elise Starseeker, and Reno Jackson, and gave Warriors Cursed Blade, which was regarded mostly as a joke. Regardless, everyone was pretty happy with the set, as aggro, control, and combo decks all had support. And furthermore, the following set, Whispers of the Old Gods, completely transformed the game, both by introducing a massive number of archetypes, and by introducing the Wild/Standard formats. This upset a number of Patron players who thought the Wild format would have made a good home for Patron Warrior--others, however, believed Patron Warrior would simply dominate the format forever, and in hindsight there's certainly validity to both of those opinions at the time.
The Discussion in 2019
There are four major points I'd like to present as the primary reasons for which Warsong Commander should be changed yet again. Here's a little more backstory: in early 2017, massive issues with the Classic set were recognized when a number of cards from the set were frequent offenders in powerful decks (or regarded as improper to have in Standard). Ten cards (Conceal, Ice Lance, Power Overwhelming, Azure Drake, Captain's Parrot, Gelbin Mekkatorque, Elite Tauren Chieftain, Old Murk-Eye, Ragnaros the Firelord, and Sylvanas Windrunner) were removed from the Classic set and put into a new, Wild-only set, known as Hall of Fame. A year later, three additional cards (Coldlight Oracle, Ice Block, and Molten Giant) were moved from Classic to Hall of Fame. Molten Giant marked the first card to be unnerfed during this transition, with its cost dropping from a nerfed 25 back down to a pre-nerf 20. In 2019, an additional three cards from the Classic set were moved to the Hall of Fame (Naturalize, Divine Favor, and Doomguard). Again in 2019, an additional two cards were moved from an eternal set to Hall of Fame, however, this time it was from the Basic set (Mind Blast and Vanish). A number of cards were added to Basic and Classic to replace some holes in the set caused by these changes.
1. The first point is, considering that now both a) cards have been unnerfed when being moved from an eternal set to Hall of Fame and b) cards from the Basic set have been moved to Hall of Fame, there's no practical reason restricting Blizzard from making the decision of reverting Warsong Commander to it's text "Whenever you summon a minion with 3 or less Attack, give it Charge." and moving it from Basic to Hall of Fame. In other words, it is not a decision that would go against their previous conduct.
2. The second point is that the card in its most previous iteration would not go against the design team's philosophy of interaction in the Wild format. Hearthstone is a game with specific types of interaction, which gives a specific perception on how interactive a deck, card, combo, mechanic, or interaction can be. To efficiently interact, you need specific ways of preemptively resisting or negating what your opponent will do, in the context of dealing with combo (otherwise, interaction can be as simple as using a spell to remove an in-play creature, but in this instance we're discussing preventing OTKs). Keeping Patron Warrior's history in mind, we can make note of a couple of things: a) Warsong Commander was nerfed before the introduction of the Wild format, b) cards designed explicitly for Wild have so far not been made (at least not as a part of Standard sets), c) Patron Warrior typically requires Emperor Thaurissan to function optimally, which is mostly considered very slow for combos in Wild, and d) cards have been made since the nerfing of Warsong Commander that either preemptively interact with or simply outpace Patron Warrior. Existing cards that can collectively hinder the power of Patron Warrior include Ice Block, Evasion, Explosive Runes, Potion of Polymorph, Reno Jackson, Ironwood Golem, Thing from Below, Sludge Belcher, Twilight Guardian, Rotten Applebaum, Zilliax, Tar Creeper Obsidian Statue (and several Big Priest cards), Voidlord, Mal'Ganis, Bloodreaver Gul'dan, Molten Giant, Mountain Giant, Arcane Giant, Defender of Argus, Loatheb, Dirty Rat, Hecklebot, Chillmaw, Tunnel Blaster, Twin Emperor Vek'lor, and Soggoth the Slitherer, and decks that would likely do well or average against Patron Warrior include Quest Mage, Big Priest, Handlock/Control Warlock, Control/Odd Warrior, Control Paladin, Odd Rogue, Taunt Druid, and certain Shudderwock Shaman builds. It's also worth noting that in regards to interactivity, many have argued that certain Wild decks have little options in regards to effective interaction, and while these complaints have been officially addressed, no solutions have so far been made, and considerable buffs and options have been given to those decks since (chiefly, I'm talking about Big Priest).
3. The third point is actually a challenge to the design team's Hall of Fame philosophy and the broader concept of the Wild format. In 2017, former Lead Producer Yong Woo spoke about their plans for Hall of Fame, stating "For us, the most important aspect of [the] Standard format is diversity. If a metagame largely consists of decks with similar cores and ideas, we'll consider making changes." (Woo's interview with invenglobal). I want to challenge that statement in an honestly sneaky way, but I believe it to be relevant. The Basic and Classic sets seem to exist with two ideas in mind that were to an extent relevant at inception and especially relevant now: to introduce a pool of cards to new players that offer some level of significance to basic deckbuilding without being abhorrently quintessential to certain decks or strategies, and to offer experienced players some deckbuilding options when theoretically superior options aren't available at the time or when there is a significant importance from what that card offers without being build-around cards themselves (Novice Engineer and Fireball being two examples; Mind Blast and Vanish being not (thus the Hall of Fame rotation)). Out of the 133 cards currently in the Basic set, many are playable and relevant both in the hands of new players and veterans, and can often be bought up in discussion as potential inclusions in competitive decks. What statistically unplayable/underplayed cards in the Basic set means is that those cards are likely inherently unusable in decks for any player regardless of their level of skill or experience. When options in the Basic set are compromised by unplayable/unused cards, those who feel it the most are the newer players. Moving back to actual design philosophy, here's another extract from that same interview with Yong Woo. When asked what to expect for the Wild format, Woo says, "We think of the Wild format as a place to play with all the cards that ever have been or will be a part of Hearthstone, so we want to support the format accordingly." This obviously should not be taken at strictly face value, because when a card is nerfed, fixed, or tweaked, it is technically no longer that original card. But what if a card's name, cost, stats, and art remain the same, but the effect changes entirely? When comparing the current and previous iterations of Warsong Commander, they're all very different, but it's quite obvious that the most previous iteration is a direct nerf from the iteration before it. However, the current iteration of Warsong Commander isn't functionally similar to the most previous iteration in any way other than the stats, and that the word Charge appears on the card. It's an entirely different card, and the previous version, a nerf from it's even earlier version, is no longer a usable card in the game, despite being a considerable part of the game's history.
4. The fourth point is an address to part of the reason why Warsong Commander/Patron Warrior was nerfed in the first place, and why a lot of cards historically got nerfed in Hearthstone: they were too tournament-meta warping, and in part with that, cards that eventually required nerfs typically limited design space in some way. Steamer TrumpHS and former Hearthstone Game Director Ben Brode cover it best. In Wild, Patron Warrior with the inclusion of Warsong Commander has enough strong counters against it that considerable tournament meta warping is unlikely aside from being great tech against decks like Odd Paladin and Murloc Shaman. In Wild, an eternal format, the issue of cards limiting design space is far less of an issue considering that the card pool in Wild is considerably larger with a greater number cards that counteract the impacts of otherwise problematic cards that may cause issues in formats that have smaller card pools, like Standard. Often times, card game designers must ban cards for the health of their game, but later find the opportunities to unban those cards once more cards have been added to the format in question. In the case of Hearthstone, bans and unbans don't exist outside of the Odd/Even effective-bans in Standard, so an unnerfing of an older card isn't something to shy away from.
5. The fifth point may be a bit ridiculous to some, but it's absolutely worth mentioning. Patron Warrior had a considerable difference in win rate based on the player's skill with the deck. Many players had remarkably low win rates with the deck, while others dominated the ladder. The deck was likely a difficult one to nerf because it heavily rewarded skilled players, rather than rewarding players for just playing it, like many decks get accused of having the issue of.
6. The final point I'd like to present has less to do with Hearthstone, and more to do with games that see updates and changes over long periods of time. I want to refer to an example from another card game, Magic: the Gathering, and a specific story from it, that I'll call The Boogeyman. I'd like you to take a break from reading, if you want, and watch a video--don't worry, you don't need to know anything about the game to enjoy the video. If you're familiar with the legend of Jace, the Mind Sculptor, you're fine, but I still recommend that video. Jace, the Mind Sculptor has a very interesting story. In Standard, a format near-identical to Hearthstone's, Jace, the Mind Sculptor dominated on all levels, and the decks playing it were consistently winning--it was metawarping. In the right hands, it often felt unbeatable, and at a point the format became significantly warped around the card that mirror matches were decided and won by the deck that specifically planned ahead to win the mirror match. It didn't win with combo, but when the pieces moved it often felt like one. One year after the release of Jace, the Mind Sculptor and its dominance over Standard, the new eternal format Modern was created, and Jace, the Mind Sculptor was immediately banned from being played in Modern. For seven years it was remembered by Modern players as overpowered, infuriating, and scary, until it was unbanned in February of 2018. People lost their minds, but as it turned out, Jace underperformed after his debut into the format. The card is played, and in some of the best decks in the format, but it seemed the legacy had outhyped the legend. A big consideration of how Warsong Commander would impact Wild is the meta; it historically had really great success against decks flooding the board with small bodies, and that isn't what's currently dominating the ladder. People are playing control, and combo, and decks oozing with value. The dominance of Jace, the Mind Sculptor over the pool of cards in MTG's Standard at the time and the relative unimpressive performance in MTG's Modern seems comparable to the potential impact Warsong Commander would have over Hearthstone's Wild when remembering only its Standard.
In closing, I quite obviously believe in a return of pre-nerf Warsong Commander to exclusively Wild, but I am very curious what others think about this topic.
Some Nostalgia
This is a Wild Play Mode discussion. Please answer if you are a seasoned wild player. Please answer if you are a good wild player. Thank you for your time, ideas and suggestions. For few months now, I have been tr…
For few months now, I have been trying to make this deck work: https://outof.cards/hearthstone/decks/2826-wild-hybrid-hunter-secret-beast.
The original idea was to use the card draw advantages of Master's Call and Subject 9, while utilizing fun cards like Zul'jin and Deathstalker Rexxar. That did not work. This deck simply cannot climb past rank 5, and honestly is struggling through ranks 9-10 this season (falling all the way from Rank 3 to Rank 10 in one week is painful).
SO....
I am open to any suggestion (I can't fall lower than rank 10 this season anyway...)
THANKS!
[card]Summoning Portal[/card] now does not reduce cards below 1 mana when discounted by Thaurassan (it has for well over a year or more). Now it just reduces discounted cards to 1 mana if they were already at 1 mana. Unless I'm mistaken I…
Summoning Portal now does not reduce cards below 1 mana when discounted by Thaurassan (it has for well over a year or more). Now it just reduces discounted cards to 1 mana if they were already at 1 mana.
Unless I'm mistaken I did not see any patch notes for this anywhere.
Seems legit?
Seems legit?

I'm thinking priest could be play X deathrattles again with double rattle passive as reward thought they may want to change it up from the old quest. Priest: might be something like : HEAL X damage. reward: Hero power heal 3 and random en…
I'm thinking priest could be play X deathrattles again with double rattle passive as reward thought they may want to change it up from the old quest.
Priest: might be something like : HEAL X damage. reward: Hero power heal 3 and random enemy takes 2 damage.
Rogue might be assassinate X minions. reward: passive: kill a minion get a coin and a random spell (from any class)
Mage, Cast 3 spells in one turn 3 times. reward: passive: all spells you draw gain twinspell
Hunter: Play X spells reward put a random hunter spell in your hand at the end of every turn.
Paladin: Play X minions with 1 attack. Passive: All minions played gain attack equal to their health
Warrior: Play X rush minions: Passive All your minions have +1 attack and reborn.
Just guesses.
Although I'm not going to pre-order new expansion because both options are too expensive for me, I would like show you how to buy Uldum pre-order cheaper with currency trick. It's widely known that Blizzard Shop is far more expensive than …
Although I'm not going to pre-order new expansion because both options are too expensive for me, I would like show you how to buy Uldum pre-order cheaper with currency trick. It's widely known that Blizzard Shop is far more expensive than Google Store or Amazon Store because these stores have discount. If you don't want to bother with emulators for Amazon or Google, you can use internet country domains list as your advantage which I found by accident.
As an example, I reside in EU. Before this trick, if I had to buy something special/exclusive on Blizzard Shop:
With these in mind, what I really found by accident is: https://kr.shop.battle.net/en-gb/family/hearthstone (enter via VPN if needed. Opera would be a good browser to access with). It's South Korean link of Blizzard Shop, where the currency is KRW. When I take a look at Uldum-Mega Bundle, which was originally 80 USD/EUR, it was 80000 KRW (equivalent of 60 EUR or 68.42 USD). If you buy this bundle with this link -assuming there is no problem from your bank regarding currency conversion and/or region selection from Blizzard Shop while purchasing for your account-, you will get a fair discount.
In short, have a look at internet country domain lists and currencies Blizzard Shop is supporting. Then, if your bank can convert currencies without any hassle and no problem from region selection, change "eu" to "kr" or any country Blizzard Shop supports its currency. Keep in mind that all links of Blizzard Shop can't be entered via this trick (Example: https://shop.battlenet.com.cn/zh-cn). You need to try with trial-by-error: Either enter TLD at the start of the link or at the end of the link, with country codes in mind.
If I recall, Argentina/Brazil/Mexico links of Blizzard Shop have good discounts thanks to their currencies/policies or whatever. If anyone can share here, I think everyone can purchase bundles far more cheaper than South Korean link of Blizzard shop. I'm sorry that my English isn't that good but I think I did my best for a good tutorial.
A new Legendary Shaman Spell, Corrupt the Waters, has been revealed! [cardimg]6442[/cardimg][cardimg]6443[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Saviors of Uldum Head …
A new Legendary Shaman Spell, Corrupt the Waters, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it: The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how…
Hey, folks! So, while I was on the road today, an idea for an expansion came to me and I want you opinion on it. Here's the gist of it:

The table above highlights the main idea of the expansion: CLASS COMBINATIONnationnation! Here's how it works:
This would be accomplished with the following card:

"Wait a minute!", I hear you say. "What if I don't have this card?" Not possible, since this card would be given to everyone, much like C'Thun was back in the day, or Archmage Vargoth more recently. Other features of the expansion:
this is an Iron Hunter card, and belongs to both a Hunter and a Warrior. In terms of burgle cards, they DON'T activate if you're holding a card that belongs to either of your classes.As you can see, there are still a few kinks I need to figure out, such as the reason those classes combine, and even the main theme of the expansion. Now, a few questions:

And that's about it. Thanks a lot for reading and I eagerly await your replies!
Hey Guys, when they will start revealing the new cards? Theres a date or not have been said?
Hey Guys, when they will start revealing the new cards? Theres a date or not have been said?
Note: this article mainly concerns newer, and especially free to play players, so if you're more experienced at the game or don't mind spending a quick buck, then you can ignore this post. However, I am sure most people have made this…
Note: this article mainly concerns newer, and especially free to play players, so if you're more experienced at the game or don't mind spending a quick buck, then you can ignore this post. However, I am sure most people have made this mistake at least once.
During the Knights of the Frozen Throne expansion, my legendary from the first bunch of packs was Hadronox. I took a look at it, thought about it for a good few seconds, and immediately dusted it for a few rares. Then, less than a month later, Taunt Druid becomes a tier one deck, and I have almost all the cards necessary except for one: Hadronox, the core component that makes the deck work. Me being a budget F2P at the time, I couldn't manage to scrounge up enough dust in time to re-craft him.
Another, more recent example, during the Boomsday expansion, my buddy got Dr. Boom, Mad Genius as his free legendary. He tried in vain to make Mech Warrior work throughout Boomsday and Rastakhan's Rumble, but couldn't do it. He eventually gave up and dusted him (he hated playing Odd Warrior). And what do you know, a few expansion later, in the Rise of Shadows, Warrior has two tier 1 decks, both of which include Dr. Boom, Mad Genius. Granted, you don't need him to make the deck work, but it's just such a powerful card that you're really shooting yourself in the foot of you don't use it.
The moral of the story is: don't just dust cards willy-nilly. Suppose you opened Harrison Jones, but you REALLY need that 400 dust to make a second Academic Espionage for your Tess Rogue deck. But soon, you may regret that decision, not just because of the card you crafted, but because you don't have that legendary anymore. What if there's a new weapon-oriented deck like Kingsbane Rogue taking over the meta? You now no longer have an effective way of dealing with that deck. Many classic legendaries will constantly find their way into the meta no matter what, simply because most of them are either tech cards (e.g. Harrison Jones) or they're just good enough to put into the deck (e.g.Edwin VanCleef). And they never rotate, so they will likely find a place in some deck eventually. For a similar reason, it's good to hold onto some underwhelming expansion legendaries as well. It's often the case that Blizzard will print a legendary card one expansion, then print cards to support it in a future one (e.g. Tess Greymane and Academic Espionage), or eventually someone will figure out a deck using that legendary that happens to be very strong (e.g. Kangor's Endless Army and Mech paladin).
The worst feeling for a F2P player is being unable to make a deck because you're just missing one legendary, but you opened it before and dusted it. So I think that if you open a legendary in your pack, you should hold on to it at least for a while. Now, there are exceptions: you could just open a bad legendary like Tyrantus or Harbinger Celestia, or you could get a card for a deck that you know for sure that you won't play (I never play Priest, so I dusted my Raza the Chained and didn't regret it, even when Razakus Priest was stupidly overpowered). Worst case scenario, it's 400 dust in card form, but by dusting it you lose the ability to potentially make a deck. Think of it like having government bonds, but in the form of cards. If you don't need the dust right now, then don't dust it. The disenchant value of cards don't go down over time, so you won't lose anything for the time being.
Sorry if this has already been posted before, but I've had to suffer quite a bit because of this, so I'd rather other people learn from this mistake. Hopefully this helps someone.
I have all the cards for aggro shaman except 2 x [card]Thunderhead[/card], and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm (vulnerable to warrior, etc.), but it lo…
I have all the cards for aggro shaman except 2 x Thunderhead, and I'd be interested to know if you think it's worth crafting for the deck. I realise the deck isn't super competitive atm (vulnerable to warrior, etc.), but it looks like a whole lotta fun. I have other aggro decks but shaman looks a bit different, with its insane burst and draw. However, I'm conscious that it's nearing the next expansion and I should perhaps be saving my dust for that.
So, in your opinion, is the deck fun enough to justify the extravagance of crafting the two epics?