(Theorycrafting)Classic set buffs
What if Blizzard were to buff the classic set cards the same way they buffed boomsday? I think such thing would be great and freshen up the game for a while longer than buffing an expansion that rotates in a year.. anyway I will suggest t…
What if Blizzard were to buff the classic set cards the same way they buffed boomsday? I think such thing would be great and freshen up the game for a while longer than buffing an expansion that rotates in a year..
anyway I will suggest the buffs, they are either -1 mana +1 attack or +1 hp, if the card is so bad then -2 mana(like boomsday buffs)
I will choose cards that see no play at all and have space to open up a new archtype.
Druid (technically could buff almost ANY card, but I decided feral druid needs some love)
Savagery 1->0 mana this card is really bad as is.. at least it should cost less.. also goes well with the next bufff.
Bite 4-> 3 mana this card never saw play (after it got nerfed in beta) druid has worse ramp right now it can be buffed.
Hunter - hunters got a strong classic set so..
King Krush 9-> 8 mana this card was ONLY good cause of [Hearthstone Card (katrena winterwisp) Not Found] otherwise it's terrible, with this buff it's a decent finisher if you can get there.. another suggestion could be +1 attack or even more minor +1 hp. it IS a legendary after all and the worst classic class legendary in that...
Gladiator's Longbow 2->3 durability, this card costs 7 mana! you are overpaying 2 mana over arcanite reaper for being immune which is a 0.5 mana effect looking at Candleshot this weapon has too little durability for how much it costs..
Paladin - not too much to buff here either, some card buffs might be too toxic for the game if buffed.
Lay on Hands - 8->7 mana at least lets you do something else the turn you play it..
Argent Protector 2/2->2/3 can't buff anything else there.. holy wrath is pointless and blessed champion would be too oppressive as a combo piece this card has a 0.5 mana cost effect attached to it.. could be a 2/3 really, great in arena.
Priest - his classic set SUCKS but can't be easily buffed in long term, but I did find 2 cards worthy low risk buffs.
Shadowform 3-> 2 mana hero power change cards cost 2 in other sets this card is fun to use but costs too much also you lose the healing for using it so.. yeah 2 mana.. still probably not playable but it's a fun card.
Holy Fire 6->5 mana could help priest since this card is played sometimes mostly cause of lack of other alternatives.. value wise 5 damage= 3.5 mana, 5 healing =1 mana bundling cost =0.5 good enough.
Rogue - just got nerfed but I got some unrelated archtype buffs.
Kidnapper - 5/3-> 5/4 this card is badly stated for it's cost
Patient Assassin - 1/1-> 1/2 it's a small buff but this guy is never played at all I am not sure though since arena exists.. and rogue is strong there..
Shaman the overload mechanic was underestimated as a drawback back in classic
Lightning Storm 3->2 mana, this card is not even played in shaman control decks, and is mostly a feelsbad when it is.. would rather lower the overload by 1, but I already stated that I would not change the card text.
Forked Lightning 1->0 mana this card is too weak atm
Warlock
Felguard 3->2 mana, if you are destroying one of you mana crystals.. it's better be worth it.. 1 mana "Cheat" for -1 mana the whole game? hell no..
Siphon Soul 6->5 mana overcosted removal, when it was played it was one of the worst cards in warlock..
Warrior
Mortal Strike 4->3 mana it's a fireball if you are meeting the requirement otherwise it's just an ok card
Cruel Taskmaster 2/2-> 3/2 more aggressively stated minion.
Mage
Icicle 2->1 mana worst card in mage, should not cost 2..
[Hearthstone Card (Etheral arcanist) Not Found] 3/3-> 3/4 never played card, easi'ish to counter.
Neutral
Illidan Stormrage 7/5-> 7/6 should be buffed.. I think his text should be more impactful but I can't change it by my own rules.
Arcane Golem 3-> 2 mana if you are giving your opponent a huge upside at least make it worth... was nerfed too hard..














These three alternate heroes can take Izzy's place as Archaeologist, featuring a young Pandaren, an explorer in some mud, and a Beast.







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