
My Time Traveler class was entered into "Deathwing Needs a Friendwing" (Class Creation Competition #4) in December 2017. I ended up 5th place in the competition out of 100 entries. This contest was won by McF4rtson's Sea Witch class. The class is still being updated.
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| Thomas Temporison is the basic hero that represents the Time Traveler class that all players have at the start of their accounts. | Chrona Wilson is the first alternate hero for Time Traveler (it took quite a while). She represents the Time Traveler class during Rise of Shadow's Dalaran Heist mode. Completing Dalaran Heist on Heroic difficulty will reward you with Chrona to use outside of Dalaran Heist. |
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| Thomas, Eternally Ascended is the second alternate hero introduced for Time Traveler. He is the new skin for Thomas who is unlocked upon reaching 1000 wins with Time Traveler. | Nina Clockenwerk is the third hero character for Time Traveler. She is unlocked when you win 10 Standard games during Year of the Gryphon. |
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| Glimpse is the basic Hero Power for the class. When you look at the top 3 cards of your deck and will allow you to rearrange them in any order, giving you information as to what you will draw next and being able to change it to optimize your play. Unlike the traditional basic Hero Power, Glimpse doesn't have an immediate impact on the board as soon as you use it, but it's extremely useful for planning out future turns and optimizing your draws. Being able to see your next draws and plan future turns ahead is one strength of the class. | Foresight is the upgraded form of Glimpse, generated by Justicar Trueheart and Baku the Mooneater. This version mirrors Future Sight, giving you an extra card to look at. Although it may not look like much to some people, the difference one card makes can be very significant. Future Sight is one of the most important cards for the class, so this could be a strong Hero Power. | The class contains a new keyword in the form of Quick-Time. Cards with Quick-Time effects will have their effects activated if you play the card on the same turn you receive it, either by drawing it or generating it. Either way counts. In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate. |
Strengths:
- Strong card draw and card generation. Quite a bit of it too! In Time Traveler, keeping a good hand size is generally not a problem.
- Strong removal and AoE. This is a Control class after all.
- Ability to plan future turns in advance because of the Hero Power and some class cards.
Weaknesses:
- May have a hard time finishing off the opponent as most of the class's direct damage can only target minions.
- Limited win conditions overall.
- Fairly high skill cap. To players who aren't familiar with this class, it may prove to be hard to play.
- No direct healing, but it does have a small amount of pseudo-healing.
Basic
As it should for all classes, the Basic Set introduces you to some of the most important cards of Time Traveler and displays some of its core themes.



Classic
The Classic Set expands upon the Basic set and introduces several themes of the class: Elementals, card shuffling, Quick-Time effects, etc. This along with the Basic set make up the core of the class it will stand on through set rotations. Expect some of these cards to be staples of most Time Traveler decks.




Curse of Naxxramas
The one card from Curse of Naxxramas, plays with recent actions, a theme present in many cards in the class. Rapid Necromancy itself is a card with a skill cap, requiring you to time how you play it, but it can indeed be very powerful if you do so. AoE however might make it a bit unpredictable. I guess this also means Time Traveler technically had resurrection before Priest.

Goblins vs Gnomes
Going against the grain, Goblins vs Gnomes does not have much randomness for Time Traveler, as low amounts of RNG is intended to be a class theme. In this set, the class has a theme of interacting with your opponent. Unlike most of the other classes, Time Traveler does not have any Mech synergy and only has one Mech (Chicken Transmutator).



Blackrock Mountain
Blackrock Mountain introduces a bit of Dragons to the set although the class is not intended to be a Dragon class, like Priest for instance. Flashback Dragon utilizes card generation in an interesting way so your opponent may have to think twice about they use to kill it.


- What Flashback Dragon generates is based on a number of situations.
- If it is killed by a minion attack, or minion effect, you will gain a copy of that minion.
- If it is killed by a spell, you will gain a copy of that spell.
- If it is killed by a weapon attack, you will get a copy of the weapon.
- If it is killed by a Hero Power, you will get nothing.
- If it is killed by a Hero Card Battlecry (possible with Deathstalker Rexxar, Shadowreaper Anduin, and Hagatha the Witch), you will gain a copy of the Hero Card.
- If it is killed by a spell cast by cards that cast spells secondhand (Yogg-Saron, Hope's End, etc.), you will get a copy of the spell that killed it.
- If it is killed by a Battlecry repeated by Shudderwock, you will get a Shudderwock.
The Grand Tournament
In The Grand Tournament, you win or you die, the Quick-Time and top of your deck mechanics are expanded a bit. It gives the class a new AoE, as well as having a counterplay mechanism that still feels fair to both players (Temporal Magician).



League of Explorer's
League of Explorers similarly uses the Discover mechanic and some of its class mechanics in a new way.



- If multiple cards in your hand are tied for the highest Cost, Ancient Historian will pick one of those cards at random to shuffle in.
Whispers of the Old Gods
Whispers of the Old Gods adds some new mechanics to the mix as well as utilizing some old ones. The Quick-Time mechanic is expanded in a new way with Power of Yogg-Saron. Have you ever wanted to reduce C'Thun's Cost? There's now a specific support card for it!



One Night in Karazhan
The "if the top card of your deck is X" mechanic last used all the way back in the Classic Set returns in the form of Theatre Symphonist. Other than that, nothing too special goes on, but every Karazhan card copies something.



- Although it might not be obvious at first glance, spells cast by Theatre Symphonist do not have random targets, unless the card is inherently random. It's basically as if you cast the spell from your hand, but you get to skip the cost.
Mean Streets of Gadgetzan
Not being a fan of the Grimy Goons tactics, not wanting to join the Jade Lotus because of a dislike for Jade Idols, and not being able to find other classes to create a new gang, Time Traveler joins The Kabal. Despite their allegiance, Thomas knows that Kazakus is a crime leader, and is very cautious about what could be thrown at him. Their allegiance however allows them to combine The Kabal's potion creation techniques with Thomas's time manipulation abilities.



Journey to Un'Goro
Some sand elementals from the nearby deserts of Tanaris and Ulduam have wondered into Un'Goro. Do you suppose that's how the Tol'vir got there? Being an Elemental class since its creation, Time Traveler finally gains access to some Elemental synergy in several forms, and the craziest Quest to hit Hearthstone. Fan favorite card Eternos the Time Lord also appears in this set.



Knights of the Frozen Throne
Thomas is dead! In this timeline at least, he'll be back to normal by the time K&C comes along. Card creation is a theme in this set, although it's not random like it is for Mages. Some one-off mechanics are also used in this set.



Lich King Boss Card

Frozen Soul is the boss card played by The Lich King at the start of his first turn. When he plays it, he limits your card playing abilities as for the rest of the game, you can only play one card on your turn. Doesn't matter how much mana you have, you play one and you can't play another. Time Traveler has lots of cards which draw and generate other cards which can be good to get more cards to play, but also stops you from playing them as you get them. Quick-Time effects become only possible to activate by top-decking those cards.
Kobolds and Catacombs
Upon reaching the Kobold's catacombs, Thomas discovers what resembles an Egyptian crypt. Time Traveler has an Egyptian theme in Kobolds & Catacombs with sphinxes as minions (and a humanoid canine resembling Anubis) and all sorts of pharoah magic. In terms of mechanics, Quick-Time is a big theme for Time Traveler in this expansion, with several cards that either have or interact with Quick-Time effects. Big Time Traveler is also given support with Guild Teleport.



Arena Exclusive

Temporal Flux is the Arena-exclusive card for Time Traveler added in Patch 10.4 alongside cards like Crackling Doom, Polymorph: ???, and Blazing Longsword. Although it might seem weak at first glance, this card could be pretty strong in combination with several copying tools, which is why this is not a Constructed card.
The Witchwood
Just as Thomas is about to approach Gilneas, it appears that Toki is already doing his job for him, so he has no worry. Like K&C, Quick-Time is a theme in this expansion. Some new mechanics are used, and the class obtains its first source of pseudo-healing: Reversion.



Full Witchwood Set










Tokens


- Gilnean Timekeeper will reduce the Cost of Quick-Time cards in your hand, even if their Quick-Time effects are not active.
- Temporal Loop spells created by Crystal Phoenix do not reset the turn timer, because it would otherwise be possibly to indefinitely prolong a turn, breaking the game.
- Using a Temporal Loop spell will make it disappear permanently, similar to how the Temporal Loop Hero Power is only usable once per turn.
- With the release of Rise of Shadows, rotating out Genn and Baku, Rocket Dog moves to the Hall of Fame. This is quite possibly the first card in a custom class to ever be rotated to the Hall of Fame.
- If multiple copies of The Shadow Dealer are somehow present in your deck when the game starts (possible via drafting multiple in Arena, very specific Tavern Brawls, or modes like Dalaran Heist), the effect will activate once for copy.
- If one has both The Shadow Dealer and Prince Malchezaar in their deck, Malchezaar's effect will activate first, meaning it will be possible to start with one of Malchezaar's Legendaries in your opening hand if you take the extra mulligan.
- The Shadow Dealer will not allow you to replace The Coin.
- Because the extra mulligan is taken during the first turn of the game, if you draw into any Quick-Time cards in your extra mulligan, their Quick-Time effects will be active.
Taverns of Time


To join up with Flash Forward, Master of Realities, and Fatecleaver, Infinite Harbinger and Matter Split are Time Traveler's cards of choice for the Taverns of Time.
The Boomsday Project
In the Boomsday Lab, Time Travelers study the field of portals and creation thereof, lead by head portal scientist, Sarax, Rift Creator. Rather bizarre however is that Time Travelers are not pushed into any one mechanic in this class, as opposed to what you'd normally see in a class's set in any expansion. Instead, Time Traveler gains a myriad of cards with different effects.



Rastakhan's Rumble
In Rastakhan's Rumble, you are in charge of a new team: Tharon'ja's Serpents, championed by Sul the Sandcrawler. When you have so much time control ability, you have many ways to win. Introduced in this set is something quite rare for Time Traveler: a proper win condition. Up until now, most Time Traveler decks have relied on simply out-valuing your opponent. In the Gurubashi Arena, you have a way to win in form of Tharon'ja the Serpent.
This set is very WoW based. This is very unusual for Time Traveler, which normally is mostly original to Hearthstone with tidbits of WoW sprinkled in.



Rumble Run
As Rikkar steps into the Arena, he has pledged himself to Tharon'ja and his team. Who can blame him to be honest? All the cards and power you get seem really cool (*wink, wink*). Victory will overthrow Sul the Sandcrawler as his champion. It's up to you (playing as Rikkar) to win. After his own prophet murdered him behind his back, Tharon'ja has wanted someone new to take that spot for a while.



All Rumble Run Information
Rise of Shadows
With 5 returning villains, and only 4 Dalaran defenders, Time Traveler joins the Dalaran defender to make an even 5 and 5, using their cosmic powers. With Year of the Mammoth rotated out, this expansion hopes to fill in some of the holes as a result of the rotation, and to support current archetypes. Tharon'ja decks notably have some support here.




Dalaran Heist

"Slightly mischievous, yet exceptionally intelligent, she is not afraid to kick butt or take names."
Chrona Wilson represents the Time Traveler class in the Dalaran Heist. Whilst at first, she is normally only available during Dalaran Heist, completing Dalaran Heist on Heroic difficulty will unlock her as an alternate hero. Her emotes are the same in both modes.
Be sure to view this class's Dalaran Heist Guide.
Dalaran Heist Additional Information
Saviors of Uldum
Normally the "good" classes would be represented by one of the explorers of LoE. The problem is... there's no fifth explorer. Instead, Classic Legendary Kara Shellen makes a reappearance (as Kara the Fallen) in this set. Lorewise, Kara peeks into a future as to what happens should the League of EVIL succeed, and decides to help the explorers, as well as, you know, saving Uldum. It's kind of in the name. In this set, Time Traveler receives a whopping three new synergies for the first time, one based on reducing the Cost of your cards, one for shuffling cards, as well as the class's first Deathrattle support card (Mummify). Just like Mage, Time Traveler is also receiving Highlander support for the second time, after MSoG.



Tombs of Terror

In the Tombs of Terror, you control Kara Shellen, allying wth the League of Explorer's. During her quest to stop the League of EVIL, she ended up falling under some corruption set out by Rafaam, however the corruption failed to manifest properly. Instead of turning her evil, it kept her good, but simply gave her much more aggressive means of attaining her goals. Due to this "half-corrupted" state she is now in, she is slightly more reckless, and also has some "dark" (though not necessarily evil) tactics to achieve (reflected by her use of Time Traveler and Warlock cards), and now balances and utilizes good and bad timelines to her benefit (which in gameplay is reflected by her first Hero Power, Staff of Chronos).
Instead of being corrupted from hero to villain, she was essentially corrupted from hero to anti-hero.
All Tombs of Terror Information






Completing all 4 main chapters will upgrade Jr. Sandmancer into Sr. Sandmancer.

You remember the Basic card, Sandmancer, right? Well, if you don't. Here it is:

Doom in the Tomb
With Doom in the Tomb, Cyber Punk and Murozond (from MSoG and WotOG respectively) come back to Standard for the event. Logically, the choice of Murozond could be viewed as foreshadowing Descent of Dragons.


Battlegrounds
In the new Battlegrounds mode, Chronecromancer from the KotFT set joins the fray.


Descent of Dragons
As the conclusion of the Year of the Dragon trilogy reaches, Nebulon, the aspect of space and the Astral Dragonflight (an original dragonflight created by me) represnts the Time Traveler class and their alignment of "good" in this fight against the League of EVIL. Although this isn't the first time they've received Dragons or synergy (having a single synergy card in Blackrock Mountain, and none since), this is the first time it is embarked on as part of the set. Do we perhaps see Dragons becoming a more staple tribe for Time Travelers?
Join Nebulon in this set as you take on an epic journey. You'll take some Sidequests along the way, and find some Discover synergies.




Galakrond's Awakening
For the new adventure, Kara is once again here to help the League of Explorers with their draconic journey. 3 new Time Traveler cards will be found here to unlock and play.



Ashes of Outland
In the Outlands as Time Traveler, you'll come across strange creatures and a whole bunch of weird things of the present and future around every corner, all trying to summon something it seems. Time Traveler in this set is more generic than most classes in most sets, but it sets up a plan for later sets.




Scholomance Academy
It seems that before Scholomance became a hub area for dark magic and cults, it was an esteemed academy full of bright students and learning potential. In Scholomance Academy, you have BIG ambitions. Time Traveler's arsenal in this set is focused on big cards and being able to cheat them. You've also decided to study some priestly and warlock magic on the side, as your two partner classes in this set are Priest and Warlock. You've also taken an interest in the mysterious Dawnhammer cult hidden deep below the undercrofts of the school (must be a first for everything) who have undertaken a ritual in order to summon the power Infinite Dragon lord known as Dromadicus. Kara's brother, Crimson Shellen, seems to be here in the academy. We're not quite sure for what purpose, but we believe he's here to assassinate Kel'Thuzad or perhaps one of the students before they would become evil.




Full Scholomance Academy set
Madness at the Darkmoon Faire
The Old Gods have each come back and are at the Darkmoon Faire, perhaps indulging in their own psychotic fun toying with people at the fair? There's fun, and there's madness... at the Darkmoon Faire! Play some carnival games, watch the performers, engage in weird culty action. Take a trip down the menagerie perhaps? This set includes some support for Menagerie decks, and some cards designed with next year preparations in mind.




Full Madness at the Darkmoon Faire set










Tokens


Minigame Master explanation
When you play Minigame Master, he will randomly select one of three minigames for you to play. If you successfully beat one, you'll get to choose a prize (a set of 4 tokens).
Spot The Real Card - You will see three versions of the same card. Two of them are fake (be it different stats, wrong grammar, or wrong class, subtle changes like that). One of them is the real card. Click/tap the real card and you win the minigame.
Cup Shuffle - Exactly as it sounds. One cup out of three has a prize. The cups will shuffle for a few seconds. Pick the correct one to win the minigame.
Lowest to Highest - Three random cards in the game, all of different mana costs, will be displayed to you. However their stats, cost, and effects are blank. You are to click/tap on the cards in the correct order from lowest mana Cost to highest mana Cost. If you're right, you win the minigame.
Prizes







Darkmoon Faire Mini-Set
Over at the Darkmoon Faire, the magician's group has been using their supply of crystals to create mirrors and illusions. One particular mage has apparently infused herself with the crystals to create copies of herself. We suspect that Sayge has been using them for his fortune telling. Time Traveler in this set gets a few cards that go along with their dual-class themes from Scholomance Academy, with copying cards with Priest, and drawing cards with Warlock.




Core Set 2021
The first of the new Core sets is upon is in Year of the Gryphon. Upon this year's Core set are some old Core favorites being kept, along with some favorites from Wild sets being added in. But we also have some changes to some familiar faces, and also the arrival of a new, significant face.




Full 2021 Core Set
















- Future Sight, Accelerate Time, Harness Time, Quicksand, Sandstorm, Parallel Dimensions, Temporal Golem, and Black Hole from the original Core set remain.
- Manaweaver, Portalwraith, Cyber Punk, Sapphire Maiden, Bullet Time, Quick Strike, and Tomb Guardian are introduced to the Core set after each originating from expansion sets (after Cyber Punk was also brought back during Doom in the Tomb).
- Cyber Punk, Sapphire Maiden, and Temporal Golem all receive a +1 Health buff.
- Starace, Solar Entity is the only completely new card added to the Core set.
Forged in the Barrens
Our journey into the Barrens follows Infinis Tempor, a young bronze dragon with ties to the Bronze Dragonflight who learns of his draconic nature and ability to use time magic through his journey with Elise into Un'Goro crater after awakening Eternos the Time Lord. Though he is far from a master in the arts of time magic, he is making quick strides in his journey to become better and aspires to be the best he can be. Why exactly he's found himself in the Barrens is not clear yet though.




Full Forged in the Barrens set
Forged in the Barrens Mini-Set
Our adventurer's find ourselves in the Wailing Caverns. Contrary to Hamuul's warning not to go in, Infinis goes in. The caverns is full of several mysteries and dangers that lie ahead (and Screeching Horrors). What is undiscovered about the caverns though is the aura of Arcane energy to allow reality itself to be altered by whomever however they wish. Having been in the business of time magic after discovering Eternos from his Un'Goro trip with Elise, Infinis is of course intrigued by this possibility and heads in to claim it himself.



United in Stormwind
As the Mercenaries travel to Stormwind, Infinis finds himself accompanied with his newfound friends from The Barrens. Infinis sets off on a quest to find a special hourglass located somewhere along the area. Although he shows much promise in his abilities already, Infinis believes that this hourglass will allow himself to unlock his potential even further. Being a city known for its trading business, he also sets off to converse with the local business owners in hopes of finding more artifacts that he will be able to use. Little does he know on his journey that he's about to grow in power more than he ever thought before.




Full United in Stormwind Set
The Deadmines
Upon uniting with the rest of the Mercenaries in Stormwind, Infinis and the rest of the gang find themselves in The Deadmines, a dungeon populated with the Defias Brotherhood. In the hideout, Infinis has hopes of finding the Infinity Scroll, an artifact said to be able to unlock his time-twisting abilities to its maximum potential.



Fractured in Alterac Valley
The two political factions are at conflict with each other. Infinis discovers the true location of the Infinity Scroll across his journey in the Deadmines is here in Alterac Valley, prompting him to remain neutral in conflict as much as possible to uncover the powerful artifact. Time manipulation powers have lead to the rediscovery of The Veiled Cleft, once hidden from an avalanche and thought to be permanently lost in time. This does not go unnoticed, as Infinis and his actions have also attracted the attention of the astral god Shallatoah and her following.




Full Fractured in Alterac Valley Set
Onyxia's Lair
This is it. We've made it to Onyxia's Lair for the final showdown! Infinis's goal has lead him to the lair itself where he has unlocked his potential for time manipulation and his last goal is to defeat Onyxia. All the mercenaries have lead themselves here and they're not backing down. Take the final charge!




Core Set 2022
With the arrival of Year of the Hydra comes the new Core Set for Time Traveler where some things have changed quite a bit.




Voyage to the Sunken City
Down in the depths of the sunken city known as Zin-Azshari resides a group of Naga trained in the arts of matter manipulation and a land of undiscovered treasures of unspeakable power. A mystical world awaits that is equal parts enthralling and dangerous. This set and the Core set provide a new synergy package for Future Sight, an integral and iconic card since the inception of the class deserving of its own spotlight. But there are a number of possible courses for you to take.




Full Voyage to the Sunken City set
Throne of the Tides
Further into the depths of the sunken city is the throne of the tides where Neptulon and Ozumat have a clash. Guarding the path inside are the Oceancrafters which are responsible for keeping the very state of the ocean as is, lest a Cataclysmic Opening were to occur.




Murder at Castle Nathria
Tellni has been invited to Sire Denathrius's dinner party. While the dinner party seemed to be going by smoothly, everyone is a suspect when Denathrius is found to be dead. Was it Two-Timing Tellni? At the Clock Tower? Using his satchel of tricks? People in the chronomantic arts have always been known to put a foot into the territory of dark magic, but Tellni seems to have embraced it a little more than others who study that field. What's his motive? Perhaps he knows that Denathrius created the Dreadlords and aims to get rid of him before he can create more and cause a distraught future?
While at the party, you're also accompanied by Fesh Krieger as a mole on the inside. He may appear to be a typical fancily-dressed butler, but he is actually a high-ranking member of the same origination that Thomas Temporison belongs to, and uses his skills in the field to aid himself around servant jobs. While working under the guise of Denathrius's personal butler. He won't kill Denathrius himself, but he is fully aware of one of the guest's intentions of doing so at the party and will happily go along with their plan. He may even help them sneak something useful into the castle to do that.
Time Traveler in this set features a special tri-spell school synergy with the use of Nature, Arcane, and Shadow spells. Play all 3 schools, and watch as Tellni performs his dark magic to fill your board with 6/6s. You've also got some cards to summon stuff to help with Infuse and other methods of playing with death.




Full Murder at Castle Nathria set
Maw & Disorder
When Sylvanas is framed for the murder of Denathrius, she enlists Nathanos to clear herself. Of course, who actually murdered Denathrius remains a mystery. Any Time Traveler could do it and get away with it as they have a very easy means of expunging their name from the record. On the way to the court, they also discover that an old colleague from the chronomancer organization, Nirshen, has been held up and is now on the run.



As of this patch, Murozond from Whispers of the Old Gods has also received the Diamond treatment. If you have Murozond in your collection when the patch hits, you will automatically get a Diamond one. For a limited time, crafting Murozond will also give you a Diamond Murozond.

Knights of the Frozen Throne (2022 Core Update)
With the announcement of March of the Lich King, the cards from Knights of the Frozen Throne come back in all of their original glory (minus Sapphire Maiden since it was already in this year's Core set to begin with).



Full Knights of the Frozen Throne (2022 Core Update) Set
March of the Lich King
With the Lich King returning from the Frozen Throne on his way to make a move once again, Time Traveler embraces its darker side with an array of Undead synergies and Deathrattle support. It has an expansion-specific synergy package in the form of the Deathwalker archetype. Deathwalkers are an undying army that grow stronger and stronger when more of them die.




Full March of the Lich King Set
Return to Naxxramas
Closing out the Year of the Hydra is Return to Naxxramas where Undeads are the name of the game again. Deathwalkers have their own support card, Big Undead is given one support card, and the spell-menagerie synergy from Murder at Castle Nathria is given an additional card.



