Patch 18.4 will be live in an hour, and it will bring us a couple of much-requested balance changes.

While some parts of the Hearthstone community were asking for more targets to be dealt with (Languagehacker was hoping for Priest and Mage's card generation to get hit; J_Alexander expected some rework for Evocation), it is our opinion that these changes will be enough to see a decent shakeup in Standard (and in Wild too).


Tortollan Pilgrim Card Image

Nerfed mainly because of community feedback rather than anything else. By itself, Pilgrim is a very good card in Highlander/Big Spell lists (allowed and will allow to cheat out impactful spells while giving some presence on the board with the 5/5 body - Flamestrike, Luna's Pocket Galaxy and Puzzle Box of Yogg-Saron are the most popular targets), but since Potion of Illusion was released it created a specific archetype - Turtle Mage of course - everyone should be very familiar with. While the deck was quite skill testing and fun to play, it was such a nuisance for its opponents, to the point where people were feeling almost helpless against a Mage with his combo assembled - the combination of your friendly half of the board being continuously frozen while your opponent keeps dealing damage to your face with copies of Cloud Prince, Sunreaver Warmage or Wild Meteorologist is as deadly as it appears.

Now the questions everyone's asking - will Tortollan Pilgrim ever see play again? Yes, the card is still good because of its mana-cheating effect and, as long as there will be Control Mage archetypes around, it will be relevant. Will Turtle Mage see play after the nerf patch? Well...


Guardian Animals Card Image

A nerf many people expected to go live in early September's patch (together with Secret Passage and Darkglare to name a few), but that was not the case. Guardian Animals has been an incredible card since the beginning of the Scholomance meta:  Overgrowth and Lightning Bloom (sometimes with Nature Studies'aid, another very well-performing card) gave Druid easy and consistent access to massive ramp, which allowed big board swings and, most of the times, hand refill shenanigans because of Twilight Runner and, if you didn't hit GA on curve, Overflow. Guardian Druid was not overpowered and definitely had some hard matchups (especially Bomb Warrior) but was so well-rounded that a change (maybe not particularly severe, but a change nonetheless) was necessary.

Now that Guardian Animals will cost 8 mana, it will be quite less impactful since it will come down later and it will give room for Aggro decks to challenge Malfurion in his attempt to ramp as fast as possible. We think that the cards still have decent chances to see some play in Standard, while it will probably be too slow to make the cut for Wild. But let's be honest: who gets the short end of the stick is not Druid, but Hunter - Guardian Animals has seen little to no play with Rexxar, and now the chances are even thinner.


What do you think about these two balance changes? Were you expecting some more or are you satisfied?