MORE CARDS!! Darkmoon Faire's Mini Set spoilers really sped up this afternoon. As soon as we're done with one set of cards, another arrives.
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Illidari Studies - Demon Hunter Outcast Power
Quote From Demonxz95 Illidan's finally been studying in school!
Card generation is supposed to be a weakness in Demon Hunter (believe it or not, they do in fact have weaknesses), so the fact that they get good ones with relative frequency is a little weird. Most of the Study cards saw quite a bit of play, so I believe this one will purely by association. Lots of Outcast cards draw cards when they are Outcast or draw cards with an extra effect upon being played from Outcast. Of note is that Discovered cards will always go to the right-most spot of your hand meaning that the Outcast will be active after you Discover it. Star Student Stelina becomes better when generated elsewhere and Illidari Felblade can be a really good pull if you need 5 damage in a pinch.
Hilarious note is that you can get pre-nerf Eye Beam with this by Discovering it since it will be in Outcast making it cost 1, and then the Study effect will make it cost 0.
Felsaber - Demon Hunter Go Face
Quote From Sinti Pretty beefy Demon for its Cost. And not like you don't want to be attacking as Illidan, or it costs you that much. Can definitely find a way into some more midrange-y DH decks, are those even a thing? No matter, the stats are stats and letting it attack should be relatively easy. Just maybe be careful which Hero Power you have in Duels :)
Backfire - So Many Cards for Warlock
Quote From sule Here's something you should know about me: If I see a card that says: "Draw 3 cards," I've already stopped reading and put the maximum allowed copies in my deck. This is Arcane Intellect on speed. Paying 3 to draw 3 is exceptionally good, and is the damage really a drawback? Considering that Warlock has been historically fine with paying 2 Mana to take two damage and draw one card, I think that Gul'dan will be more than happy to draw two more cards for only one more Mana and damage.
It synergizes with Soul Fragments and Aranasi Broodmother for starters but it also works well with the entire self-damage suite: Darkglare, Flesh Giant, Brittlebone Destroyer. It's a great rate for premium cycle and the "drawback" can actually be a bonus in the right situation. How could this possibly Backfire?
Crabrider - Adorable!
Quote From ShadowsOfSense Rust in pieces, Flying Machine. You… weren't really that great anyway to be honest, so a better version of you seems like a fair shout.
This is a really strong piece for Murloc decks I think, as having higher Health isn't something you see too often for them at such a low Mana cost. The Rush means that this card can come down and ping away at a couple of enemies almost like a Blowgill Sniper, and if it survives that Windfury means that all the buffs you'd expect in a Murloc deck are that much more potent on it.
Even beyond Murloc decks I don't hate this card for general aggro purposes, especially if you're running Attack buffs. It's the strongest Neutral Windfury minion in a while, certainly the best low-cost Neutral one ever - it seems like Rush is what was needed to help Windfury actually work (looking at you, Gyrocopter and Siamat).
Hysteria - Just a Little Bit of Hysteria
Quote From BloodMefist Hysteria - Y'all remember Mass Hysteria? Well now we finally see what it looks like on a smaller scale, and its pretty good. Against a board where you have nothing and the enemy has at least two things, this is guaranteed to kill at least one minion but will likely take down several if not the whole board. For just 3 mana this bad boy can cause a Libram Paladin's 8/8 Divine Shield or Argent Braggart to run amok on their own board, or cause a Shaman's big evolve target to wipe everything clean. At its worst you use it against a wide board and target a minion with the highest health to clear as many small things as possible. Priest and Warlock also have the added benefit of some overstatted minions, especially in terms of health, and can use this to turn their minions into board clears. A buffed up Apotheosis minion will be a huge swing for Priests when it can hit everything on the same turn. Although Priest and Warlock already have a a ton of hard removal, I think this card is good enough to be played in every slow deck until it rotates.
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Comments
"Rust in pieces, Flying Machine. You… weren't really that great anyway to be honest"
In wild it was a must remove even as recent as last expansion meta. Otherwise mech Pally would do crazy damage to you and the game would be over :)
Since Backfire itself is also a card, you're effectively drawing just one more than the hero power. That's probably still worth it, but it's a modest rather than a huge upgrade over the hero power.
In Wild, this upgrades the Spellstone, while the hero power does not. The Standard self-damage cards that you listed don't care though whether the damage source is a card or the hero power.
It might also be useful if you run Bloodreaver Gul'dan and want to have card draw afterwards. Usually games end pretty quickly after playing the DK, but if you're already running Backfire because of the Spellstone, it's a nice bonus.
Wretched Tiller + Deathspeaker + 11 health on board + Hysteria = Win?
I was thinking Soulbound Ashtongue + Deathspeaker + Treachery + Hysteria, but that wouldn't even work because if Ashtongue is immune the damage will be reduced to zero.
Your combo seems feasible though and not that hard to assemble.
OH HELL YEAH BACKFIRE!
WHO CARES IF I LOSE 3 HEALTH IF THAT MEANS MY FLESH GIANTS ARE CHEAPER?
How is Backfire a card is beyond me, honestly. Divine Favor BS level for aggro decks, while still insanely amazing for literally any other WL deck.
it is just slightly better Arcane Intellect... DH can draw 4 cards for just 3 mana...
I mean it does feel insane, but is it really any worse than Hand of Guldan? (Which essentially gets played for "free" in many discard style decks)
Also the class has SO MANY different draw options with different restraints and contingencies I almost feel like the class is bloated with card draw options to the point of having their pool of "usable" cards lowered.
Keep it coming guys, its going to be a long day.
Backfire - Like what the fk team5?
Hysteria - Priest's new 'fk you' card. In some cases its just Mass Hysteria, and in others its just a plain good old removal. I love it.
I wonder if minion targeted by Hysteria can actually survive, or is hard-coded to die anyway? I mean with Mass Hysteria or Deathwing, Mad Aspect, there is a bit different phrasing, so with Blizzard spaghetti code, it might go either way.
Probably if theres no minions on board it just doesnt die. Otherwise it'll be too good a card and completely impossible to play around.
Yeah, i didnt read it carefully, i thought you had to target a friendly minion.
At first I assumed it can survive if it's the only minion left on the board, but indeed the phrasing is different from Deathwing and from Warmaul Challenger, so now I'm not sure. The card would be a lot better if the minion always dies.
Speaking of, I also didnt notice you can target enemy minion :D That makes it a LOT better, and the dying part could be preferable, yes.
To be fair...Priests needed some love.