We've got three new cards revealed by Roger - new Demon Hunter legendary Kryxis the Voracious, Burden of Pride, and Magnifying Glaive!
More Murder at Castle Nathria Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
Comments
Where is the new card Freaking Hell
It would seem the card was Burden of Pride (at least the art matches), which Roger revealed alongside the DH legendary. Blizzard just failed to communicate that.
Why doesn't Kryxis have a Demon tag though? I get that it would push him further towards being OP because you'd get more possibilities to negate the discard, but if that creature isn't a Demon I don't know.
It's not a Demon but a Devourer. WoW seems to classify them as Aberrations.
Thanks Frosty!
I like Bibliomite a lot. I would love to see more of this in DH. Getting power in exchange for undrawing a card. Will help stop me from having my 7+ mana card on my left and not being able to outcast! Just a really nice idea. Glide did this really well also.
Kryxis the Voracious is just really cool. Great target to get put back by Bibliomite to set up Death Speaker Blackthorn or cheat out with the other Quilboar. Also enjoy another class getting discard cards. If/when they do dual class again, this will be another aspect they can highlight with a DH and Warlock dual card.
Burden of Pride while I don't think it's that good of a card I love the mechanic. Risk your life for a better reward is fun. Warriors are mostly just piling armor on top of their 30 base life. The choice of, maybe I'll just take a few hits to enhance a card, is cool. Like I said I don't think this is THE card to do it but a good reminded of an interesting resource.
I think Burden of Pride is mainly support for Infuse: against aggro it keeps you alive until you can play your infused card, against slower decks it charges your Infuse cards while still putting a reasonable amount of stats on the board.
I've been surprised by how good Demonic Assault is. Burden of Pride isn't quite that versatile, but if any Infuse card is worth playing, Burden of Pride will likely be in the same deck to support it.
Kryxis the Voracious seems really a weak card
There seem to some push for vomit dhunter into the meta. In my opinion it'll likely just end up being shit either way, but we'll see.
Razorfen Beastmaster is a thing, which will do wonders getting Kryxis the Voracious out for free + three cards, but deathrattle dhunter has not really picked out much, being completely destroyed by all aggro decks and then being outvalued by control. Sadly, Im not optimistic of its chances to be honest.
Burden of Pride is probably shit. But there might be a world where this sees some play, probably in some midrange rush warrior. Control probably dont need it, unless youre jamming renathal.
Magnifying Glaive is the sort of thing you need if youre playing vomit dhunter. But with so poor attack and only two durability, it may well be shit, even if the archetype miraculously becomes tier 2 and above.
"Vomit" was the exact same word that came to my mind when I saw these DH cards.
I hope you're right about them not being good. At least we have Prince Renathal, otherwise I would be worried.
Fuck that weapon scares me. So excited to face that stupid all-1-drop Odd DH in Wild again...
At least Kryxis the Voracious can't be played in Odd DH in Wild :D
Apart from that, DH has problems to be at competitive level in Wild, so I'm fine if Odd DH exists... we will see if that weapon make it too strong or not...
Wait, why did Bibliomite go through all the faff of shuffling the card back into the deck if DH discards now anyway? Also, why is DH discarding now? 2+ years on and the class still hasn't convinced me it brings something to the table that warlock, hunter and rogue hadn't already got covered.
I think the shuffle minion is meant to reduce the amount of cards in hand so that maybe you don’t discard too many resources with this legendary. So basically when combined with the weapon the intent seems to be play cards and/or shuffle them back to your deck. Then with very few cards in hand and weapon online play the 7/7, swing weapon to replace what discarded. But with Razorfen Beastmaster who needs to worry about playing this guy from hand, right?
Not sure how good it’ll be but DH has in the past been a class to just spam small stuff, go face, and scam some quick wins. With the 7/7 it could do more of that, but if you don’t have control of the board it could get some value via your opponent getting spooked and trading into it but not much else.
I am happy though to see a few things like Bibliomite as I always liked trying Ping Combo DH with Metamorphosis, and shuffling pieces back in when it’s too soon could help.
I don't mind Bibliomite by itself at all. What I don't understand is why two minions of the same race, in the same set, in the same class are using different mechanics (shuffling vs discarding) to achieve essentially the same thing. Doubly so for cards designed to win games quickly. Just pick a lane Blizz!
Fair point! I do kind of see how they are using the two to work together (kind of) but ultimately, yeah... it is a little strange. Even the combined interactions like I described seem a little labored really so that's why I was thinking I have no idea if any of these cards will be good or not. But as long as the 7/7 can be summoned for free by Razorfen I'm sure we'll see someone trying to make it work.
I disagree, Demon Hunter's main gimmick of building up lots of one-turn attack buffs to augment weak weapons is not really seen in any other class. Personally, I find that gameplay loop pretty fun. The main issue is that their minions and non-attack spells are all over the place.
However, I also think that people are way too harsh on DH. Any time Blizzard makes something that's an even slight deviation on theme for them, and people flip their shit. Deathrattle DH was the only time I've had fun with the class, because it was something fresh. They should be allowed to experiment and find their footing.
I don't flip my shit when DH gets new stuff - I actually thought the sigils would be a good way for DH to distinguish itself, and hopefully they keep getting printed. I just get annoyed that nearly everything new to DH is a rehash of something either druid, hunter, rogue or warlock already does, and rarely combines tools in a way that sets them that far apart.
When DH started it was a hodge-podge of core aspects of those 4 classes thrown together in a way that removed the weaknesses that makes those classes OK in the wider ecosystem (it also didn't help that DH was seriously overtuned). Now, DH is a hodge-podge of core aspects of those 4 classes plus a few of their more niche features.
The constant need to regain hero attack looks unique, but you only have to look at questline druid to see that's not entirely true. It's just they committed to supporting it properly in DH whereas they always half-arsed it in druid. That alone would probably justify DH's place if the resultant gameplay didn't end up suspiciously close to rogue when that class has decent weapon support.
Ultimately I want DH to deviate their theme and finally break free from the design space nestled between the aforementioned classes. I want it to feel like decks that only DH could have made, rather than the stream of decks that are technically different, but would have felt at home in one of those classes if the devs chose to print the cards there. I just don't think we've got there yet, and the new discard stuff doesn't change it.
Edit: I should be fair. Combining disco-lock with hero attacks can definitely be considered a way to combine the tools of classes that can only be done in DH. So I'll happily wait before nay-saying the archetype. I do still wish DH could find something more unique though.
To name a few points that are unique to deamonhunters:
-Demonhunters have the unique combination of high card draw and low card generation. This allows them to put out threat after threat each turn, but also causes them to reach fatique extremely quick. Basically a deamonhunter that relentlessly chases you before running out of energy.
-DHs also have strong AoE removel, but struggle against single big minions.
-The class focuses a lot on attacking with their hero, but unlike rogues they do it to pressure their opponents and not (always) to gain tempo. They also barely rely on weapons for this which is something only druids did before, but never really succeeded with.
-They also have quite a unique spin on their token archetypes. Instead of overwhelming their opponents with AoE buffed tokens, they instead let their minions die and "harvest their souls" with other cards and make use of them that way.
While on paper I don't disagree, in practice these don't hold up all that well because:
Often we find DH does these things better than the other classes, and hence their version is the one we see in the meta, but that's only a sign that DH had more/better support. Look at the recent deathrattle rogue for instance: it could easily have been designed like the DH version and nobody would have thought it was out of character for the class, but instead it became a complete meme because the class has no deathrattles to work with.