Card reveals for March of the Lich King continue today with new Druid cards from Blisterguy, including the Legendary Anub'Rekhan!
New Druid Cards
With these three reveals, all Druid cards have been seen! Go see them all in our expansion guide.
The reveal has also featured two other cards that form such Armor package for Druid, but they were already spoiled last week during the Death Knight Showmatch streams.
Missed any of the previous reveals? We've got Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, Day 7, Day 8, Day 9, Day 10, Day 11, Day 12, and Day 13 recaps available, on top of the 'leaked' cards from various Death Knight Showmatch streams - Part 1 & Part 2.
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More March of the Lich King Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
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Comments
Does "armor cost" count as damage? How does it works with Violet Illusionist? Anyway it's busted card. Just moment ago we had Blood Magic brawl and now druid got it as archetype.
I mean, as fun as the idea is of brewing up ridiculous mana cheating and combos off of armor...you could just do ridiculous mana cheating and combos off of Guff/Celestial Alignment/Kun+Aviana/Floop's Glorious Gloop/Twig of the World Tree and who knows how many other options, at which point you have to wonder, why exactly are you bothering building up and then sacrificing your armor? Sure, it SOUNDS like you're getting to cheat mana, but how much, really? Anub'rekhan comes free, sure. But every armor card you play to get potential mana cheating costs you mana in itself (less than the armor you gain but still) AND it costs you a card slot and a card from hand. And you do that to get potential mana cheating from the armor with the big caveat that the armor has to stick around for you to use later...people aren't gonna destroy your mana but taking off your armor? That's easy.
At best Anubie boy is gonna be a tempo play. There's way better options to cheat mana than that. If you gave this to Warrior, now that would be worth discussing. But a mana cheat rich class like Druid? Only if almost all mana cheating rotates out of standard at once. Obviously nobody is touching any of this in Wild.
You're spitting facts here.
Yet I like it. It may not be a good card powerlevel-wise, but it's a good card balance-wise.
(okay, a less-awful card. Mana-cheat still sucks. But we can't abandon it overnight. They have to deflate it over a long period.)
I would touch it in wild, as a statement.
I was thinking spending armor would be a cool mechanic days ago
Bold move, making an armour mana-cheat card in the same expansion as the Devourer and Earthen Scales combo.
The other two cards just seem bad in my opinion, but it depends on how good the Armour package will be, and if the new 4/6 taunt minion makes the cut
Edit: Now that the haze is off, I can see now that Beetlemancy is a choose one card. Thank fuck for that. Playable shit, but not OP as hell. I have to remove my rant here, so apologies for those who were unfortunate enough to have read it
The cards, well, they're good but the only interesting card here is Anub'Rekhan who can cheat the denathrius combo out of nowhere.
The yet to be unveiled zero mana 4/6 taunt has not shown up yet, bolstering my hopes that its possibly a typo.
Crypt Keeper is in the reveal video, so alas it does exist and is not a typo.
Anub'Rekhan wants more sources of armor gain than are out there, imo. That and Brann gives you a very dramatic mid-late board possibility . . . that you could probably have gotten with just Guff.
There's a remote possibility that Death Blossom Whomper into Sesselie of the Fae Court could get you a Anub'Rekhan into an extra-early wombo-combo turn.
I don't care about that.
This is not any faster or threatening than Big Priest or the even-more consistent Big Rogue Ghosts. Druid has better things to do than bother with this.
The efficacy of your Armor is very often in the hands of your opponent, which makes armor-cheating much too fair for most Druids to stomach. It reads as a bad idea, and I'm here for it, because Team 5 has made it painfully clear that they have two speeds, especially when it comes to favorites like Druid: boring or broken (sometimes still boring), and I'll take boring any day of the week and twice on Sundays.
So you know what? Thumbs up for what's hopefully unimpactful design.
Note that this doesn't apply to Wild, where I think you can shenannigans Anub into even more speed.
Beetlemancy is fine but I doubt Druid runs more than a one-of in an high-aggro environment. The armor is far more unfair than the 3/3s.
Chitinous Plating basically makes Beetlemancy redundant in its own set. Instead of paying 3 (!!) extra mana for flexibility and slightly higher numbers, you can weave Plating into slower, early turns and basically auto-win against any aggro that doesn't pop off with something insane. I'd play Plating into an Irondeep Trogg 95% of the time since only Druid and Shaman are likely to board-buff a large swarm.
Edit: I didn't see it in the database at first, but Chitinous Plating x2 into Crypt Keeper is 4 mana gain 8 x2 armor and a 4/6 taunt and each part of that works fairly okay seperately. With just one Plating, you'll get a 4 mana 4/6 taunt on your next turn or a 6 mana 4/6 taunt now.
I'm gonna do the Linecracker combo, somehow accrue an infinite amount of expensive minions in hand, then spend all my Armor before the rope gets me lol :D
Yay, more mana cheat for Druid, they don't have enough already Kappa