Galakrond, the Unbreakable
Card Stats
- Class Warrior
- Expansion Descent of Dragons
- Rarity Legendary
- Cost 7
- Attack 0
- Health 30
Card Text
Battlecry: Draw 1 minion. Give it +4/+4. (@)
Flavor Text
The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
Keywords
Battlecry - Does something when you play it from your hand.
Invoke - Use Galakrond's Power.
Galakrond, the Unbreakable Sounds
Play VO_DRG_650_Male_Dragon_Play_02
Play GalakrondTier1_Play_Stinger
Attack VO_DRG_650_Male_Dragon_Attack_01
Death VO_DRG_6x_Male_Dragon_Death_01
Galakrond, the Unbreakable Emotes
Thinking 1 VO_DRG_6x_Male_Dragon_Thinking_04
Thinking 2 VO_DRG_6x_Male_Dragon_Thinking_03
Thinking 3 VO_DRG_6x_Male_Dragon_Thinking_02
Deck Low VO_DRG_6x_Male_Dragon_LowCards_01
Out of Cards VO_DRG_6x_Male_Dragon_NoCards_01
Need Weapon VO_DRG_6x_Male_Dragon_ERROR_NEED_WEAPON_01
Need Mana VO_DRG_6x_Male_Dragon_ERROR_NEED_MANA_01
Already Attacked (Minion) VO_DRG_6x_Male_Dragon_ERROR_MINION_ATTACKED_01
Already Attacked (Hero) VO_DRG_6x_Male_Dragon_ERROR_I_ATTACKED_01
Minion Can't Attack First Turn VO_DRG_6x_Male_Dragon_ERROR_SUMMON_SICKNESS_01
Hand is Full VO_DRG_6x_Male_Dragon_ERROR_HAND_FULL_01
Board Full VO_DRG_6x_Male_Dragon_ERROR_FULL_MINIONS_01
Can't Attack (Stealth) VO_DRG_6x_Male_Dragon_ERROR_STEALTH_01
Can't Play That VO_DRG_6x_Male_Dragon_ERROR_PLAY_01
Need a Target VO_DRG_6x_Male_Dragon_ERROR_TARGET_01
Can't Attack (Taunt) VO_DRG_6x_Male_Dragon_ERROR_TAUNT_01
Greeting (Lunar New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_LUNAR_01
Greeting (Holiday) VO_DRG_6x_Male_Dragon_HAPPY_HOLIDAYS_01
Greeting (New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_01
Greeting (Fire Festival) VO_DRG_6x_Male_Dragon_FIRE_FESTIVAL_01
Greeting (Pirate Day) VO_DRG_6x_Male_Dragon_PIRATE_DAY_01
Greeting (Halloween) VO_DRG_6x_Male_Dragon_HAPPY_HALLOWEEN_01
Greeting (Noblegarden) VO_DRG_6x_Male_Dragon_HAPPY_NOBLEGARDEN_01
Greeting VO_DRG_650_Male_Dragon_Greetings_01
Oops VO_DRG_650_Male_Dragon_Oops_02
Threaten VO_DRG_650_Male_Dragon_Threaten_01
Thanks VO_DRG_650_Male_Dragon_Thanks_01
Sorry VO_DRG_650_Male_Dragon_Sorry_01
Concede VO_DRG_650_Male_Dragon_Concede_01
Game Start VO_DRG_650_Male_Dragon_Start_01
Rope VO_DRG_650_Male_Dragon_Time_01
Picked VO_DRG_650_Male_Dragon_Picked_01
Game Start VO_DRG_650_Male_Dragon_MIRROR_START_01
Wow VO_DRG_650_Male_Dragon_WOW_02
Greeting VO_DRG_650_Male_Dragon_MIRROR_GREETINGS_01
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Comments
I wish this hero power was the main one for Warrior.
In practice, it seems to get two minions out
Everyone's A Critic
I use this SOOOOOOOO much in Wild. Dead Man's Hand with Kronx Dragonhoof is amazing. I set up a Dragon Deck that I have a little draw, but mostly it is control and having something continually able to give me "weapon" damage with me hero in addition to drawing minions that get +4/+4 id amazingly ridiculous.
My favourite Galakrond. Draw 4 minions and buff them to heaven. Obviously super strong with ANY charge and new Scion of Ruin will be absolutely terrifying. Even Invoke effect is very good. Looking forward to play with him :-)
Hand buffs went to another level but I am totally fine with that. Some nice combo potentials in here!
A deck with charge and rush minions with Galakrond seems pretty powerful. A 10/6 Leeroy Jenkins or a 8/7 Kor'kron Elite are crazy good.
one more reason to use charge in warrior
Nice Reload + Buff + Weapon (potentially) + Extra Finishing Power for Tempo Warrior. Seems perfect for that deck and it’s nice to see a different archetype receiving support instead Control Warrior. This isn’t unplayable in Control Warrior but Dr. Boom is just better and, when he rotates out, i think the quest will be a better win condition
I think this one is insane... Aggro warrior can kill you before the game even starts. Add it late game value for a solid deck, also is good to see control warrior rotating out once in a while
The 2 main obstacles I see with this card are:
1st- Dr Boom
2nd- Warrior Invoke cards
Those are the 2 conditions it needs to clear to be a crucial card in a top tier deck (as in: strong)
So, it needs to be tested if its worth playing this alongside dr boom and if this is better than dr boom (which I am doubtful) to be played by itself, otherwise players will just gravitate towards the highest winrate deck.
And then we need to wait and see whether they will give us good invoke cards to use alongside him, since the neutral ones arent that good...
Other than that, easily the most powerful Galakrond for me
We will need much more agressive warrior invoking cards for this to have a hope of being played.
Seems to be for aggressive decks but it has less on-the-spot impact than other Galakrond. The hero power is quite powerful for finishing up small minions and getting consistent face damage in. Hitting the buffs on the right minions such as Zilliax can help with life lost from hitting minions with heropower
it's a strong card but i don't know if it gonna see play until [Hearthstone Card (dr boom, mad genius) Not Found] rotate out.
Damn looks too good. Def gonna play warrior :D
This card is amazing, good for tempo warrior! Even gonna be decent in control warrior once Dr. Boom rotates out
Pretty strong addition for Rush and Aggro Warrior. Voted 3 but can easily go up to 4 or 5 depending on how good other Invoke cards will be.
I'M IN CHARGE
but serious warrior have 4/3 with charge,4(10)/8 with charge and enrage, and neutral charger buffing it can be scary
and after final reveal and don't change my mind
Card seems very powerful especially with the legendary spell.