A new Demon Hunter card has been revealed by the Hearthstone Instagram.
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy to learn more about the new expansion and to see all the revealed cards!
Support Out of Cards - Get Premium
Love what we're doing? Support the site for $2 a month to remove ads and get some site cosmetics! Discounts are available if you subscribe for multiple months at once!
Get Cheaper Hearthstone Packs with Amazon Coins
Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!
Comments
This is bonkers. The prospect of somewhat reliably checking for Reno Jackson and getting rid of him alone makes this card insanely valuable.
This is how hand disruption should work, there is a chance that it whiffs. But it should be neutral, not class specific. There is no reason to even run this as long as Glide exists.
Exactly. Glide might be a problem, this? Not so much even if it's run.
Well... At least it has to be outcast to actually work.
But why does DH get Disruption as a Theme? Do they have a disruptive Skill/Theme in WoW? Flavourwise, I always thought they were supposed to be some Kind of Warriors, that mostly rely on their Strength and Demons, rather then their Cunning and Tricks.
I think the better explanation than the other reply about Spectral Sight is that Demon Hunters are unique in being the only class whose interrupt skill feeds their resource generation. In groups, it's theoretically prudent to "leave interrupts" to your DH since it benefits them in a way that it doesn't anyone else.
So yes, breaking up their opponent's play is kind of on brand.
Demon Hunters have exceptional vision due to the sacrifice of their organic eyes, so being able to see their opponent's hand makes sense (though the WoW ability, Spectral Sight, is already a card). As for forcibly shuffling cards back into their deck? Eh, there's no lore basis for that. Demon Hunters have powerful control/disruption abilities, but mostly against demons. That's just a "Hearthstone DHs need something different" thing. Similarly, the flavor of Glide would make sense... if it only affected the Demon Hunter, not their opponent. DH is probably the worst option for a new HS class; in WoW, it's the least fleshed out in terms of abilities, designed to be a fast, simple, and brutal class. The HS devs will have to A) Come up with a lot of new stuff and B) Finesse DH's relatively few abilities into HS, where they won't always match up nicely.
Thanks! :)
It'll all end in tears, not because the mechanic is necessarily that powerful, but because the past has told us several times that a deck that is frustrating to play against is considered more problematic than an overly powerful one (i'm looking at you Big Priest and OG Quest Rogue).
this is basically Uldum Quest Shaman.
Not a powerful deck, but it will just win thanks to RNG and there's basically no way to play around it.
So add disruption to the various list of Demon Hunter's overall strengths I guess? That's good, they didn't have enough strengths already...
I am fine with this one. It removes a single targetted card from an opponent's hand and has a chance to whiff or your opponent playing around it. Glide is bullshit, because there is no way to play around it than, "Just waste all your cards lol"
how do you play around it? It gives the Demon Hunter info on your hand and it just burns one of your cards for no cost. How does this ever backfire unless you somehow manage to have 3 useless cards in hand?
same way you play around lazul, have a lot of cards in hand
But then you open yourself up to be screwed by Glide. It is bad that DH got one of these cards, but both?
Do people actually stockpile cards in hand in order to not be victim to Lazul? That doesn't seem like "playing around it." That seems like simply playing the way your deck is constructed to be played. (If you happen to have a large hand size, great. Or if you're running a combo-based deck where any single card alone is bad (/raises hand), fine. But I can't claim that the fact that my deck is "Lazul proof" is a "way to play around Lazul.") That's why the concept here is broken.
Unless, as YPN noted, you just happen to have a lot of bad things in your hand, you're actively giving your opponent a peek into the things you decided to run, and provided they have more than 3 firing brain cells, allows them to remove -- not copy, per Lazul, but remove -- whichever chess piece feels most vital. You can defeat Lazul by having a strategy that happens to frustrate her intent. This card lets your opponent defuse that strategy.
but you don't need to play around Lazul because Lazul doesn't set you back. And playing around it by having RNGesus take the wheel is a joke anyways
Can't wait for players mistake the Outcast for Battlecry
Your time to wait is over. I did
Ah yes, Demon Hunter, Jack of all Trades, master of all of them.
What are they doing? What does this newly established class identity disruption ability mean for the future?
Are other classes not allowed to play Hearthstone properly anymore?
(and other such incredulous questions)