All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Minion - Wing Commander Ichman

    It's very slow, but manageable with Vanndar Stormpike. It can be a board clear easily, and having Tundra Rhino can enable some strong otk

  • New Hunter Hero - Beaststalker Tavish

    I see they are trying to slow the meta. The hero itself is good but I don't know if it have the power to rise out of the range of face hunter decks

  • New Hunter Spell - Spring the Trap

    Wow, pretty strong card. If you can make the honor kill proc then is a really strong tempo play. And deck thinning is always good in order to get more strong tools on mid-late game

  • New Hunter Spell - Ice Trap

    Wow, very disruptive. Can spoil a big spell mage too hard, love to see it lol

  • New Hunter Minion - Stormpike Battle Ram

    Very powerful, it have immediate effect on board and deathrattle. It can enable some strong combos that we will be seeing, mainly MarkMcKz

  • New Priest Minion - Spirit Guide

    Wow it's very powerful, draw 2 usually cost 4 mana, but this carda even have taunt and a good body. Very powerful

  • New Warlock Minion - Sacrificial Summoner

    I see that the goblin it's the sacrifice himself, he already lost an arm to that portal

  • Mages Are Going Big on Spells in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck

    I really like the inclusion of "neutral cards that may be appropriate for x class" in the analysis. Great work as always!

  • New Warlock Minion - Grave Defiler

    I did not see anyone playing this card today. There seems to be a lack of Fel spells that are worth trying to build a deck around. Maybe a deck emerges that can use one as a linchpin, but right now it is a solution without a real problem.

  • New Warlock Spell - Felfire in the Hole!

    Spell tutor and minor board clear in one. Not a bad card. Also, it targets a specific spell school, so you can more reliably get that spell you need. I think this will see some play.

  • New Warrior Minion - Captain Galvangar

    A very nice finisher for control warrior. They will absolutely be hitting the armor gain requirement and this will do nicely to give some burst damage to end games.

  • New Neutral Minion - Legionnaire

    Handbuff for big decks? I mean, sure, why not. Who doesn't want already discounted big minions to also come out of hand nicely buffed?

  • New Neutral Minion - Icehoof Protector

    A nice neutral card to use in freeze shaman. It will also see play in control decks looking to slow down big minions. I don't think it is for everyone, but it will have it's uses.

  • New Neutral Minion - Humongous Owl

    Warlock, Priest, and Rogue all got good deathrattle synergy in this expansion. I have a feeling this may become one of the more important build around cards for decks that aim to take advantage of it. This might make for some sick game ending plays.

  • New Neutral Minion - Grimtotem Bounty Hunter

    We'll have to see what comes out in the meta, but target legendary hate just feels a little to small of a niche for a whole card. I think this just becomes a sad moment when you wish you opened a better epic card.

  • New Warlock Spell - Desecrated Graveyard

    This will be pretty strong in a zoolock deck. They already have some minions that have synergy with being sacrificed. As long as you dont forget and put something important in the low spot, you should be good.

  • New Neutral Minion - Frozen Mammoth

    Outside the obvious mage spells, only Warlock (Hellfire, Backfire, and Altar of Fire), Shaman (Molten Blast and Perpetual Flame), and Hunter (Explosive Trap) have fire spells in standard right now. That makes this essentially a mage class card. The decks that use the other class' cards wont use this minion.

  • New Neutral Minion - Frostwolf Warmaster

    The decks I see this as being a natural fit in is Rogue or aggro. Aggro decks have used a similar card previously that was discounted based on enemy face damage. This one could fill a similar role. Now, what deck exists that could replace a current card with this one and improve? I don't know.

  • New Warlock Spell - Full-Blown Evil

    Great name - it isn't mid-evil, its a full blown evil. Nice reuse of the echo mechanic as well. I saw this one in play today and it seemed useful in the decks that were running it.

  • New Neutral Minion - Popsicooler

    Maybe freeze shaman includes this for more freezing synergies. I don't know if other decks want this though. The ones that care about freezing (Mage) have ample ways to do that now.

  • New Neutral Minion - Sneaky Scout

    It does have uses outside trying to get a free hero power in. It has decent attack and stealth, so it can be used with enough confidence that you will actually get to attack with it.

  • New Warrior Minion - Axe Berserker

    Pirate Warrior already draws the weapons it needs. Other warriors can draw it without a condition that might not present itself. This one just isn't quite what we need at this time.

  • New Warlock Minion - Hollow Abomination

    This is another card I don't see with much play time. By this point of the game, there are not a lot of 1 health minions kicking around. I guess it is still a taunt that somewhat damages the other side of the board, but there might be better ways to do that.

  • New Warlock Minion - Felwalker

    There are only a few  cards in standard that you would want this to target. Anything else runs the risk of bad outcomes for not much benefit. This might be priming for future expansions but I don't see this one doing much right now.

  • New Warrior Spell - To the Front!

    This is pretty decent. Obviously you want more than one minion to be played on this turn. Run it with an aggro set up and you can get some good play with two three drops on turn 4. Put it in something more controlling and you end up with a couple of five drops on turn 8.