Mask of C'Thun might be the best thing to cast with this. Maybe Deep Freeze would be alright too. I don't know. I think any spell that costs 4 or more, and you get your value's worth out of this minion. As long as the spell doesn't hit your face or a friendly minion.
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
I said in the thread for Leatherworking Kit that Hunter was good at playing cheap minions. This will get you almost 2 procs of that. That may be about the only way this sees play, though.
Piloted Shredder, has been one of my fav cards ever, when I started it was the card that gave me more fun. It's kinda sad to see it power creeped like this, but great cards overall.
New Neutral Minion - Lion's Guard
Nice big taunt for when you need it, decent size taunt for when you don't.
New Neutral Minion - Stormwind Guard
"Give adjacent minions" buffs have pretty much always been decent, so I expect this one to see some use.
New Neutral Minion - City Architect
Nice defensive card. Reminds me of Arcanosmith.
New Mage Spell - Ignite
So does this shuffle in a copy of itself that does 1 additional damage each time? That's nuts!
New Neutral Minion - Package Runner
Only good in handlock, and even then, maybe not good enough. Erodos made a good point about Lady Prestor though.
New Neutral Minion - Stubborn Suspect
There will be lots of hits/misses with this one. I guess it's worth trying out.
New Mage Minion - Clumsy Courier
Mask of C'Thun might be the best thing to cast with this. Maybe Deep Freeze would be alright too. I don't know. I think any spell that costs 4 or more, and you get your value's worth out of this minion. As long as the spell doesn't hit your face or a friendly minion.
New Mage Minion - Grand Magus Antonidas
My first thought was the questline, since you have to cast a Fire spell for each stage. Maybe not since I don't think you would want to wait until turn 5 to even start working on the questline. Well, if you've completed the questline already, the Fireballs should deal 9 damage.
New Hunter Spell - Defend the Dwarven District
So after this is done you get a 0-cost HP that can target minions, and be reused each time you cast a spell? Goddamn!
New Warrior Minion - Harbor Scamp
2-drop? Draw? Tutor? Pirate synergy? Yes, this is a good card.
New Hunter Minion - Stormwind Piper
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
New Warrior Minion - Stormwind Freebooter
Great tempo card! It will feel so good to play this into your opponent's 2 health 2-drop.
New Warrior Minion - Cargo Guard
Great card, and will be totally busted in the already-totally-busted bomb warrior you can play in Duels.
New Shaman Spell - Investment Opportunity
Eh, 1 for 1 feels ... just ok to me. Still, tutoring is always good.
New Shaman Minion - Spirit Alpha
Awesome card! It shouldn't be hard to spam a lot of taunts off this, especially since you can unlock overloaded crystals again.
New Shaman Minion - Canal Slogger
This is a great, mana-efficient healing/removal tool. And played on curve, it might even live to attack twice.
New Shaman Spell - Charged Call
This sucks until you've beefed it up quite a bit. I wonder what the 10-drop pool will be like?
New Hunter Spell - Aimed Shot
So 5 mana, deal 7 damage. This will probably end a lot of games.
New Hunter Minion - Rodent Nest
I said in the thread for Leatherworking Kit that Hunter was good at playing cheap minions. This will get you almost 2 procs of that. That may be about the only way this sees play, though.
New Neutral Minion - Lion's Guard
Aggro has been very agressive lately so this seems like a nice tool for Control decks if needed.
New Hunter Spell - Devouring Swarm
This one looks kind of nuts. It can potentially remove a threat, and reload your hand. Obviously better the wider your board is, though.
New Neutral Minion - Stubborn Suspect
Piloted Shredder, has been one of my fav cards ever, when I started it was the card that gave me more fun. It's kinda sad to see it power creeped like this, but great cards overall.
New Hunter Weapon - Leatherworking Kit
Having 3 beasts die in order to give 1 +1/+1 seems like a lot. Hunter is pretty good at playing cheap minions, so maybe this works out.
Questing in Stormwind - Understanding the Impact of Hearthstone's New Questlines
Thanks Echo, this was a fun read!
New Neutral Minion - Battleground Battlemaster
That works as a finisher in Any aggro deck.