The quests in stormwind is slow, like really slow. To offset this, team5 have properly made it so the different tiers gives out some rewards to compensate but after looking at the theorycraft stream I think its safe to say that:
- Very frequently you'll win/lose before you get the full quest reward done. In my view this problem is currently plaguing priest and mage the most. Quest priest decks are in fact midrange decks which stupidly enough actually looks like it can win the game without even relying on the final reward. Mage on the other hand, well, let's be honest it'll be a spell mage deck and with cards like Ignite and Hot Streak I've no doubt the game will end way before you get to play the reward at all.
- Some decks will just play the quest because they can, not because the quest actually wins the game. Druid for example will be playing plenty of the quest but don't expect Guff to ever win you the game. Cenarion Ward, Arbor Up and Glowfly Swarm will be doing the actual winning here. Its somewhat amazing, but I really think druid's quest is probably the better of the lot.
- Overall, in my opinion the quests will be fully completed by around turn 6-7, with the exception of druid and paladin. Will be interested to see how many times I will actually be playing those 5 mana rewards without getting my teeth kicked in.
- I think we'll be seeing some good archetypes off from stormwind. The sad thing is that I don't think they'll be quest decks. Shadow priest, control corrupt shaman, a new spell mage, and strangely boar rogue may actually come out good from this set.
I like that you can get in a situation where you don;t have enough minions for this to matter, so you just cycle it. and with only 1 minion this is at least a Spider Tank, nice card.
I don’t think the interaction between Darkbishop Benedictus and Seek Guidance is going to work. I know the quest starts in your hand, not your deck, but I think Benny scans the deck before cards are drawn, meaning he would detect a non-shadow spell in Seek Guidance. While I haven’t tested this obviously and could be wrong, I’m basing this off the fact that people don’t run quests in Even decks in Wild. The same logic would apply if the quest were your only Odd cost card and you drew it in your starting hand so that Glenn could scan the deck and not see it. However, I’m assuming since quests aren’t played that doesn’t work. Maybe I’m wrong though!
You missed out on dhunter, shaman and hunter in your list. Watch dekkster's stream for hunter, I think he played a good deal of that yesterday. It may not be tier 1, but its certainly a fun deck that can win.
You get the same amount of dust it takes to craft them anyway. In short, its always makes sense to dust them. You can craft them back if the itch is there, when the time comes.
I guess you might trade this if your opponent only has 1 or 2 minions. Could get you a decent heal, but 1 damage isn't going to kill much. Not unless you play something like Equality first.
Hi guys, I saw a notification that in 5 days Duels would be rotating cards, should I leave a Heroic Duels run with 2 loses so I get a free ticket like in arena?
This would be what you want Highlord Fordragon's buff to hit. If that doesn't work, there's Invigorating Sermon. Not really a whole lot of handbuff currently.
Dusting these doesnt make a lot of sense. They are all common and the dust you get back from two copies of each is 240. I think having the cards for future use is better. But if I had extra copies I would dust them.
New Priest Minion - Voidtouched Attendant
This might be pretty good, for the turn or 2 it lives. Seems good for extra reach as a finisher. Maybe don't play it against a Hunter, or a Mage.
Questing in Stormwind - Understanding the Impact of Hearthstone's New Questlines
The quests in stormwind is slow, like really slow. To offset this, team5 have properly made it so the different tiers gives out some rewards to compensate but after looking at the theorycraft stream I think its safe to say that:
- Very frequently you'll win/lose before you get the full quest reward done. In my view this problem is currently plaguing priest and mage the most. Quest priest decks are in fact midrange decks which stupidly enough actually looks like it can win the game without even relying on the final reward. Mage on the other hand, well, let's be honest it'll be a spell mage deck and with cards like Ignite and Hot Streak I've no doubt the game will end way before you get to play the reward at all.
- Some decks will just play the quest because they can, not because the quest actually wins the game. Druid for example will be playing plenty of the quest but don't expect Guff to ever win you the game. Cenarion Ward, Arbor Up and Glowfly Swarm will be doing the actual winning here. Its somewhat amazing, but I really think druid's quest is probably the better of the lot.
- Overall, in my opinion the quests will be fully completed by around turn 6-7, with the exception of druid and paladin. Will be interested to see how many times I will actually be playing those 5 mana rewards without getting my teeth kicked in.
- I think we'll be seeing some good archetypes off from stormwind. The sad thing is that I don't think they'll be quest decks. Shadow priest, control corrupt shaman, a new spell mage, and strangely boar rogue may actually come out good from this set.
New Warrior Minion - Cowardly Grunt
Recruit warrior was still kinda popular a bit ago, this can push that again as well.
New Neutral Minion - Deeprun Engineer
Time to TONK!
New Neutral Minion - Traveling Merchant
I like that you can get in a situation where you don;t have enough minions for this to matter, so you just cycle it.
and with only 1 minion this is at least a Spider Tank, nice card.
New Neutral Minion - Battleground Battlemaster
Really good, if you have 2 five attack minions this can lead into 20 damage, to give an example.
Nice card.
New Neutral Minion - Encumbered Pack Mule
Lol, it you can drop the chain gang by paying separately, nice.
New Neutral Minion - Enthusiastic Banker
Interesting, at the very least you should get at least 1 card (unless this get devolved or silenced)
New Warrior Minion - Harbor Scamp
5/5 card for the quest and general pirate decks, as pirate decks want you to drop as many pirates as possible.
New Warrior Minion - Stormwind Freebooter
Solid stats, solid battlecry and solid support for the quest.
New Shaman Weapon - Auctionhouse Gavel
Just discounted 2 I don't think it's worth it, maybe on next cycle when there are less weapons but I dunno.
Shadow control
I don’t think the interaction between Darkbishop Benedictus and Seek Guidance is going to work. I know the quest starts in your hand, not your deck, but I think Benny scans the deck before cards are drawn, meaning he would detect a non-shadow spell in Seek Guidance. While I haven’t tested this obviously and could be wrong, I’m basing this off the fact that people don’t run quests in Even decks in Wild. The same logic would apply if the quest were your only Odd cost card and you drew it in your starting hand so that Glenn could scan the deck and not see it. However, I’m assuming since quests aren’t played that doesn’t work. Maybe I’m wrong though!
Questing in Stormwind - Understanding the Impact of Hearthstone's New Questlines
You missed out on dhunter, shaman and hunter in your list. Watch dekkster's stream for hunter, I think he played a good deal of that yesterday. It may not be tier 1, but its certainly a fun deck that can win.
New Paladin Minion - Alliance Bannerman
One of my few 5 star cards.
Does so much for 3 mana: 2/2 body, cycles, buffs (which includes the newly drawn card).
Even if paladin isn't good, this will be a strong card.
Expansion Bundles should be available all year not just for Pre Orders
They called it 'pre-purchase' bundle for a reason.
If they make an 'all year round' bundle, it probably will last all year.
New Paladin Spell - Blessed Goods
Closest thing I can think of is Pack Kodo, and I don't think that really saw any play, so maybe this won't either.
Reminder: Full Dust Refunds for Gibberling, Apotheosis, and Renew End Soon!
You get the same amount of dust it takes to craft them anyway. In short, its always makes sense to dust them. You can craft them back if the itch is there, when the time comes.
New Paladin Spell - City Tax
I guess you might trade this if your opponent only has 1 or 2 minions. Could get you a decent heal, but 1 damage isn't going to kill much. Not unless you play something like Equality first.
New Paladin Minion - Alliance Bannerman
I'm pretty sure this is going to be good. The draw increases the number of minions that get buffed.
New Priest Minion - Psyfiend
Shadow priest package, nice card though on stream a priest play it having less life than the opponent, yeah, has it downsides.
New Priest Minion - Voidtouched Attendant
This seem so weird in priest, but shadow priest has really made it shine in the livestream. Nice card.
Heroic Duel - Should I play before rotation?
Hi guys, I saw a notification that in 5 days Duels would be rotating cards, should I leave a Heroic Duels run with 2 loses so I get a free ticket like in arena?
New Paladin Spell - Noble Mount
Not really that powerful a buff, but it's support for Highlord Fordragon, so it might be good.
New Paladin Minion - Catacomb Guard
This would be what you want Highlord Fordragon's buff to hit. If that doesn't work, there's Invigorating Sermon. Not really a whole lot of handbuff currently.
Reminder: Full Dust Refunds for Gibberling, Apotheosis, and Renew End Soon!
Dusting these doesnt make a lot of sense. They are all common and the dust you get back from two copies of each is 240. I think having the cards for future use is better. But if I had extra copies I would dust them.