Since this has Divine Shield itself, you're pretty well guaranteed to get at least 1 +5/+5, and there's a decent number of cheap Divine Shield minions and spells available.
One of the best analyses I've seen on this site, and sorely needed since we had a limited amount of time to view the whole set.
To go a little bit further following your final paragraph, here are a few of my impressions after watching the theorycrafting streams yesterday (overall, I watched four live over 3 hours yesterday, and two more VODs over 2 hours this morning):
- Warlock quest: Excellent against midrange and slower decks, but very weak to aggro. Don't bother with Neeru Fireblade; just pack your deck with removal and board clears (such as Entitled Customer), as well as healing (Spice Bread Baker) and burst opponents with your own fatigue damage once you exhaust your deck.
- Warrior quest: Forget assumptions about pirate warrior being aggressive; The Juggernaut is an infinite value engine that makes this deck the perfect midrange deck. Keep a low curve to finish the quest as quickly as possible while answering early threats. Once your boat is on the board, just grind your opponents down.
- Druid quest: Inconsistent quest completion, which points to not having enough support for it, at least for now. The reward is also underwhelming. (*I just remembered something important: There seems to be a bug with Guff that causes the opponent to disconnect, although it's not instantaneously apparent -- you need to mouse over the board to notice it. Kibler ran into this multiple times, which caused him to lose precious time during crucial turns. Presuming Blizzard doesn't correct this by launch day, players who want to cheese a few wins might want to try this quest).
- Priest quest: Early turns tend to be decent, but often struggles in the mid-game by having limited options in the high-mana slots (for example, playing a Lorekeeper Polkelt on turn 7 because the player needed to play a 5-drop).
- Rogue quest: While the gizmos are more powerful than lackeys or spare parts (each has an effect worth about 2.5 mana), they are only the support section of your deck, not its main focus. Overall power level is equivalent to current tempo rogue.
- Mage quest: Best as a variation on Incanter's Flow mage, with the same matchup stats.
Bad, but great to see the generic footman from warcraft made it here. Would have prefer it to be cheaper and maybe a bit better so it could see some play.
Next expansion coming soon, as we know now that they don't thoroughly test the cards, so expect OP decks in the beginning and nerfs coming a few weeks after. That's why I will not craft anything, specially Legendary cards before the meta settles down. That could take a couple of weeks.
Mankrik is good by accident. He and Katrana are very similar - extremely memey cards and characters with memey effects but vanilla stats. It's just that Mankrik happened to be a useful card as well.
The random effect and that it doesn't target a specific kinda of card makes it pretty unreliable, but if you just care for value generation and you have a good hand to target watev like in a control deck this seems interesting.
this will never happen. the entire point of these bundles is that they're only purchasable before the cards are actually released, BEFORE you can make an actual informed purchasing decision. that's why they also put in a bunch of exclusive limited time cosmetics in these prepurchase bundles - first it was card backs, then it was hero skins, and now they're putting limited time BG cosmetics in them as well. they're weaponizing FOMO to goad you into spending 80 dollars thrice a year on a game that takes less development resources than many 20 dollar games on the market.
Costs nothing, and it discounts a spell by 2 mana. Only drawback is you need to have a Fire spell that you can afford to play in your hand the same turn. Yeah, this seems really good.
Looks like I'll end up at around Lv198 before the expansion launches. A lot better than I thought I was going to get.
Do we get new weekly quests on expansion day, the 3rd, or is it just going to be on the 2nd like normal? I want to try to get the most early exp I can on the next rewards track so I don't open those free cards through packs. (As opposed to getting a few more bonus levels on this current track.)
I believe it will be normal day reset. So save the weeklies from the 2nd for a boost in this track.
I'm very happy where I landed about 226 with Pass. About 6000 gold, where I normally come in at 2-3k. I never push achievements and just get what I get.
Not sure I'll get new tavern pass but Cheff Scabbs is making me reconsider!
Could potentially draw a lot of cards. I'm not sure if this would work with Grand Magus Antonidas in a Fire spell only deck. Maybe if you fill your hand with Fire spells and cast them over 3 turns. I doubt it would live long enough to draw a Fire spell over 3 turns.
Zola was good because you could choose your target, and who ever cared about the card bring Golden? Here it's random, so I don't think this is very good.
New Paladin Minion - Highlord Fordragon
Since this has Divine Shield itself, you're pretty well guaranteed to get at least 1 +5/+5, and there's a decent number of cheap Divine Shield minions and spells available.
New Shaman Minion - Granite Forgeborn
5/5 one of the best elementals I've seen.
Questing in Stormwind - Understanding the Impact of Hearthstone's New Questlines
One of the best analyses I've seen on this site, and sorely needed since we had a limited amount of time to view the whole set.
To go a little bit further following your final paragraph, here are a few of my impressions after watching the theorycrafting streams yesterday (overall, I watched four live over 3 hours yesterday, and two more VODs over 2 hours this morning):
- Warlock quest: Excellent against midrange and slower decks, but very weak to aggro. Don't bother with Neeru Fireblade; just pack your deck with removal and board clears (such as Entitled Customer), as well as healing (Spice Bread Baker) and burst opponents with your own fatigue damage once you exhaust your deck.
- Warrior quest: Forget assumptions about pirate warrior being aggressive; The Juggernaut is an infinite value engine that makes this deck the perfect midrange deck. Keep a low curve to finish the quest as quickly as possible while answering early threats. Once your boat is on the board, just grind your opponents down.
- Druid quest: Inconsistent quest completion, which points to not having enough support for it, at least for now. The reward is also underwhelming. (*I just remembered something important: There seems to be a bug with Guff that causes the opponent to disconnect, although it's not instantaneously apparent -- you need to mouse over the board to notice it. Kibler ran into this multiple times, which caused him to lose precious time during crucial turns. Presuming Blizzard doesn't correct this by launch day, players who want to cheese a few wins might want to try this quest).
- Priest quest: Early turns tend to be decent, but often struggles in the mid-game by having limited options in the high-mana slots (for example, playing a Lorekeeper Polkelt on turn 7 because the player needed to play a 5-drop).
- Rogue quest: While the gizmos are more powerful than lackeys or spare parts (each has an effect worth about 2.5 mana), they are only the support section of your deck, not its main focus. Overall power level is equivalent to current tempo rogue.
- Mage quest: Best as a variation on Incanter's Flow mage, with the same matchup stats.
New Shaman Spell - Charged Call
Same, would have rated it so high if it weren't for kibler's show on this, great card.
New Neutral Minion - Stormwind Guard
Bad, but great to see the generic footman from warcraft made it here. Would have prefer it to be cheaper and maybe a bit better so it could see some play.
New Neutral Minion - City Architect
Nice but yeah, 0 mana attack minions are generally terrible, if they had 1 attack it would be different. May be see play in arena.
New Neutral Minion - Stockades Prisoner
This can also see play in shaman or druid because of Lightning Bloom, good card overall.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Next expansion coming soon, as we know now that they don't thoroughly test the cards, so expect OP decks in the beginning and nerfs coming a few weeks after. That's why I will not craft anything, specially Legendary cards before the meta settles down. That could take a couple of weeks.
Full Details on Hearthstone's New Reward Track for United in Stormwind Including Hero Skins for Guff, Scabbs, Tamsin, and Yrel
Mankrik is good by accident. He and Katrana are very similar - extremely memey cards and characters with memey effects but vanilla stats. It's just that Mankrik happened to be a useful card as well.
When Clones Attack!
The brawl articles aren't reposted, just bumped every time one is reused.
New Neutral Minion - Nobleman
The random effect and that it doesn't target a specific kinda of card makes it pretty unreliable, but if you just care for value generation and you have a good hand to target watev like in a control deck this seems interesting.
Expansion Bundles should be available all year not just for Pre Orders
this will never happen. the entire point of these bundles is that they're only purchasable before the cards are actually released, BEFORE you can make an actual informed purchasing decision. that's why they also put in a bunch of exclusive limited time cosmetics in these prepurchase bundles - first it was card backs, then it was hero skins, and now they're putting limited time BG cosmetics in them as well. they're weaponizing FOMO to goad you into spending 80 dollars thrice a year on a game that takes less development resources than many 20 dollar games on the market.
Questing in Stormwind - Understanding the Impact of Hearthstone's New Questlines
Glad you enjoyed it! More to come soon.
New Mage Spell - Hot Streak
Costs nothing, and it discounts a spell by 2 mana. Only drawback is you need to have a Fire spell that you can afford to play in your hand the same turn. Yeah, this seems really good.
New Mage Minion - Prestor's Pyromancer
I can't complain about an extra 2 damage from a Fireball or something. I wonder when we'll see a Fire Spell Damage minion like Bru'kan
New Mage Spell - First Flame
So a Twinspell card without the keyword. Also could get you 2/3 of the way to Grand Magus Antonidas' battlecry.
Rewards Track: Current progress 2.0
I believe it will be normal day reset. So save the weeklies from the 2nd for a boost in this track.
I'm very happy where I landed about 226 with Pass. About 6000 gold, where I normally come in at 2-3k. I never push achievements and just get what I get.
Not sure I'll get new tavern pass but Cheff Scabbs is making me reconsider!
New Warrior Minion - Cowardly Grunt
Give this Rush and we're in business. Otherwise, meh.
New Mage Weapon - Celestial Ink Set
Could be good, maybe. Assuming a Big Spell Mage deck can work.
New Neutral Minion - Enthusiastic Banker
???
In the best case scenario, this draw you some extra cards after a couple turns. Worst case, your opponent steals or silences this and you cry.
New Neutral Minion - Stockades Prisoner
Worse version of Felmaw. Might be ok in some scenarios though.
New Mage Minion - Sanctum Chandler
Could potentially draw a lot of cards. I'm not sure if this would work with Grand Magus Antonidas in a Fire spell only deck. Maybe if you fill your hand with Fire spells and cast them over 3 turns. I doubt it would live long enough to draw a Fire spell over 3 turns.
New Neutral Minion - Nobleman
Zola was good because you could choose your target, and who ever cared about the card bring Golden? Here it's random, so I don't think this is very good.
New Neutral Minion - Encumbered Pack Mule
Great target for Northshire Farmer for when you're not playing the Boar game. Imagine if this card was Tradeable?!?!?!
New Neutral Minion - Battleground Battlemaster
Fantastic finisher, and at 5 mana, you could easily toss another buff in there (like Rockbiter Weapon or Cold Blood).