I just don't understand how it works, I made everything at guide, in game there is a window that my collection synced, then I see on "hs comlliction" page that all cards are synced.
BUT!!!!!!!!!
when I open any deck page I see all that red stars on cards which supposed to be synced(........
I think Secret Passage is highly overrated. It'ss not 1-mana draw 5, because most of the time you don't have enough mana to use everything of what you get anyways, even in low curve aaggro decks.
It also clashes with Voracious Reader
Speaking of which, I don't believe Voracious Reader will get hit anytime soon either. It's just good enough to be useful...hell, I'd say it's necessary because aggressive decks are already heavily dependant on class specific draw option, so having a neutral one at least helps deck diversity.
I'M pretty amused about Flesh Giant though. It's like they learned absolutely nothing and just fused Mountain Giant and Molten Giant into a single abomination.
Quote From TetsuoAnd I agree with the poster who said Sorcerer's Apprentice should be nerfed. The shenanigans that Mage can pull with this card is just insane, especially now with Mozaki, Master Duelist in the meta. That said, nerfing it could be problematic given hwo it's such an integral part of the class's core set and identity.
Basically ridiculous mana cheating is not part of the mage class identity. If you see what quest mage can do in a single turn it's utterly disgusting.
I grant mage every cute sorceress girl for the sake of flavour but discounting 6-9 spells a turn for 0 mana should seriously stop.
Big druid in this xpac must be very hard to beat with this deck. Maybe at least 1x Twisting Nether could be good addition? But it is only my opinion :). Anyway very good and funny deck to play. Thank you :)
There are a lot of visual bugs that don't have anything to do with the size of the card pool. For example, Lorekeeper Polkelt looks like it shuffles your opponent's deck, Ras Frostwhisper appears bigger than other minions on board, and I often get this bug where damage dealt to heroes stays displayed on their faces until you click on it. I have also seen other streamers experience the same bugs.
Concerning illucia, swapping with brann should still permanently swap decks and hands, right?
This was me being sarcastic but its nice to see im taken that seriously. I love all the hate-o-rade but still doesn't change the fact that I've been coming up against similar decks instead of the normal trash decks you all seem to love so much. Heaven forbid you actually try to break a meta, we wouldn't want you to get yelled at by all the simps >.>
Ah yes, one of the "I'm a super original homebrew deckmaker who is far above all these scum-of-the-earth netdeckers."
What's the inside of your colon smell like, buddy? Cause you seem to be pretty far up there.
Nerf druid, the rest of the classes are fine as far as I seen..
they nerfed innervate 3 years ago and now they think it's ok? when they printed even more insane druid cards that are fine cause innervate doesn't exist.. but hey now it does.. AGAIN..
nerf kaelthas and lightbloom. the rest are fine, even if they are strong when everything is strong it's fine except druid.. duck fruid.
Mindrender Illucia is just no fun. Having key cards stripped away from hand is just abominable, and doing it for (2) is dirty cheap. This card should cost (3) or even (4).
I just wanted to echo how bad this feels to play against...and the emoting that comes after makes it all the saltier, haha
But beyond the gut punch, I just don't believe that a single card should be able to completely disrupt an entire archetype (Combo/OTK), especially when that archetype is a counter to what the class typically likes to do (play Control). I'm not against disruption cards in general, but this one seems too strong/guaranteed.
Thinking of nerfs, I agree that an increase in cost is most likely, but personally I'd like something different. I feel that there needs to be more of a way to play around this card as an opponent. So maybe the nerf could be that you only swap 4 or 5 cards from hand, randomly chosen, along with swapping decks. This way Combo decks could at least add some RNG into the equation by keeping their hand full, but it would come at a cost that would benefit Priests (in terms of losing tempo and/or having to add more card draw to the deck). Alternatively, you could add restrictions on the other end such as swapping only the number of cards that the Priest has in hand.
The problem is that cards like this are necessary unless we want T5 to just lay the nerf/ban hammer hard on combo/otk decks. Even if a combo isn't T0 or even T1 there usually ends up being a lot of uproar that eventually rises from the community. If T5 hasn't already produced a semi-consistent counter card to fight against it then T5 usually will cave to the vocal minority and severely weaken, or even kill, the combo (e.g. Grim Patron, Raging Worgen, Star Aligner, etc). At least with allowing these cards to exist it means T5 is less likely to kill modern combo decks. You have to carefully pick your poison if you want to be able to play the decks you enjoy (this is coming from a heavy wild combo/otk main btw).
Also, in wild otks are a bit ridiculous with 2 decks able to consistently kill you on turns 8 or 9 if you're a control main. While I always stand by the holy trinity of rock-paper-scissors I don't feel us otk players should consistently be able to win against control before turn 10. OTKs aren't meant to function that way. So in wild Illucia actually makes it possible to not insta concede as control if you go against Quest Mage or Mech'athun Lock.
Problem is Mindrender Illucia does much more than giving Control a tip against Combo, as you can steal finishers or key cards from ANY deck you find.
Also, at the moment Illucia is not just giving a chance, she's granting you the power to tear apart any deck based on some key cards, given the right moment to play her.
Mechathunlock almost out of cards > Mindrender Illucia > game over. That's more than just a chance at it.
You could even counter QMage, either stealing their reward, or, in case they are holding the completion, stealing their spell turn right before they are ready to resolve.
Same goes against Druid (steal spells) or any other deck with key cards in hand. Including Aggro, just to say. That's Dirty Rat on steroids.
All of a sudden a Control deck has virtually no vulnerability in the metagame.
If OTK are ridiculous because they can kick in too soon (ie QMage or Druid), then they do deserve a nerf, not a card that can counter anything consistently enough.
Based from my day 1 experience, here are the cards that I think should be nerfed:
1) Lightning Bloom - This is just insane in Druid. I've watched Trolden's latest video and there were streamers ramping to Guardian Animals by turn 3. Someone even did it in turn 1 because he had 2x Lightning Bloom and Innervates in hand. It's way too much.
2) High Abbess Alura - Will be nerfed to 5 mana, I'm sure. High-rolling a buff that makes this 11/14 with Blessing of Authority is game-ending. Really strong right now, though maybe the meta will just correct itself against it.
3) Soulshard Lapidary - I haven't faced much DHs, but when I played Soul Fragment DH this card was a real problem. The curve of turn 4 Marrowslicer into Lapidary just deals insane damage, especially when it hits face. I think they won't touch this now, but if DH rises up again, this will be one of the cards targeted.
4) Guardian Animals - I think this will be nerfed to 8. I actually think 7 mana is pretty reasonable for it, it's just that Druid can abuse it with all the ramp tools it has.
5) And I agree with the poster who said Sorcerer's Apprentice should be nerfed. The shenanigans that Mage can pull with this card is just insane, especially now with Mozaki, Master Duelist in the meta. That said, nerfing it could be problematic given hwo it's such an integral part of the class's core set and identity.
nerf prediction for Kael'thas Sunstrider doesn't fit his theme of 3 spheres. I predict that they will simply give him the Dragonqueen Alexstrasza treatment making third spells cost (1). Its a small nerf but it is a 1 turn delay for every Druid and it might be enough to not kill the deck.
Mindrender Illucia is just no fun. Having key cards stripped away from hand is just abominable, and doing it for (2) is dirty cheap. This card should cost (3) or even (4).
I just wanted to echo how bad this feels to play against...and the emoting that comes after makes it all the saltier, haha
But beyond the gut punch, I just don't believe that a single card should be able to completely disrupt an entire archetype (Combo/OTK), especially when that archetype is a counter to what the class typically likes to do (play Control). I'm not against disruption cards in general, but this one seems too strong/guaranteed.
Thinking of nerfs, I agree that an increase in cost is most likely, but personally I'd like something different. I feel that there needs to be more of a way to play around this card as an opponent. So maybe the nerf could be that you only swap 4 or 5 cards from hand, randomly chosen, along with swapping decks. This way Combo decks could at least add some RNG into the equation by keeping their hand full, but it would come at a cost that would benefit Priests (in terms of losing tempo and/or having to add more card draw to the deck). Alternatively, you could add restrictions on the other end such as swapping only the number of cards that the Priest has in hand.
The problem is that cards like this are necessary unless we want T5 to just lay the nerf/ban hammer hard on combo/otk decks. Even if a combo isn't T0 or even T1 there usually ends up being a lot of uproar that eventually rises from the community. If T5 hasn't already produced a semi-consistent counter card to fight against it then T5 usually will cave to the vocal minority and severely weaken, or even kill, the combo (e.g. Grim Patron, Raging Worgen, Star Aligner, etc). At least with allowing these cards to exist it means T5 is less likely to kill modern combo decks. You have to carefully pick your poison if you want to be able to play the decks you enjoy (this is coming from a heavy wild combo/otk main btw).
Also, in wild otks are a bit ridiculous with 2 decks able to consistently kill you on turns 8 or 9 if you're a control main. While I always stand by the holy trinity of rock-paper-scissors I don't feel us otk players should consistently be able to win against control before turn 10. OTKs aren't meant to function that way. So in wild Illucia actually makes it possible to not insta concede as control if you go against Quest Mage or Mech'athun Lock.
Am I the only one who feels like this expansion is complete shit? I'm about ready to uninstall and be done with HS. This expansion was going to make or break the game after the disaster of AoO. Unfortunately, it broke the game. Am I the only one feeling like this?
Alright, there's an official article already, and I've pretty much stated my opinion there. But just to touch upon your opinion;
- Soul fragments and its synergy cards are not really that broken in my opinion. Yes, cards like Void Drinker is extremely powerful, but that's little to no difference from handlock playing Abyssal Summoner and it comes turn 5, assuming you've actually shuffled those cards in. The 2 heal is negligible at best. Any suicide warlock knows they need to play for board to win, and most games are not determined by warlock's health. If they lose board, no amount of healing is going to save them.
- There's only one deck I know that plays Glide unironically and thats the ultra aggro dhunter deck that uses Voracious Reader and Glide in an otherwise normal zoo-ish deck. There's little scenarios where your opponent can get more than 5 cards in hand facing an aggro deck and not die, and from my own experience, glide usually doesn't really do much other than draw you cards
- Lightning Bloom is the only card I think needs a nerf. This along with Kael'thas Sunstrider is pure cancer. Even aggro decks have difficulty chasing after druid, and that's not normally a good sign. I think the most appropriate nerf is to simply change lightning bloom to refresh rather than give mana. That allows both druid and shaman to continue playing with more mana while also stopping those mad turn 3-5 kael'thas into something like Survival of the Fittest or Guardian Animals.
I know it is a bit early to claim anything about any decks. I could afford stealth cards after openning my packs and wanted to try it out. I got 9-1 with this deck on plat 9. Maybe someone got these cards from packs and can't afford any others right now so wanted to share it out.
If you want, you can replace Wand Thiefs and/or Blackjack Stunners with Backstabs and/or Sinister Strikes, I won't completely suggest that tho because Blackjack Stunner gives you the ability of getting rid of fat taunt minions and Wand Thief gives you some burn spells and also Evocation.
Also, If you don't have Shadowjeweler Hanar, You may want to replace secret package with some aggro tools like Cold Blood and/or Sneaky Delinquent. I wouldn't suggest that neither because Bamboozle is great with your 1 health minions and they stick to board thanks to new Robes of Protection and also Ambush is great for getting rid of some sticky taunt minions.
I couldn't get Secret Passage for now, It might be great to go lethal with searching Eviscerates from your deck. As soon as i crafted them, I will test it in this deck.
I hope you like it and Any suggestions + replacement advices are appreciated.
TL, DR: Professor Slate is a good card that lacks support in Standard but can easily become great with a single decent AoE/Multi-hit spell.
Awesome, glad to see he felt good. I got Professor Slate as my freebie but wasn't sure how to use him. I too tried to make Vereesa Windrunner work back around Uldum. Enjoyed the deck but wasn't consistant. I'll see what I can conjure up in wild.
I also got Speaker Gidra, love this card. Even small spells (2-3 mana) really feel good. In combination with the spell Gidra is almost guarenteed to kill two things AND live because of her high health. So the opponent is forced to deal with her on their turn or take a good hit. My deck isn't perfect by any means but Gidra has left her mark. Side note Diligent Notetaker is amazing.
Also played a bit of Rogue. Plagiarize makes for some clever plays even without the rest of the secret package. Got some real fun wins off of this card. I don't even own Secret Passage and stealth rogue still feels really good. Cutting Class is easily brought to 1-2 mana and can reload you after a strong turn.
Pen Flinger is my new best friend. What a silly card and I love it.
New Deck Tracker Plugin Released for Automatic Collection Syncing (v0.0.3)
https://cloud.mail.ru/public/2EKr/35r5XNakn
BUT! in any deck there is red stars that I don't have the cards that supposed to be synced
New Deck Tracker Plugin Released for Automatic Collection Syncing (v0.0.3)
I just don't understand how it works, I made everything at guide, in game there is a window that my collection synced, then I see on "hs comlliction" page that all cards are synced.
BUT!!!!!!!!!
when I open any deck page I see all that red stars on cards which supposed to be synced(........
Top 10 Hearthstone Cards That Are Gonna Get Hit by the Nerf Bat in Scholomance Academy
I think Secret Passage is highly overrated. It'ss not 1-mana draw 5, because most of the time you don't have enough mana to use everything of what you get anyways, even in low curve aaggro decks.
It also clashes with Voracious Reader
Speaking of which, I don't believe Voracious Reader will get hit anytime soon either. It's just good enough to be useful...hell, I'd say it's necessary because aggressive decks are already heavily dependant on class specific draw option, so having a neutral one at least helps deck diversity.
I'M pretty amused about Flesh Giant though. It's like they learned absolutely nothing and just fused Mountain Giant and Molten Giant into a single abomination.
Nerf Predictions for Scholomance Academy
Basically ridiculous mana cheating is not part of the mage class identity. If you see what quest mage can do in a single turn it's utterly disgusting.
I grant mage every cute sorceress girl for the sake of flavour but discounting 6-9 spells a turn for 0 mana should seriously stop.
DreadKill's Soul Fragment Warlock
Big druid in this xpac must be very hard to beat with this deck. Maybe at least 1x Twisting Nether could be good addition? But it is only my opinion :). Anyway very good and funny deck to play. Thank you :)
Hearthstone Hotfixes - Mindrender Illucia No Longer Can Steal a Deck Permanently, Drakkari Enchanter Fix
There are a lot of visual bugs that don't have anything to do with the size of the card pool. For example, Lorekeeper Polkelt looks like it shuffles your opponent's deck, Ras Frostwhisper appears bigger than other minions on board, and I often get this bug where damage dealt to heroes stays displayed on their faces until you click on it. I have also seen other streamers experience the same bugs.
Concerning illucia, swapping with brann should still permanently swap decks and hands, right?
That's what I get for linking a deck and description.
Ah yes, one of the "I'm a super original homebrew deckmaker who is far above all these scum-of-the-earth netdeckers."
What's the inside of your colon smell like, buddy? Cause you seem to be pretty far up there.
P.s.: You might wanna Google what a "simp" is.
Hearthstone Developer AMA Happening Next Week - Tuesday, August 11
Number 1 question: Where the fudge is the felosophy bundle and when is it going to come back?
Top 10 Hearthstone Cards That Are Gonna Get Hit by the Nerf Bat in Scholomance Academy
Only secret passage is broken AF
Nerf Predictions for Scholomance Academy
Nerf druid, the rest of the classes are fine as far as I seen..
they nerfed innervate 3 years ago and now they think it's ok? when they printed even more insane druid cards that are fine cause innervate doesn't exist.. but hey now it does.. AGAIN..
nerf kaelthas and lightbloom. the rest are fine, even if they are strong when everything is strong it's fine except druid.. duck fruid.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Jeeh! I love playing against priest! It´s like losing to your best cards, they just happen to get 5 times.
Hearthstone Developer AMA Happening Next Week - Tuesday, August 11
I want a hint of the new game mode and want to ask them if wild cards will return to standard again for an event
Nerf Predictions for Scholomance Academy
Problem is Mindrender Illucia does much more than giving Control a tip against Combo, as you can steal finishers or key cards from ANY deck you find.
Also, at the moment Illucia is not just giving a chance, she's granting you the power to tear apart any deck based on some key cards, given the right moment to play her.
Mechathunlock almost out of cards > Mindrender Illucia > game over. That's more than just a chance at it.
You could even counter QMage, either stealing their reward, or, in case they are holding the completion, stealing their spell turn right before they are ready to resolve.
Same goes against Druid (steal spells) or any other deck with key cards in hand. Including Aggro, just to say. That's Dirty Rat on steroids.
All of a sudden a Control deck has virtually no vulnerability in the metagame.
If OTK are ridiculous because they can kick in too soon (ie QMage or Druid), then they do deserve a nerf, not a card that can counter anything consistently enough.
Hearthstone Hotfixes - Mindrender Illucia No Longer Can Steal a Deck Permanently, Drakkari Enchanter Fix
Has anyone else noticed that Lorekeeper Polkelt, when played by opponent, visually shuffles your deck? Maybe I am mistaken, haven't seen him lately.
Hearthstone Developer AMA Happening Next Week - Tuesday, August 11
please tell them to fix Sorcerer Apprentice, thats all I want :(
Nerf Predictions for Scholomance Academy
Based from my day 1 experience, here are the cards that I think should be nerfed:
1) Lightning Bloom - This is just insane in Druid. I've watched Trolden's latest video and there were streamers ramping to Guardian Animals by turn 3. Someone even did it in turn 1 because he had 2x Lightning Bloom and Innervates in hand. It's way too much.
2) High Abbess Alura - Will be nerfed to 5 mana, I'm sure. High-rolling a buff that makes this 11/14 with Blessing of Authority is game-ending. Really strong right now, though maybe the meta will just correct itself against it.
3) Soulshard Lapidary - I haven't faced much DHs, but when I played Soul Fragment DH this card was a real problem. The curve of turn 4 Marrowslicer into Lapidary just deals insane damage, especially when it hits face. I think they won't touch this now, but if DH rises up again, this will be one of the cards targeted.
4) Guardian Animals - I think this will be nerfed to 8. I actually think 7 mana is pretty reasonable for it, it's just that Druid can abuse it with all the ramp tools it has.
5) And I agree with the poster who said Sorcerer's Apprentice should be nerfed. The shenanigans that Mage can pull with this card is just insane, especially now with Mozaki, Master Duelist in the meta. That said, nerfing it could be problematic given hwo it's such an integral part of the class's core set and identity.
Top 10 Hearthstone Cards That Are Gonna Get Hit by the Nerf Bat in Scholomance Academy
nerf prediction for Kael'thas Sunstrider doesn't fit his theme of 3 spheres. I predict that they will simply give him the Dragonqueen Alexstrasza treatment making third spells cost (1). Its a small nerf but it is a 1 turn delay for every Druid and it might be enough to not kill the deck.
Nerf Predictions for Scholomance Academy
Robes of Protection
Nerf Predictions for Scholomance Academy
The problem is that cards like this are necessary unless we want T5 to just lay the nerf/ban hammer hard on combo/otk decks. Even if a combo isn't T0 or even T1 there usually ends up being a lot of uproar that eventually rises from the community. If T5 hasn't already produced a semi-consistent counter card to fight against it then T5 usually will cave to the vocal minority and severely weaken, or even kill, the combo (e.g. Grim Patron, Raging Worgen, Star Aligner, etc). At least with allowing these cards to exist it means T5 is less likely to kill modern combo decks. You have to carefully pick your poison if you want to be able to play the decks you enjoy (this is coming from a heavy wild combo/otk main btw).
Also, in wild otks are a bit ridiculous with 2 decks able to consistently kill you on turns 8 or 9 if you're a control main. While I always stand by the holy trinity of rock-paper-scissors I don't feel us otk players should consistently be able to win against control before turn 10. OTKs aren't meant to function that way. So in wild Illucia actually makes it possible to not insta concede as control if you go against Quest Mage or Mech'athun Lock.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Am I the only one who feels like this expansion is complete shit? I'm about ready to uninstall and be done with HS. This expansion was going to make or break the game after the disaster of AoO. Unfortunately, it broke the game. Am I the only one feeling like this?
New Deck Tracker Plugin Released for Automatic Collection Syncing (v0.0.3)
Why would you want to use that trash? Hearthstone Deck Tracker has always been superior to Innkeeper.
Nerf Predictions for Scholomance Academy
Alright, there's an official article already, and I've pretty much stated my opinion there. But just to touch upon your opinion;
- Soul fragments and its synergy cards are not really that broken in my opinion. Yes, cards like Void Drinker is extremely powerful, but that's little to no difference from handlock playing Abyssal Summoner and it comes turn 5, assuming you've actually shuffled those cards in. The 2 heal is negligible at best. Any suicide warlock knows they need to play for board to win, and most games are not determined by warlock's health. If they lose board, no amount of healing is going to save them.
- There's only one deck I know that plays Glide unironically and thats the ultra aggro dhunter deck that uses Voracious Reader and Glide in an otherwise normal zoo-ish deck. There's little scenarios where your opponent can get more than 5 cards in hand facing an aggro deck and not die, and from my own experience, glide usually doesn't really do much other than draw you cards
- Lightning Bloom is the only card I think needs a nerf. This along with Kael'thas Sunstrider is pure cancer. Even aggro decks have difficulty chasing after druid, and that's not normally a good sign. I think the most appropriate nerf is to simply change lightning bloom to refresh rather than give mana. That allows both druid and shaman to continue playing with more mana while also stopping those mad turn 3-5 kael'thas into something like Survival of the Fittest or Guardian Animals.
Shadowcloak - Aggro Stealth Rogue
Deck ID Not Found
I know it is a bit early to claim anything about any decks. I could afford stealth cards after openning my packs and wanted to try it out. I got 9-1 with this deck on plat 9. Maybe someone got these cards from packs and can't afford any others right now so wanted to share it out.
If you want, you can replace Wand Thiefs and/or Blackjack Stunners with Backstabs and/or Sinister Strikes, I won't completely suggest that tho because Blackjack Stunner gives you the ability of getting rid of fat taunt minions and Wand Thief gives you some burn spells and also Evocation.
Also, If you don't have Shadowjeweler Hanar, You may want to replace secret package with some aggro tools like Cold Blood and/or Sneaky Delinquent. I wouldn't suggest that neither because Bamboozle is great with your 1 health minions and they stick to board thanks to new Robes of Protection and also Ambush is great for getting rid of some sticky taunt minions.
I couldn't get Secret Passage for now, It might be great to go lethal with searching Eviscerates from your deck. As soon as i crafted them, I will test it in this deck.
I hope you like it and Any suggestions + replacement advices are appreciated.
Day 1: What works and what doesn't?
Awesome, glad to see he felt good. I got Professor Slate as my freebie but wasn't sure how to use him. I too tried to make Vereesa Windrunner work back around Uldum. Enjoyed the deck but wasn't consistant. I'll see what I can conjure up in wild.
I also got Speaker Gidra, love this card. Even small spells (2-3 mana) really feel good. In combination with the spell Gidra is almost guarenteed to kill two things AND live because of her high health. So the opponent is forced to deal with her on their turn or take a good hit. My deck isn't perfect by any means but Gidra has left her mark. Side note Diligent Notetaker is amazing.
Also played a bit of Rogue. Plagiarize makes for some clever plays even without the rest of the secret package. Got some real fun wins off of this card. I don't even own Secret Passage and stealth rogue still feels really good. Cutting Class is easily brought to 1-2 mana and can reload you after a strong turn.
Pen Flinger is my new best friend. What a silly card and I love it.
Nerf Predictions for Scholomance Academy
Druid druid druid druid.