- Kobolds and Catacombs Aluneth - Staple in aggressive mage decks, notably secret mage.
- Knights of the Frozen Throne Bloodreaver Gul'dan - Staple in any warlock deck except fast zoo. The Lich King - Playable in any midrange and control deck.
- Journey to Un'Goro Sunkeeper Tarim - Staple in any paladin deck.
- Mean Streets of Gadgetzan Aya Blackpaw - Staple in jade and most shaman decks. Patches the Pirate - Staple in odd rogue and pirate warrior.
-One Night in Karazhan Barnes - Staple in big priest, synergy with Deathrattle minions and Y'Shaarj, Rage Unbound.
- Hall of Fame Baku the Mooneater - Staple in odd decks for paladin, warrior, mage, hunter and rogue. Genn Greymane - Staple in even decks, especially shaman and warlock. Old Murk-Eye - Staple in murloc decks, very good win rate. Ragnaros the Firelord - Strong neutral card, staple in big priest
- Kobolds and Catacombs Kathrena Winterwisp - Staple in recruit and deathrattle hunter. Kingsbane - Good card in aggro pirate rogue, playable in odd rogue. Rin, the First Disciple - Anti-control tech slower warlock decks. Skull of the Man'ari - Staple in cubelock, playable in control warlock. Zola the Gorgon - Playable in several different decks from many classes, notably highlander ones.
- Knights of the Frozen Throne Deathstalker Rexxar - Staple in any slower hunter decks, and playable in the rest. Malfurion the Pestilent - Staple in any Wild druid deck. Prince Keleseth - Build-around card in many decks, notably zoo, aggro murloc paladin and tempo rogue. Prince Taldaram - Often played in cubelock but can be replaced. Shadowreaper Anduin - Staple in Raza priest, playable in any priest deck.
- Mean Streets of Gadgetzan Finja, the Flying Star - Staple in Murloc paladin, very strong win rate. Kazakus - Staple in highlander decks.
- Whispers of the Old Gods Fandral Staghelm - Playable in most Druid decks, notably Jade and Token ones. N'Zoth, the Corruptor - Staple in cube and renolock, playable in slower decks with deathrattle synergy.
- The League of Explorers Brann Bronzebeard - Strong synergy with Kazakus. Reno Jackson - Playable in Warlock, Mage, Priest decks, and sees experimental play in all classes.
- Goblins vs Gnomes Dr. Boom - Staple in odd rogue and odd paladin, versatile curve filler.
- Blackrock Mountain Emperor Thaurissan - Tech option in cube warlock, staple in several combo decks.
- Curse of Naxxramas Kel'Thuzad - Staple in Big rogue, playable in heavy control decks.
- Kobolds and Catacombs Dragoncaller Alanna - Win condition in big spell mage, sees very little play. King Togwaggle - Staple in miracle mill druid. Master Oakheart - Staple in Wall priest and taunt druid. Sonya Shadowdancer - Playable in Big Rogue, staple in quest rogue which sees little play. Val'anyr - Playable in even paladin.
- Journey to Un'Goro Awaken the Makers - Quest priest has interesting options in Wild but is not a powerhouse deck. Lyra the Sunshard - Playable in clone and resurrect priest. Pyros - Staple in elemental mage, playable in control mage, good win rate. Open the Waygate - Staple in Giant Miracle Mage, playable in Exodia freeze mage.
-One Night in Karazhan Medivh, the Guardian - Playable control decks with heavy spells, especially Reno mage.
- The Grand Tournament Skycap'n Kragg - Playable in pirate decks, good winrate.
- Goblins vs Gnomes Sneed's Old Shredder - Playable in Deathrattle and Big decks.
- Kobolds and Catacombs Geosculptor Yip - Playable a in recruit and even warrior. Grumble, Worldshaker - Synergy with Shudderwock, low play rate after nerfs. Ixlid, Fungal Lord - Sees very little play but could possible have future combo potential. Rhok'delar - Playable in spell hunter, sees very little play in higher levels. Twig of the World Tree - Sees very little play but has combo potential. Woecleaver - Staple in recruit warrior which is not a strong archetype.
- Mean Streets of Gadgetzan Auctionmaster Beardo - Staple in OTK DK paladin, low win rate. Inkmaster Solia - Has seen some play in control mage. Shaku, the Collector - Playable in odd, burgle and tempo rogue, but there are better options. Wrathion - Playable in dragon decks, decent win rate but low play rate.
- One Night in Karazhan The Curator - Unfortunately too weak for a 7 drop, even in Wild dragon and Malygos decks.
- Blackrock Mountain Chromaggus - Niche pick for dragon decks.
- Goblins vs Gnomes Foe Reaper 4000 - Low play and win rate, but good synergy with Dr. Boom, Mad Genius Iron Juggernaut - Playable in Bomb warrior but low win rate. Mimiron's Head - Meme card, playable in experimental mech and quest decks. Neptulon - Playable in Murloc shaman but outclassed by other murloc generators. Toshley - Tech option in tempo mage and razakus spell priest decks. Vol'jin - Tech option in any priest deck, especially Spiteful Summoner ones.
- Curse of Naxxramas Baron Rivendare - Playable in Deathrattle decks, notably hunter and rogue. Feugen - Tech option in Deathrattle decks. Stalagg - Tech option in Deathrattle decks.
- Kobolds and Catacombs Dragon Soul - Effect difficult to trigger. Lynessa Sunsorrow - Effect difficult to make use good of and easy to counter. Marin the Fox - Under-statted meme card. Temporus - Meme card, very difficult to play safely. The Darkness - Slow card, effect difficult to trigger, possible tech against highlander decks. The Runespear - Inconsistent card which sees very little play.
- Knights of the Frozen Throne Arfus - Understatted, a niche card in deathrattle hunter. Blood-Queen Lana'thel - Playable in discolock, very low win rate. Bolvar, Fireblood - Synergy card which sees very little play, low win rate. Lilian Voss - Unreliable in rogue decks, low win rates. Moorabi - Meme card, shaman lacks Freeze synergy. Prince Valanar - Sees very little play, does anyone know a use for this card? Rotface - Unreliable and very slow. Very low win rates. Scourgelord Garrosh - Sees very little play and has bad win rates.
- Journey to Un'Goro Clutchmother Zavas - Staple in discolock, very low win rates. Jungle Giants - Quest druid is a niche deck. Druid has a generally low win rate after the nerfs. King Mosh - Surprise tech in Odd control and quest warrior, very low play rate. Lakkari Sacrifice - Quest warlock has a low win rate. Ozruk - Outclassed in elemental decks. Sherazin, Corpse Flower - Playable in miracle rogue, very low win rate The Last Kaleidosaur - Quest paladin has a low win rate. The Marsh Queen - Quest hunter has a low win rate. The Voraxx - Effect hard to trigger, see quest paladin. Tyrantus - Niche card for Druid, has a low win rates after the nerfs.
- Mean Streets of Gadgetzan Don Han'Cho - Slow card for hand-buff decks, unreliable and low win rate. Genzo, the Shark - Sees very little play, outclassed in aggro druid. Hobart Grapplehammer - Tech option for pirate warrior, very low win rate. Knuckles - Playable in midrange hunter, very low play and win rate. Madam Goya - Meme card, played in big shaman. Mayor Noggenfogger - Meme card, works like Ogre Brute, not Misdirection. Sergeant Sally - Under-statted and effect difficult to trigger, playable in hand-buff decks.
- One Night at Karazhan Moroes - Under-statted, outclassed in token decks. Prince Malchezaar - Meme card, dilutes your deck.
- The Grand Tournament Acidmaw - Under-statted very situational card. Anub'arak - Too slow to be useful for any deck. Bolf Ramshield - Attack face to kill this guy. Eadric the Pure - Situational card, over-costed and replaced by Shrink Ray. Eydis Darkbane - Effect difficult to trigger, outclassed in mech mage. Fjola Lightbane - Effect difficult to trigger. Icehowl - Slow card, outclassed in Silence priest and astral druid. Rhonin - Slow card, sees very little play, low win rate. The Skeleton Knight - Sees very little play, low win rate. Wilfred Fizzlebang - Under-statted, effect difficult to trigger.
As someone who isn't a BIG MTG player, but does play it occasionally and is interested in getting into it more, I have actually considered getting MTG: Arena. It looks really cool and faithful to the original game and it would probably help me learn more about it.
I must ask though, how is the F2P experience for you guys? I've heard both ends of the spectrum before.
I'm definitely not free to play in MTGA, but from what I can tell, the experience is better than Hearthstone.
I did a sponsored stream with Wizards back when they created their new "character progression" system and the unlock pace felt good, the decks performed decently on the ladder (I'm certain can be modified a bit to get even better), and in the end you get quite a few cards. From just the new player perspective, there should be hours of enjoyment without spending a dime.
It also feels more rewarding to go through your daily wins and quest progression. Getting random cards after you get past a certain number of wins is also super cool. I don't know if there is a certain pool they can come from but free cards is always great.
I'm not sure about the whole card crafting system though. It feels better than Hearthstone since you accumulate "wild cards" to turn into whatever card you desire but on paper it may be worse. There is no disenchanting so you have to keep all the cards you will never end up playing with which I know for some F2P players in Hearthstone, that could be an issue.
I definitely recommend giving it a shot though when you're feeling bored and not interested in Hearthstone.
As for the economy, or the F2P experience - I don't know, I feel like the game is fairly generous, in that they just give you full decks to play right away, and you earn 3 packs a week for wins, and a number of free random cards every day. I have a whole pile of wild cards that I can use to make any cards I like (always a hoarder) and they have various free events to play for cosmetics or alternate card art. Other events (drafts and such) have to be bought into with gems, which cost money, so I haven't really done anything there (spent $5 on the welcome bundle), so if that's your preferred style or play, or if you only like crafting the top tier decks, maybe it's harder, I don't really know. I can only say I've never felt like I was locked out of anything, or playing at some unfair disadvantage. I play how I like, I experiment, and I'm learning new things all the time.
From my time playing Hearthstone, I've kinda stopped caring about ranks too much. In my early days, I just wanted to rank up as much as I could and when I couldn't do that, it was annoying. Now though, I just learned to stop caring too much about it and just enjoy playing the game. Obviously, ranking up would be nice and I do want to win games, but I've reached the point where I just want to enjoy the game.
How friendly is it to people who aren't very familiar with Magic? I have some knowledge and I know all of the basic rules, but to say I know everything is far from the truth.
This thread is to be a home for legendary crafting advice. If you are not sure which legendary you should craft next, this is the place to ask! We only recommend disenchanting golden versions of legendary cards until you know you will not buy more packs from the corresponding set. Keeping even the worst legendaries will increase your chance of getting a good one next time due to the no-duplicate rule. We will try our best to stay on top of the meta-game with updates, and hope this thread can be a valuable resource for new and veteran players alike to make better decisions with your dust!
Disclaimer: A tier list like this can never please everyone; the meta game is dynamic. If you think a card is in the wrong tier, please explain and provide links to deck lists or other data to support your claim.
Please note that some of the cards may not yet be craftable, and are received through adventures or rewards.
- Rise of Shadows Archmage Vargoth - Strong synergies in many decks, notably token druid. Keeper Stalladris - Staple in token druid, playable in other druid decks.
- Rastakhan's Rumble Zul'jin - Staple in Secret and near staple in beast midrange hunter.
- The Boomsday Project Boommaster Flark - Staple in bomb-mech hunter. Dr. Boom, Mad Genius - Staple in most warrior decks. Subject 9 - Staple in secret paladin and hunter, playable secret heavy mage decks. Zilliax - Very versatile card, playable in several successful decks for many classes.
- The Witchwood Darius Crowley - Good card in most warrior decks.
-Classic Bloodmage Thalnos - Strong neutral card, playable in a variety of decks. Harrison Jones - Evergreen neutral tech card, very strong in the current meta. Leeroy Jenkins - Playable finisher in any aggressive deck. Tirion Fordring - Staple mech paladin, playable in any slower paladin deck.
- Rastakhan's Rumble Captain Hooktusk - Playable in slower pirate rogue decks. High Priest Thekal - Staple in several heal-heavy decks, synergy with Nozari. Wardruid Loti - Good card in token druid, playable in other druid decks.
- The Boomsday Project Kangor's Endless Army - Staple in mech deathrattle paladin. The Soularium - Strong in zoolock, but the archetype is playable without it.
- The Witchwood Hagatha the Witch - Strong value card in all slower shaman decks. Houndmaster Shaw - Good card in mechrattle hunter.
-Classic Al'Akir the Windlord - Strong, flexible classic card. Alexstrasza - Staple in several combo decks, playable in most control decks. Archmage Antonidas - Staple in Mana Cyclone spell mage, playable in other mage decks. Captain Greenskin - Strong card in Bomb warrior and Tempo rogue. Malygos - Staple in OTK Combo decks, synergy with Jepetto Joybuzz. The Black Knight - Evergreen neutral tech card, not great in the current meta but safe long term craft. Ysera - Strong, slow neutral value card.
- The Witchwood Archmage Arugal - Playable in summoner mage. Azalina Soulthief - Playable as emergency hand refill in several decks. Countess Ashmore - Versatile neutral card, playable in warrior and hunter decks. Shudderwock - Playable in murloc and overload shaman.
-Classic Baron Geddon - Has yet to find a home after the Standard rotation. Cairne Bloodhoof - Playable in deathrattle and midrange decks, low play rate. Cenarius - Playable in treant and token druid. Edwin VanCleef - Hurt by the rogue nerfs. Grommash Hellscream - Playable in Rush and tempo based warrior decks. Onyxia - Playable in dragon decks.
- Rise of Shadows Lucentbark - Staple in Juicy Psychmelon heal druid. Nozari - Unique effect, playable in Dragon paladin but very low win rate.
- The Witchwood Dollmaster Dorian - Effect difficult to make good use of, even in deathrattle decks. Glinda Crowskin - Niche tech in Magic Carpet zoolock, lackey synergy. Lady in White - Playable in silence priest, low win rate. Prince Liam - Struggles to find a home after the Standard Rotation. Face Collector - Playable in thief rogue, low win rate. Lord Godfrey - Slower warlocks struggle post rotation. Tier 2 in Wild. Tess Greymane - Playable in thief rogue, low win rate. The Glass Knight - Struggles to find a home after the Standard Rotation. Toki, Time-Tinker - Inconsistent value card for mage. -Classic Deathwing - Playable in Big warrior, surprise tech in Mech paladin and other decks. King Krush - Struggles to find a home after the Standard Rotation. King Mukla - Struggles to find a home after the Standard Rotation. Illidan Stormrage - Has seen play in token- and demon decks. Lord Jaraxxus - Staple in handlock which is a niche deck in the current meta. Prophet Velen - Struggles to find a home after the standard rotation. T2 in Wild. Tinkmaster Overspark* - Sees some play as neutral transform tech.
- Rise of Shadows Fel Lord Betrug - Staple in weak Plot Twist warlocks, T4 in Wild. Madame Lazul - Weak stats and questionable value, but tier 4 in Wild as playable in Razapriest. Tak Nozwhisker - Playable in Thief and Pogo-Hopper rogue, very low win rate.
- The Boomsday Project Dr. Morrigan - Meme card, effect difficult to make use of. Harbinger Celestia - Situational tech card vs. deck that skip early game minions. Zerek, Master Cloner - Effect slow and difficult to make use of, low win rate.
- The Witchwood Blackhowl Gunspire - Meme card, effect difficult to abuse. Chameleos - Very weak and unreliable card. Duskfallen Aviana - Enables some big plays...for your opponent. Emeriss - Slow card, useless in current hunter decks. Splintergraft - Interesting, slow effect, playable in defensive druid decks.
Thanks to Chimera for finalizing all our card changes by patch. These display both on patch pages (example) and on card pages like Archivist Elysiana.
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Bug Fixes
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Mobile users now have links to account management, sign out, and profile in the nav. This looks absolutely horrible and we'll fix it when the whole top bar gets redone. Sooner rather than later.
My first impression was "this is wayyy too complicated, I'll never be any good at this". And maybe I won't, but I've been playing for a bunch of months now, and I really enjoy it a ton. The ability to make defensive moves on your opponent's turn is really the key to everything, deciding what to block, even whether to block at all, to play an instant or flash spell, whatever it may be, it helps alleviate some of that helpless feeling I've had playing Hearthstone, when one of those crazy aggro decks was trampling me into the ground. That's not to say you can't get trampled in Magic, of course, you most definitely can - but I feel like that gets balanced by the other games where you actually make plays to fight out of a bad situation, turn games around, etc.
Of course, the non-guaranteed mana took some getting used to, and the biggest complaint I see when people discuss the game here (or Hearthpwn) is the mana screw/mana flood thing, which of course sucks when it happens, and it's beyond aggravating when you get a couple/few in a row. I'm a pretty intense guy, and I've been known to pound my wall a little, but all in all, it's a sporadic thing, and I find I can live with that better than I can getting queued into, say, some guy playing Token Druid and curving out in casual while I stupidly pray for miracle draws with some wonky priest build. ALL of my Magic decks are pretty wonky, but I think the larger decks, defensive options, and the need to draw your mana can actually equalize things to the point where you can win with just about anything in a Best of 1, and I definitely enjoy that.
As for the economy, or the F2P experience - I don't know, I feel like the game is fairly generous, in that they just give you full decks to play right away, and you earn 3 packs a week for wins, and a number of free random cards every day. I have a whole pile of wild cards that I can use to make any cards I like (always a hoarder) and they have various free events to play for cosmetics or alternate card art. Other events (drafts and such) have to be bought into with gems, which cost money, so I haven't really done anything there (spent $5 on the welcome bundle), so if that's your preferred style or play, or if you only like crafting the top tier decks, maybe it's harder, I don't really know. I can only say I've never felt like I was locked out of anything, or playing at some unfair disadvantage. I play how I like, I experiment, and I'm learning new things all the time.
I loved playing magic from the start. I started very early on I think it was '94 or '95 when my cousin introduced me to it. I was about 12 years old. I immediately began collecting cards and playing as much as I could. I remember saving up to buy a $14 pack of Legends one time and it was a big deal for me. I wish I knew how valuable some of the cards would become and put more resources into getting the cards. I played in tournaments and this was before formats or much structure so I was playing with random junk thrown together and my opponent might be throwing down black lotus and moxes. I still love and play magic today. My biggest difficulty though is with two kids I can't really get out to play a paper game. That is why hearthstone has been so fun for me. It is much more simple but it still fits my desire for a card game and is something I can play anytime anywhere.
I feel spoiled by Hex: Shards of Fate since it has a really good Single Player Campaign as well as a Racial / Class Trait system that reward you for playing Shards (aka Land in Magic) that I now keep putting too much Land and too few card draw in my deck LOL. (I was playing as Mage in Hex which has a card cycle Class trait)
At first it looked very complicated, but I've gotten a better hang of it from playing it a little bit, although I still have quite a bit to learn. I have thought of getting MTG:A for myself, although I'm unsure given how mixed the F2P experience feedback has been.
One thing that is slightly annoying is getting land-screwed in both directions, but what can you do? After playing Hearthstone a lot where players don't interact on other player's turns at all (barring Secrets and a few select cards such as Loatheb), I will most likely be slightly thrown off by a lot of Instants. I'm definitely less familiar with MTG than I am with Hearthstone and Yu-Gi-Oh (which I'm starting to lose familiarity there too because of the new Link Summoning mechanic), but it looks like a really neat card game that I'm willing to get more into.
As someone who isn't a BIG MTG player, but does play it occasionally and is interested in getting into it more, I have actually considered getting MTG: Arena. It looks really cool and faithful to the original game and it would probably help me learn more about it.
I must ask though, how is the F2P experience for you guys? I've heard both ends of the spectrum before.
Magic content will be great! This site performs so much better. Just started playing magic arena and its so much fun (considering i dont know what is going on half of the time.)
Yeah i don't believe that is intended either. When you are re-directed to this, does it allow you to log in still? If so, where does it direct you after you log in?
As someone who has played irl MTG I'd love to get into MtG: Arena, but I do most of my gaming on console and my computer is a Mac. If anyone has a good recommendation for a program that would allow me to run MtG on my Mac I'd appreciate it.
On UNIX system there isn't wine? I use it on Ubuntu, but there should be something like that for mac.
I've already checked Wine, but after checking their search tool it doesn't look like it supports MTG, unless I missed something
This is definitely on the way! It is certainly a little tricky to keep track of threads and other events at the moment without them, but without a doubt notifications are a priority feature. Private messages are also something yet to be implemented now that you mention it, and i can confirm we'll have those too. The goal is to mirror all features of HearthPwn, add to, and improve upon them.
Welcome to the first MTG thread! I figured i would ask everyone what sort of Magic gave you when you began playing it. I had not played magic up until a couple months ago when i decided to give MTG:A a shot. I figure i am not the only one who has played a lot of Hearthstone but little Magic (but if i am that is ok too), but perhaps veteran players would be interested in sharing their thoughts from the past as well.
Overall i think it's pretty fun, although the deck building is much different than i am used to. The resource mechanic of lands is also quite interesting, although it can add a level of frustration if you don't actually draw enough. There are many more complex dynamics to the turn structure and how cards can interact and i think that is pretty cool. I enjoyed what i played, although sometimes it took me a while to comprehend how or why some things happened. It's interesting to observe the similarities and differences between this and hearthstone, which i have played abundantly.
The digital version is great because i don't think i could really get too into the physical version so i could finally introduce myself to this game i always here so much about. I learned a lot over several hours of playing and i definitely see what the fuss is about. It's not something i play a lot of right now, but i am dabbling and figuring out what's strong and what isn't. I seem to prefer green or black decks off the bat, green in particular because it's much easier to get lands on the field.
In terms of flavor the art and themes are great along with the flavour text. That said, i think i still prefer hearthstone in that regard simply because i can relate more to the lore and can enjoy that aspect much more. I'd also say blizzard executes the voice lines and animations better but it is definitely a different type of atmosphere so i don't expect that to be comparable, just preference. I also don't have a huge knowledge of all the different magic sets and what sort of themes they encompass, i should probably check that out one day. I'll continue playing here and there and maybe i'll get hooked on it one day, who knows, but it's definitely a good game. Hard for me to commit to too many games at once though.
Hey there! Thanks for letting us know about this. It looks like the forum was created, but permissions for registered users were not yet set. I could not tell because i can see them all anyway and moved your thread there as obviously it is the appropriate forum! You should now be able to access your thread. Sorry about that!
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Try Sea Giant
This Week in Dalaran - The Underbelly! Druid and Warrior Heroes Arrive Thursday
Looking forward to the new heroes. They all feel so good to play
[Archived] Legendary Tier List & Crafting Guide
Wild-Only Sets

Aluneth - Staple in aggressive mage decks, notably secret mage.
Bloodreaver Gul'dan - Staple in any warlock deck except fast zoo.
The Lich King - Playable in any midrange and control deck.
Sunkeeper Tarim - Staple in any paladin deck.
Aya Blackpaw - Staple in jade and most shaman decks.
Patches the Pirate - Staple in odd rogue and pirate warrior.
Barnes - Staple in big priest, synergy with Deathrattle minions and Y'Shaarj, Rage Unbound.
Y'Shaarj, Rage Unbound - Staple in Darkest Hour warlock, big priest and big rogue.
Sir Finley Mrrgglton - Staple in aggressive- and murloc decks.
Mal'Ganis - Staple in any slower warlock deck.
Loatheb - Strong, flexible neutral tech card.
Baku the Mooneater - Staple in odd decks for paladin, warrior, mage, hunter and rogue.
Genn Greymane - Staple in even decks, especially shaman and warlock.
Old Murk-Eye - Staple in murloc decks, very good win rate.
Ragnaros the Firelord - Strong neutral card, staple in big priest
Kathrena Winterwisp - Staple in recruit and deathrattle hunter.
Kingsbane - Good card in aggro pirate rogue, playable in odd rogue.
Rin, the First Disciple - Anti-control tech slower warlock decks.
Skull of the Man'ari - Staple in cubelock, playable in control warlock.
Zola the Gorgon - Playable in several different decks from many classes, notably highlander ones.
Deathstalker Rexxar - Staple in any slower hunter decks, and playable in the rest.
Malfurion the Pestilent - Staple in any Wild druid deck.
Prince Keleseth - Build-around card in many decks, notably zoo, aggro murloc paladin and tempo rogue.
Prince Taldaram - Often played in cubelock but can be replaced.
Shadowreaper Anduin - Staple in Raza priest, playable in any priest deck.
Hemet, Jungle Hunter - Staple in Mecha'thun warlock, playable in several decks.
Kalimos, Primal Lord - Good card in Elemental Even, Elemental and Shudderwock shaman.
Spiritsinger Umbra - Played in cubelock and deathrattle decks.
Unite the Murlocs - Has a decent win rate and got a lot of support in RoS.
Finja, the Flying Star - Staple in Murloc paladin, very strong win rate.
Kazakus - Staple in highlander decks.
Fandral Staghelm - Playable in most Druid decks, notably Jade and Token ones.
N'Zoth, the Corruptor - Staple in cube and renolock, playable in slower decks with deathrattle synergy.
Brann Bronzebeard - Strong synergy with Kazakus.
Reno Jackson - Playable in Warlock, Mage, Priest decks, and sees experimental play in all classes.
Dr. Boom - Staple in odd rogue and odd paladin, versatile curve filler.
Emperor Thaurissan - Tech option in cube warlock, staple in several combo decks.
Kel'Thuzad - Staple in Big rogue, playable in heavy control decks.
Sylvanas Windrunner - Playable in any control deck, synergy with Brawl and Shadowflame.
Dragoncaller Alanna - Win condition in big spell mage, sees very little play.
King Togwaggle - Staple in miracle mill druid.
Master Oakheart - Staple in Wall priest and taunt druid.
Sonya Shadowdancer - Playable in Big Rogue, staple in quest rogue which sees little play.
Val'anyr - Playable in even paladin.
Frost Lich Jaina - Staple in any slower non-combo mage deck.
Uther of the Ebon Blade - Staple in OTKDK Holy Wrath paladin.
Awaken the Makers - Quest priest has interesting options in Wild but is not a powerhouse deck.
Lyra the Sunshard - Playable in clone and resurrect priest.
Pyros - Staple in elemental mage, playable in control mage, good win rate.
Open the Waygate - Staple in Giant Miracle Mage, playable in Exodia freeze mage.
Krul the Unshackled - Playable in demon decks.
Kun the Forgotten King - Staple in Aviana combo decks, playable in all slower druid decks.
Raza the Chained - Nerfed hard, sees some play in reno decks.
White Eyes - Decent deathrattle synergy for slow shaman decks.
Wickerflame Burnbristle - Defensive card for paladin, synergy with Corpsetaker.
Medivh, the Guardian - Playable control decks with heavy spells, especially Reno mage.
Skycap'n Kragg - Playable in pirate decks, good winrate.
Sneed's Old Shredder - Playable in Deathrattle and Big decks.
Geosculptor Yip - Playable a in recruit and even warrior.
Grumble, Worldshaker - Synergy with Shudderwock, low play rate after nerfs.
Ixlid, Fungal Lord - Sees very little play but could possible have future combo potential.
Rhok'delar - Playable in spell hunter, sees very little play in higher levels.
Twig of the World Tree - Sees very little play but has combo potential.
Woecleaver - Staple in recruit warrior which is not a strong archetype.
Archbishop Benedictus - Playable in quest priest.
Hadronox - Staple in Taunt druid decks with low play rates currently.
Professor Putricide - Playable in Secret hunter, low play rate.
Sindragosa - Slow value card, sees little play.
Thrall, Deathseer - Sees very little play but might have potential!
Valeera the Hollow - Staple in Quest and Malygos rogue.
Elise the Trailblazer - Good value card in odd warrior and big spell mage.
Fire Plume's Heart - Quest warrior sees very little play but might have potential.
Swamp King Dred - Surprise tech in heavy hunter decks. Synergy with Kathrena Winterwisp.
The Caverns Below - Sees limited play but has some good support cards.
Auctionmaster Beardo - Staple in OTK DK paladin, low win rate.
Inkmaster Solia - Has seen some play in control mage.
Shaku, the Collector - Playable in odd, burgle and tempo rogue, but there are better options.
Wrathion - Playable in dragon decks, decent win rate but low play rate.
The Curator - Unfortunately too weak for a 7 drop, even in Wild dragon and Malygos decks.
Anomalus - Sees some play in heavy control mage.
Deathwing, Dragonlord - Playable in heavy dragon- and Deathrattle decks.
Hallazeal the Ascended - Playable in slower shaman decks, low winrate
Princess Huhuran - Has seen some play in Deathrattle hunter.
Ragnaros, Lightlord - Playable in slower paladin decks, struggles in this metagame.
Soggoth the Slitherer - Low playrate, has seen some play in heavy Taunt decks.
Yogg-Saron, Hope's End - Unreliable last resort in spell heavy decks.
Elise Starseeker - Outdated tech card for control decks.
Aviana - Synergy with Kun the Forgotten King, but hit hard by nerf.
Chillmaw - Playable in dragon- and Deathrattle decks.
Confessor Paletress - Struggles to find a new home after nerf to Raza the Chained.
Dreadscale - Playable in Reno Jackson deathrattle hunter.
Gormok the Impaler - Playable in swarm decks, very low play rate
Justicar Trueheart - Struggles to find a home after the introduction of Baku the Mooneater.
Nexus-Champion Saraad - Struggles to find a new home after nerf to Raza the Chained.
Varian Wrynn - Playable in tempo warrior, low win rate.
The Mistcaller - Under-statted, slow card.
Chromaggus - Niche pick for dragon decks.
Foe Reaper 4000 - Low play and win rate, but good synergy with Dr. Boom, Mad Genius
Iron Juggernaut - Playable in Bomb warrior but low win rate.
Mimiron's Head - Meme card, playable in experimental mech and quest decks.
Neptulon - Playable in Murloc shaman but outclassed by other murloc generators.
Toshley - Tech option in tempo mage and razakus spell priest decks.
Vol'jin - Tech option in any priest deck, especially Spiteful Summoner ones.
Baron Rivendare - Playable in Deathrattle decks, notably hunter and rogue.
Feugen - Tech option in Deathrattle decks.
Stalagg - Tech option in Deathrattle decks.
Dragon Soul - Effect difficult to trigger.
Lynessa Sunsorrow - Effect difficult to make use good of and easy to counter.
Marin the Fox - Under-statted meme card.
Temporus - Meme card, very difficult to play safely.
The Darkness - Slow card, effect difficult to trigger, possible tech against highlander decks.
The Runespear - Inconsistent card which sees very little play.
Arfus - Understatted, a niche card in deathrattle hunter.
Blood-Queen Lana'thel - Playable in discolock, very low win rate.
Bolvar, Fireblood - Synergy card which sees very little play, low win rate.
Lilian Voss - Unreliable in rogue decks, low win rates.
Moorabi - Meme card, shaman lacks Freeze synergy.
Prince Valanar - Sees very little play, does anyone know a use for this card?
Rotface - Unreliable and very slow. Very low win rates.
Scourgelord Garrosh - Sees very little play and has bad win rates.
Clutchmother Zavas - Staple in discolock, very low win rates.
Jungle Giants - Quest druid is a niche deck. Druid has a generally low win rate after the nerfs.
King Mosh - Surprise tech in Odd control and quest warrior, very low play rate.
Lakkari Sacrifice - Quest warlock has a low win rate.
Ozruk - Outclassed in elemental decks.
Sherazin, Corpse Flower - Playable in miracle rogue, very low win rate
The Last Kaleidosaur - Quest paladin has a low win rate.
The Marsh Queen - Quest hunter has a low win rate.
The Voraxx - Effect hard to trigger, see quest paladin.
Tyrantus - Niche card for Druid, has a low win rates after the nerfs.
Don Han'Cho - Slow card for hand-buff decks, unreliable and low win rate.
Genzo, the Shark - Sees very little play, outclassed in aggro druid.
Hobart Grapplehammer - Tech option for pirate warrior, very low win rate.
Knuckles - Playable in midrange hunter, very low play and win rate.
Madam Goya - Meme card, played in big shaman.
Mayor Noggenfogger - Meme card, works like Ogre Brute, not Misdirection.
Sergeant Sally - Under-statted and effect difficult to trigger, playable in hand-buff decks.
Moroes - Under-statted, outclassed in token decks.
Prince Malchezaar - Meme card, dilutes your deck.
Cho'gall - Sees very little play, synergy with Violet Illusionist.
C'Thun - C'thun decks have low win rates in the current meta.
Twin Emperor Vek'lor - Staple in C'thun decks, see C'Thun.
Herald Volazj - Very situational card, enables OTK combos in some Tavern Brawls.
Hogger, Doom of Elwynn - Sees very little play, has meme potential in Warrior.
Malkorok - Sees little play, low win rate in tempo warrior decks.
Mukla, Tyrant of the Vale - Replaced by Banana Buffoon.
Nat, the Darkfisher - A liability, outclassed in mill decks.
Shifter Zerus - Meme card, very inconsistent.
The Boogeymonster - Outclassed by Eldritch Horror.
Xaril, Poisoned Mind - Outclassed in a crowded 4-slot for rogue.
Arch-Thief Rafaam - Slow card.
Acidmaw - Under-statted very situational card.
Anub'arak - Too slow to be useful for any deck.
Bolf Ramshield - Attack face to kill this guy.
Eadric the Pure - Situational card, over-costed and replaced by Shrink Ray.
Eydis Darkbane - Effect difficult to trigger, outclassed in mech mage.
Fjola Lightbane - Effect difficult to trigger.
Icehowl - Slow card, outclassed in Silence priest and astral druid.
Rhonin - Slow card, sees very little play, low win rate.
The Skeleton Knight - Sees very little play, low win rate.
Wilfred Fizzlebang - Under-statted, effect difficult to trigger.
Nefarian - Playable in dragon decks, low win rate.
Rend Blackhand - Very situational card.
Majordomo Executus - A liability, meme card, synergy with Coldarra Drake.
Blingtron 3000 - Unreliable card, synergy with Twig of the World Tree.
Bolvar Fordragon - Slow card, effect difficult to trigger.
Flame Leviathan - Unreliable card, not playable in mech mage.
Gahz'rilla - Very slow and vulnerable to removal.
Gazlowe - Effect difficult to trigger, outclassed in mech decks.
Hemet Nesingwary - Extremely situational tech card.
Malorne - Slow card, outclassed by powercreep.
Mekgineer Thermaplugg - Slow card, effect difficult to trigger.
Mogor the Ogre - Very unreliable card.
Trade Prince Gallywix - Slow card which sees very little play.
Troggzor the Earthinator - Sees very little play and is outclassed as a 7-drop.
Maexxna - Outclassed by cheaper Poisonous beasts.
Elite Tauren Chieftain - Often a liability, meme card.
Gelbin Mekkatorque - Often a liability, meme card.
The MtG:Arena Player's Club Tavern... of Doom....!
I'm definitely not free to play in MTGA, but from what I can tell, the experience is better than Hearthstone.
I did a sponsored stream with Wizards back when they created their new "character progression" system and the unlock pace felt good, the decks performed decently on the ladder (I'm certain can be modified a bit to get even better), and in the end you get quite a few cards. From just the new player perspective, there should be hours of enjoyment without spending a dime.
It also feels more rewarding to go through your daily wins and quest progression. Getting random cards after you get past a certain number of wins is also super cool. I don't know if there is a certain pool they can come from but free cards is always great.
I'm not sure about the whole card crafting system though. It feels better than Hearthstone since you accumulate "wild cards" to turn into whatever card you desire but on paper it may be worse. There is no disenchanting so you have to keep all the cards you will never end up playing with which I know for some F2P players in Hearthstone, that could be an issue.
I definitely recommend giving it a shot though when you're feeling bored and not interested in Hearthstone.
What was your first impression of Magic when you began playing?
From my time playing Hearthstone, I've kinda stopped caring about ranks too much. In my early days, I just wanted to rank up as much as I could and when I couldn't do that, it was annoying. Now though, I just learned to stop caring too much about it and just enjoy playing the game. Obviously, ranking up would be nice and I do want to win games, but I've reached the point where I just want to enjoy the game.
How friendly is it to people who aren't very familiar with Magic? I have some knowledge and I know all of the basic rules, but to say I know everything is far from the truth.
[Archived] Legendary Tier List & Crafting Guide
~~ This thread has been archived, for up to date version go here. ~~
This thread is to be a home for legendary crafting advice. If you are not sure which legendary you should craft next, this is the place to ask! We only recommend disenchanting golden versions of legendary cards until you know you will not buy more packs from the corresponding set. Keeping even the worst legendaries will increase your chance of getting a good one next time due to the no-duplicate rule. We will try our best to stay on top of the meta-game with updates, and hope this thread can be a valuable resource for new and veteran players alike to make better decisions with your dust!
Disclaimer: A tier list like this can never please everyone; the meta game is dynamic. If you think a card is in the wrong tier, please explain and provide links to deck lists or other data to support your claim.
Please note that some of the cards may not yet be craftable, and are received through adventures or rewards.
Archmage Vargoth - Strong synergies in many decks, notably token druid.
Keeper Stalladris - Staple in token druid, playable in other druid decks.
Zul'jin - Staple in Secret and near staple in beast midrange hunter.
Boommaster Flark - Staple in bomb-mech hunter.
Dr. Boom, Mad Genius - Staple in most warrior decks.
Subject 9 - Staple in secret paladin and hunter, playable secret heavy mage decks.
Zilliax - Very versatile card, playable in several successful decks for many classes.
Darius Crowley - Good card in most warrior decks.
Bloodmage Thalnos - Strong neutral card, playable in a variety of decks.
Harrison Jones - Evergreen neutral tech card, very strong in the current meta.
Leeroy Jenkins - Playable finisher in any aggressive deck.
Tirion Fordring - Staple mech paladin, playable in any slower paladin deck.
Archivist Elysiana - Staple in control warrior, playable in all slower decks as anti-control tech.
Arch-Villain Rafaam - Staple in zoolock, playable in other warlock decks
Commander Rhyssa - Staple in Secret and Secret Mech paladin.
Blastmaster Boom - Staple in bomb warrior decks.
Heistbaron Togwaggle Strong synergy with EVIL Miscreant in tempo rogue but is replaceable.
Kalecgos -Staple in Khadgar dragon mage.
Khadgar - Build-around for slower mage decks running Conjurer's Calling.
Oblivitron - Staple in mechrattle hunter.
Scargil - Staple in murloc shaman.
Swampqueen Hagatha - Interesting card playable in any shaman deck, notably Murloc shaman.
Captain Hooktusk - Playable in slower pirate rogue decks.
High Priest Thekal - Staple in several heal-heavy decks, synergy with Nozari.
Wardruid Loti - Good card in token druid, playable in other druid decks.
Kangor's Endless Army - Staple in mech deathrattle paladin.
The Soularium - Strong in zoolock, but the archetype is playable without it.
Hagatha the Witch - Strong value card in all slower shaman decks.
Houndmaster Shaw - Good card in mechrattle hunter.
Al'Akir the Windlord - Strong, flexible classic card.
Alexstrasza - Staple in several combo decks, playable in most control decks.
Archmage Antonidas - Staple in Mana Cyclone spell mage, playable in other mage decks.
Captain Greenskin - Strong card in Bomb warrior and Tempo rogue.
Malygos - Staple in OTK Combo decks, synergy with Jepetto Joybuzz.
The Black Knight - Evergreen neutral tech card, not great in the current meta but safe long term craft.
Ysera - Strong, slow neutral value card.
Barista Lynchen - Playable in Dragon paladin and Warrior, might find new uses in the future.
Catrina Muerte - Staple in resurrect combo priest.
Chef Nomi - Build-around in Nomi priest.
Jepetto Joybuzz - Staple in Malygos spell hunter, combo potential.
The Boom Reaver - Staple in Big warrior.
Vereesa Windrunner - Staple in Malygos hunter, playable in several spell heavy decks.
Zayle, Shadow Cloak - Interesting card but some of his decks are pretty weak.
Akali, the Rhino - Playable in Rush warrior.
Da Undatakah - Slow card with strong synergies in mech hunter and mech paladin.
Gral, the Shark - Niche card in tempo rogue.
Jan'alai, the Dragonhawk - Playable in Khadgar mage.
Mojomaster Zihi - Tech card vs combo decks, struggles in the standard meta. Tier 1 in Wild.
Oondasta - Synergy with Witchwood Grizzly and other big beasts in control decks.
Shirvallah, the Tiger - Playable in several heal-heavy decks, hurt by Equality nerf.
War Master Voone - Playable in dragon warrior.
Crystalsmith Kangor - Playable in paladin decks built for healing synergy.
Electra Stormsurge - Low play rate, but playable in most shaman decks.
Floop's Glorious Gloop - Playable in token druid, low play rate.
Mecha'thun - Unique win condition, better in the Wild format.
Myra's Unstable Element - Hurt by the Rogue nerfs.
Stargazer Luna - Playable in most mage decks, worse win rate after the Standard rotation
The Boomship - Playable in slower warrior decks, decent win rate.
The Storm Bringer - Playable in murloc shaman.
Whizbang the Wonderful - Mediocre win rate but highly recommended for new players. Golden card value!
Zerek's Cloning Gallery - Staple in Malygos otk priest.
Archmage Arugal - Playable in summoner mage.
Azalina Soulthief - Playable as emergency hand refill in several decks.
Countess Ashmore - Versatile neutral card, playable in warrior and hunter decks.
Shudderwock - Playable in murloc and overload shaman.
Baron Geddon - Has yet to find a home after the Standard rotation.
Cairne Bloodhoof - Playable in deathrattle and midrange decks, low play rate.
Cenarius - Playable in treant and token druid.
Edwin VanCleef - Hurt by the rogue nerfs.
Grommash Hellscream - Playable in Rush and tempo based warrior decks.
Onyxia - Playable in dragon decks.
Lucentbark - Staple in Juicy Psychmelon heal druid.
Nozari - Unique effect, playable in Dragon paladin but very low win rate.
Hakkar, the Soulflayer - Playable in mill decks, can have potential in the future.
Hex Lord Malacrass - Weak card mainly used in Khadgar mage.
Halazzi, the Lynx - Sees fringe play in faster hunter decks.
High Priestess Jeklik - Struggles to find a home after the Standard rotation.
Krag'wa, the Frog - Playable in aggro shaman.
Princess Talanji - Struggles to find a home after the Standard rotation.
Zentimo - Niche pick for aggressive shaman decks.
Flark's Boom-Zooka - Niche pick for mechrattle hunter.
Flobbidinous Floop - Good card in Heal druid, synergy with Lucentbark.
Luna's Pocket Galaxy - Struggles to find a home after the Standard rotation.
Myra Rotspring - Playable in deathrattle rogue.
Dollmaster Dorian - Effect difficult to make good use of, even in deathrattle decks.
Glinda Crowskin - Niche tech in Magic Carpet zoolock, lackey synergy.
Lady in White - Playable in silence priest, low win rate.
Prince Liam - Struggles to find a home after the Standard Rotation.
Face Collector - Playable in thief rogue, low win rate.
Lord Godfrey - Slower warlocks struggle post rotation. Tier 2 in Wild.
Tess Greymane - Playable in thief rogue, low win rate.
The Glass Knight - Struggles to find a home after the Standard Rotation.
Toki, Time-Tinker - Inconsistent value card for mage.
Deathwing - Playable in Big warrior, surprise tech in Mech paladin and other decks.
King Krush - Struggles to find a home after the Standard Rotation.
King Mukla - Struggles to find a home after the Standard Rotation.
Illidan Stormrage - Has seen play in token- and demon decks.
Lord Jaraxxus - Staple in handlock which is a niche deck in the current meta.
Prophet Velen - Struggles to find a home after the standard rotation. T2 in Wild.
Tinkmaster Overspark* - Sees some play as neutral transform tech.
Fel Lord Betrug - Staple in weak Plot Twist warlocks, T4 in Wild.
Madame Lazul - Weak stats and questionable value, but tier 4 in Wild as playable in Razapriest.
Tak Nozwhisker - Playable in Thief and Pogo-Hopper rogue, very low win rate.
Bwonsamdi, the Dead - Synergy with Spirit of the Dead, very low play and win rate.
Gonk, the Raptor - Gonk OTK decks are not viable.
Griftah - Unreliable meme card, very low win rate.
Hir'eek, the Bat - Sees experimental play in hand-buff zoo, very low win rate.
Dr. Morrigan - Meme card, effect difficult to make use of.
Harbinger Celestia - Situational tech card vs. deck that skip early game minions.
Zerek, Master Cloner - Effect slow and difficult to make use of, low win rate.
Blackhowl Gunspire - Meme card, effect difficult to abuse.
Chameleos - Very weak and unreliable card.
Duskfallen Aviana - Enables some big plays...for your opponent.
Emeriss - Slow card, useless in current hunter decks.
Splintergraft - Interesting, slow effect, playable in defensive druid decks.
Gruul - Very slow card
Hogger - Weak to AOE, has seen play in token decks and control warrior.
Lorewalker Cho - Meme card, needed for the longest hearthstone turn ever.
Millhouse Manastorm - A liability.
Nat Pagle - Outclassed by Novice Engineer.
Nozdormu - Meme card.
The Beast - A liability.
Awaiting placement: [Hearthstone Card (SN1P-Sn4ap) Not Found]
For details on how Standard will rotate, check out this thread!
Out of Cards Changelog - 2019-05-29
A new update has been deployed to the site.
New Features
Changes
Bug Fixes
Test
Could really use a Verdant Longneck, but other than that seems really strong
What was your first impression of Magic when you began playing?
My first impression was "this is wayyy too complicated, I'll never be any good at this". And maybe I won't, but I've been playing for a bunch of months now, and I really enjoy it a ton. The ability to make defensive moves on your opponent's turn is really the key to everything, deciding what to block, even whether to block at all, to play an instant or flash spell, whatever it may be, it helps alleviate some of that helpless feeling I've had playing Hearthstone, when one of those crazy aggro decks was trampling me into the ground. That's not to say you can't get trampled in Magic, of course, you most definitely can - but I feel like that gets balanced by the other games where you actually make plays to fight out of a bad situation, turn games around, etc.
Of course, the non-guaranteed mana took some getting used to, and the biggest complaint I see when people discuss the game here (or Hearthpwn) is the mana screw/mana flood thing, which of course sucks when it happens, and it's beyond aggravating when you get a couple/few in a row. I'm a pretty intense guy, and I've been known to pound my wall a little, but all in all, it's a sporadic thing, and I find I can live with that better than I can getting queued into, say, some guy playing Token Druid and curving out in casual while I stupidly pray for miracle draws with some wonky priest build. ALL of my Magic decks are pretty wonky, but I think the larger decks, defensive options, and the need to draw your mana can actually equalize things to the point where you can win with just about anything in a Best of 1, and I definitely enjoy that.
As for the economy, or the F2P experience - I don't know, I feel like the game is fairly generous, in that they just give you full decks to play right away, and you earn 3 packs a week for wins, and a number of free random cards every day. I have a whole pile of wild cards that I can use to make any cards I like (always a hoarder) and they have various free events to play for cosmetics or alternate card art. Other events (drafts and such) have to be bought into with gems, which cost money, so I haven't really done anything there (spent $5 on the welcome bundle), so if that's your preferred style or play, or if you only like crafting the top tier decks, maybe it's harder, I don't really know. I can only say I've never felt like I was locked out of anything, or playing at some unfair disadvantage. I play how I like, I experiment, and I'm learning new things all the time.
Please prevent deck spammers early enough, don't let it degenerate like on Hearthpwn
Is this the new Hearthpwn?
btw, unclear on how to start a new post
What was your first impression of Magic when you began playing?
I loved playing magic from the start. I started very early on I think it was '94 or '95 when my cousin introduced me to it. I was about 12 years old. I immediately began collecting cards and playing as much as I could. I remember saving up to buy a $14 pack of Legends one time and it was a big deal for me. I wish I knew how valuable some of the cards would become and put more resources into getting the cards. I played in tournaments and this was before formats or much structure so I was playing with random junk thrown together and my opponent might be throwing down black lotus and moxes. I still love and play magic today. My biggest difficulty though is with two kids I can't really get out to play a paper game. That is why hearthstone has been so fun for me. It is much more simple but it still fits my desire for a card game and is something I can play anytime anywhere.
What was your first impression of Magic when you began playing?
I feel spoiled by Hex: Shards of Fate since it has a really good Single Player Campaign as well as a Racial / Class Trait system that reward you for playing Shards (aka Land in Magic) that I now keep putting too much Land and too few card draw in my deck LOL. (I was playing as Mage in Hex which has a card cycle Class trait)
What was your first impression of Magic when you began playing?
At first it looked very complicated, but I've gotten a better hang of it from playing it a little bit, although I still have quite a bit to learn. I have thought of getting MTG:A for myself, although I'm unsure given how mixed the F2P experience feedback has been.
One thing that is slightly annoying is getting land-screwed in both directions, but what can you do? After playing Hearthstone a lot where players don't interact on other player's turns at all (barring Secrets and a few select cards such as Loatheb), I will most likely be slightly thrown off by a lot of Instants. I'm definitely less familiar with MTG than I am with Hearthstone and Yu-Gi-Oh (which I'm starting to lose familiarity there too because of the new Link Summoning mechanic), but it looks like a really neat card game that I'm willing to get more into.
The MtG:Arena Player's Club Tavern... of Doom....!
As someone who isn't a BIG MTG player, but does play it occasionally and is interested in getting into it more, I have actually considered getting MTG: Arena. It looks really cool and faithful to the original game and it would probably help me learn more about it.
I must ask though, how is the F2P experience for you guys? I've heard both ends of the spectrum before.
Welcome to Out of Cards
Magic content will be great! This site performs so much better. Just started playing magic arena and its so much fun (considering i dont know what is going on half of the time.)
This Week in Dalaran - The Underbelly! Druid and Warrior Heroes Arrive Thursday
I never thought the day would come when I found myself thinking a kobold character was attractive. Blizzard, what are you trying to do to me?
Test
I love this deck too!
but ineed more dust to craft Molten Giant Any replace card?
Logging out redirecting to admin panel
Yeah i don't believe that is intended either. When you are re-directed to this, does it allow you to log in still? If so, where does it direct you after you log in?
Is there a "log out" button on mobile?
Looks like that is missing from the layout, oops! But i have a workaround for now. Just have to use this URL and it will sign you out.
https://outof.cards/accounts/logout/
The MtG:Arena Player's Club Tavern... of Doom....!
I've already checked Wine, but after checking their search tool it doesn't look like it supports MTG, unless I missed something
Any plans for Inkeeper to work on this site?
Hey there! This has actually been answered in this thread over here :)
https://outof.cards/forums/out-of-cards/site-feedback-ideas/329-is-this-site-synchronized-with-innerkeeper
Any plans for Inkeeper to work on this site?
Any plans for Inkeeper to work on this site?
Notification System
This is definitely on the way! It is certainly a little tricky to keep track of threads and other events at the moment without them, but without a doubt notifications are a priority feature. Private messages are also something yet to be implemented now that you mention it, and i can confirm we'll have those too. The goal is to mirror all features of HearthPwn, add to, and improve upon them.
What was your first impression of Magic when you began playing?
Welcome to the first MTG thread! I figured i would ask everyone what sort of Magic gave you when you began playing it. I had not played magic up until a couple months ago when i decided to give MTG:A a shot. I figure i am not the only one who has played a lot of Hearthstone but little Magic (but if i am that is ok too), but perhaps veteran players would be interested in sharing their thoughts from the past as well.
Overall i think it's pretty fun, although the deck building is much different than i am used to. The resource mechanic of lands is also quite interesting, although it can add a level of frustration if you don't actually draw enough. There are many more complex dynamics to the turn structure and how cards can interact and i think that is pretty cool. I enjoyed what i played, although sometimes it took me a while to comprehend how or why some things happened. It's interesting to observe the similarities and differences between this and hearthstone, which i have played abundantly.
The digital version is great because i don't think i could really get too into the physical version so i could finally introduce myself to this game i always here so much about. I learned a lot over several hours of playing and i definitely see what the fuss is about. It's not something i play a lot of right now, but i am dabbling and figuring out what's strong and what isn't. I seem to prefer green or black decks off the bat, green in particular because it's much easier to get lands on the field.
In terms of flavor the art and themes are great along with the flavour text. That said, i think i still prefer hearthstone in that regard simply because i can relate more to the lore and can enjoy that aspect much more. I'd also say blizzard executes the voice lines and animations better but it is definitely a different type of atmosphere so i don't expect that to be comparable, just preference. I also don't have a huge knowledge of all the different magic sets and what sort of themes they encompass, i should probably check that out one day. I'll continue playing here and there and maybe i'll get hooked on it one day, who knows, but it's definitely a good game. Hard for me to commit to too many games at once though.
What was your first experience with MTG like?
Magic General Section
Hey there! Thanks for letting us know about this. It looks like the forum was created, but permissions for registered users were not yet set. I could not tell because i can see them all anyway and moved your thread there as obviously it is the appropriate forum! You should now be able to access your thread. Sorry about that!