BobbyEx's Aggro Demon Hunter - Scholomance Academy

Last updated 3 years, 1 month ago by
  • Ranked

Quote From BobbyEx
Took a break pre-expansion, so finally hit legend now. Played a lot of aggro DH and this is the list that has felt the best. Trueaim+Ace Hunter felt too situational so I cut it for Lorekeeper since it topdecks Skull->Burn. 4/2 weapon with no payoff is just good for extra reach.

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  • Doxau's Avatar
    45 1 Posts Joined 08/10/2020
    Posted 3 years, 1 month ago

    I took this deck for a spin this morning at Diamond 10 and couldn't get any traction - ended up going 1W 7L or something... just got stomped by Paladins and Druids over and over.


    Decided to swap out 1x Beaming Sidekick & 1x Umberwing for 2x Consume Magic and I've since gone 13W 1L with the adjusted deck, with one silly mistake against a Rogue. 


    Haven't really felt attracted to the DH class since it launched, but this deck is changing my mind. Thank you!


    EDIT: Managed to hit legend 2 days later.


    Some misc stats...

    Games from Diamond 10 to Legend: 62
    Total wins: 41
    Total losses: 21



    vs Druid: 10 wins, 3 losses
    vs Hunter: 1 win, 1 loss
    vs Mage: 3 wins, 2 losses
    vs Paladin: 12 wins, 3 losses
    vs Priest: 5 wins, 0 losses
    vs Rogue: 4 wins, 7 losses
    vs Shaman: 2 wins, 1 loss
    vs Warlock: 2 wins, 3 losses
    vs Warrior: 2 wins, 1 loss

    I didn't face any other Demon Hunters along the way.

    Paladin, Druid & Priest were difficult matchups, and I was surprised when looking back at the stats. I fought a lot of tough games where I thought I was gonna lose for sure, but so many times I managed to claw back the win with a well placed Consume Magic + Marrowslicer + discounted Glaivebound Adept x2 combo. There were a few times that I considered removing the 2nd Skull of Gul'dan from my deck because it kept getting in the way of lethals, but ultimately I left it there because drawing it before I was able to force it with Lorekeeper Polkelt usually resulted in a loss, or a very uncomfortable transition into the combo. 

    The deck felt good because I didn't rely on the combo for my only win condition. The early game pressure you can apply to your opponents often leaves them vulnerable to a quick Marrowslicer + Twin Slice x2 (or x4) kill at around turn 6.

    Stealth / Aggro Rogue felt impossible to beat. So many times I was one game away from Legend before facing a Rogue. This is a very difficult matchup and the only times I won were when they didn't draw Secret Passage.

    Control / Big Warrior also felt impossible to beat. Fortunately I only faced one of them.


    Really happy I stumbled upon this deck - it was good fun, and I learned a lot about the class along the way. 



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